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[4e PbP] The Vathirond King IC

susansusan Registered User regular
edited December 2009 in Critical Failures
Professor "Valenar" Qorresk, Changeling Rogue (Mike Danger)
Cruxil, Tiefling Swordmage (SnowSquall)
Sariel, Eladrin Sorceress (SimpsonsParadox)
Idrian the Toymaker, Human Artificer (Hermenegilde)
Kabren, Dwarf Wrathful Invoker of the Blood of Vol (deadonthestreet) (sheet)
Rakash the Wanderer, Longtooth Shifter Fighter (Rius)


"Martial, Mystical and Arcane escorts needed for Academic caravan to distant lands. All specialties requested, pay commeasurable to level of danger inherent in the journey. Come to the third floor of Newmoon Inn tonight, one hour past sunset, prepared to depart."

Those were the words posted about on white squares of parchment throughout the taverns and inns of Starilaskur. Simple enough. Also quite vague. And, for some reason you couldn't put your finger on, intriguing and completely irresistible. You needed the work, you knew you were good enough to handle any trouble some four-eyed Professor could get himself into, and a word like 'commeasurable' on the posters meant you'd at least be travelling with people who knew how to read. So you packed your supplies, oiled your gear, and headed on over to the Newmoon at the proper time.

The late Summer evening is breezy and pleasant as you walk to the Inn and climb the wooden stairs to its upper levels. Inside you find a half-open door with the poster upon it, and through the door you find yourself in a room with almost a half-dozen other adventuresome types standing awkwardly about as a weathered man with thin greying hair and moustache over incredibly sharp feathres stares at you across the room in flickering candle light. You know instantly something is wrong: The posture. The muscle tone. The matte green traveling cloak. The unwavering eyes. You're not quite sure what this man is, but you're damn sure he's no Professor.

Quiet moments pass and the man glances through a window to the darkening horizon. Satisfied, he rises and nods to each of you in turn. "My name is Captain Bryan Arturo, and I am a Dark Lantern Agent of the King's Citadel. I am afraid I have lied to you, but only a little, and with good reason. Close the door, we have business to discuss. Coffee's on the corner table, and trust me, you will need some."


Captain Arturo busies himself with maps and a notebook as you stand about, some choosing to take his advice and partake in coffee, some choosing otherwise. His head still deep within charts, he begins speaking without looking up. "Now, if you've never heard of the Dark Lanterns, you're not alone, and if you have you've likely just heard whispers and rumors, most of which we fabricated ourselves. I am authorized to tell you this much: We are the intelligence branch of the King's Citadel. We work behind the scenes, out of the public eye. We have many agents in many places all across the continent, most of which do not wear uniforms. And finally, we solve problems for the King. When we can, we solve these problems while they are still small and easy, but if we must we take on problems that are big and sticky. The Kingdom has a problem, small but growing, and to help me solve it I am hiring you."

Finding the map he wanted, the Captain unrolls it on the table, weighing it down with a pair of candle holders. It is a map of the Eastern part of Breland, with the city of Starilaskur on one far edge and the city of Vathirond in the top corner. He plants a calloused finger on the heart of this last city, turning his head up and looking you each in the eye. "Vathirond. Used to be quite a nice place, 'til the war turned it into a glorified refugee camp over the last few decades, not to mention being right on the border of the Mournland. Still though, it's got a lot of good people who are trying to make a real go of it, and the Kings sending a lot of men and coin their way to rebuild and turn it into an actual city. Things were actually going pretty well for it, too, at least up until people started disappearing a few months ago when people started disappearing."

He takes a deep sip of coffee, leting the steam slowly pour out his nose and savoring its rich blackness a moment before continuing. "It's not just people, either. Food, money, materials, weapons, magic and alchemy, everything's just up and vanishing. Now, I know what you're thinking. 'Well, it's right next to the Mournland, not to mention Thrane and Karrnath, of course people are gonna disappear.' That's what we thought too. You're probably also thinking, 'And if that's the case, why don't they just send a nice garrison of Citadel troops to keep the peace and patrol the Border, aren't we paying enough taxes for that?' And fancy that, we thought the same thing too! So we did. Sent in a whole company, almost 200 men into the city to try and see what's up and stop it. That's when things got a little... strange."

Captain Arturo pulls up a new piece of parchment; a portrait of a balding heavyset man with a handlebar moustache and a big smile wearing a Breland Army Uniform. "This is Captain Marcus Conrad, man in charge of the soldiers we sent a month and a half ago. Don't let the smile fool ya, he's soldier through and through and one of the smartest and hardest men I've ever served with. That's why I recommended him for the job; something like this, he'd solve it in no time, no problem. His first weekly report even said he was onto something already, that he found a few thieves stealing grain that said they were working for 'The King' and that he'd locked 'em up to grill 'em for more info. His second weekly report said that he found more thieves, and that his men had killed some and taken casualties, but he was on the verge of solving the case. His third weekly report, though, said that he was on the wrong track all along, that the thieves had escaped, and that he didn't need any additional backup. There was no fourth report."

