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[DnD4e] "Monster Party" OOC Thread

feeddannowfeeddannow Registered User regular
edited November 2009 in Critical Failures
Hello everyone, Dan here, sending out a little probe to test the waters of the forums here. I'm a player in three games here (Giant Ants, Forward Guard, and a Playtest campaign) and I am a little interested in trying my hand in running a short-duration campaign here. I havent really ran 4e... but I've played a bunch.

Here's the idea pitch...

The players would be "Monstrous" races... anything non-human (The humans are a mix of Spanish-Inquisition, Nazi, and General Badguy sympathizers). And would form the core of the Resistance... a cadre of non-humans that have banded together in some uncommon ways, breaking old traditional hatreds and boundaries in an effort to beat back the humans and their almost unstoppable advance.



Setting: The Ficticious Kingdom of Vrill.
Vrill is a small, but important kingdom in the ever-expanding empire of humanity. It was the first of many kingdoms to fall under the tremendous power of the forces of humanity. Traditionally, Vrill was ruled by a council of elves known as the Vrillilian - ancient elves of immeasurable wisdom and knowledge, who ruled with measured compassion and strong traditional values. Despite being a elven nation, the kingdom had always been a home to a large non-elven population. Vrill's place as a nexus for non-human art, commerce, and life was a key reason for its invasion by the forces of Humanity. With the full force of Humanity upon it in a suprisingly bold blitz maneuver, the Vrillilian Council was forced to surrender within days of the initial invasion. Even the elite Vraliari - elves chosen from birth to become living embodiments of their sweeping blades and seeking arrows - fell to the overwhelming power and tenacity of the humans.

In abject surrender, the Vrillilian were forced to renounce their power and now answer to the Emperor as oath-bound vassals. Many consider their surrender to be an act of wisdom - saving countless lives of other non-humans in a pointless battle - while many others consider it as an absolute betrayal.

Now, the war of humanity rages well beyond Vrill, the frontlines now well into the kingdoms beyond the Silveren Mountains, where the Empire's forces do battle throughout the brutal winter against the Giants, who have held their own, despite a desperate lack of resources. With the war raging elsewhere, and Vrill's infrastructure already in place - the empire has made it the center for "processing" prisoners of war, political dissidents, and all those found as "intolerables" to the Church of Humanity or its servants.

Know Thy Enemy:
The Empire of Humanity
Flag%20of%20humanity.jpg

Sometimes refered to as "The Humanazis" from the a combination of the dwarf words for "Zealot" and "Human". The Empire of Humanity has sprung from the ashes of a long a brutal depression that wracked the human kingdom of Durrel, the world at large thought that Durrel would soon collapse into bloody civil war - that was, until the ascension of the current emporer, Maximillian Defause. Maximillian was a church leader in a small, but influential sect - a group known as the Church of Humanity. Firey oration and charismatic speeches had given him a name amongst the poor and oppressed masses that had labored with little to show for it in the previous kingdom (the king of which was half-elf). Maximillian and his cronies soon had riots and mobs forming of angry humans, humans that had thought of themselves as being betrayed by their own kingdom - exploited by the neighboring elves - and outproduced by the dwarves, threatening to bury humanity with their gold.

The other kingdoms, foolishly, ignored the problems of this small kingdom - and contented themselves to the idea that - despite what horrible things Maximillian might say against the non-human races, he would never gain the power that would make him a real threat.

And then Castle Durrel fell. And the Order of Light was chased out. Churches of Humanity sprang forth in every city. Eager men and women, under the promise of fruitful employment and safety for their families, joined in droves to support Maximillian. The old monarchy was killed, or sent into exile, or went into hiding.

What the humans didn't have in longevity (as the elves) or resources (as the dwarves) they had in sheer numbers and quickness of action. And now they have all the resources of three kingdoms bent under their thumb.

"Monsters"
"Monsters" as they were defined, any intelligent creature who was not 100% pureblooded human, were forced to wear identifying bands. They were treated as 3rd class citizens. Great numbers of them were rounded up and forced into labor to fuel the very machine of war that had put them in their predicament. Groups of "Monsters" weren't allowed to gather in numbers greater than 5. Curfews were put into effect. The property rights of "Monsters" were secondary to the whims of any ranking member of the Army of Humanity. Houses, works of art, wealth, servants - treated no better than slaves - were all confiscated by those in power.


That Monsters are not killed on sight is considered to be an act of great mercy by the ranking officers in the Empire. Sympathizers for humanity are even given some leeway and some privilage in their actions. The tension between sympathizers and those who would resist is great - perhaps one of the biggest obstacles facing a serious resistance movement are those "Humanizers" that seek to live a life as peacefully as possible with the humans, despite their own terrible treatment.

Theme: Dark Humor, Pulp Action, Killing Nazis.

******* RECRUITING CLOSED************

And the winners are, in no particular order:

Krusjik Vuthaloex, the Kobold Invoker of Zasujada
Jeremy Aves, the Kenku Bravura Warlord
Nero, the Goblin Ranger (*)
Wort, the Bullywug Monk
Remmy, the Goblin Artificer.

Congrats to the players that made the cut - and depending on how it goes in the first few weeks, I might open things up a little bit more - I've been considering a 6th slot, but it just comes down to what I can handle in a given day. We'll see. You'll note this isn't exactly your father's DnD party - we're damage heavy and damage-soaking-shy... keep it in mind when you're thinking about slugging it out with the humanazis.

Anyway, congrats to you five - better luck next time to everyone else - if you'd like me to keep you on notice if there's a chance for a 6th slot, or if someone drops out, just message me.

OK, all the chinwagging is over.. now give me your sheets in full - if you must put it up on mythweaver's that's fine - I personally would rather get a hard-file-copy of your character builder file. I like it. And it saves me the headache of having to bookmark a million different character sheets...

