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[Dust 514] FPS MMO? In my console? Why I never!

ZzuluZzulu Registered User regular
edited November 2010 in MMO Extravaganza
The icelandic makers of EVE-ONLINE are coming out with an MMOFPS for the consoles and (maybe) PC. Have a look at the general information and images and video below;
http://www.eveonline.com/pressreleases/default.asp?pressReleaseID=60 posted:

18/08/2009

CCP Unveils DUST 514

Cologne, GERMANY, Game Developers Conference Europe – August 18, 2009 – CCP today revealed DUST 514™, a console-based hybrid MMO/FPS set within the EVE universe. The announcement, which included a video featuring gameplay footage, was made during a keynote address by CCP CEO Hilmar Veigar Petursson at the Game Developers Conference in Cologne, Germany.

DUST 514, featuring first-person shooter and RTS-style gameplay, will interact directly with EVE Online, CCP’s critically acclaimed flagship MMO. This interplay between the two games opens the EVE universe to console gamers and gives them a chance to become part of one of the most massive cooperative play and social experiences ever.

“We launched EVE Online in 2003 and have experienced steady annual growth– a fact we appreciate as a rarity in the world of MMOs, especially given the global economy of the past year,” said Petursson. “Our success with EVE Online has afforded us the highest caliber global design and production talent in gaming. With a team of the best minds in the industry, we conceived an ambitious new take on virtual world development with DUST 514.”

The primary gameplay of DUST 514 features brutal ground combat that takes place on the surface of planets from EVE, delivering the visceral, adrenaline-fueled experience of futuristic firefights. Developed for the current generation of consoles, DUST 514 combines equal parts battlefield reflexes and strategic planning, giving commanders and ground infantry real-time configurable weapons and modular vehicles to manage dynamic battlefield conditions.

Now entering its third year of production, DUST 514 is the primary development focus of CCP’s Shanghai studio. The team includes veteran designers of EVE Online and experienced talent from various sectors of the video game industry.

“Since opening our Shanghai studio, we have invested in building a team that wants to push the envelope in gaming and be pioneers in the industry,” said Kjartan Pierre Emilsson, Managing Director of CCP Shanghai. “Having led the design and development efforts of the project from start to finish, our studio is honored to call DUST 514 our first title release.”

Further details will be revealed at CCP’s annual Fanfest event October 1-3, 2009 in Reykjavik, Iceland.


dust-514.jpg

dustv.jpg


Here's the youtubin';


Trailer:
http://www.youtube.com/watch?v=yYkuZLxAWBo&feature=player_embedded

gameplay:
http://www.youtube.com/watch?v=BUlJbah93tM&feature=player_embedded
http://www.youtube.com/watch?v=nHxYk-ZdvCQ&feature=player_embedded

Some action and talkin'
http://www.youtube.com/watch?v=a8PDbU0Fl5k

More talkin'
http://www.youtube.com/watch?v=FSqM0gVI0TE
Well, gentlemen. As you can see, this looks stunning for an MMO. Unfortunately for us PC folk, this seems to be bound for the consoles only, a rather strange move considering it ties in with a PC only franchise. Nonetheless, it looks great and CCP have not given up all plans on a PC version of the game, though they remain tight lipped about it all.

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Zzulu on
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Posts

  • autono-wally, erotibot300autono-wally, erotibot300 love machine Registered User regular
    edited August 2009
    well, it's about time
    consoles have enough online capabilites for mmos now, plus mmos are the cow that lays golden eggs!

    autono-wally, erotibot300 on
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  • Wraith260Wraith260 Happiest Goomba! Registered User regular
    edited August 2009
    certainly an interesting idea. looking forward to seeing how they make this work and how the two communities work together. only very briefly tried EVE, but maybe this will prove easier to get into.

    Wraith260 on
  • TheLawinatorTheLawinator Registered User regular
    edited August 2009
    If they make it necessary for someone to take over a planet to take over a system, there will be a big demand for mercs in EVE.

    TheLawinator on
    My SteamID Gamertag and PSN: TheLawinator
  • TravanTravan Registered User regular
    edited August 2009
    Its been said before, but more than anyone GF/MerchI should be thrilled by this. Both come from large gaming communities with members who enjoy reading about and would like to participate in EVE's metagame antics, but can't really gel with some of its more frustrating gameplay mechanics. Or like the idea of making space capitalists weep bitter tears by shooting people in the face.