He sipped another long one before continuing. "I've known Marcus for a good 30 years now, and that is not him in the slightest. If I hadn't seen that third letter with his handwriting with my own eyes, I'd have never believed it. He does not follow false leads, he does not let prisoners escape, he does not miss reports, and when he's in trouble, he does not hesitate to call for backup. Now, just through word of mouth, we know that the King's Citadel troops are still in the area and still patroling, but beyond that I haven't the slightest clue what's happened to them. That's where you come in."

He reaches into his satchel and pulls out various travel papers and train tickets, handing them to each of you in turn. "I'm sending you to Vathirond to do some digging on my behalf. Not a one of you is Citadel, so as far as anyone's concerned you'll just be regular citizens doing honest work. Your cover is that you've been hired as escorts for an Academic Expedition into the Mournland, and that you're waiting around town for the Professor and his Students to arrive in Gods knows how long. While you're there, I want to find out what's been happening to our soldiers, I want you to find out who's making things and people disappear and to where, and I want you to find this 'King' and deal with him whoever he is. I'm not gonna lie; this 'King' may be dangerous, a kind of dangerous I don't know about which makes it even more dangerous. But I need it done, and I'm gonna pay you well to do it. 250 gold up front for each of you, another 750 gold upon completion, and I'll reimburse legit expenditures in a timely fashion."

The Captain sits back in his chair, rocking slightly and arching an eyebrow. "I'm gonna guess you've got some questions for me?"

2010 PAX DM Challenge Grand Champion
2011 PAX Warmachine/Hordes Champion
susan on
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Posts

  • SimpsonsParadoxSimpsonsParadox Registered User regular
    edited August 2009
    Sariel hides her shock with a long sip of coffee. This sounds...bad. She tilts her head slightly and points towards Vathirond.

    "I do have one question...you talked about Captain Conrad and his soldiers. Is there anyone else in this company we can trust or try to link up to once we get to Vathirond? Or are we to keep this..." Sariel waves her hand "expedition's purpose a secret to everyone except ourselves?"

    SimpsonsParadox on
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited August 2009
    As the Captain's description of the situation grows more and more unusual, Rakash keeps his mouth shut and listens intently. Not quite what I'm used to... but this certainly sounds interesting, he thinks. On the edge of The Mournland? Rakash feels an unusual shiver down his spine; in the past, he'd taken care to avoid the accursed, blighted land once called Cyre. This man is a master of secrets; what's he keeping from us? Clearing his throat, he steps forward.

    "Captain Arturo, it certainly sounds from the sequence of letters that this Captain Marcus has been co-opted in some way. You've known him for a long time; should we by chance meet him, is there any subtle means by which we could determine his... mental state?"

    As he asks the question and immediately afterward, Rakash watches the Captain's reactions carefully.
    First roll of the game, precedent says it'll be low...

    Insight Check! (1d20+5=12) Precedent fulfilled!

    Rius on
  • Mike DangerMike Danger "Diane..." a place both wonderful and strangeRegistered User regular
    edited August 2009
    Val raises a hand. "All of this seems to have started with a breakdown in communications. How are we supposed to keep in touch with you?"

    Figures, he thinks to himself. I come into this to try and gain some points for the school, and it's all just a front for the Crown to get someone to do their dirty work. Better than grading papers, though.

    Mike Danger on
    Steam: Mike Danger | PSN/NNID: remadeking | 3DS: 2079-9204-4075
    oE0mva1.jpg
  • deadonthestreetdeadonthestreet Registered User regular
    edited August 2009
    Kabren smiles widely an laughs. "Questions? I have no questions. You need me to do what two hundred men could not? This is perfect. The gods would not set a challenge against me that I could not overcome, if even they could, which I doubt! With my blood there, this mission cannot fail. I gladly accept!"

    "Plus," he thinks to himself, "so close to the Mournland, glorious bastion of undeath in the world. Yes, this is perfect indeed, perhaps we will even have to go there, and I can learn more about my search for divinity and immortality."

    deadonthestreet on
  • susansusan Registered User regular
    edited August 2009
    Captain Arturo stares blankly and silently at Kabren for a few moments, saying simply, "Right," and then shifting his attention back to the room.