I also recommend that you use this time (we'll start our first IC session at the top of next week) talking with your fellow players and get a feel for your characters - tweak your sheets as much as you like - but if you want to make major changes regarding personality or build, please let me know so I can adjust accordingly.

My email and Messaging contact info below the spoiler ... spam mail me and die.
feeddannow at gmail dot com
AIM: DanTuttleLaw
MSN: Ze_Doctor_is@hotmail.com

I am connected to my computer as if by umbilical cord - so there is no chance that you wont be able to reach me. Ever. No excuses.

Welcome to le Resistance.

feeddannow on
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Posts

  • SnowSquallSnowSquall Registered User regular
    edited August 2009
    Definately interested. And I think I got a few ideas brewing in my head that would be interesting.

    SnowSquall on
    Quinnten, Human Sorceror [Giant Ants]
  • vagrant_windsvagrant_winds Overworked Mysterious Eldritch Horror Hunter XX Registered User regular
    edited August 2009
    Heh. Color me very interested here. I've never been one for playing "traditional" games. Badwrongfun is the best kind of fun.

    Is the world we're looking at going to be more fantasy-bent or steampunk-bent? Are there gods in this world or do Divine abilities work differently? I'm assuming more intrigue and roleplaying and less kick the door down? Not that I don't love combat. ;)

    There's too many character options to come up with something on the spot. How important is being able to disguise yourself as human? (e.g. Changling, Kalashtar, Elf wearing headgear to cover their ears...) Or would overt non-humans be more fun to play in this?

    I'll try and come up with a good character for thus. Let me get my juices flowing. :)

    (I'm assuming maptools + vent?)

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  • feeddannowfeeddannow Registered User regular
    edited August 2009
    I am looking for a PBP thing, I think ... I live in Japan, and I'm a teacher with some fucked up hours... so PBP is more matching in my pacing ability.

    Near-humans (or even... half-humans...) go for it... Humans would look at them with mixtures of fear or pity and EXTREME distrust (as the closer they looked like humans, the easier it would be for them to slip into their defenses... at least you know what a goblin looks like...).

    I'm thinking the humans will have an oppressive monotheistic religion where they drew their divine powers from... and perhaps the monsters have gods from older pantheons of the world. If you use a "book" god... try to change to to something more interesting - at least in name.

    I'm unsure... Steampunky is fun... and its a little more appropriate than high fantasy... when the theme of the story is "The fall of high fantasy elements" basically.

    Anyway, there you go.

    feeddannow on
  • samurai6966samurai6966 Registered User regular
    edited August 2009
    Is vampire too human? I'll look around but I might find some way to make a character with the MM vampire ideas.

    samurai6966 on
  • feeddannowfeeddannow Registered User regular
    edited August 2009
    Well.... vampire... meh, not really my favorite. They aren't monsters... they're more undead. I might just have a personal dislike for vampires. Comes from a traumatic history of World of Darkness playing I guess.

    Besides, Character Builder really doesnt have a Vampire Race in it. I guess there's Vampiric Heritage as a feat...

    feeddannow on
  • samurai6966samurai6966 Registered User regular
    edited August 2009
    The idea I had was to take a race (human, dwarf, ect.) and give it a class (non-divine) and then mix in some of the Vampire Lord (Elite Skirmisher) strengths, weakness, and abilities (as Encounter or Daily racial powers) and poof, vampire! But Im looking at other monster races too. However, there is a poor pickings for D&D in my opinion. I'll post my vampire when I'm done.

    Edit: And vampires are hunted down just like the kobold. (Bow head in memory of the slain kobolds.)

    samurai6966 on
  • feeddannowfeeddannow Registered User regular
    edited August 2009
    Just to restate... I'm not into crunching a lot of numbers... or even having to think overly about character mechanics... if I can't make it easily enough on the character builder, I'd probably overlook the submission in favor for another character submission.

    feeddannow on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited August 2009
    I'm interested in this- seems like you could get alot of interesting concepts in here.

    I like the idea of steampunk... Or at least the idea that humans are changing the world from a high fantasy type place to a mundane technological place. Magic is declining everywhere, non-human races are dying out, and in their place is rising the human empire. One race which uses less and less magic All magic is now believed to be the work of the devil. Non-humans are devil-spawn, tainted by evil in some way and unfit to live as equals (though they are cruelly enslaved and used in the factories that are springing up everywhere).

    There would be a quite a few humans among the resistance; druids and others who are close to nature and who believe that technology is destroying the natural world, magic users who are persecuted for their practice of arts that are now viewed as abominations against the church. Clerics and others who worship anything other than "the one true god" of humanity are heretics who are burned on sight.

    Humanity is also torn with conflict from within- now that the majority of the world is pacified, the various factions of the "One Church" quibble amongst each other over small differences in dogma, and city-states go to war with each other over their interpretations of the "True Book"- God is obviously omnipotent and omniscient, and he forbids the worship of any other god. But some factions are emerging within the church:

    - A violent faction that seeks to cleanse the world of all impurities by the sword. They led the crusade against magical creatures, and now that they believe their battle is almost over, they are starting to look around for others to "cleanse". Exceedingly intolerant of anyone who does not have "pure" human blood. Likely has one or more states firmly under its control, with alot of political, commercial and military clout.
    - A peaceful faction that believes in a more merciful and compassionate god, who seek to reduce the suffering in the world and even go so far as to aid non-humans who seek to escape slavery or death, believing it is their duty to help everyone who seeks their aid, though they will not tolerate magic being cast within their walls. Probably something of a monastic order without a lot of political clout or funding, but could provide a safe haven for the characters in human controlled lands, if they can be convinced that the characters aren't planning on committing evil acts against the populace.
    - A merchant faction that profits from technology, driving the proliferation of factories and the slaves that help run them. Alot of money and political clout here, as they rake in ever increasing profits and can bribe politicians to relax standards and create pro-industrial laws.

