Hello everyone, Dan here, sending out a little probe to test the waters of the forums here. I'm a player in three games here (Giant Ants, Forward Guard, and a Playtest campaign) and I am a little interested in trying my hand in running a short-duration campaign here. I havent really ran 4e... but I've played a bunch.
Here's the idea pitch...
The players would be "Monstrous" races... anything non-human (The humans are a mix of Spanish-Inquisition, Nazi, and General Badguy sympathizers). And would form the core of the Resistance... a cadre of non-humans that have banded together in some uncommon ways, breaking old traditional hatreds and boundaries in an effort to beat back the humans and their almost unstoppable advance.
Setting: The Ficticious Kingdom of Vrill.
Vrill is a small, but important kingdom in the ever-expanding empire of humanity. It was the first of many kingdoms to fall under the tremendous power of the forces of humanity. Traditionally, Vrill was ruled by a council of elves known as the Vrillilian - ancient elves of immeasurable wisdom and knowledge, who ruled with measured compassion and strong traditional values. Despite being a elven nation, the kingdom had always been a home to a large non-elven population. Vrill's place as a nexus for non-human art, commerce, and life was a key reason for its invasion by the forces of Humanity. With the full force of Humanity upon it in a suprisingly bold blitz maneuver, the Vrillilian Council was forced to surrender within days of the initial invasion. Even the elite Vraliari - elves chosen from birth to become living embodiments of their sweeping blades and seeking arrows - fell to the overwhelming power and tenacity of the humans.
In abject surrender, the Vrillilian were forced to renounce their power and now answer to the Emperor as oath-bound vassals. Many consider their surrender to be an act of wisdom - saving countless lives of other non-humans in a pointless battle - while many others consider it as an absolute betrayal.
Now, the war of humanity rages well beyond Vrill, the frontlines now well into the kingdoms beyond the Silveren Mountains, where the Empire's forces do battle throughout the brutal winter against the Giants, who have held their own, despite a desperate lack of resources. With the war raging elsewhere, and Vrill's infrastructure already in place - the empire has made it the center for "processing" prisoners of war, political dissidents, and all those found as "intolerables" to the Church of Humanity or its servants.
Know Thy Enemy:
The Empire of Humanity
Sometimes refered to as "The Humanazis" from the a combination of the dwarf words for "Zealot" and "Human". The Empire of Humanity has sprung from the ashes of a long a brutal depression that wracked the human kingdom of Durrel, the world at large thought that Durrel would soon collapse into bloody civil war - that was, until the ascension of the current emporer, Maximillian Defause. Maximillian was a church leader in a small, but influential sect - a group known as the Church of Humanity. Firey oration and charismatic speeches had given him a name amongst the poor and oppressed masses that had labored with little to show for it in the previous kingdom (the king of which was half-elf). Maximillian and his cronies soon had riots and mobs forming of angry humans, humans that had thought of themselves as being betrayed by their own kingdom - exploited by the neighboring elves - and outproduced by the dwarves, threatening to bury humanity with their gold.
The other kingdoms, foolishly, ignored the problems of this small kingdom - and contented themselves to the idea that - despite what horrible things Maximillian might say against the non-human races, he would never gain the power that would make him a real threat.
And then Castle Durrel fell. And the Order of Light was chased out. Churches of Humanity sprang forth in every city. Eager men and women, under the promise of fruitful employment and safety for their families, joined in droves to support Maximillian. The old monarchy was killed, or sent into exile, or went into hiding.
What the humans didn't have in longevity (as the elves) or resources (as the dwarves) they had in sheer numbers and quickness of action. And now they have all the resources of three kingdoms bent under their thumb.
"Monsters"
"Monsters" as they were defined, any intelligent creature who was not 100% pureblooded human, were forced to wear identifying bands. They were treated as 3rd class citizens. Great numbers of them were rounded up and forced into labor to fuel the very machine of war that had put them in their predicament. Groups of "Monsters" weren't allowed to gather in numbers greater than 5. Curfews were put into effect. The property rights of "Monsters" were secondary to the whims of any ranking member of the Army of Humanity. Houses, works of art, wealth, servants - treated no better than slaves - were all confiscated by those in power.
That Monsters are not killed on sight is considered to be an act of great mercy by the ranking officers in the Empire. Sympathizers for humanity are even given some leeway and some privilage in their actions. The tension between sympathizers and those who would resist is great - perhaps one of the biggest obstacles facing a serious resistance movement are those "Humanizers" that seek to live a life as peacefully as possible with the humans, despite their own terrible treatment.