    Turning to Sariel and Rakash, he says, "Marcus is the only man I know personally in the area, and the only name I have to give you. You'll have to figure out who you can trust when you get there among the soldiers and the population; until you can find someone, I'd suggest keeping this close to you unless you want to get 'Co-Opted' too. You know the drill. Go to a bar, listen in on conversations, hear what people whisper about when they have a couple beers in them and then move forward from there."

    To Rakash, "Marcus is... a difficult man to read in the best of circumstances. He prides himself on his immaculate Dragon Ante blank stare." The Captain considers this for a moment and seems to remember something, "Actually, that might be a way in. Marcus loves playing games. 3 Dragon Ante, Go, Karnish Checkers, all of 'em. When he gets off work, a couple times a week, he likes to make his way to a tavern and play with some patrons and chat about the city he's in; says it helps him get a feel for the area. He'll be watching you as much as you're watching him, but at least it's a way to talk to him without setting up an appointment."

    Raising one finger to stop Val's question, the Captain digs around in his satchel and removes two journals, which he opens to dual blank first pages. He then pulls out a pen and some ink, along with six small leather pouches. He dips the pen in the ink, turns to one of the journals, and quickly scrawls out today's date in crisp handwriting. He then wordlessly hands the second journal to Val just as his words slowly etch their way onto the page in identical script. "Two-way journals. Write what you find in yours and it will appear in mine, and then I'll write back any instructions or updates. It should go without saying, but these are very, very expensive; try not to lose yours. Oh," he picks up the pouches and gently tosses you each one, "and here's your down payment of 250."

    He leans back in his chair and glances out a window and down two blocks to the Lightning Rail station where a short passenger train sits silent and dark. "Your train's going to be leaving in just under half an hour. Any last details you need from me, or shall we say our goodbyes and good lucks?"

    [Anyone with an insight check of over 20]
    While sneakiness is without a doubt what Captain Arturo lives and breathes, you get a strange sense that he's hiding more than usual, and not just from you. This job feels very personal for him; you wonder just how 'Official' your mission to Vathirond is.

    susan on
    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • SimpsonsParadoxSimpsonsParadox Registered User regular
    edited August 2009
    Sariel rubs her eyes, deposits a squirming lizard into one of her belt pouches (and off of her goggles), and slides the goggles down over her eyes. Nothing is seen of her eyes for a moment before the crystals become a clear green. Runes leap and flicker near where the crystal meets the metal and she shrugs. "Just one. Is there any way to erase what's been said in the Journals, and is there any way to verify that it is you on the other end?"

    Do'oh, insight 17.

    Oh, and preemtive !ready

    SimpsonsParadox on
  • SnowSquallSnowSquall Registered User regular
    edited August 2009
    Cruxil took long, steadied drinks from his cup of coffee as the Captain told those gathered about the situation. And he took a few more as the others asked questions about the situation. He didn't do it to buy himself time; it was actually pretty good. Incidentally it also gave him a few moments to mull over the situation before opening his mouth. As far as he could it made a certain amount of sense to send in a group of seemingly, inpedent agents to investigate after a formal force was sent in and might have been made. In the end it might have a better chance at succeeding, or at least at showing some other result.

    Cruxil almost forgot about the payment. He accepted his bag of gold holding the down payment and it quickly disappeared into some unknown fold of his clothing. This made for another layer to add to this development. Overall, he was quite pleased at the prospects, although a few things bugged him.

    "Well," Cruxil piped in, for the first time, "If we do find something, or we get in over our heads. Is there going to be anyone or anything to help us? And what would be the timeframe on that help? Assuming, of course, that we can't find any local aid and we can get a communication off. Hmm, I guess that's assuming a rather unique situation..." Cruxil trailed, quietly mumbling off that last sentence. He had gone off a bit of tangent thought there like usual.
    Insight: 1d20+7 = (10)
    And now that the horrible first roll is done...

    SnowSquall on
    Quinnten, Human Sorceror [Giant Ants]
  • Mike DangerMike Danger "Diane..." a place both wonderful and strangeRegistered User regular
    edited August 2009
    Valenar tucks the traveling papers inside the inner cover of the journal and nods.
    Insight: 1d20+5=18

    Mike Danger on
    Steam: Mike Danger | PSN/NNID: remadeking | 3DS: 2079-9204-4075
    oE0mva1.jpg
  • HermenegildeHermenegilde Registered User regular
    edited August 2009
    The aging, balding, bearded man speaks for the first time.

    "I'm not one to nitpick, but I haven't lived this long by being reckless. You are asking us the snoop after all. Apart from the one being snooped, who might take exception to this little endeavor. Also, what tells us you are really an agent of the King, or that the King actually endorses this ? For all, I know, this could very well be an illegal investigation, conducted against a lawful army of the realm... I wouldn't really mind, but appropriate measures could be taken to ensure the success of the operation, and the price would go up, of course, gotta give things their actual value, after all."
    Insight 1d20+3=20!
    Now that the good roll is out of the way...