    I could definitely get into a setting like that. :^:

    El Skid on
  • samurai6966samurai6966 Registered User regular
    edited August 2009
    feeddannow wrote: »
    Just to restate... I'm not into crunching a lot of numbers... or even having to think overly about character mechanics... if I can't make it easily enough on the character builder, I'd probably overlook the submission in favor for another character submission.

    Just wait and see before you pass judgment.

    samurai6966 on
  • feeddannowfeeddannow Registered User regular
    edited August 2009
    The benefit of being an all-powerful DM is the luxury of not having to wait before shooting things down.

    Its not a personal thing, it's just a laziness and lack of enthusiasm to deal with more complications. Opening up *all* the monstrous and non-human races in the character builder makes the available choices pretty broad without broadenening it more.

    Feel free to submit the vampire, but you've been given fair warning - it'd have to be pretty bad ass (concept and background and personality wise) to beat out another, less vampiric submission.

    Good luck!

    feeddannow on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited August 2009
    I'll keep editing my post above as I jot various ideas down- feel free to comment on whether you like the direction my ramblings are taking me, Dan.

    Will this be a higher level campaign then? We're leading a resistance, which sounds like we'd have a bit more power... although frankly if the resistance is that badly off, I could see level 1 character futilely struggling against overwhelming odds...

    El Skid on
  • feeddannowfeeddannow Registered User regular
    edited August 2009
    I'd probably start everyone off at 2nd level. Humanity has done a pretty thorough job of "Dragon-hunting" all the really dangerous "monsters" ... and the clever, powerful ones have gone into hiding...

    as "characters" you'll have levels and benefits not usually given to monsters... basically... heroes of your respective races. I think level 2-5 is probably the scope of this campaign.

    feeddannow on
  • PowerpuppiesPowerpuppies drinking coffee in the mountain cabinRegistered User regular
    edited August 2009
    Multiple submissions okay?

    What's the magic item situation?

    Powerpuppies on
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  • SuperRuperSuperRuper Registered User regular
    edited August 2009
    I've got a few ideas for this swimmin around. I'm thinking a Bullywog Paladin or something (think "Frog" from Chrono Trigger). I got some other ideas too...

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  • samurai6966samurai6966 Registered User regular
    edited August 2009
    Here is the vampire, Rolinkien.
    The idea isn't to make a newer race but instead turn a race into a vampire. I've done very little to change the overall character (Human Warlord I made for the Eternal game) and just added one power and added the Resistance and Vulnerable. And the Vampire Encounter power is...
    Blood Drain (Standard; Encounter) Melee
    Target: One Creature (Requires combat advangtage)
    CHA vs. Will
    1d8 + Charisma modifier (target must be bloodied)
    Target is now weakened until end of next turn and you get HP restored equal to the damage done.
    Level 11: Damage is now 1d10 + Charisma modifier Level 21: Damage is now 1d12 + Charisma modifier.
    See it isn't that hard. He's a warlord basically.
    If he is picked, later I was thinking that he might learn this vampire power....
    Mist Form (Standard; Daily) Polymorph
    You become insubstantial and gains fly (speed 12), but cannot make attacks. You stay in mist form for one hour or use a minor action to end effect.


    Background:
    As a young boy, Rolinkien's parents were killed in a kobold raid on his village. This left him without a home and sparked the fire and hate that would fuel his conquest later in life. Rolinkien traveled with a few of the other orphans to a near by city where Rolinkien signed up to became a warrior against the monstrous plague that brought darkness unto the world. He became one of the school's top students and soon found a job as a Raid Warrior (the foot soldier of the city's monster Hunting Army.) After more then 12 years killing every "unnatural" beast he found, Rolinkien became the warlord in charge of the 12th Platoon, "The Big Blades", a hunting army that was in charge with killing the worst kinds of monsters out there ("The best killers outside of prison!" The Head Warlord of the Hunting Army once called them.) But Rolinkien's life ended when the 12th raided a known vampire lair. During the raid, Rolinkien found what looked like a little girl in one of the dungeon cells. She looked like she was 8, but Rolinkien picked her up to carry her out, and was bitten by the little girl. She drained enough blood that Rolinkien passed out. When Rolinkien awoke, it was night time. His strength was almost gone and he could barely walk. He made it to the city before the gates closed for the night. He could tell that something was wrong as he walked through the streets. He could hear heart beats, although he decide that he was his own weak heart he was hearing. He was hungry, but that, he thought, was because hours had passed since the raid. He walked to the Soldier's Quarters, looking to talk to the Head Warlord. As he got there, soldiers attacked him. "Traitor, you will die!" "Bloodsucker, how dare you come back here!" He was confused. "Where was the vampire?" He thought as he drew he axe. But that's when he noticed that the soldiers where circling him. One person shown a mirror at him. "Look at your self. If you can!" He had no reflection at all. "No, I am not a monster! I am one of you. I serve with all of you. I've battle with you. Please, I am not a monster!" he cried. But then the Head Warlord came into the circle. "Rolinkien, I'm sorry, dear friend. But you are the only one to return. With red eyes and fangs. You have become an abomination to mankind. You are now something lower then a kobold wench. You are now a vampire. A traitor to humanity. I'm sorry that you must die." The Head Warlock tried to attack with a silver dagger that he had in his hand, but Rolinkien moved with an inhumanly fast speed. The other soldiers tried to kill him too, but he was able to escape. With no were left, and no one he could trust, Rolinkien searches for someplace where he will not be killed for who he is, now understanding the blind hate that the "human-races" have for no reason.