    Travan on
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  • TheLawinatorTheLawinator Registered User regular
    edited August 2009
    Travan wrote: »
    Its been said before, but more than anyone GF/MerchI should be thrilled by this. Both come from large gaming communities with members who enjoy reading about and would like to participate in EVE's metagame antics, but can't really gel with some of its more frustrating gameplay mechanics. Or like the idea of making space capitalists weep bitter tears by shooting people in the face.

    This. I can't continuously play Eve, but I love the politics and all that. This might be my way to contribute to the swarm.

    TheLawinator on
    My SteamID Gamertag and PSN: TheLawinator
  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    edited August 2009
    Travan wrote: »
    Its been said before, but more than anyone GF/MerchI should be thrilled by this. Both come from large gaming communities with members who enjoy reading about and would like to participate in EVE's metagame antics, but can't really gel with some of its more frustrating gameplay mechanics. Or like the idea of making space capitalists weep bitter tears by shooting people in the face.

    Indeed, this is a really a smart move on CCP's part. One of the biggest complaints I always hear about EVE is that it is basically as exciting as playing Excel, albeit with lasers. This way they get a game that is sure to cater to the action oriented. Plus giving people the benefit of being able to contribute to the crazy political backstabbing of EVE proper.

    Axen on
    A Capellan's favorite sheath for any blade is your back.
  • Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    edited August 2009
    Interesting...

    Just_Bri_Thanks on
    ...and when you are done with that; take a folding
    chair to Creation and then suplex the Void.
  • InquisitorInquisitor Registered User regular
    edited August 2009
    This is pretty much the greatest thing I have ever heard and I can't wait to play this game. I love the concept of EvE and the setting and the politics but the actual gameplay has never been my thing. This however sounds perfectly up my alley.

    It's like they tailor made a fantasy for me.

    Inquisitor on
  • ValVal Registered User regular
    edited August 2009
    if only they hadnt decided to make this consoles only.

    Val on
  • DraevenDraeven Registered User regular
    edited August 2009
    im curious how they will handle the 100gazillion worlds etc, it seems like alot of architecture / battle fields for a console mmo.

    Draeven on
    Morskitter wrote "Spikes, choppas, tentacles, magic? Can't hold a candle to Sergeant Pimp here."

  • Just_Bri_ThanksJust_Bri_Thanks Seething with rage from a handbasket.Registered User, ClubPA regular
    edited August 2009
    Draeven wrote: »
    im curious how they will handle the 100gazillion worlds etc, it seems like alot of architecture / battle fields for a console mmo.

    Probably procedurally.

    Just_Bri_Thanks on
    ...and when you are done with that; take a folding
    chair to Creation and then suplex the Void.
  • InquisitorInquisitor Registered User regular
    edited August 2009
    Also that is assuming that each world will have totally unique and different battlefields. That seems like getting your hopes set far too high to me.

    Inquisitor on
  • BlueDestinyBlueDestiny Registered User regular
    edited August 2009
    My guess is they'll either have a set amount of "Dust" worlds (Which would make sense, since there probably aren't a ginormous amount of planets that are Earth-like) or just have templates that are applied like "Tropical Planet" and "Urban World", etc.

    BlueDestiny on
  • InquisitorInquisitor Registered User regular
    edited August 2009
    What could actually be pretty fun is if your guy handled different on different planets. Like on a low gravity moon you had to wear bulky air support systems so you moved a little slower but you jumped higher and longer, little touches like that would go a long way.

    Inquisitor on
  • Jubal77Jubal77 Registered User regular
    edited August 2009
    I loved Planetside for about two weeks. Then logging in and having your whole nights work reversed tended to get annoying. I would hope they would address that somehow. I cant watch the video so I dont know if they state that in them.

    Jubal77 on
  • BlueDestinyBlueDestiny Registered User regular
    edited August 2009
    I didn't really mind the lack of permanence with the war effort in PS. Just gave me a new reason to kill those smurfs and barneys.

    BlueDestiny on
  • InquisitorInquisitor Registered User regular
    edited September 2009
    I hope there are areas with lots of permanence (say, planets in 0.0 space) but also areas that are very impermanent (say, planets in high sec space) that way you can have long last conquests and that sort of thing, while at the same time being able to hop on for 10 minutes and shoot some people.