    Hermenegilde on
  • deadonthestreetdeadonthestreet Registered User regular
    edited August 2009
    "If you look too much for tomorrow, you will miss what is happening today. Worries about kingdoms and armies and laws are so trivial when you consider the heights a truly great man can reach. Take that which is offered, and make the most of it, and you will go farther, become stronger, and be more fulfilled than you will by simpering an worrying. When do I leave Arturo? I will accept this chance, even if these others will not."

    deadonthestreet on
  • susansusan Registered User regular
    edited August 2009
    To Sariel's question, he picks up his copy of the journal and rips out the page with the writing. Within several moments the page and it's copy in your book dry out and in another few moments they have dissolved into fine ash and been absorbed into the air. The Captain looks to Sariel, "The Journals regenerate one page a night; should be more than sufficient to get across any message without looking suspicious. I'll rip out pages with your messages after I read them, you rip out pages with my messages. As to my identity, these Journals are linked; no magic I know about can hijack them, so you can at least be sure you're sending messages to the right book. As to knowing if it's me on this end, well... some of my colleagues use codes or symbols for identity, but I don't believe in that; codes get broken, symbols get stolen, people get careless and information gets stolen. I always like to work under the assumption that what I'm saying might get overheard; keeps me on my toes."

    Raising an eyebrow to Cruxil, the Captain first smiles, saying, "I'm glad you like the coffee. I have a cousin who farms the beans; he sends me fresh grounds every Summer." Turning more serious he continues, "Vathirond is a bit isolated in and of itself. True, there are garrisons at the Lurching Tower or here in Starilaskur that can be called on with emergency beacons, but if something goes wrong they're going to feel very far away indeed. I would personally make it a priority to try and figure out who among the city guards and the Citadel troops can be trusted and turn to them if need be."

    To Idrian, the Captain tilts his head, thinks for a moment, and smiles, "I'd imagine the Vathirond King will take exception to the spying, along with his lackeys and anyone else who might be on his payroll, and that could be a very long list. The Citadel troops are used to being watched, it just comes with the uniform, and they won't particularly mind unless they fall into the previously mentioned 'Payroll' category, in which case they'll mind a great deal. As for proving my identity," he leans forward and digs under his robes for a moment, pulling out a necklace emblem in the shape of the King's Citadel insignia, "I have this. It is an identifier given to all officers in all branches of the Citadel, only this one's slightly different." The Captain rocks back in his chair and holds the necklace up in the moonlight. After a moment, you can see a faint glowing symbol of a hooded lantern appear on the back of the emblem, giving off a faint blue light. The Captain comes forward once more and holds out his left hand. "You can also see my signet ring, used for all exceptional official Breland business and correspondence, and then there's this." He pulls up his sleeve up to his bicep and you can see in fading blue, green and black ink the logo of the Breland Royal 3rd Cavalry, one of the most decorated and celebrated units of the War. He pulls his sleeve down once more, saying pleasantly, "Now I suppose any or all of those could have been faked, but I hope you'll agree the evidence is at least trending in my direction."

    "To your second point. I can't say that the King or anyone outside of this room endorses this mission, or even knows about it. This is a mission I am commissioning personally of my own accord, which as an officer of the Dark Lanterns is my right. I am not following standard methods and am keeping this mission quiet because I suspect, as you might, that Captain Conrad has been compromised, and if the Citadel were to share this suspicion, certain protocols would be followed, certain precautions would be taken, and he would likely be killed. My first hope is that I am wrong and this is just a misunderstanding, but I'm not wrong very often. My second hope then is that you will be able to figure out what's happened to my friend and to free him of the control. My fear is that you'll fail, and that I will be forced to call in the Kings Shadows to the city. Where the Shadows go, many people die. If you can save Marcus' life I'll make it worth your while. 500 on top of the 750 when you get back; a cool 15 platinum for being in the service of the King."

    The Captain collects his things and nods to you once more, "If you need to talk to me I'm staying in room 2B down one flight of stairs, otherwise you have a while to chat before your train leaves. Good luck." He calmly marches out into the hallway, closing the door behind him with a click.

    [I knew one of you'd get the check eventually :P .]

    susan on
    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • SimpsonsParadoxSimpsonsParadox Registered User regular
    edited August 2009
    "Well....hmmm. Wow. I guess we're all spies now? Anyway, hello everyone! We might as well get the meet and greet and such out of the way now. I'm Sariel."

    Sariel gives a short, single wave in everyone's direction. A tiny lizard pokes its head out of one of her belt pouches and hisses, apparently its version of a greeting.