    Personality:
    As a human, Rolinkien was a strong warrior and strict leader. Nicknamed "The Whip Sergent" for his non-nonsense attitude and work habits, he was respected and hated by those under his command. He was known to stay awake for days just to follow the trail of any thing he hunted. But as a vampire, he feels fear for the first time. He also sees the injustice that his kind (he stills thinks as a human more then vampire) has brought to the "monster" races. He wants to find a way that he can be considered "human" again and not an animal that he once hunted down. To hide himself in the day, Rolinkien covers every inch of skin with a cloak and gloves. Rolinkien has been drinking blood from animals but not humans yet.

    Character Sheet: (Made mostly with the Character Builder)
    Rolinkien, level 1
    Vampire (Human), Warlord
    Build: Bravura Warlord
    Commanding Presence: Resourceful Presence
    Background: Occupation - Military (+2 to Endurance)
    Resistance: 5 necrotic
    Vulnerable: 5 radiant
    Senses: Darkvison

    FINAL ABILITY SCORES
    Str 18, Con 11, Dex 10, Int 10, Wis 8, Cha 16.

    STARTING ABILITY SCORES
    Str 18, Con 11, Dex 10, Int 10, Wis 8, Cha 14.


    AC: 17 Fort: 16 Reflex: 12 Will: 15
    HP: 28 Surges: 7 Surge Value: 7

    TRAINED SKILLS
    Heal +4, Diplomacy +8, Intimidate +8, History +5, Athletics +8

    UNTRAINED SKILLS
    Acrobatics -1, Arcana, Bluff +3, Dungeoneering -1, Endurance +1, Insight -1, Nature -1, Perception -1, Religion, Stealth -1, Streetwise +3, Thievery -1

    FEATS
    Human: Toughness
    Level 1: Improved Resources

    POWERS

    Warlord at-will 1: Furious Smash
    Warlord at-will 1: Wolf Pack Tactics
    Warlord encounter 1: Luring Focus
    Vampire Encouter 1: Blood Drain
    Warlord daily 1: Fearless Rescue

    ITEMS
    Adventurer's Kit, Chainmail, Battleaxe, Light Shield

    I'll do a "monster character builder" race too. I like the campaign idea.

    samurai6966 on
  • SuperRuperSuperRuper Registered User regular
    edited August 2009
    Ok, so I want to play a Bullywug, but I feel their racial power is more designed for being an actual PC enemy, (unless our enemies will be spending healing surges). So can I (or if you want to, yourself) think up a new power for it?

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  • PowerpuppiesPowerpuppies drinking coffee in the mountain cabinRegistered User regular
    edited August 2009
    Samurai your encounter power seems a little strong for a racial. If it were me, I might change it to weakened EONT. Also, I would choose a non-human race for the template if you are going to give yourself a racial power. A racial power AND the bonus feat and at-will seems strong as well. Flavorwise, maybe +2 Cha, +2 Int makes sense for a vampire? I'm not sure.

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  • vagrant_windsvagrant_winds Overworked Mysterious Eldritch Horror Hunter XX Registered User regular
    edited August 2009
    PBP? :(

    Damn it. I have an aversion against those things. D:

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  • samurai6966samurai6966 Registered User regular
    edited August 2009
    Samurai your encounter power seems a little strong for a racial. If it were me, I might change it to weakened EONT. Also, I would choose a non-human race for the template if you are going to give yourself a racial power. A racial power AND the bonus feat and at-will seems strong as well. Flavorwise, maybe +2 Cha, +2 Int makes sense for a vampire? I'm not sure.

    I'll work on it. The vampire power in the Monster builder in the Adventure Tools was 2d12 +6 plus effect. I thought I had dumbed it down. But I'll look into it. I may make it a Daily. Human right now is the only warlord I had build in the CB and so I used it. However, I do agree that Rolikien is too powerful as a character. I will see what changes I can do, but I still want to use the races from the Player's Handbooks and Campaigns as I see vampires are more inclined to be those races. But I'll change it around. But you can see how I came up with the stats and what not.

    samurai6966 on
  • OptimusZedOptimusZed Registered User regular
    edited August 2009
    This post reserved for werewolfy facesmashiness.

    OptimusZed on
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  • PowerpuppiesPowerpuppies drinking coffee in the mountain cabinRegistered User regular
    edited August 2009
    Bow, ye mortals, before that which is my mighty submission:

    Groeban, Minotaur Paladin of Erathis

    Appearance:
    Minotaur.jpg

    Background
    At the age of 2, Groeban's parents were killed by a plague that struck Kyr-eet, the capital of the minotaur empire of Alsembar. He was raised by the priests of Viracocha, the ancient god of civilization and learning. Though he struggled with all things scholarly, Groeban developed great faith in the teachings of the order, and envies those who are better suited for the path of a priest or scholar. As he grew, he began to outstrip his peers in size and height, and when he reached maturity all knew that he would be raised to the warrior caste. When he joined the warrior caste and the minotaur army, he took the name Aymsoller, out of respect for the ancient minotaur lawgiver, revered by the people of his faith. His rise in the army was slow, as his prowess in battle was balanced by his inexpert tactics and strategy.

    The ruling council of the minotaur kingdom, the Al-taur, know that their kingdom, adjoining the occupied land of the dwarves, is an obvious target for the forces of humanity. The minotaur citizens would make excellent slave labor, and their physical superiority to the humans belies the Humanazi tenets of racial supremacy. Though they are exploring all diplomatic options, and maintain the army as a bargaining tool, they have decided that should the forces of humanity invade, they will follow in the footsteps of the Vrillian and surrender in an effort to save minotaur lives.