    Inquisitor on
  • DraevenDraeven Registered User regular
    edited September 2009
    I wasn't getting my hopes up for massive amounts of unique planetary content , i was just curious as to how they would handle it was all. Also pside was great as long as you didn't get pissed about losing a base you took 3 hours to cap about an hour later or so. As a side note have the done a pvp tournment video cast like they did like 2 years ago ? (for main eve i mean) would be really cool if they caried that over into dust.

    Draeven on
    Morskitter wrote "Spikes, choppas, tentacles, magic? Can't hold a candle to Sergeant Pimp here."

  • Morra DiMorra Di Registered User new member
    edited September 2009
    What's remotely bugging me is how they're going to have us pay for this.

    Okay, so I have Dust and I have EvE. Which should I play?
    Those with what would be loosely referred to as social lives would not pay and play both. I guess it could, and playing both would constitute for the 'hardcore' EvE experience, sort of like the early WoW raids.

    But if you pay for one, the other is free? Thumbs up, would play both, elbeit one less than the other.
    And wasn't it confirmed that there would be no orbital bombardment? A bummer, but I guess with 20+ battleships easily amassed in orbit, it would just be unethical to unleash that sort of firepower on those poor sods.

    Hrm. Getting some Section 8 nudges here. Deepstriking from your ship on-planet would be balls-to-the-walls awesome. Deepstrike down in a tank? Oh wow. Screw the deepstriking and soar down in a frigate? I imagine that would play out like flying the jetfighters in Battlefield 2 with both your hands taped together. And instead of those damn inaccurate weapon systems, you screw the weapons and fit a MWD and KILL THEM WITH YOUR EXHAUST.

    Morra Di on
  • ZzuluZzulu Registered User regular
    edited October 2009
    Zzulu on
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  • Shorn Scrotum ManShorn Scrotum Man Registered User regular
    edited October 2009
    Sweet. Still looking forward to this.

    Shorn Scrotum Man on
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  • SarksusSarksus ATTACK AND DETHRONE GODRegistered User regular
    edited October 2009
    It's really rough still but it shows a lot of promise. I like the way the ground vehicles control. They repeated that it all exists in one universe, and said that the barges exist in orbit around planets, but does this mean that players from EVE will see the barges and be able to attack them?

    Regardless, very interested.

    Sarksus on
  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    edited October 2009
    Wow! That looks amazingly far along. When they first announced it (what back in august?), I thought it was basically just ideas on paper and maybe a really early test engine.

    Color me impressed!

    Axen on
    A Capellan's favorite sheath for any blade is your back.
  • EnigEnig a.k.a. Ansatz Registered User regular
    edited October 2009
    It will be interesting to see if CCP can pull off an action-oriented game. EVE is definitely an impressive game for what it is. But what it is isn't fast-paced by any means.

    Despite the intriguing thought of two MMOs interacting with each other, it could get pretty annoying to have your game affected by people doing something in a totally separate MMO. Especially if you don't have the interest and/or money to play both.

    Enig on
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  • GothicLargoGothicLargo Registered User regular
    edited October 2009
    997STS_Brenda_Strong_001.jpg
    "This is the captain speaking, all personnel prepare for drop."

    It will be interesting but I don't have any illusions that it will anything even close to the relationship between the Navy and the Mobile Infantry... I just don't think CCP will give DUST or EVE much of an active part in how the other does what they do. Allowing ground battles to have a substantial impact on system control would throw a huge wrench into the operations of many alliances, and forcing the ground battles to be enabled by the space side would cripple Dust as an FPS game.

    I'd love to see Tech 2 'Dropships' based on the Tier III battleship hulls introduced, where you could jump into a system, get to its planets and start unloading wave after wave of infantry, but I as cool as that may be, dependence on it occuring would cripple Dust.