    "Since it seems we'll be working together, does anyone have any experience in this sort of thing?"

    SimpsonsParadox on
  • SnowSquallSnowSquall Registered User regular
    edited August 2009
    Cruxil absent mindedly touched one hand to the khopesh handing at his side while he thought on the answers given. The improbability of any reliable help was a bit worrisome, but all it meant was that they were going to have to take a few more precautions and be a little extra careful. It also put a priority, at least in his mind, that they needed to find people that could be relied upon. Then there's the added objective of trying to find out and hopefully get Captain Conrad. Which added another nice sized lump of reward if it could be accomplished. Things were definately shaping it into something...interesting.

    Cruxil snapped out of his thoughts when the Eladrin in the room introduced herself. Cruxil got off of the wall that he was leaning against, and put down his empty cup of coffee on a neaby table.

    "My name's Cruxil. Can't say I have much experience in this kind of endeavor in particular. I suppose that might be part of the idea anyways. Some of us are less likely to look like the espionage sort, and might thereby help with the overall cover," He finished by running a hand through his short hair, past the pair of horns growing from his brow.

    SnowSquall on
    Quinnten, Human Sorceror [Giant Ants]
  • Mike DangerMike Danger "Diane..." a place both wonderful and strangeRegistered User regular
    edited August 2009
    "Valenar Qorresk, Morgrave U," the changeling says, slouching in his chair and adjusting his hat. "I've done a little bit of...fieldwork in my time, but never anything like this."

    Mike Danger on
    Steam: Mike Danger | PSN/NNID: remadeking | 3DS: 2079-9204-4075
    oE0mva1.jpg
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited August 2009
    Rakash pockets the bag of coins, wondering as he does if the magnitude of the job doesn't outweigh the payment. As the others introduce themselves, he chimes in;

    "My name is Rakash. I'm new to this sort of business, but I expect what I do know will come in handy."

    Rius on
  • HermenegildeHermenegilde Registered User regular
    edited August 2009
    "I am Idrian, artificer extraordinaire. I suspect my various knowledges and skills will be quite useful. Somewhat. But I thoroughly expect to be covered in glory once the job is done. So."

    Hermenegilde on
  • deadonthestreetdeadonthestreet Registered User regular
    edited August 2009
    "I am Kabren, a Seeker. Now come, do not let the lies that have been told about my faith cloud your judgment. We do not worship zombies or other undead, but we do seek to understand them. While it is true some of my people do not believe in gods, I am not one of them. It is foolish, I believe, to deny the existence of gods. It is equally foolish, though, to put your total faith in them, or to rely upon them. The only person you can or should rely upon is yourself. In this way, you can attain personal greatness, immortality, or even divinity. The Silver Flame loathes us, and calls us unnatural, yet they venerate a woman who did exactly what we seek to do. It is hypocrisy. Do not let their lies fool you!

    "As for my use to you? I use the divine power contained within my own blood, and the secret ancient language of the gods to throw aside those that stand in my way. I believe you will find a use for me."

    deadonthestreet on
  • HermenegildeHermenegilde Registered User regular
    edited August 2009
    "Your religion matters little to me, my fine dwarvish, soon-to-be-friend, I've always believed that people should be measured from their actions and not from the color of their cloak..."
    The artificer pauses for a moment, pondering his own words.
    "Except nobles. Nobles suck and I hate them. Mostly... Well, we should probably get underway if we don't want to miss our train."

    Hermenegilde on
  • SimpsonsParadoxSimpsonsParadox Registered User regular
    edited August 2009
    Sariel refills her cup and takes another sip as everyone introduces themselves.

    They look capable...
    Looks can be decieving. Looks can also tell you exactly what is there. Judge based on what they do, not on how they look.

    Sariel nods, mostly to herself, then takes another drink of wonderful caffine. Her mind, however, isn't drawn totally away and she starts to mull over the events that will start to happen.

    So...we leave the inn and head onto a train...I doubt we're going to have any trouble leaving the inn, but what about on the train? What if this inn is being watched? A group of heavily armed adventurers is sure to attract notice....

    Walking over to a window, Sariel pulls out her train ticket and turns it over in her hands before looking outside.

    Well, at least it's going to be interesting...

    Perception v Train Ticket: Is there any special accomidations for us? Does it look forged? Would the train time be out of the ordinary?

    Nature, Perception vs Outside: Does it look like anyone is watching the inn? Is there any way we can get to the station without being seen?

    Perception v Train Ticket. (1d20+2=11)
    Nature and Perception vs Outside (1d20+2=9, 1d20+2=18)

    Perception v Ticket: 11
    Nature v Outside: 9
    Perception v Outside: 18

    SimpsonsParadox on
  • susansusan Registered User regular
    edited August 2009
    [I'm assuming Sariel shares whatever information comes up.]

