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RED SPY IS IN THE BASE?
ZeroFillFeeling much better.A nice, green leaf.Registered Userregular
ZeroFillFeeling much better.A nice, green leaf.Registered Userregular
edited August 2009
KOTH isn't bad as a game mode at all, I know some people were falling over themselves about how great it was, but to be realistic it's a brand new game mode and could still use some tweaks
had a few fun rounds on sawmill, and a few not fun rounds. Right now it seems like a race to get the first sentry up
I like it a lot more than arena as a way to spice up the rotation
although I do think that the way KotH overtime works is dumb
the first person to zero should win! end of story
instead it's like if one team reaches zero while the other team is capping the point then it goes into overtime until the first team can take the point back or something? I don't understand
like, even if the second team got their clock down to zero in overtime, the first team should win because they got to zero first
it's like if a CTF game went into overtime because one team caps for the third time but the other team still has their flag
I am going to miss OVERTIMEOVERTIMEOVERTIMEOVERTIMEOVERTIMEOVERTIMEOVERTIMEOVERTIMEOVERTIMEOVERTIMEOVERTIMEOVERTIMEOVERTIMEOVERTIMEOVERTIMEOVERTIMEOVERTIMEOVERTIMEOVERTIMEOVERTIMEOVERTIMEOVERTIMEOVERTIMEOVERTIMEOVERTIMEOVERTIMEOVERTIME
I know this word gets thrown around carelessly and entirely too often but that match on koth_sawmill yesterday was truly epic.
We, the reds, held the point and kept the blues from capturing it for the entire three minutes... until they took it in overtime.
And then they held it for the whole three minutes... until we took it back in overtime and won.
Bewteen the initial struggle for ANYONE to take the map, and the overtime shenanigans, it was like an eight minute frantic struggle for this nondescript building with giant, exposed, spinning buzzsaws in it.
And it was probably the most fun I've ever had in this game.
I know this word gets thrown around carelessly and entirely too often but that match on koth_sawmill yesterday was truly epic.
We, the reds, held the point and kept the blues from capturing it for the entire three minutes... until they took it in overtime.
And then they held it for the whole three minutes... until we took it back in overtime and won.
Bewteen the initial struggle for ANYONE to take the map, and the overtime shenanigans, it was like an eight minute frantic struggle for this nondescript building with giant, exposed, spinning buzzsaws in it.
And it was probably the most fun I've ever had in this game.
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Baroque And RollEvery spark of friendship and loveWill die without a homeRegistered Userregular
had a few fun rounds on sawmill, and a few not fun rounds. Right now it seems like a race to get the first sentry up
Well, until people stop going "OH SHIT OH SHIT SENTRY" and learn to coordinate a push quickly.
But yeah, there's something right there that separates koth from arena: there is an actual reason to have more than one engineer, because a pair of them working together get a sentry up and secure an area frighteningly quickly.
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Engineers wrenching a teleporter will repair the other end as well, and remove Sappers from both if they exist.
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I'm gonna boot this up right now!
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had a few fun rounds on sawmill, and a few not fun rounds. Right now it seems like a race to get the first sentry up
I like it a lot more than arena as a way to spice up the rotation
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rushing from respawn after breaking all dru's shit to try to cap the point for just 1 more second
the first person to zero should win! end of story
instead it's like if one team reaches zero while the other team is capping the point then it goes into overtime until the first team can take the point back or something? I don't understand
like, even if the second team got their clock down to zero in overtime, the first team should win because they got to zero first
it's like if a CTF game went into overtime because one team caps for the third time but the other team still has their flag
you found: hatless scout
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teefs you are a crazy person
We, the reds, held the point and kept the blues from capturing it for the entire three minutes... until they took it in overtime.
And then they held it for the whole three minutes... until we took it back in overtime and won.
Bewteen the initial struggle for ANYONE to take the map, and the overtime shenanigans, it was like an eight minute frantic struggle for this nondescript building with giant, exposed, spinning buzzsaws in it.
And it was probably the most fun I've ever had in this game.
But the achievement to stun 25 ubered enemies is still present.
What the fuck, Valve? Quit playin' with me like this.
SteamID: Baroque And Roll
But holy fuck was it frustrating.
Heavies everywhere.
SteamID: Baroque And Roll
But yeah, there's something right there that separates koth from arena: there is an actual reason to have more than one engineer, because a pair of them working together get a sentry up and secure an area frighteningly quickly.
I hope they keep it in the list forever, just to piss you off.
SteamID: Baroque And Roll
Does stunning someone who's being Kritzed count?
Also Geek I'm not sure I get what you're trying to say here.
It's probably very clever and all, but it's gone over my head.