I never played the first one so I can't comment, but Timesplitters 2 is probably my favorite FPS, ever. I know that's pretty bold, but it's damned good.
Timesplitters: Future Perfect wasn't terrible either, but I got the feeling that it was trying to be more like Halo and Half-Life with the vehicle sequences and gravity gun puzzles, and that's not really what I wanted out of the series. The single-player portion wasn't terrible though, don't get me wrong. What it lacked in level design, quality music, and weapon balance it made up for with character development, a coherent plot, damn good dialogue, and some cool sequences where you interact with future and past versions of yourself.
With that said, TS2 had the Russian level. That level ranks right up there with the cabin fight in RE4 as being one of my favorite gaming experiences of all time. Take that as you will.
Also, let's not forget the level builder. I don't have a lot of mod experience or anything, but this thing was really fun to use and is everything I could possibly want from a level builder. I just wish that TS:FP had all the tile-sets and songs from TS2 so I could port my old levels.
So if you care to post go right ahead. If you can, post pics of the levels you've built so that other people can build them.
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I've been trying to beat the robot level on hard for ages, just so I can finally get the last game cart for the wrist radar thing.
OH! That's the other thing that was awesome about TS2. Friggin' snakes and lunar landing.
Fantastic game. Multiplayer was a blast and any game with co-op = win. Who else laughed when they seen the pic the Time Assassins had up of Cortez?
And I'm sure I'm not the only one here who tried to replicate goldeneye levels in the editor. Although it never had quite the right tiles.
Good game.
1 has awesome multiplayer beyond belief but terrible single player.
2 has very good single player and still-very-good-but-not-as-good-as-one multiplayer (why remove the option to have 4 teams? WHY? and team bagtag was the best mode!)
3 has great single player and great multiplayer. I like driving the vehicles.
o btw, ts1 - 100% on everything. DAMN that game was hard.
Running through narrow corridors and rooms carrying nothing but a rocket launcher, with cheesy Mexican-esque music playing in the background, and laughing your ass off when you die instead of feeling frustrated by it? Pure gold.
TS2 and FP are awesome.
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"Uggghh, After this I'm totally going to need therapy"
Classic. I love the series, and I thought the single player in Future Perfect was pretty awesome. Being the first to have an actual factual plot (two's "Quantum Leap"-esque story was cool, but it wasn't really a story), I thought it was really well written. And the TimeSplitters series I think has hands down the most multiplayer characters I have ever seen in a console game. You can really see how so much of the multiplayer design was inherited from the Rare shooters when Free Radical split off.
If any of you have the PS2 version, you can check out a map I made and uploaded. It's called "Shudder", and I think it's pretty badass.
It's called "shudder" because when it was originally being built, it was an outdoor military themed map, but it's huge areas absolutely slaughtered the framerate. So I cut it down, and turned it into an indoor egyptian level, and now it plays very smoothely. I have an Xbox now, so I was thinking about getting the Xbox version, but I've heard that there really aren't any reasons above slightly (very slightly, from what I've heard) upgraded graphics and four player without a multitap. Although being able to save parks to the HDD would be nice. I've got a PS2 HDD so it was never an issue for me, but havine a 1,300kb file on your 8MB memory card might cause an issue if you're one of the many people who don't.
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And not many games make you laugh as much as the Timesplitters series, especially TS2.
TS2 was amazing. I spent so much time in the MP just dicking around with Monkeys only timed mines only. Or that asteroid level with rockets only.
Oh man, I hope they make a TS3.
erm...
Where Madness and the Fantasical Come to Play
I hope they make a TS3.
I Wheelycat
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
Monkey Assistant (the player in last place gets some monkeys added to their team to help them out) games made 4 player DM a lot of fun when you had people of different skill levels. Just hearing that noise they make when they spawn was enough to change the flow of the game. Especially when you have a map like Chinese with it's cramped underground corridors.
I really hope that the next game in the series has all of the revious MP maps included with it, though, since having to change games when we want to play different maps kind of sucks.
As far as I know, though, Free Radical has been pretty quiet lately, so maybe they're up to something.
