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No mention of this yet? I for one am very much interested in getting a PSP Go, as the form factor is pretty damn sexy. On the other hand, existing PSPs play the new minis too. I don't have an iPhone, and my DS doesn't get much use. These might be the ticket.
price will be a big difference maker here. Kotaku was saying "under 10 bucks", but for some of the stuff in the video, even ten bucks would be too much. I mean, I can get a classic PS1 rpg for 6 bucks, the price will have to keep that in mind.
edit: as far as being open to developers, that is something that Sony should have done LONG ago. I mean, I can get legit homebrew games on my Zune, but not my PSP? What is up with that?
Evander on
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-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
edited August 2009
I'm pretty sure games like SSHD, Echochrome and Riff for the PSP are $9.99, so asking the same or more for these so called 'minis' would be pretty stupid.
I wouldn't really mind a psp. But I guess they are stopping with UMD games? or something?
Either way, I think the PSPGo looks ugly and uncomfortable as hell.
Nope. UMD games and PSP's that play them will sell alongside the PSPGo. Rumour has it there's a PSP 4000 iteration in the works too, though I doubt it. The Go is a test case to see if a purely digital handheld is viable for Sony, it's not a replacement for the current models.
At this point, we know so little that I really can't judge it. All they seem to have revealed is that they're called Minis, they'll cost less than US$10 (which PSN games can already be) and they'll be under 100MB's. Apparently they'll also avoid the various ratings systems (ESRB, etc) and have a shorter QA process than usual but I don't those have actually been confirmed yet.
Personally, I'd like them to implement a few other things:
- Free patches - This is something the App Store has done well. Currently developers have to pay QA fees when submitting a patch.
- Significant developer support - This is something Apple have apparently been dreadful at. Sony used to be great at it but somewhere around the PS2's launch they dropped off and don't seem to have gotten better since. If they can help out developers and form a community around the service, they'd be in a pretty good place (and wouldn't have to rely on iPhone ports).
- Provide a cheap SDK without additional hardware.
- A quick QA process with decent standards - By decent standards I mean most games/apps should be approved but crap like fart apps should be told to piss off.
The $1.50 to $2.50 price point sounds perfect, I was afraid they would be more expensive. Ya for all the old arcade classics that will invariably find there way to the PSP.
I think it's wishful thinking on Prakash's part that the PSP being a dedicated gaming machine will draw an influx of iphone devs. The iphone devs are working wherever the money is, so it will take an influx of PSP owners, not just the release of the service itself, to entice iphone devs.
Also, it's not liek they could just port right over their other games. At the very least, they'll have to entirely remap the controls, if not rewrite entire portions of the game.
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price will be a big difference maker here. Kotaku was saying "under 10 bucks", but for some of the stuff in the video, even ten bucks would be too much. I mean, I can get a classic PS1 rpg for 6 bucks, the price will have to keep that in mind.
edit: as far as being open to developers, that is something that Sony should have done LONG ago. I mean, I can get legit homebrew games on my Zune, but not my PSP? What is up with that?
Either way, I think the PSPGo looks ugly and uncomfortable as hell.
Nope. UMD games and PSP's that play them will sell alongside the PSPGo. Rumour has it there's a PSP 4000 iteration in the works too, though I doubt it. The Go is a test case to see if a purely digital handheld is viable for Sony, it's not a replacement for the current models.
Personally, I'd like them to implement a few other things:
- Free patches - This is something the App Store has done well. Currently developers have to pay QA fees when submitting a patch.
- Significant developer support - This is something Apple have apparently been dreadful at. Sony used to be great at it but somewhere around the PS2's launch they dropped off and don't seem to have gotten better since. If they can help out developers and form a community around the service, they'd be in a pretty good place (and wouldn't have to rely on iPhone ports).
- Provide a cheap SDK without additional hardware.
- A quick QA process with decent standards - By decent standards I mean most games/apps should be approved but crap like fart apps should be told to piss off.
Considering they have Pacman CE in there, that's awesome.
Well, it's PSP in general. The games aren't limited to the Go.
I'll buy Pac-Man CE for my PSP for $2.50.
It'll be nice to play it with a D-Pad.
*glares at iPod Touch*
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I think it's wishful thinking on Prakash's part that the PSP being a dedicated gaming machine will draw an influx of iphone devs. The iphone devs are working wherever the money is, so it will take an influx of PSP owners, not just the release of the service itself, to entice iphone devs.
Also, it's not liek they could just port right over their other games. At the very least, they'll have to entirely remap the controls, if not rewrite entire portions of the game.