http://www.eveonline.com/pressreleases/default.asp?pressReleaseID=60 posted:
18/08/2009
CCP Unveils DUST 514
Cologne, GERMANY, Game Developers Conference Europe – August 18, 2009 – CCP today revealed DUST 514™, a
console-based hybrid MMO/FPS set within the EVE universe. The announcement, which included a video featuring gameplay footage, was made during a keynote address by CCP CEO Hilmar Veigar Petursson at the Game Developers Conference in Cologne, Germany.
DUST 514, featuring first-person shooter and RTS-style gameplay,
will interact directly with EVE Online, CCP’s critically acclaimed flagship MMO. This interplay between the two games opens the EVE universe to console gamers and gives them a chance to become part of one of the most massive cooperative play and social experiences ever.
“We launched EVE Online in 2003 and have experienced steady annual growth– a fact we appreciate as a rarity in the world of MMOs, especially given the global economy of the past year,” said Petursson. “Our success with EVE Online has afforded us the highest caliber global design and production talent in gaming. With a team of the best minds in the industry, we conceived an ambitious new take on virtual world development with DUST 514.”
The primary gameplay of DUST 514 features brutal ground combat that takes place on the surface of planets from EVE, delivering the visceral, adrenaline-fueled experience of futuristic firefights. Developed for the current generation of consoles, DUST 514 combines equal parts battlefield reflexes and strategic planning, giving commanders and ground infantry real-time configurable weapons and modular vehicles to manage dynamic battlefield conditions.
Now entering its third year of production, DUST 514 is the primary development focus of CCP’s Shanghai studio. The team includes veteran designers of EVE Online and experienced talent from various sectors of the video game industry.
“Since opening our Shanghai studio, we have invested in building a team that wants to push the envelope in gaming and be pioneers in the industry,” said Kjartan Pierre Emilsson, Managing Director of CCP Shanghai. “Having led the design and development efforts of the project from start to finish, our studio is honored to call DUST 514 our first title release.”
Further details will be revealed at CCP’s annual Fanfest event October 1-3, 2009 in Reykjavik, Iceland.
Posts
consoles have enough online capabilites for mmos now, plus mmos are the cow that lays golden eggs!
This. I can't continuously play Eve, but I love the politics and all that. This might be my way to contribute to the swarm.
Indeed, this is a really a smart move on CCP's part. One of the biggest complaints I always hear about EVE is that it is basically as exciting as playing Excel, albeit with lasers. This way they get a game that is sure to cater to the action oriented. Plus giving people the benefit of being able to contribute to the crazy political backstabbing of EVE proper.
chair to Creation and then suplex the Void.
It's like they tailor made a fantasy for me.
Probably procedurally.
chair to Creation and then suplex the Void.
Okay, so I have Dust and I have EvE. Which should I play?
Those with what would be loosely referred to as social lives would not pay and play both. I guess it could, and playing both would constitute for the 'hardcore' EvE experience, sort of like the early WoW raids.
But if you pay for one, the other is free? Thumbs up, would play both, elbeit one less than the other.
And wasn't it confirmed that there would be no orbital bombardment? A bummer, but I guess with 20+ battleships easily amassed in orbit, it would just be unethical to unleash that sort of firepower on those poor sods.
Hrm. Getting some Section 8 nudges here. Deepstriking from your ship on-planet would be balls-to-the-walls awesome. Deepstrike down in a tank? Oh wow. Screw the deepstriking and soar down in a frigate? I imagine that would play out like flying the jetfighters in Battlefield 2 with both your hands taped together. And instead of those damn inaccurate weapon systems, you screw the weapons and fit a MWD and KILL THEM WITH YOUR EXHAUST.
http://www.youtube.com/watch?v=ED-YF-v7WCw
http://www.youtube.com/watch?v=SvDKbiUnxTA
Regardless, very interested.
Color me impressed!
Despite the intriguing thought of two MMOs interacting with each other, it could get pretty annoying to have your game affected by people doing something in a totally separate MMO. Especially if you don't have the interest and/or money to play both.
Steam (Ansatz) || GW2 officer (Ansatz.6498)
"This is the captain speaking, all personnel prepare for drop."
It will be interesting but I don't have any illusions that it will anything even close to the relationship between the Navy and the Mobile Infantry... I just don't think CCP will give DUST or EVE much of an active part in how the other does what they do. Allowing ground battles to have a substantial impact on system control would throw a huge wrench into the operations of many alliances, and forcing the ground battles to be enabled by the space side would cripple Dust as an FPS game.