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Was there something about Future Perfect that you thought was a blatant disregard to the previous two games in the series or something?
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Did you mean to quote the person above my post? Otherwise I am confused
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They actually have another shooter in the works.
For the PS3 (at the moment)
Haze
Looks so hopelessly generic. Like Farcry which was out so long ago.
I wish they would make a proper TS3, the actual TS3 was such a rushjob and felt so souless compared to 2. 2 was definetly the pinnacle of the series, and it had more multiplayer options than Halo 2 (which has an ungodly amount of customisation)
Yes.
It's tired and I'm early.
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Maps can save to the HDD on the Xbox. I'm not sure how many blocks of space a map would take up on a Cube memory card (and I don't know how the Wii handles Cube saves), but I would assume it would be a lot.
Edit: Yeah, Haze looks like Far Cry.
At least we can assume the multiplayer will be good.
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T-Nation blog
wtf are you on?
TS3 was as well presented as TS2, had a better storyline, better graphics and just as much content as TS2.
What parts of it were rushed and souless?
Or are you just pissed because they changed the controls a bit, added blood and was published by EA?
Where Madness and the Fantasical Come to Play
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Seriously, I could never get past the dam on hard. After a whole day of trying and getting all the way up to the chopper at the end, and dying horribly, I said fuck it and I don't think I've touched that game ever since.
You dont play TS for the SP either, its all about the MP , which felt kinda samey. I mean they could have just dumped everything from 2 in 3 and added to it, but they didnt.
I really want to see Free Radical make a TS game for Wii.
I did. I haven't played the game in awhile, but weren't there rewards for beating those levels within a certain time period. I know my friend and I both beat the Robots level that everyone is talking about within the time limit on hard. He actually figured out how to just run through the damn thing while killing just enough to get out with barely any health left while domifuckinating the time requirement. I fought off most of the enemies and barely beat the time. I don't even want to say how many tries it took. Actually it's impossible to give a number because I can't count that high.
Something that I don't think has been mentioned is that all of the multiplayer characters have different stats such as how much health they have which makes the fact that there are so many characters awesome. Personally, I think if you put a crapload of characters with the same stats in a game you're wasting your time.
Person #1: Oh boy, I unlocked the transsexual alien cowboy!
Person #2: Awesome! What's that one do differently than the metrosexual hollywood vampire?
Person #3: Um...Nothing actually. He just looks different.
Every fights a food fight when you're a cannibal.
Redded for false. TS2 had nothing to unlock by beating the story levels within a certain time, that was just the Arcade League levels (another whole different flavor of stupid fucking hard by itself). You just unlocked one character per level by beating them on Normal or above, and I think cheats on Hard, but then again, I never finished anything on Hard. Good thing there's no time target either, because it's already hard enough to survive anything on Hard without sneaking up behind enemies and boom headshotting them with a silent weapon.
As for Timesplitters 4, oddly, I'd like it nearer to the first game in a several aspects. In Timesplitters 3 the gameplay was much slower, which is fine a lot of the time, but it just doesn't make for the same amazing, frantic experience in single player or multiplayer. It was also a lot less difficult, and further there was less incentive in terms of unlockables to play on hard mode--which is especially saddening as Timesplitters games are some of the few I actually enjoy for their difficulty. There are also a few maps I'd like to see make a comeback from TS1 and 2, and the inclusion of multiplayer maps based on levels in the campaign has always been something I liked.
Also, a more detailed map editor.
Edit: Time secrets.
T-Nation blog
You people obvisouly havn't played the original when you had to travel twenty feet below an ancient pyramid against suicidal tommygun weilding cultists and zombies that could only be defeated by blowing their head clean off then after collecting some trivial object go right back to the start of the level whilst being chased by Timesplitters who teleported right behind you and fired some sort of unavoidable homing missiles. Oh and if you did this in less than 10 minutes you unlocked paintball mode.
Original Timesplitters.
I got to the 3rd or 4th puzzle and got so frustrated I haven't gone back to it yet. :oops:
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