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The Guiding Principles and New Rules document is now in effect.
- Molyneux teases: "I think there's something fundamentally wrong with role-playing games. Game like Fable ... it's been there since the early '80s." Won't say what he thinks it is yet. Will announce later.
- "The race for the crown has begun." Tagline spoken by Zoe Wanamaker/Narrator.
- Game takes place about 50 years after the first. You play as the child of the hero. Bowerstone has continued moving on and has become quite industrial. The game is not just about Albion this time.
- Half the game will be spent trying to ascend to power. The game will not turn into a micromanagement RTS after that point. Judgment and Touch system will be used to influence the world.
- Focus on story and drama in this iteration. Actors and writers have blocked entire scenes. Video shown of practice sessions.
- Asks what type of kingdom will you have: poverty/greed, tyranny/compassion, progress/tradition?
- On the way to the crown, players will make deals and promises to factions. The question is whether people will keep those promises once they're in power.
- Players are a hero ruler -- Molyneux used the example of Star Trek or Caesar, that players won't just be sitting around once they rule Albion. They will still have adventures.
- New gameplay mechanic: Judgment and Touch. Judgment allows the player to dictate the outcome of a situation. The example used was a girl who steals food is brought in front of the ruler. The player can judge her immediately or investigate. Touch will allow players to grab NPCs. Example used was running into a burning building to grab a child who wouldn't come otherwise. Now you can shake someone's hand or refuse to. Handshake leads to hug, to embrace, a "snog," and as for that last one, Molyneux "won't say where it'll lead." This will replace the expression system.
The entire Fable idea is a fairytale twist on European history and myth. What we've settled on is to go about 50 years on from Fable II. So we've loosely chosen the Napoleonic period, and we've started to pull in a bit of Regency, a tiny bit of Victorian, and we're plugging in an early industrial age to Albion. It's a Napoleonic fairytale. - John McCormack, Artist
Let's imagine you're the leader of a town in Fable, people come to you and say, 'We have this disagreement, what do you think we should do?' and you can say, 'I think this person's right.' But then imagine someone comes and says, 'Oh my God, there's a farmer outside of town and he's doing something horrible.' That's not a situation where you can just decide who's right or wrong. This is actually a guy who's killing people - what do you do? It's about making the tasks you're faced with evolve throughout the game and become more elaborate and demanding. - Josh Atkins, Lead Designer
I do think he is losing the plot on what makes this series appealing. THe expression system is the most detestable part of the games and turning into a handshake/hug system doesn't improve it.
Id just rather they work on making a functional streaming world you can traverse with ease with people you give a shit about instead of keep expanding to new islands and crap that doesnt make it any more fun.
Managing a kingdom sounds interesting. I hope there's an in-depth decoration system for your castle. I bet building projects would be nice, too. Building bridges to cut travel times and increase trade, upgrade inns to attract more merchants and mercenaries, and putting statues of yourself all over the place are just some of the possibilities.
Of course, my the son of my Fable II character was born in Fairfax castle to a horned fatass with two million gold and an undead chick in torn stockings. The gap between games was 500 years between one and two. I wonder how they'll handle a gap of just 50 years, with such profound consequences?
what better way to make you care about those people then make them your subjects?
i certainly saw no reason to interact with the villagers in fable 2, as it was really just a distraction to my mayhem and questing and purchasing of all towns and then jacking up rent prices.
now, maybe we get to see how our actions play out in a grander scheme then 'olol good or bad, man?'
i can see some really interesting things coming into play.
say, you put a tax on one town's imports to improve the local businesses. this causes more money to be made in the town, but other, more diverse items can only be found elsewhere. this might cause towns to 'industrialize' at different rates, affecting the items most used by your kingdom later in the game.
this is all wild, crazy, angry speculation that i will continue to build my hopes up for at a retarded rate.
even better, i eat the bread, and then make them FIGHT TO THE DEATH
winner has to eat his firstborn son
SO IT IS WRITTEN
The great thing is this will likely possible.