    This is far from public knowledge, and Groeban learned it only by purest chance. Though Groeban was a respected member of society, having received the honor of being raised to the warrior caste, he never forgot those who raised him, and volunteered for many thankless church tasks. While cleaning the temple, Groeban overheard a whispered discussion by church leaders. Powerful politicians in their own right, they had gotten wind of the council’s decision, and were discussing the wisdom of the Al-taur. Groeban’s gasp and the clutter of a broom was their first clue they were overheard. They quickly deduced what had happened when the warrior was reported missing. Though there is no public warrant for the minotaur’s arrest, church operatives would be eager to return him to Kyr-eet lest he unwittingly reveal crucial information to the forces of Humanity.

    Groeban seeks to find a way to preserve the empire of Alsembar. His quest to end the human purge of all things wondrous is motivated not by revenge but by a desire to preserve the marvels of the vast varieties of civilization. He is as likely to seek his goal by diplomacy and politics as by war and strife.

    Hooks:
    • Though unwilling to hurt him, the church of Viracocha would not hesitate to render him unconscious and return him to Kyr-eet for incarceration.
    • Though desertion is not treated as the most serious of crimes during peacetime, any minotaur soldiers encountered by the party would be hurt by Groeban's rejection of their calling and their caste and distrustful of his motives.
    • Groeban’s goals at the moment are virtuous and defensive, but he has faced few ambiguous situations in his life, few troubles that would challenge his conscience. The hazards of war or the exploitation of his homeland could drive him to becoming more vicious, more vengeful.

    Personality, Mannerisms, Etc.
    Serious and stern, Groeban has great respect for discipline and honor. He considers himself honor-bound to help those in need and to protect the weak as he was protected in his youth.

    Growing up in Kyr-eet, Groeban was rarely exposed to members of other races, and finds himself ill at ease around such strange creatures. He hides this as best he can, determined to become more comfortable with good people of all shapes and sizes.

    Groeban takes pride in his massive stature and impressive horns. In battle his gleaming armor adds to the effect, and most foes are wary to confront such an awesome beast.

    His bulk has led him to be careful in his movements for fear of accidentally breaking something. As a result, he seems graceful and stately.

    CB Summary:
    ====== Created Using Wizards of the Coast D&DI Character Builder ======
    Groeban Aymsoller, level 2
    Minotaur, Paladin
    Build: Protecting Paladin

    FINAL ABILITY SCORES
    Str 16, Con 14, Dex 10, Int 9, Wis 14, Cha 16.

    STARTING ABILITY SCORES
    Str 14, Con 12, Dex 10, Int 9, Wis 14, Cha 16.


    AC: 21 Fort: 15 Reflex: 14 Will: 15
    HP: 35 Surges: 12 Surge Value: 8

    TRAINED SKILLS
    Religion +5, Insight +8, Endurance +4, Diplomacy +9

    UNTRAINED SKILLS
    Acrobatics -3, Arcana, Bluff +4, Dungeoneering +3, Heal +3, History, Intimidate +4, Nature +5, Perception +5, Stealth -3, Streetwise +4, Thievery -3, Athletics +2

    FEATS
    Level 1: Opportunity Gore
    Level 2: Weapon Expertise (Axe)

    POWERS
    Paladin at-will 1: Enfeebling Strike
    Paladin at-will 1: Challenging Strike
    Paladin encounter 1: Shielding Smite
    Paladin daily 1: Radiant Delirium
    Paladin utility 2: Astral Speech

    ITEMS
    Plate Armor, Heavy Shield, Battleaxe
    ====== Created Using Wizards of the Coast D&DI Character Builder ======

    IC response to being caught alone:
    Groeban paused for a moment as he crashed through the woods, listening. He heard grunts of exertion and pain behind him. They were still far off. He could make it. Up the hill and through the pass and he would be safe. The humans wouldn't be able to scale the cliff. Not while he had his axe. He started running again, the branches and thorns slicing into his fur. Leaving his armor behind was unfortunate, but if he hadn't done it, he'd be dead right now. The humans' shouts were getting closer. Groeban tried to pick up the pace.

    He turned a corner and stopped. A goblin woman and six children stared at him silently. How had they survived the purge? True, the patrols had no reason to climb this far, but they had to venture down to eat, didn't they? They would be no match for the patrol. The humans would slaughter them and be home in time for supper.

    The plans had to make it to the dwarf. The human march was risky, but if it worked the armies of the allied races would be crushed. He couldn't stop to save these goblins, even if he had a chance against a full patrol, which he didn't. Even if his armor was available, which it wasn't. They would be dead within the month anyway, nothing could survive here.

    The humans were getting closer. Groeban could see the pass from here. They had no chance to catch him, especially running into these goblins. The dwarf would get the plans, the march would fail, and the power of the Church would be broken on this front. They would have to pull armies back from the fight with the Halflings.

    The goblins still stared at him. The children were hiding behind the mother, clutching her and each other.

    Groeban unslung his axe. He hefted it. There was no choice here.

    The minotaur's roar echoed off nearby mountains. Steel clashed, and men cried out in pain.

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  • PowerpuppiesPowerpuppies drinking coffee in the mountain cabinRegistered User regular
    edited August 2009
    Samurai your encounter power seems a little strong for a racial. If it were me, I might change it to weakened EONT. Also, I would choose a non-human race for the template if you are going to give yourself a racial power. A racial power AND the bonus feat and at-will seems strong as well. Flavorwise, maybe +2 Cha, +2 Int makes sense for a vampire? I'm not sure.

    I'll work on it. The vampire power in the Monster builder in the Adventure Tools was 2d12 +6 plus effect. I thought I had dumbed it down. But I'll look into it. I may make it a Daily. Human right now is the only warlord I had build in the CB and so I used it. However, I do agree that Rolikien is too powerful as a character. I will see what changes I can do, but I still want to use the races from the Player's Handbooks and Campaigns as I see vampires are more inclined to be those races. But I'll change it around. But you can see how I came up with the stats and what not.