    The train tickets seem absolutely normal, just like every ticket you've ever had. Cheap business-class seats, Vathirond destination, departure time in about 20 minutes.

    Outside seems pretty clear of loiterers or other potential ambushers en route to the train station a couple blocks down. You can actually see the boarding ramp and your train parked there right now taking on a passenger every couple minutes or so. As far as the train itself goes, you notice that it's a short commuter line: There are only 3 cars, one Locomotive, one that seems to be filling up with various freight, and one reserved for passengers. At the rate people are boarding it, you think you'll have a pretty empty car all to yourselves with maybe a dozen other passengers, which isn't terribly surprising considering the time and destination.

    susan on
    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • SimpsonsParadoxSimpsonsParadox Registered User regular
    edited August 2009
    Sariel moves away from the blinds without closing the small gap she created. She mulls over her ticket for a few more seconds before looking up. "It looks like our train is going to be leaving soon. I couldn't see anyone waiting to ambush us, so I think we should be good. Even still, we may want to leave the inn in smaller groups..."

    She turns over the ticket a few more times, then finally pockets it and nods. "Probably three groups of two. I guess this means that I volunteer to go first. Anyone else for heading first out the door with me?"

    A frown crosses her face as she waits for an answer. "We should probably leave in 2 minute intervals. That way we'll all get to the train on time. Once we're on the train we should be okay. Should. Anyway, we should have some one watch the first and second group as they leave, then have someone who's on the train watch them leave the inn. Better chance of making sure that we all get to the train that way."

    SimpsonsParadox on
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited August 2009
    "I will go with you, Sariel, and keep watch for any... watchers," Rakash says with a half smile. Even paranoids have enemies, he thinks with an inner chuckle.

    Gathering up his things, he shoulders his quarterstaff and opens the door with one arm extended.

    "After you, my lady."

    Rius on
  • SnowSquallSnowSquall Registered User regular
    edited August 2009
    "Not sure if leaving seperately would divert any attention. If anyone was really paying attention, they would have noticed that we had all gone to the same location and will eventually end up at the same train. Although, I suppose it can't hurt," Cruxil shrugged, "I'll head out after the first pair then."

    Cruxil took a few moments to stretch out his arms and hands while waiting for his time to head to the train. Although he didn't completely agree on there was some unknown enmity out there in the street, all this talk couldn't help but make him feel a little more on edge.

    SnowSquall on
    Quinnten, Human Sorceror [Giant Ants]
  • HermenegildeHermenegilde Registered User regular
    edited August 2009
    "Well, at least she is trying. I'm going downstairs to pick up some food to go, and then I'm heading out to the train."
    Idrian heads out of the room, and down to the common room.

    Hermenegilde on
  • SimpsonsParadoxSimpsonsParadox Registered User regular
    edited August 2009
    Sariel makes a small bow towards Rakash and exits the door. She waits for him to leave, and, as they are walking towards the train, breathes out a long breath.

    "Sorry for acting a bit paranoid. This whole thing about getting us to come in under false pretenses and then sending us off against someone we only have a nick name on has me on edge."

    She lets out another breath and shakes her head. "Hopefully things will brighten up once we get to Vathirond and we're able to get a better idea of what we just got ourselves into."

    SimpsonsParadox on
  • Mike DangerMike Danger "Diane..." a place both wonderful and strangeRegistered User regular
    edited August 2009
    "Let's get this show on the road," Valenar mutters, putting on his hat and changing his appearance to that of a nondescript human male.

    Mike Danger on
    Steam: Mike Danger | PSN/NNID: remadeking | 3DS: 2079-9204-4075
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  • deadonthestreetdeadonthestreet Registered User regular
    edited August 2009
    "Sneaking around does not suit me. But if you insist..." Kabren waits to exit with the second group.

    deadonthestreet on
  • susansusan Registered User regular
    edited August 2009
    Departing in groups of two, you make your way from the tavern to the train station without incident, each turning over your tickets and being ushered in with a gesture and a smile by an elderly attendant. There is a clear group of benches in the back of the car so you head there, waiting for the train to begin moving before you start up your conversation once more. And, about five minutes after the last of you sits, the train seems to jump an inch, there is a series of cascading but controlled sparks, and the locomotive begins dragging you at an accelerating pace towards Vathirond.