Interesting this announced so soon for Autumn 2010, though. This makes me slightly more confident about Microsoft in 2010. If they're willing to announce Fable III now and Reach at E3, that means two of their big Christmas 2010 games are already on the table. Possibly Crackdown 2 also if that's out that soon.
If they're willing to show this hand so soon, it must mean they've got some stuff (Rare?) lined up for at least E3 next year.
Fable 2 was good, but I'd like to see them polish all aspects of the game this time. The overall experience was plagued by bits and pieces of poor design, and one of the most horrible fucking interfaces I've ever encountered. When it shines, it really shines, but it's so bafflingly inconsistent.
Cherrn on
All creature will die and all the things will be broken. That's the law of samurai.
Fable 2 was a good game, but I'd like to see them polish all aspects of the game this time. The overall experience was plagued by bits and pieces of poor design, and one of the most horrible fucking interfaces I've ever encountered. When it shines, it really shines, but it's so bafflingly inconsistent.
When I chatted to Molyneux at E3 this came up and he knows that the interface was horrible. He knows it. The chances of it being that bad again are slim.
Fable 2 was good, but I'd like to see them polish all aspects of the game this time. The overall experience was plagued by bits and pieces of poor design, and one of the most horrible fucking interfaces I've ever encountered. When it shines, it really shines, but it's so bafflingly inconsistent.
The magic interface was terrible, I'd take a selection wheel over that. See as always the Fable games are filled with promise but everything is so hollow, you cant talk to most people just dance around like a prat until they sleep with you and most missions are just as hollow and we all knew what would happen to the dog the second he introduced it because hes so obvious in trying to evoke 'emotion'. I'd rather he made a good game because there are lesser games where I care about characters while for all his grandstanding I don't care about anyone in Fable except my dog and thats because its a dog. I kinda cared for the sister but that was it.
I liked fable 1 for what it was, a light hearted fantasy romp. It's too bad that magicks borked the game towards the end with that FUCK YOU AOE spell that impaled people with a big magic dick
I am playing Fable 2 for the start, and yes the interface is horrible, and it really fails in some regards.
However, it is a very playable game too. It's like an RPG that is nothing but grind and fairly fun combat, bit the grinding is very streamlined.
The biggest thing that pissed me off about it:
There is a bit where you walk up to a treasure chest, in a fantasy RPG, and it is not a locked one (some are locked, and you need keys for, the rest you can just open) and I go to open it, and a dialogue box pops up and says "If you want to know how to open this chest, go to fable2.com"
I am playing Fable 2 for the start, and yes the interface is horrible, and it really fails in some regards.
However, it is a very playable game too. It's like an RPG that is nothing but grind and fairly fun combat, bit the grinding is very streamlined.
The biggest thing that pissed me off about it:
There is a bit where you walk up to a treasure chest, in a fantasy RPG, and it is not a locked one (some are locked, and you need keys for, the rest you can just open) and I go to open it, and a dialogue box pops up and says "If you want to know how to open this chest, go to fable2.com"
What the fuck?
Go to the site and answer the questions to get free stuff.
I am playing Fable 2 for the start, and yes the interface is horrible, and it really fails in some regards.
However, it is a very playable game too. It's like an RPG that is nothing but grind and fairly fun combat, bit the grinding is very streamlined.
The biggest thing that pissed me off about it:
There is a bit where you walk up to a treasure chest, in a fantasy RPG, and it is not a locked one (some are locked, and you need keys for, the rest you can just open) and I go to open it, and a dialogue box pops up and says "If you want to know how to open this chest, go to fable2.com"
What the fuck?
It's the 'bonus' chest, it's the only one in the game like it. There's a mini story you can play on Fable.com that gives some backstory to Fable 2. Doing so (you sign into your live account first) awards you an item based on the choices you make in the story.
Also if you had any preorder or special edition bonuses like the Halo sword or whatever, they appear in there. It's better than them just appearing in your inventory, I think.