Theme: Dark Humor, Pulp Action, Killing Nazis.
******* RECRUITING CLOSED************
And the winners are, in no particular order:
Krusjik Vuthaloex, the Kobold Invoker of Zasujada
Jeremy Aves, the Kenku Bravura Warlord
Nero, the Goblin Ranger (*)
Wort, the Bullywug Monk
Remmy, the Goblin Artificer.
Congrats to the players that made the cut - and depending on how it goes in the first few weeks, I might open things up a little bit more - I've been considering a 6th slot, but it just comes down to what I can handle in a given day. We'll see. You'll note this isn't exactly your father's DnD party - we're damage heavy and damage-soaking-shy... keep it in mind when you're thinking about slugging it out with the humanazis.
Anyway, congrats to you five - better luck next time to everyone else - if you'd like me to keep you on notice if there's a chance for a 6th slot, or if someone drops out, just message me.
OK, all the chinwagging is over.. now give me your sheets in full - if you must put it up on mythweaver's that's fine - I personally would rather get a hard-file-copy of your character builder file. I like it. And it saves me the headache of having to bookmark a million different character sheets...
I also recommend that you use this time (we'll start our first IC session at the top of next week) talking with your fellow players and get a feel for your characters - tweak your sheets as much as you like - but if you want to make major changes regarding personality or build, please let me know so I can adjust accordingly.
My email and Messaging contact info below the spoiler ... spam mail me and die.
I am connected to my computer as if by umbilical cord - so there is no chance that you wont be able to reach me. Ever. No excuses.
Welcome to le Resistance.
Posts
Is the world we're looking at going to be more fantasy-bent or steampunk-bent? Are there gods in this world or do Divine abilities work differently? I'm assuming more intrigue and roleplaying and less kick the door down? Not that I don't love combat.
There's too many character options to come up with something on the spot. How important is being able to disguise yourself as human? (e.g. Changling, Kalashtar, Elf wearing headgear to cover their ears...) Or would overt non-humans be more fun to play in this?
I'll try and come up with a good character for thus. Let me get my juices flowing.
(I'm assuming maptools + vent?)
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Near-humans (or even... half-humans...) go for it... Humans would look at them with mixtures of fear or pity and EXTREME distrust (as the closer they looked like humans, the easier it would be for them to slip into their defenses... at least you know what a goblin looks like...).
I'm thinking the humans will have an oppressive monotheistic religion where they drew their divine powers from... and perhaps the monsters have gods from older pantheons of the world. If you use a "book" god... try to change to to something more interesting - at least in name.
I'm unsure... Steampunky is fun... and its a little more appropriate than high fantasy... when the theme of the story is "The fall of high fantasy elements" basically.
Anyway, there you go.
Besides, Character Builder really doesnt have a Vampire Race in it. I guess there's Vampiric Heritage as a feat...
Edit: And vampires are hunted down just like the kobold. (Bow head in memory of the slain kobolds.)
I like the idea of steampunk... Or at least the idea that humans are changing the world from a high fantasy type place to a mundane technological place. Magic is declining everywhere, non-human races are dying out, and in their place is rising the human empire. One race which uses less and less magic All magic is now believed to be the work of the devil. Non-humans are devil-spawn, tainted by evil in some way and unfit to live as equals (though they are cruelly enslaved and used in the factories that are springing up everywhere).
There would be a quite a few humans among the resistance; druids and others who are close to nature and who believe that technology is destroying the natural world, magic users who are persecuted for their practice of arts that are now viewed as abominations against the church. Clerics and others who worship anything other than "the one true god" of humanity are heretics who are burned on sight.
Humanity is also torn with conflict from within- now that the majority of the world is pacified, the various factions of the "One Church" quibble amongst each other over small differences in dogma, and city-states go to war with each other over their interpretations of the "True Book"- God is obviously omnipotent and omniscient, and he forbids the worship of any other god. But some factions are emerging within the church:
- A violent faction that seeks to cleanse the world of all impurities by the sword. They led the crusade against magical creatures, and now that they believe their battle is almost over, they are starting to look around for others to "cleanse". Exceedingly intolerant of anyone who does not have "pure" human blood. Likely has one or more states firmly under its control, with alot of political, commercial and military clout.