    GothicLargo on
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  • WrenWren ninja_bird Registered User regular
    edited October 2009
    personally I think this idea is amazing. I cannot describe how cool it is

    now whether or not the game itself will be fun is still up in the air as far as I'm concerned

    but I also worry about getting transported to a planet relying on some random guy in a shitty ship going through 0.0 space unprotected because he isn't in a corp

    Wren on
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  • darkmayodarkmayo Registered User regular
    edited October 2009
    I hope they bring it to PC, I dont think console FPS have the same lifespan as PC ones.

    darkmayo on
    Switch SW-6182-1526-0041
  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    edited October 2009
    Well I am pretty sure CCP have said that DUST and EVE players really won't be interacting all that much, if at all. Player Corps/Alliances hire Mercs to fight on planets. Exactly what Player Corps/Alliances get out of it hasn't been said yet (AFAIK), but it sounds like it would be something they (corps/alliances) want.

    I think it is safe to assume the big alliances will have their own contingent of DUST players and therefore probably have pretty effective cooperation. I also wouldn't be surprised at seeing independent Merc companies forming and then being absorbed by EVE Corps/Alliances.

    One thing I really would have like to see, which seems to not going to happen, is EVE players building weapons/vehicles for DUST players and selling them on the market, where DUST players spend their ISK they earn from battle on this stuff. Sadly (or not) this seems to not be the case.

    Axen on
    A Capellan's favorite sheath for any blade is your back.
  • WrenWren ninja_bird Registered User regular
    edited October 2009
    well halo is still going. but that's halo I guess. also its an mmo so if people like building their character they'll just keep on doing it. though the only console mmo I can think of is FF11

    Wren on
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  • GothicLargoGothicLargo Registered User regular
    edited October 2009
    Wren wrote: »
    but I also worry about that getting transported to a planet relying on some random guy in a shitty ship going through 0.0 space unprotected because he isn't in a corp

    Well I'm thinking more that you deliver nameless, faceless infantry to a planet enabling players working for your alliance to spawn into battle on that planet as long as there are more infantry left from the infantry your alliance has delivered.

    So, in order for your alliance to open up new targets for infantry attack, you must first penetrate their space and deliver infantry to the surface. You wouldn't transport the player characters specifically, just respawn openings that can be used by player characters.

    Of course, the empire factions would always be doing this themselves, assuring a constant supply of theaters to fight in when the alliances aren't hiring for concerted offensives against specific alliance targets.


    Mind you this is a hypothetical, CCP hasn't given any information to suggest this will be the case.

    GothicLargo on
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  • WrenWren ninja_bird Registered User regular
    edited October 2009
    Axen wrote: »
    Well I am pretty sure CCP have said that DUST and EVE players really won't be interacting all that much, if at all. Player Corps/Alliances hire Mercs to fight on planets. Exactly what Player Corps/Alliances get out of it hasn't been said yet (AFAIK), but it sounds like it would be something they (corps/alliances) want.

    I think it is safe to assume the big alliances will have their own contingent of DUST players and therefore probably have pretty effective cooperation. I also wouldn't be surprised at seeing independent Merc companies forming and then being absorbed by EVE Corps/Alliances.

    One thing I really would have like to see, which seems to not going to happen, is EVE players building weapons/vehicles for DUST players and selling them on the market, where DUST players spend their ISK they earn from battle on this stuff. Sadly (or not) this seems to not be the case.

    well I mean a single dust soldier only needs so much equipment compared to what someone crafting giant spaceships and components the size of skyscrapers would produce. I would hope a pistol would cost significantly less than even the cheapest T1 frigate. so assuming some sort of logicalness, I don't think there would be much of a market producing a couple hundred 200 isk small arms. generally that stuff is transported in the millions as it is, just as a random item to sell to the NPC market

    but I mean, stations near current hotzones could certainly be buying those misc. items at a high price

    Wren on
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  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    edited October 2009
    Wren wrote: »
    Axen wrote: »
    One thing I really would have like to see, which seems to not going to happen, is EVE players building weapons/vehicles for DUST players and selling them on the market, where DUST players spend their ISK they earn from battle on this stuff. Sadly (or not) this seems to not be the case.

    well I mean a single dust soldier only needs so much equipment compared to what someone crafting giant spaceships and components the size of skyscrapers would produce. I would hope a pistol would cost significantly less than even the cheapest T1 frigate. so assuming some sort of logicalness, I don't think there would be much of a market producing a couple hundred 200 isk small arms. generally that stuff is transported in the millions as it is, just as a random item to sell to the NPC market

    but I mean, stations near current hotzones could certainly be buying those misc. items at a high price