I agree but I moved on from the box. When it told me to go to the site I said "fuck you" and played through the rest of the game. It shouldn't really affect anything Lewie. It's stupid but it's not like you're missing out on the awesome stuff.
Yeah, I know it isn't a big deal or anything, but "ignore that treasure chest" goes against everything every single other video has ever taught me. It's really fucking annoying.
Yeah, I know it isn't a big deal or anything, but "ignore that treasure chest" goes against everything every single other video has ever taught me. It's really fucking annoying.
An awful lot of people are going to be fighting to the death for my amusement when this ships.
An awful lot.
This game is going to play for me like an old D&D campaign I played when I was young. I was a mostly just king... but was rather sadistic towards my court jesters. I hope to god I have an unlimited supply of jesters.
I know that this is a tired theme, but I want to say it: I really enjoyed Fable, and got pretty excited about Fable 2, but it turned into such a boring, simple game that I was really disappointed. The worst part, I thought, was the dog; if it had had some use in combat like it was originally supposed to, it might have been cool, and I would have grown to like it, but instead it just ran around yapping the entire goddamn game.
When it died at the end, I thought "Ha, I was probably meant to be upset by that, and I would have been if it wasn't handled so ineptly, but as it is I can't stop thinking how funny it is that I'm getting shot now anyway a whole 3 seconds later. Thanks dog for sacrificing yourself so that I could live three seconds more, that's really helpful."
Also, it was full of these crappy macguffin quests and genre cliches, and they never really explained why we needed the macguffins.
What was stopping me just shooting thebad guy? Why did we need some fancy ritual? Why did the magic box stop him? All these things just seemed like someone thought they might seem impressive.
Sorry to make such a fuss about it, but basically I felt Fable 2 was much more simplistic, shallow, and boring than it could have been, and I think Molyneaux needs to learn about developing and polishing ideas, rather than constantly adding shiny new things to his games.
"The story continues from the end of Fable II and you play as the child of the Hero of Bowerstone. During the first half of the game you must overthrow the tyrant king and for the second half you are the king/queen and must rule over Albion, with every choice you make change the kingdom itself.[1] The game was announced at the first Gamescom by Microsoft."
So...is Sparrow the Tyrant King or has he been overthrown and a new king taken his place?
Sparrow didn't actually become the King in Fable 2, it was just a title.
Wasn't one of the quests from See The Future you going to Theresa in the Spire and she shows you a future where Sparrow is king? Or am I just totally wrong
Well I guess we'll see what happens. Ill buy it no matter what anyways.
And the whole "touch" thing hes trying to get at. Yeah. You can do that in many games. Its called a Grab button. And in some games you can even just grab their arm and move em around. Its been around since Ico buddy.
mastrius on
"You're like a kitten! A kitten who doesn't speak Japanese." ~ Juliet Starling
Sparrow didn't actually become the King in Fable 2, it was just a title.
Wasn't one of the quests from See The Future you going to Theresa in the Spire and she shows you a future where Sparrow is king? Or am I just totally wrong
That See The Future thing was to show you as king in Fable 3. The guy you play as in 3 being King. Hes your son/daughter and thus looks like you.
mastrius on
"You're like a kitten! A kitten who doesn't speak Japanese." ~ Juliet Starling
On the other hand, I wouldn't really be looking forward to that episodic schtick they're pulling (which will amount to more you'd pay now, I assume), but we'll see, I guess.
Posts
like one a them RTSes, but with like, more hand shaking and saving a baby from a fire
PS4:MrZoompants
Of course, my the son of my Fable II character was born in Fairfax castle to a horned fatass with two million gold and an undead chick in torn stockings. The gap between games was 500 years between one and two. I wonder how they'll handle a gap of just 50 years, with such profound consequences?
i certainly saw no reason to interact with the villagers in fable 2, as it was really just a distraction to my mayhem and questing and purchasing of all towns and then jacking up rent prices.
now, maybe we get to see how our actions play out in a grander scheme then 'olol good or bad, man?'
i can see some really interesting things coming into play.
say, you put a tax on one town's imports to improve the local businesses. this causes more money to be made in the town, but other, more diverse items can only be found elsewhere. this might cause towns to 'industrialize' at different rates, affecting the items most used by your kingdom later in the game.
this is all wild, crazy, angry speculation that i will continue to build my hopes up for at a retarded rate.