- A peaceful faction that believes in a more merciful and compassionate god, who seek to reduce the suffering in the world and even go so far as to aid non-humans who seek to escape slavery or death, believing it is their duty to help everyone who seeks their aid, though they will not tolerate magic being cast within their walls. Probably something of a monastic order without a lot of political clout or funding, but could provide a safe haven for the characters in human controlled lands, if they can be convinced that the characters aren't planning on committing evil acts against the populace.
- A merchant faction that profits from technology, driving the proliferation of factories and the slaves that help run them. Alot of money and political clout here, as they rake in ever increasing profits and can bribe politicians to relax standards and create pro-industrial laws.
I could definitely get into a setting like that. :^:
Just wait and see before you pass judgment.
Its not a personal thing, it's just a laziness and lack of enthusiasm to deal with more complications. Opening up *all* the monstrous and non-human races in the character builder makes the available choices pretty broad without broadenening it more.
Feel free to submit the vampire, but you've been given fair warning - it'd have to be pretty bad ass (concept and background and personality wise) to beat out another, less vampiric submission.
Good luck!
Will this be a higher level campaign then? We're leading a resistance, which sounds like we'd have a bit more power... although frankly if the resistance is that badly off, I could see level 1 character futilely struggling against overwhelming odds...
as "characters" you'll have levels and benefits not usually given to monsters... basically... heroes of your respective races. I think level 2-5 is probably the scope of this campaign.
What's the magic item situation?
PSN: ChemENGR
Target: One Creature (Requires combat advangtage)
CHA vs. Will
1d8 + Charisma modifier (target must be bloodied)
Target is now weakened until end of next turn and you get HP restored equal to the damage done.
Level 11: Damage is now 1d10 + Charisma modifier Level 21: Damage is now 1d12 + Charisma modifier.
If he is picked, later I was thinking that he might learn this vampire power....
You become insubstantial and gains fly (speed 12), but cannot make attacks. You stay in mist form for one hour or use a minor action to end effect.
Background:
Personality:
Character Sheet: (Made mostly with the Character Builder)
Vampire (Human), Warlord
Build: Bravura Warlord
Commanding Presence: Resourceful Presence
Background: Occupation - Military (+2 to Endurance)
Resistance: 5 necrotic
Vulnerable: 5 radiant
Senses: Darkvison
FINAL ABILITY SCORES
Str 18, Con 11, Dex 10, Int 10, Wis 8, Cha 16.
STARTING ABILITY SCORES
Str 18, Con 11, Dex 10, Int 10, Wis 8, Cha 14.
AC: 17 Fort: 16 Reflex: 12 Will: 15
HP: 28 Surges: 7 Surge Value: 7
TRAINED SKILLS
Heal +4, Diplomacy +8, Intimidate +8, History +5, Athletics +8
UNTRAINED SKILLS
Acrobatics -1, Arcana, Bluff +3, Dungeoneering -1, Endurance +1, Insight -1, Nature -1, Perception -1, Religion, Stealth -1, Streetwise +3, Thievery -1
FEATS
Human: Toughness
Level 1: Improved Resources
POWERS
Warlord at-will 1: Furious Smash
Warlord at-will 1: Wolf Pack Tactics
Warlord encounter 1: Luring Focus
Vampire Encouter 1: Blood Drain
Warlord daily 1: Fearless Rescue
ITEMS
Adventurer's Kit, Chainmail, Battleaxe, Light Shield
I'll do a "monster character builder" race too. I like the campaign idea.
PSN: ChemENGR
Damn it. I have an aversion against those things.
// Switch: SW-5306-0651-6424 //
I'll work on it. The vampire power in the Monster builder in the Adventure Tools was 2d12 +6 plus effect. I thought I had dumbed it down. But I'll look into it. I may make it a Daily. Human right now is the only warlord I had build in the CB and so I used it. However, I do agree that Rolikien is too powerful as a character. I will see what changes I can do, but I still want to use the races from the Player's Handbooks and Campaigns as I see vampires are more inclined to be those races. But I'll change it around. But you can see how I came up with the stats and what not.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
Appearance:
Background
The ruling council of the minotaur kingdom, the Al-taur, know that their kingdom, adjoining the occupied land of the dwarves, is an obvious target for the forces of humanity. The minotaur citizens would make excellent slave labor, and their physical superiority to the humans belies the Humanazi tenets of racial supremacy. Though they are exploring all diplomatic options, and maintain the army as a bargaining tool, they have decided that should the forces of humanity invade, they will follow in the footsteps of the Vrillian and surrender in an effort to save minotaur lives.