    Yeah, I see what you did and I kind of like it. Was just offering some suggestions for improvement. I'm not really at home with Bravura Presence, so I don't know if it needs less Int than other warlords, but I thought that might be a nice boost to compensate for the loss of toughness.

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  • samurai6966samurai6966 Registered User regular
    edited August 2009

    Yeah, I see what you did and I kind of like it. Was just offering some suggestions for improvement. I'm not really at home with Bravura Presence, so I don't know if it needs less Int than other warlords, but I thought that might be a nice boost to compensate for the loss of toughness.

    Yeah, Bravura Warlords use Strength and Charisma. Intelligence is kinda important but you can get away with not using it. I was looking for a strong, scary type when I built him for the Eternal game.

    Edit: Ok, here is what I did. I got rid of the human bonus at will as it is a racial feature. Instead, Rolinkien gets the Vampire Encounter, which is staying an encounter power and not daily, as a Racial feature. I'm keeping the human "two feats" idea as I want the race that the vampire was before he "died" to still be important to the build. Just like if the vampire was a Genasi before becoming a vampire, they would still have their elemental thingy. If that is making any sense.

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  • NotoriusBENNotoriusBEN Registered User regular
    edited August 2009
    So are the humans like monty python spanish inquistion/ indiana jones nazis/ overlord II romans, with the torture, bigotry, and colloseums?

    or are they the more un-fun realistic type, with the torture, bigotry, and colloseums?

    btw... coming up with a couple goblin types... one's a *really* flippy/flaky rogue, the other Im trying to fit as a tinker artificer.

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  • PowerpuppiesPowerpuppies drinking coffee in the mountain cabinRegistered User regular
    edited August 2009

    Yeah, I see what you did and I kind of like it. Was just offering some suggestions for improvement. I'm not really at home with Bravura Presence, so I don't know if it needs less Int than other warlords, but I thought that might be a nice boost to compensate for the loss of toughness.

    Yeah, Bravura Warlords use Strength and Charisma. Intelligence is kinda important but you can get away with not using it. I was looking for a strong, scary type when I built him for the Eternal game.

    Edit: Ok, here is what I did. I got rid of the human bonus at will as it is a racial feature. Instead, Rolinkien gets the Vampire Encounter, which is staying an encounter power and not daily, as a Racial feature. I'm keeping the human "two feats" idea as I want the race that the vampire was before he "died" to still be important to the build. Just like if the vampire was a Genasi before becoming a vampire, they would still have their elemental thingy. If that is making any sense.

    Mechanically it seems broken to keep the previous racial feature and also gain a new one. I think the bonus feat is worth more than the bonus at-will anyway, and you've added a really strong racial encounter power to boot (weakened, save ends and HP back). Mechanically and flavor-wise I like requiring combat advantage, but I don't think the power level of being one of your vampires is balanced right now with other races.

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  • SuperRuperSuperRuper Registered User regular
    edited August 2009
    but I don't think the power level of being one of your vampires is balanced right now with other races.

    That's because it's over 9000

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  • samurai6966samurai6966 Registered User regular
    edited August 2009

    Mechanically it seems broken to keep the previous racial feature and also gain a new one. I think the bonus feat is worth more than the bonus at-will anyway, and you've added a really strong racial encounter power to boot (weakened, save ends and HP back). Mechanically and flavor-wise I like requiring combat advantage, but I don't think the power level of being one of your vampires is balanced right now with other races.

    How would you make it balanced? And for a newbie like me, what is EONT?

    samurai6966 on
  • SnowSquallSnowSquall Registered User regular
    edited August 2009
    n_kenku.jpg
    Corvus, Kenku Cutthroat Rogue

    Background
    Corvus was once a part of a flock of other Kenku that lived in a large city. Even before the humans started purging the world of anything non-human, the flock existed in secrecy. They lived in areas inaccessible or unwanted by most of the other population so they weren't bothered or noticed. They would only leave their hiding places to steal or scrounge for food or other supplies. And they lived like this for this, some may even say that they thrived in their lifestyle and the flock expanded to nearly all reaches of the city. But that all changed when the humans began their hunts.

    The flock was aware of the hunts, but they had always been weary and secretive so they didn't pay them too much mind. But one night, one young Kenku slipped up on a raid for food and was seen by a shop owner. What would happen next is that the city literally turned itself inside out to try to find and exterminate the flock of Kenku living there. But the flock wasn't to be taking unawares and made several plans to bury themselves deeper into hiding.

    Corvus, as most Kenku, was deeply devoted and protective of his fellow flockmates. In fact, he would have made a great warrior if Kenku were built that way. However, having hollow bones and not being built particularly strong made the idea rather mute. Instead, Corvus used his more inherent abilties to make up for his short comings and he did his best to protect his people. As such, he volunteered to act as the foward guard of his particular group of Kenku.

    One day, a human search party breached deeper into the sewers than before. The forward guard, with Corvus and a handful of other Kenku, knew that if the humans continued on they would discover the flock's hiding place. Corvus then jumped into action to try and lead the humans away from their home. He lead them on a chase through the labyrinth of old catacombs and sewers until finally confronting them. He managed to defeat the humans, not without injury but he used every once of skill that he had. Returning to the flock hiding place, he discovered that the group of humans he had just defeated was actually a small scouting party and that there was a much larger group behind them. The flock's hiding place was discovered, and all its members were killed. Corvus had returned to a grave of his people.

    Fury filled Corvus' mind as he made his way to the surface in search of his people's killers, all the while ignoring the injuries that he had sustained from before. Upon reaching the surface, the humans there ran in fear which brought about the guard. Corvus fought them, but they were more numerous, stronger and they had the advantage of knowing the layout of the city in open and in the sun. Eventually Corvus was forced to run out of the city. As he travelled, avoiding humans, he heard of other races being hunted and how some of them were banding together to fight the humans. Corvus went to seek out those rumours.