    Well, my thinking was the DUST market would be a separate entity from the EVE market. So an EVE player can craft a dozen Caldari 15gauge Shotguns and put them up on the market. Or someone else can make a couple Gallente Laser pistols. A third could be making a fleet of tanks. DUST players would then buy these with the money they earn from battles. These vehicles and weapons would became a part of a DUST player's arsenal. This arsenal would determine what weapons and vehicles a DUST player could call upon during battle. However without some means of losing this equipment, like say your tank blows up and you only had one of them so now you can't call in a tank until you buy a new one after your current battle, then my whole market place idea is moot really.

    I really doubt CCP would ever have that kind of system in place for DUST. :P Which may be for the better I suppose.

    Still, I am pretty sure DUST players earn ISK from battles. . . so they must have to buy something.

    Axen on
    A Capellan's favorite sheath for any blade is your back.
  • EnigEnig a.k.a. Ansatz Registered User regular
    edited October 2009
    I can't think of anything that an FPS player should need an economy for. If DUST players do earn money, I suppose it could be spent on cosmetic type things. Weapons and equipment should be essentially unlimited.

    Also, the game being only on consoles is a stupid, stupid idea.

    Enig on
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  • Perfectly CromulentPerfectly Cromulent Registered User regular
    edited October 2009
    I was watching a video from Fanfest 2009 today and the guy from CCP mentioned that it uses the Unreal engine. Can anyone here think of a reason why this shouldn't be easy to port to the PC? I would love to play the game, but I'm not a console gamer, so I guess I'm SOL. o_O

    Perfectly Cromulent on
  • WrenWren ninja_bird Registered User regular
    edited October 2009
    I have a console but pretty shitty wifi

    I guess I could just get a wireless router but thats so much trouble

    Wren on
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  • AvynteAvynte Registered User regular
    edited October 2009
    I'm very curious as to how the subscription model will work out in practice.

    As per the keynote:

    "The game will utilize a microtransaction payment model that allows a la carte purchasing of blueprints for thousands of weapons, turrets, modules, and equipment for use in-game."

    I hope their wording means I can still purchase smaller amounts of weaponry through in game currency alone. Being forced to do the equivalent of timecarding to pvp yet again would be rather discouraging.

    Avynte on
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  • InquisitorInquisitor Registered User regular
    edited October 2009
    Can anyone here think of a reason why this shouldn't be easy to port to the PC? I would love to play the game, but I'm not a console gamer, so I guess I'm SOL. o_O

    I can think of a very good reason.

    The people who develop EVE like everything to be one universe. EVE only has one server/realm. DUST 514 is going to only have one server/realm that interfaces with the EVE realm. If they made a PC version of DUST they would have to make it separate from the console version or the console players would get destroyed by the PC players due to the superior precision of keyboard and mouse aiming, especially on stuff like sniping. This would go against CCPs one universe goal, and CCP would rather attract an entirely new market of players, that market being console gamers, than making another game for a market they already have a game for.

    That said, I'm definitely intrigued by the game play. The fact that there is sprinting, and for the briefest moment I thought I saw iron sighting, is pointing towards this game being an FPS with a more strategic leaning and not being entirely run and gun.

    Obviously we still need more details before anything can be concluded but, I'll definitely be keeping my eye on the game.

    Inquisitor on
  • WrenWren ninja_bird Registered User regular
    edited October 2009
    limit aiming to just using the keyboard

    Wren on
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  • EnigEnig a.k.a. Ansatz Registered User regular
    edited October 2009
    Far-fetched, but I suppose they could require PC gamers to use a gamepad?

    Enig on
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  • Fatgoat87Fatgoat87 Registered User regular
    edited October 2009
    Technicaly they are a bit smart for trying to dip into MMO's on consoles.

    The 'PC' world is flooded with MMO's, but for people without top end computers that put all their faith into consoles (Like my brother) This opens a window for them to use and expand into the MMO mainstream for them, without a PC investment.

    And assuming it does take off, and is a glorious game (Wich I hope they look at all the reasons on why tabula rasa failed as a MMOFPS) they would be one of the few, key companys touching that industry side for profit. (The other being about three others currently running?)

    Fatgoat87 on
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