This is far from public knowledge, and Groeban learned it only by purest chance. Though Groeban was a respected member of society, having received the honor of being raised to the warrior caste, he never forgot those who raised him, and volunteered for many thankless church tasks. While cleaning the temple, Groeban overheard a whispered discussion by church leaders. Powerful politicians in their own right, they had gotten wind of the council’s decision, and were discussing the wisdom of the Al-taur. Groeban’s gasp and the clutter of a broom was their first clue they were overheard. They quickly deduced what had happened when the warrior was reported missing. Though there is no public warrant for the minotaur’s arrest, church operatives would be eager to return him to Kyr-eet lest he unwittingly reveal crucial information to the forces of Humanity.
Groeban seeks to find a way to preserve the empire of Alsembar. His quest to end the human purge of all things wondrous is motivated not by revenge but by a desire to preserve the marvels of the vast varieties of civilization. He is as likely to seek his goal by diplomacy and politics as by war and strife.
Hooks:
Personality, Mannerisms, Etc.
Growing up in Kyr-eet, Groeban was rarely exposed to members of other races, and finds himself ill at ease around such strange creatures. He hides this as best he can, determined to become more comfortable with good people of all shapes and sizes.
Groeban takes pride in his massive stature and impressive horns. In battle his gleaming armor adds to the effect, and most foes are wary to confront such an awesome beast.
His bulk has led him to be careful in his movements for fear of accidentally breaking something. As a result, he seems graceful and stately.
CB Summary:
Groeban Aymsoller, level 2
Minotaur, Paladin
Build: Protecting Paladin
FINAL ABILITY SCORES
Str 16, Con 14, Dex 10, Int 9, Wis 14, Cha 16.
STARTING ABILITY SCORES
Str 14, Con 12, Dex 10, Int 9, Wis 14, Cha 16.
AC: 21 Fort: 15 Reflex: 14 Will: 15
HP: 35 Surges: 12 Surge Value: 8
TRAINED SKILLS
Religion +5, Insight +8, Endurance +4, Diplomacy +9
UNTRAINED SKILLS
Acrobatics -3, Arcana, Bluff +4, Dungeoneering +3, Heal +3, History, Intimidate +4, Nature +5, Perception +5, Stealth -3, Streetwise +4, Thievery -3, Athletics +2
FEATS
Level 1: Opportunity Gore
Level 2: Weapon Expertise (Axe)
POWERS
Paladin at-will 1: Enfeebling Strike
Paladin at-will 1: Challenging Strike
Paladin encounter 1: Shielding Smite
Paladin daily 1: Radiant Delirium
Paladin utility 2: Astral Speech
ITEMS
Plate Armor, Heavy Shield, Battleaxe
====== Created Using Wizards of the Coast D&DI Character Builder ======
IC response to being caught alone:
He turned a corner and stopped. A goblin woman and six children stared at him silently. How had they survived the purge? True, the patrols had no reason to climb this far, but they had to venture down to eat, didn't they? They would be no match for the patrol. The humans would slaughter them and be home in time for supper.
The plans had to make it to the dwarf. The human march was risky, but if it worked the armies of the allied races would be crushed. He couldn't stop to save these goblins, even if he had a chance against a full patrol, which he didn't. Even if his armor was available, which it wasn't. They would be dead within the month anyway, nothing could survive here.
The humans were getting closer. Groeban could see the pass from here. They had no chance to catch him, especially running into these goblins. The dwarf would get the plans, the march would fail, and the power of the Church would be broken on this front. They would have to pull armies back from the fight with the Halflings.
The goblins still stared at him. The children were hiding behind the mother, clutching her and each other.
Groeban unslung his axe. He hefted it. There was no choice here.
The minotaur's roar echoed off nearby mountains. Steel clashed, and men cried out in pain.
Yeah, I see what you did and I kind of like it. Was just offering some suggestions for improvement. I'm not really at home with Bravura Presence, so I don't know if it needs less Int than other warlords, but I thought that might be a nice boost to compensate for the loss of toughness.
Yeah, Bravura Warlords use Strength and Charisma. Intelligence is kinda important but you can get away with not using it. I was looking for a strong, scary type when I built him for the Eternal game.
Edit: Ok, here is what I did. I got rid of the human bonus at will as it is a racial feature. Instead, Rolinkien gets the Vampire Encounter, which is staying an encounter power and not daily, as a Racial feature. I'm keeping the human "two feats" idea as I want the race that the vampire was before he "died" to still be important to the build. Just like if the vampire was a Genasi before becoming a vampire, they would still have their elemental thingy. If that is making any sense.
or are they the more un-fun realistic type, with the torture, bigotry, and colloseums?
btw... coming up with a couple goblin types... one's a *really* flippy/flaky rogue, the other Im trying to fit as a tinker artificer.