    Personality
    Corvus is cold, grim and calculating. The death of his people and his failure to protect them weighs heavily upon his shoulders. When it comes to fighting humans, Corvus doesn't spare any mecry towards them. That's not to say that he's outright cruel but he doesn't and can't forgive them for killing everyone of his flockmates.

    Although his flock is gone, Corvus has extended his innate sense of protectiveness to some of the other hunted races out there as a sort of surrogate flock. They're all in this together was far as facing extinction at the hands of humans.

    Appearance
    Corvus looks like a humanoid raven. He stands tall for a Kenku, averaging the height of a less than average height human. He's also built a little more solid than the average Kenku but that doesn't effect the fact that he still possess of all the skills of a normal Kenku.

    He wears a patchwork of leather armour that he stole or scrounge from humans as he was running from them. He also wields a large mace that he salvaged from one of the humans that he defeated. The weapon seems odd in his hands, but he uses it to great effect.

    Character Sheet
    Corvus, level 2
    Kenku, Rogue
    Build: Cutthroat Rogue
    Rogue Tactics: Ruthless Ruffian

    FINAL ABILITY SCORES
    Str 14, Con 10, Dex 20, Int 8, Wis 10, Cha 13.

    STARTING ABILITY SCORES
    Str 14, Con 10, Dex 18, Int 8, Wis 10, Cha 11.


    AC: 19 Fort: 14 Reflex: 19 Will: 13
    HP: 32 Surges: 6 Surge Value: 8

    TRAINED SKILLS
    Stealth +13, Thievery +11, Athletics +8, Intimidate +7, Bluff +9, Perception +6

    UNTRAINED SKILLS
    Acrobatics +6, Arcana, Diplomacy +2, Dungeoneering +1, Endurance +1, Heal +1, History, Insight +1, Nature +1, Religion, Streetwise +2

    FEATS
    Level 1: Backstabber
    Level 2: Toughness

    POWERS
    Rogue at-will 1: Riposte Strike
    Rogue at-will 1: Disheartening Strike
    Rogue encounter 1: Termination Threat
    Rogue daily 1: Checking Jab
    Rogue utility 2: Reap the Rattled

    ITEMS
    Adventurer's Kit, Dagger (5), Serpentskin Leather Armor +1, Resounding Mace +1, Amulet of Protection +1

    You have been caught out alone by an Empire of Humanity patrol. You carry on you incriminating evidence of being a member of a resistance unit, and you know many secrets that - if you betrayed to the enemy - would set back the resistance immeasurably. Describe your actions.
    Corvus stands surrounded, the humans have him. He eyes his trusty mace hidden under the folds of his cloak, and then eyes the documents that he stole for the resistance. His gaze shifts back to the humans around him. They were a lot them, but he could no doubt take down a few of them and make a break for it. But that would be pretty risky especially going up against a group of trained soldiers. Instead of surrendering, he chose a third option. Corvus momentarily cleared his throat to prep his race talent for mimicing voices and sounds.

    "You fools!!!" Corvus shouted, his voice took on the perfect pitch and sound of a very angry human. "Do you have any idea who I am!?! Or even what the hell you're doing?!? Which unit are from, because I'll be sure to let your commander know that his men just jeopardized months of work in rooting the last of the damnable creatures! What?! Monster? You mean this form, I was polymorphed into it by people that would outrank you even if the spend the rest of your life as solider! Seriously, have you never heard of infiltration and information gathering!" All the while Corvus has been using his speech to inch away from the patrol, and they didn't stop as they dumbfounded and trying to make sense of the situation. Corvus finished his tirade by walking past the patrol and throwing his arms up into the air angrily

    "Rank and file amateurs!!!"

    [Strike]Well that's the idea I have. I put up a lvl 1 Character Sheet in there just to have an idea of what I building/planning although it'll probably change especially if we're going with a different starting level. [/Strike]
    Now updated with a lvl 2 (assuming magical equipment at +1, even, and -1 level) and an answer to the question

    SnowSquall on
    Quinnten, Human Sorceror [Giant Ants]
  • NotoriusBENNotoriusBEN Registered User regular
    edited August 2009
    EONT is short hand for End Of Next Turn

    As for my character:
    (I dont like to give a big backstory or personality blog. I just pick 1 or 2 things about the guy and build from there in adventures)

    Remmy the Goblin Artificer
    Apperance:
    tinker.gif

    Personality:
    Remmy is a bit unhinged even for a goblin. Unlike most of his kind that just smash stuff, Remmy sports an unheard of (for his race) talent for intricate clockwork items. He delights in making innocuous looking toys and trinkets that have sinister tricks built into them.

    Background:
    Because of his intellect and craftsmanship, Remmy was spared from chumming the colluseum like others of his race. He was thrown into a factory and pressed to work maintaining running machinery. Not content to spend a short, brutal and maimed life in the mechanical underbelly of the beast, Remmy ferreted away tools and knicknacks and made his escape. Before leaving, Remmy booby traped 1/2 the production line of the factory and permanently destroyed most of its output capability.

    Build:
    Remmy, level 1
    Goblin, Artificer
    Build: Tinkerer Artificer

    FINAL ABILITY SCORES
    Str 10, Con 11, Dex 12, Int 18, Wis 14, Cha 10.

    STARTING ABILITY SCORES
    Str 10, Con 11, Dex 10, Int 18, Wis 14, Cha 8.