    The car is exactly what you would expect from a commuter train; a cookie-cutter nondescript entity with instructions painted in various languages across the walls between posters of Sharn restaurants or 'Weekly Messages from the King'. This car was designed to hold upwards of 100 passengers; not including you there are 10 other passengers including two attendants all sitting towards the front of the cab and then another three crew members in the locomotive section. Most seem to be trying to nap though you can see a couple business-types ahead of you reading or writing in ledgers in the dimmed arcane light of the hanging lanterns. The journey there should take about 8 hours, and get you there right before dawn...

    susan on
    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • Mike DangerMike Danger "Diane..." a place both wonderful and strangeRegistered User regular
    edited August 2009
    Valenar glances up at the restaurant posters and shrugs, stroking his newly stubbled chin in thought as he tries to recall which of them are nearest to campus.

    Mike Danger on
    Steam: Mike Danger | PSN/NNID: remadeking | 3DS: 2079-9204-4075
    oE0mva1.jpg
  • SimpsonsParadoxSimpsonsParadox Registered User regular
    edited August 2009
    Once on the train, Sariel seems to wind down a bit. She sits with the rest of the group, her goggles once again riding high on her head. She stretches out and looks towards the group.

    "Has anyone ever been to Vathirond? If not, we may want to ask someone who works on the train where the inns and taverns most frequented by soldiers are at."

    SimpsonsParadox on
  • susansusan Registered User regular
    edited August 2009
    (Should we fast-forward a bit? Exciting things shall happen soon, promise!)

    susan on
    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • SnowSquallSnowSquall Registered User regular
    edited August 2009
    Cruxil sat down with the rest of the group in the train. Every few seconds, he had to readjust or shift slightly to find a comfortable spot. He was pretty sure that it was just the nervous nature of the current endeavour spilling over into physical discomfort. After a while he resigned himself to realizing that he wasn't going to find anything more comfortable.

    "Can't say I've ever been to Vathirond..." Cruxil said, trailing off on the name of the city. He tried to quickly scrapped together anything he might have heard or read about the city.
    History: anything noteworthy on Vathirond
    1d20+9 = (29)

    Apparantly Cruxil wrote a thesis on the place. Unless of course we're fastforwarding, in which case there might be another time to make a History check on Vathirond at some point

    SnowSquall on
    Quinnten, Human Sorceror [Giant Ants]
  • susansusan Registered User regular
    edited August 2009
    Cruxil knows the following about Vathirond (and gets to choose how much he tells you):
    This city actually did come up in several academic discussions during your time at the University as an example of populations adapting to unknown magical circumstances. Vathirond had more than its fair share of the Last War, due to it being conveniently placed on the borders of Breland, Thrane, and Cyre, not to mention being within range of Karrnath raids. As a result, its previous populations have dwindled down over the years, leaving a core group of survivors who can fend for themselves and instinctively mistrust outsiders. Since the Day of Mourning, the King has taken two separate initiatives to heart with the city: Rebuild the population by encouraging refugees to settle there, and have a garrison on hand to keep an eye on the Mournland and deal with anything that may come out of there. Neither goal has been particularly well met, what with new residents not being readily accepted by the old timers and typically encouraged to set out to one of the satellite farming villages while the patrollers along the Mournland border prefer to station themselves out of Kennrun to the South.

    Still though, enough improvements over the past few years have made Vathirond livable in and of itself. It is a natural jumping off point for all adventurers and academics to enter the Mournland, and businesses ranging from taverns to inns to magical suppliers have sprung up throughout the city to cater to this group of clientele. You think you've heard of a combination bar, inn, casino and brothel called the Demon's Mouth that's supposed to cater to the adventuring type and those looking for work, rest, and information. You've also heard there's a thriving Black Market in the city loaded down with equipment from all sides during the Last War and willing to sell to anybody who has gold in his pocket.

    susan on
    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • SnowSquallSnowSquall Registered User regular
    edited August 2009
    "...But it came up often enough during my studies. Captain Arturo allready covered some of the more basic facts; that the city has seen its fair share of problems since the Last War, but there's an attempt to build the place. Which, I'm guessing is part of the reason that we're going there, things haven't quite been working out. Despite of all of that, if memory serves, the city itself is fairly well equipped especially for the needs of adventurers. Since it is afterall allmost a stepping stone for any forays or academic searches into the Mournlands," Cruxil stopped for a moment to catch his breath.

    "The journals that were published were great reads, and were a lot better than reading some abstract arcane theory," He responded to the question that would probably be coming up. "Plus there's mention of a good place for some information, called the Demon's Mouth. It might be worth looking into."

    SnowSquall on
    Quinnten, Human Sorceror [Giant Ants]
  • SimpsonsParadoxSimpsonsParadox Registered User regular
    edited August 2009
    Sariel nods and looks out the windows for a few moments before speaking again. "Well, I guess this 'Demon's Mouth' place is a good area to start our search. So, unless there are any other places that we see the need to stop off at, we should probably ask directions to this Demon's Mouth from someone on the train or near the train station when we stop..."