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Mechanically it seems broken to keep the previous racial feature and also gain a new one. I think the bonus feat is worth more than the bonus at-will anyway, and you've added a really strong racial encounter power to boot (weakened, save ends and HP back). Mechanically and flavor-wise I like requiring combat advantage, but I don't think the power level of being one of your vampires is balanced right now with other races.
That's because it's over 9000
PSN: ChemENGR
How would you make it balanced? And for a newbie like me, what is EONT?
Corvus, Kenku Cutthroat Rogue
Background
The flock was aware of the hunts, but they had always been weary and secretive so they didn't pay them too much mind. But one night, one young Kenku slipped up on a raid for food and was seen by a shop owner. What would happen next is that the city literally turned itself inside out to try to find and exterminate the flock of Kenku living there. But the flock wasn't to be taking unawares and made several plans to bury themselves deeper into hiding.
Corvus, as most Kenku, was deeply devoted and protective of his fellow flockmates. In fact, he would have made a great warrior if Kenku were built that way. However, having hollow bones and not being built particularly strong made the idea rather mute. Instead, Corvus used his more inherent abilties to make up for his short comings and he did his best to protect his people. As such, he volunteered to act as the foward guard of his particular group of Kenku.
One day, a human search party breached deeper into the sewers than before. The forward guard, with Corvus and a handful of other Kenku, knew that if the humans continued on they would discover the flock's hiding place. Corvus then jumped into action to try and lead the humans away from their home. He lead them on a chase through the labyrinth of old catacombs and sewers until finally confronting them. He managed to defeat the humans, not without injury but he used every once of skill that he had. Returning to the flock hiding place, he discovered that the group of humans he had just defeated was actually a small scouting party and that there was a much larger group behind them. The flock's hiding place was discovered, and all its members were killed. Corvus had returned to a grave of his people.
Fury filled Corvus' mind as he made his way to the surface in search of his people's killers, all the while ignoring the injuries that he had sustained from before. Upon reaching the surface, the humans there ran in fear which brought about the guard. Corvus fought them, but they were more numerous, stronger and they had the advantage of knowing the layout of the city in open and in the sun. Eventually Corvus was forced to run out of the city. As he travelled, avoiding humans, he heard of other races being hunted and how some of them were banding together to fight the humans. Corvus went to seek out those rumours.
Personality
Although his flock is gone, Corvus has extended his innate sense of protectiveness to some of the other hunted races out there as a sort of surrogate flock. They're all in this together was far as facing extinction at the hands of humans.
Appearance
He wears a patchwork of leather armour that he stole or scrounge from humans as he was running from them. He also wields a large mace that he salvaged from one of the humans that he defeated. The weapon seems odd in his hands, but he uses it to great effect.
Character Sheet
Kenku, Rogue
Build: Cutthroat Rogue
Rogue Tactics: Ruthless Ruffian
FINAL ABILITY SCORES
Str 14, Con 10, Dex 20, Int 8, Wis 10, Cha 13.
STARTING ABILITY SCORES
Str 14, Con 10, Dex 18, Int 8, Wis 10, Cha 11.
AC: 19 Fort: 14 Reflex: 19 Will: 13
HP: 32 Surges: 6 Surge Value: 8
TRAINED SKILLS
Stealth +13, Thievery +11, Athletics +8, Intimidate +7, Bluff +9, Perception +6
UNTRAINED SKILLS
Acrobatics +6, Arcana, Diplomacy +2, Dungeoneering +1, Endurance +1, Heal +1, History, Insight +1, Nature +1, Religion, Streetwise +2
FEATS
Level 1: Backstabber
Level 2: Toughness
POWERS
Rogue at-will 1: Riposte Strike
Rogue at-will 1: Disheartening Strike
Rogue encounter 1: Termination Threat
Rogue daily 1: Checking Jab
Rogue utility 2: Reap the Rattled
ITEMS
Adventurer's Kit, Dagger (5), Serpentskin Leather Armor +1, Resounding Mace +1, Amulet of Protection +1
You have been caught out alone by an Empire of Humanity patrol. You carry on you incriminating evidence of being a member of a resistance unit, and you know many secrets that - if you betrayed to the enemy - would set back the resistance immeasurably. Describe your actions.