    AC: 16 Fort: 11 Reflex: 15 Will: 13
    HP: 23 Surges: 6 Surge Value: 5

    TRAINED SKILLS
    Arcana +9, Dungeoneering +7, Heal +7, Thievery +8, Perception +7

    UNTRAINED SKILLS
    Acrobatics +1, Bluff, Diplomacy, Endurance, History +4, Insight +2, Intimidate, Nature +2, Religion +4, Stealth +3, Streetwise, Athletics

    FEATS
    Artificer: Master Mixer
    Level 1: Weapon Expertise (Crossbow)

    POWERS
    Artificer at-will 1: Thundering Armor
    Artificer at-will 1: Magic Weapon
    Artificer encounter 1: Scouring Weapon
    Artificer daily 1: Life-Tapping Darts

    ITEMS
    Ritual Book, Hand Crossbow, Leather Armor, Adventurer's Kit, Thieves' Tools, Crossbow Bolts (60), Mace, Implement, Wand
    RITUALS
    Brew Potion, Disenchant Magic Item, Enchant Magic Item, Make Whole

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  • samurai6966samurai6966 Registered User regular
    edited August 2009
    Ok, so Blood Drain is weaken until end of next turn, you must have combat advantage on a bloodied target and you still get HP back. And its an encounter so it can be used once every fight. How much more weaken of this ability do I have to do? And since humans have the weirdest build, I'm keeping human as they are more likely to be the most abused race of this feature (in case someone looks at this and says "Hmm... I want to make one!) This is totally experimental but who knows, maybe this might spark something on the next Dragon Magazine.

    samurai6966 on
  • PowerpuppiesPowerpuppies drinking coffee in the mountain cabinRegistered User regular
    edited August 2009

    Mechanically it seems broken to keep the previous racial feature and also gain a new one. I think the bonus feat is worth more than the bonus at-will anyway, and you've added a really strong racial encounter power to boot (weakened, save ends and HP back). Mechanically and flavor-wise I like requiring combat advantage, but I don't think the power level of being one of your vampires is balanced right now with other races.

    How would you make it balanced? And for a newbie like me, what is EONT?

    I think you have to ditch the idea of keeping something from a previous race, I can't think of a way to make it work mechanically. What would you keep from being a Tiefling? from a Dwarf?

    I would make the power an encounter power that slows, save ends, still requires combat advantage, and still grants you healing equal to the damage you do. I think that's probably about balanced... I don't think healing without spending a surge and weakening is something that you can put in a racial encounter power.

    edit: Huh. I didn't think of adding another restriction on it. I like that. Now it's really situational. I was thinking about how badass it would be in a boss fight, weakening the BBEG, but if you have to bloody them first, it becomes less problematic. I think this power will be really cool in dictating battlefield tactics to set it up.

    One suggestion would be to double, then triple the damage at Paragon and Epic, though it shouldn't matter for this campaign.

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  • DelmainDelmain Registered User regular
    edited August 2009
    I am for serious interested in this.

    What's your view of Bugbears and Oversized Weaponry. Being as that WotC basically said there'd never be a printed character race with that ability, do you want to replace it with something else? For example, minotaurs used to have it as well, but when they printed the race in Dragon it had been replaced with +2 AC against opportunity attacks provoked during a charge.

    Delmain on
  • samurai6966samurai6966 Registered User regular
    edited August 2009
    All ideas for the Vampire part of my character is on MM page 258. The bloodied was there before but no one was seeing it so I wanted to point it out. I could make the HP regain use a healing surge but since its a one time per encounter use, it didn't seem like it would matter much. I can change it too. As for other races.... I don't know for sure but let me look at that for a few days and I could come up with something... However, Rolinkien is staying human.

    samurai6966 on
  • SuperRuperSuperRuper Registered User regular
    edited August 2009
    I've decided on making a bullywog monk. I hope you're as excited as I am

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  • SuperRuperSuperRuper Registered User regular
    edited August 2009
    Perhaps my new Bullywug racial could be a bit like the Eladrin racial?

    Amphibious Leap
    Your powerful legs allow you to leap past your foe, dodging its attacks
    Encounter * Teleportation
    Move Action Personal
    Effect: Teleport up to 3 squares.
    Special: You may use this power twice per encounter.


    Edit: I have such a strong urge to name him Slippy

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  • PowerpuppiesPowerpuppies drinking coffee in the mountain cabinRegistered User regular
    edited August 2009
    Slippy is a terrible name for a monk what are you doing!!!

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  • SuperRuperSuperRuper Registered User regular
    edited August 2009
    I said I had an urge, not gonna do it in actuality.

    Oh great....here we go again with me and Powerpuppies. Is this gonna happen in every recruitment thread?

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  • samurai6966samurai6966 Registered User regular
    edited August 2009
    I like Slippy. I'll make a Duergar and name him Spike and it will be awesome!

    samurai6966 on
  • PowerpuppiesPowerpuppies drinking coffee in the mountain cabinRegistered User regular
    edited August 2009
    SuperRuper wrote: »
    I said I had an urge, not gonna do it in actuality.

    Oh great....here we go again with me and Powerpuppies. Is this gonna happen in every recruitment thread?

    I'm just helping you to resist your urge... why you gotta get all mean and be harshin' my vibe :(

    edit:
    SuperRuper wrote: »
    I've decided on making a bullywog monk. I hope you're as excited as I am

    Your hope is realized in me.

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  • Mr_RoseMr_Rose 83 Blue Ridge Protects the Holy Registered User regular
    edited August 2009
    If anyone really wants an undead vampire without crunching too many numbers, taking the vampiric bloodline feats with a Revenant would probably be the easiest way to do it using the CB and no houserules.

    Also, I just saw this thread, so I'd like to express my interest in a pbp game. I'm thinking Drow sorcerer or similar.

    Also, are we "evil banding together for self-protection" or in a "role-reversal" kind of deal, where the Humans are (more) evil and the monsters have started setting up charity shops?

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