"He stole my bread." You'd expect the king to divide the bread in half, but I on the hand, would divide both men in half with a large axe.
winner has to eat his firstborn son
SO IT IS WRITTEN
I bought the game for £6 the other week. Looking at the games on demand thing, it is obviously going to cost more than that.
Where, pray tell, was it for sale at £6?
The great thing is this will likely possible.
Interesting this announced so soon for Autumn 2010, though. This makes me slightly more confident about Microsoft in 2010. If they're willing to announce Fable III now and Reach at E3, that means two of their big Christmas 2010 games are already on the table. Possibly Crackdown 2 also if that's out that soon.
If they're willing to show this hand so soon, it must mean they've got some stuff (Rare?) lined up for at least E3 next year.
XBL/PSN/Steam: APZonerunner
When I chatted to Molyneux at E3 this came up and he knows that the interface was horrible. He knows it. The chances of it being that bad again are slim.
XBL/PSN/Steam: APZonerunner
The magic interface was terrible, I'd take a selection wheel over that. See as always the Fable games are filled with promise but everything is so hollow, you cant talk to most people just dance around like a prat until they sleep with you and most missions are just as hollow and we all knew what would happen to the dog the second he introduced it because hes so obvious in trying to evoke 'emotion'. I'd rather he made a good game because there are lesser games where I care about characters while for all his grandstanding I don't care about anyone in Fable except my dog and thats because its a dog. I kinda cared for the sister but that was it.
I liked fable 1 for what it was, a light hearted fantasy romp. It's too bad that magicks borked the game towards the end with that FUCK YOU AOE spell that impaled people with a big magic dick
However, it is a very playable game too. It's like an RPG that is nothing but grind and fairly fun combat, bit the grinding is very streamlined.
The biggest thing that pissed me off about it:
There is a bit where you walk up to a treasure chest, in a fantasy RPG, and it is not a locked one (some are locked, and you need keys for, the rest you can just open) and I go to open it, and a dialogue box pops up and says "If you want to know how to open this chest, go to fable2.com"
What the fuck?
Go to the site and answer the questions to get free stuff.
It's the 'bonus' chest, it's the only one in the game like it. There's a mini story you can play on Fable.com that gives some backstory to Fable 2. Doing so (you sign into your live account first) awards you an item based on the choices you make in the story.
Also if you had any preorder or special edition bonuses like the Halo sword or whatever, they appear in there. It's better than them just appearing in your inventory, I think.
XBL/PSN/Steam: APZonerunner
My point isn't "I want the stuff in the box"
My point is "that is utterly horrible game design"
XBL/PSN/Steam: APZonerunner
Haha so true.
An awful lot.
This game is going to play for me like an old D&D campaign I played when I was young. I was a mostly just king... but was rather sadistic towards my court jesters. I hope to god I have an unlimited supply of jesters.
Sorry to make such a fuss about it, but basically I felt Fable 2 was much more simplistic, shallow, and boring than it could have been, and I think Molyneaux needs to learn about developing and polishing ideas, rather than constantly adding shiny new things to his games.
So...is Sparrow the Tyrant King or has he been overthrown and a new king taken his place?
8[
I don't get it, really.
Me either, I got it initially to ensure 360 sales but now its just 'what?'.
And the whole "touch" thing hes trying to get at. Yeah. You can do that in many games. Its called a Grab button. And in some games you can even just grab their arm and move em around. Its been around since Ico buddy.
That See The Future thing was to show you as king in Fable 3. The guy you play as in 3 being King. Hes your son/daughter and thus looks like you.