"You fools!!!" Corvus shouted, his voice took on the perfect pitch and sound of a very angry human. "Do you have any idea who I am!?! Or even what the hell you're doing?!? Which unit are from, because I'll be sure to let your commander know that his men just jeopardized months of work in rooting the last of the damnable creatures! What?! Monster? You mean this form, I was polymorphed into it by people that would outrank you even if the spend the rest of your life as solider! Seriously, have you never heard of infiltration and information gathering!" All the while Corvus has been using his speech to inch away from the patrol, and they didn't stop as they dumbfounded and trying to make sense of the situation. Corvus finished his tirade by walking past the patrol and throwing his arms up into the air angrily
"Rank and file amateurs!!!"
[Strike]Well that's the idea I have. I put up a lvl 1 Character Sheet in there just to have an idea of what I building/planning although it'll probably change especially if we're going with a different starting level. [/Strike]
Now updated with a lvl 2 (assuming magical equipment at +1, even, and -1 level) and an answer to the question
As for my character:
(I dont like to give a big backstory or personality blog. I just pick 1 or 2 things about the guy and build from there in adventures)
Remmy the Goblin Artificer
Apperance:
Personality:
Background:
Build:
Goblin, Artificer
Build: Tinkerer Artificer
FINAL ABILITY SCORES
Str 10, Con 11, Dex 12, Int 18, Wis 14, Cha 10.
STARTING ABILITY SCORES
Str 10, Con 11, Dex 10, Int 18, Wis 14, Cha 8.
AC: 16 Fort: 11 Reflex: 15 Will: 13
HP: 23 Surges: 6 Surge Value: 5
TRAINED SKILLS
Arcana +9, Dungeoneering +7, Heal +7, Thievery +8, Perception +7
UNTRAINED SKILLS
Acrobatics +1, Bluff, Diplomacy, Endurance, History +4, Insight +2, Intimidate, Nature +2, Religion +4, Stealth +3, Streetwise, Athletics
FEATS
Artificer: Master Mixer
Level 1: Weapon Expertise (Crossbow)
POWERS
Artificer at-will 1: Thundering Armor
Artificer at-will 1: Magic Weapon
Artificer encounter 1: Scouring Weapon
Artificer daily 1: Life-Tapping Darts
ITEMS
Ritual Book, Hand Crossbow, Leather Armor, Adventurer's Kit, Thieves' Tools, Crossbow Bolts (60), Mace, Implement, Wand
RITUALS
Brew Potion, Disenchant Magic Item, Enchant Magic Item, Make Whole
Steam - NotoriusBEN | Uplay - notoriusben | Xbox,Windows Live - ThatBEN
I think you have to ditch the idea of keeping something from a previous race, I can't think of a way to make it work mechanically. What would you keep from being a Tiefling? from a Dwarf?
I would make the power an encounter power that slows, save ends, still requires combat advantage, and still grants you healing equal to the damage you do. I think that's probably about balanced... I don't think healing without spending a surge and weakening is something that you can put in a racial encounter power.
edit: Huh. I didn't think of adding another restriction on it. I like that. Now it's really situational. I was thinking about how badass it would be in a boss fight, weakening the BBEG, but if you have to bloody them first, it becomes less problematic. I think this power will be really cool in dictating battlefield tactics to set it up.
One suggestion would be to double, then triple the damage at Paragon and Epic, though it shouldn't matter for this campaign.
What's your view of Bugbears and Oversized Weaponry. Being as that WotC basically said there'd never be a printed character race with that ability, do you want to replace it with something else? For example, minotaurs used to have it as well, but when they printed the race in Dragon it had been replaced with +2 AC against opportunity attacks provoked during a charge.
PSN: ChemENGR
Amphibious Leap
Your powerful legs allow you to leap past your foe, dodging its attacks
Encounter * Teleportation
Move Action Personal
Effect: Teleport up to 3 squares.
Special: You may use this power twice per encounter.
Edit: I have such a strong urge to name him Slippy
PSN: ChemENGR
Oh great....here we go again with me and Powerpuppies. Is this gonna happen in every recruitment thread?
PSN: ChemENGR
I'm just helping you to resist your urge... why you gotta get all mean and be harshin' my vibe
edit:
Your hope is realized in me.
Also, I just saw this thread, so I'd like to express my interest in a pbp game. I'm thinking Drow sorcerer or similar.
Also, are we "evil banding together for self-protection" or in a "role-reversal" kind of deal, where the Humans are (more) evil and the monsters have started setting up charity shops?
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.