I'd love to see Tech 2 'Dropships' based on the Tier III battleship hulls introduced, where you could jump into a system, get to its planets and start unloading wave after wave of infantry, but I as cool as that may be, dependence on it occuring would cripple Dust.
now whether or not the game itself will be fun is still up in the air as far as I'm concerned
but I also worry about getting transported to a planet relying on some random guy in a shitty ship going through 0.0 space unprotected because he isn't in a corp
I think it is safe to assume the big alliances will have their own contingent of DUST players and therefore probably have pretty effective cooperation. I also wouldn't be surprised at seeing independent Merc companies forming and then being absorbed by EVE Corps/Alliances.
One thing I really would have like to see, which seems to not going to happen, is EVE players building weapons/vehicles for DUST players and selling them on the market, where DUST players spend their ISK they earn from battle on this stuff. Sadly (or not) this seems to not be the case.
Well I'm thinking more that you deliver nameless, faceless infantry to a planet enabling players working for your alliance to spawn into battle on that planet as long as there are more infantry left from the infantry your alliance has delivered.
So, in order for your alliance to open up new targets for infantry attack, you must first penetrate their space and deliver infantry to the surface. You wouldn't transport the player characters specifically, just respawn openings that can be used by player characters.
Of course, the empire factions would always be doing this themselves, assuring a constant supply of theaters to fight in when the alliances aren't hiring for concerted offensives against specific alliance targets.
Mind you this is a hypothetical, CCP hasn't given any information to suggest this will be the case.
well I mean a single dust soldier only needs so much equipment compared to what someone crafting giant spaceships and components the size of skyscrapers would produce. I would hope a pistol would cost significantly less than even the cheapest T1 frigate. so assuming some sort of logicalness, I don't think there would be much of a market producing a couple hundred 200 isk small arms. generally that stuff is transported in the millions as it is, just as a random item to sell to the NPC market
but I mean, stations near current hotzones could certainly be buying those misc. items at a high price
Well, my thinking was the DUST market would be a separate entity from the EVE market. So an EVE player can craft a dozen Caldari 15gauge Shotguns and put them up on the market. Or someone else can make a couple Gallente Laser pistols. A third could be making a fleet of tanks. DUST players would then buy these with the money they earn from battles. These vehicles and weapons would became a part of a DUST player's arsenal. This arsenal would determine what weapons and vehicles a DUST player could call upon during battle. However without some means of losing this equipment, like say your tank blows up and you only had one of them so now you can't call in a tank until you buy a new one after your current battle, then my whole market place idea is moot really.
I really doubt CCP would ever have that kind of system in place for DUST. :P Which may be for the better I suppose.
Still, I am pretty sure DUST players earn ISK from battles. . . so they must have to buy something.
Also, the game being only on consoles is a stupid, stupid idea.
Steam (Ansatz) || GW2 officer (Ansatz.6498)
I guess I could just get a wireless router but thats so much trouble
As per the keynote:
"The game will utilize a microtransaction payment model that allows a la carte purchasing of blueprints for thousands of weapons, turrets, modules, and equipment for use in-game."
I hope their wording means I can still purchase smaller amounts of weaponry through in game currency alone. Being forced to do the equivalent of timecarding to pvp yet again would be rather discouraging.
I can think of a very good reason.
The people who develop EVE like everything to be one universe. EVE only has one server/realm. DUST 514 is going to only have one server/realm that interfaces with the EVE realm. If they made a PC version of DUST they would have to make it separate from the console version or the console players would get destroyed by the PC players due to the superior precision of keyboard and mouse aiming, especially on stuff like sniping. This would go against CCPs one universe goal, and CCP would rather attract an entirely new market of players, that market being console gamers, than making another game for a market they already have a game for.
That said, I'm definitely intrigued by the game play. The fact that there is sprinting, and for the briefest moment I thought I saw iron sighting, is pointing towards this game being an FPS with a more strategic leaning and not being entirely run and gun.
Obviously we still need more details before anything can be concluded but, I'll definitely be keeping my eye on the game.
Steam (Ansatz) || GW2 officer (Ansatz.6498)
The 'PC' world is flooded with MMO's, but for people without top end computers that put all their faith into consoles (Like my brother) This opens a window for them to use and expand into the MMO mainstream for them, without a PC investment.
And assuming it does take off, and is a glorious game (Wich I hope they look at all the reasons on why tabula rasa failed as a MMOFPS) they would be one of the few, key companys touching that industry side for profit. (The other being about three others currently running?)