    Sariel pulls out her ticket and once again turns it over in her hands, seemingly lost in thought.

    I don't think I need to roll perception, but at about what time will the train reach Vathirond at?

    SimpsonsParadox on
  • susansusan Registered User regular
    edited August 2009
    (The train's scheduled to arrive around 6 or 7 in the morning. I'll move us forward a bit later tonight, and if people want to backtrack that works just fine.)

    susan on
    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • susansusan Registered User regular
    edited August 2009
    [Moving forward; let me know if you want to recap some stuff on the train in the interim.]

    The train moves on, keeping a steady even pace and heading into the dark farmland and untamed forests that dot the Breland countryside. The hours roll and pass; some of you sleep, some of you plan, some of you were smart enough to bring along some Dragon Ante cards for the trip. Regardless, the trip is wholly uneventful and normal... until just about an hour until dawn, when the Lightning Rail crashes.

    Preceded by the scream of both copilots that you can hear through two rail car's worth of metal walls, an uprooted tree laid across the conductor stones and set ablaze by the electricity slams full-force into the locomotive, showering the ground outside and the roof of the other two cars with steel bolts and shattered blood-soaked glass as the entire train roughly slides to a sparking halt. You and all the rest of the passengers, all very much awake right now, are thrown from your seats and into the aisles, and a kind of calm falls over the scene as no one speaks and everybody stares, waiting in the smoky interior for the other shoe to drop [I'm going to assume you take advantage of this pause to draw your weapons ;) .]. This comes some moments later as the front door to the rail car is blasted in by an invisible force, a wooden ramp is propped up in the new opening, and a 7-foot tall Warforged soldier wearing Plate Armor and holding a glaive struts through the door, his subordinates following close behind him either holding longswords or arcane staves shaped like tuning forks.

    In a rich booming voice, the Warforged Captain announces, "Let it be said from this day forward; for every follower of the Lord of Blades slain, one hundred men of flesh shall pay the price of revenge. Prepare to be an example to your kind in death. Soldiers, KILL THEM ALL."

    COMBAT MAP

    You get one surprise action (they're not expecting more than tired businessmen), then Initiative in order [post your actions and any reactions you may take; I'll post the results]:
    Warforged - 23
    Rakash - 14
    Kabren - 13
    Idrian - 6
    Sariel - 7
    Cruxil - 17
    Val - 14
    Passengers - 10 (Not in Surprise Round)

    [The CB Summaries seem to not have Initiative; let me know if I did yours wrong and add/subtract as appropriate.]

    EDIT: Added Passengers and added +1 to Rakash. Also, the benches do provide cover (+2), they count as difficult terrain to move directly through, and you can stealth behind them. I really need to stop posting at 2am...

    susan on
    2010 PAX DM Challenge Grand Champion
    2011 PAX Warmachine/Hordes Champion
  • SnowSquallSnowSquall Registered User regular
    edited August 2009
    Cruxil had finally found a spot in his seat with a measure of comfort and was slowly nodding off to sleep when the Rail crashed. Cruxil's eyes shot open with alarm as he was completely awakened. He furrowed his brow, as much as a horned Tiefling could, when he saw the Warforged party enter the train. He doubted anything good would come this and drew his khopesh silently. Part of him didn't want to get into a bloody altercation if could be avoided but those thoughts were eliminated as what had to be leader spoke.

    Cruxil stepped out of his seat and moved down the middle aisle closer to the Warforged. He ended up stopping near another passenger and whispered to them;

    "Head to the back of the train, things here are about to get...complicated,"
    Surprise Round
    Move Action: Move 6 Squares down the middle aisle

    SnowSquall on
    Quinnten, Human Sorceror [Giant Ants]
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited August 2009
    My initiative is actually +6 (+1 bonus from my armor), so I'll be going after Val.

    Additionally, and I know this isn't the best timing, but from tomorrow afternoon I'll be driving as part of the CCST from Chicago to Seattle for PAX. I'll probably have limited internet access along the way, so I might even be able to post while I'm not driving and while I'm there; if not, please feel free to take my turn for me.

    Rius on
  • deadonthestreetdeadonthestreet Registered User regular
    edited August 2009
    Kabren grunts happily, saying under his breath "Finally, a test is set against me." He then loudly yells to the passengers "Out of the way, allow us to do our work! We will defeat them!" He then moves to the door to his left, and attempts to open it.
    Do I need to make a check here? Is it even locked? If I can open it, move two squares left, one square diagonal up, then two squares up if possible. If not, just move to the door then three squares up. Also I'll put up a finalized character sheet in the ooc thread in a little bit.

    deadonthestreet on
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