The new forums will be named Coin Return (based on the most recent
vote)! You can check on the status and timeline of the transition to the new forums
here.
The Guiding Principles and New Rules
document is now in effect.
[WoW][Paladin] More seals than the Burlington Coat Factory.
Posts
And as nice as Shield Bash is, its not that useful. The main times I used it was to charge a caster in a pack of mobs, Thunderclap, Shield Bash the caster and drag the whole pack to where I wanted it. A paladin can just Avenger's Shield and make the caster come to him.
Yeah, but you have procs to handle, right? Can't really bind those, and I find having my 9 second abilities on 2 and my 6 second ones on 3, it makes movement a whole lot easier, to me. I have all of my abilities actually on my bars too, for trash and when I don't want to be lazy.
But to each their own. Oh, and having a charge ability is nice >.<
and most warriors have some sort of combat text mod that pops up SHIELD SLAM in huge letters right in their face when it procs.
Crusade wins out on Demons, Undead, Humanoid, and Elemental by a tiny bit. SotP wins on everything else by a little bit and is only slightly behind Crusade for the D.U.H.E mobs. I think Theck's matlab has the math for it on maintankadin.
Ah, ok. I know nothing of warrior tanks.
Speaking of combat text mods, is there a good one for pallies/priests? Like, when our Art of War procs, or when Penance is off cooldown?
I do think there should be a talent in deep Prot that takes HoJ off the GCD though. Having the interrupt not be on the GCD is kind of insanely awesome.
No rogues tonight. This was our 1 new main + 9 alts C list run.
Gormok will forever be the first raid boss I ever tanked.
Right, in T8 it wins out by a little bit, but in T7 and T9 53/18 wins out. Unfortunately maintankadin has been down the last couple of days or I would have gone to look for the thread.
EDIT: It's back up, but the links aren't working well, still from what I've read what I wrote above is correct. Consensus seems to be that the gain from SotP is somewhat neglible, so I'm sticking with the 53/18 build since it gains more in T9 and has vindication :P
Vindication is for noobs.....
and your Mom.
>=P
I don't think anyone can question the survivability of a Paladin. The Lay on Hands = "Oh Shit Button" has saved many boss fights during our raids.
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
Haven't tanked any raids on my paladin yet. Though I think that they will still be mostly equal, just a little different.
I guess it was only a matter of time, I've played the other 3....
1) Fear break. This is fucking awesome.
2) Holy stuns Batman. Conc Blow, Shockwave.
3) Shield Bash yes
4) yay Shield Slam procs!
5) Shield Block is awesome.
6) Warbringer is so awesome that I can't even explain it until you see it for yourself
Here's what you'll miss
1) Mana is better than rage for most situations. This can be subjective.
2) sustained AOE threat
3) Better group buffs
4) A rotation.
But it is fun to tank Mimiron's head and the base simultaneously.
My kingdom for some fucking heroic chains.
It's too bad I don't play much anymore these days. I Dual Spec Prot/Holy on the pally, and I just need 20 more Badgen for my T8.5 Prot helm.
But no, busy with school + work.
Using Red Sword of Courage atm and can't see myself replacing it soon unless i get lucky in hToC.
Blade Ward or Blood Draining? I personally like Blood draining.
I get a ton of Blade Ward procs.
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
I tried out blade ward for a bit, but it never excited me. It may be better now that they balanced out parry rating, but I personally went with blood draining on my tanking weapon.
It's not Holy Damage, so your RD doesn't buff the threat.
But if one enchant is your make or break about keeping threat on a boss, you have serious other issues.
I like the Blade Warding for the extra boost of avoidance I get from time to time.
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
Dying on the other hand.
I have heard stories of the Blood Draining proc messing up Argent Defender when its pops its heal when you get low health.
Did not know this.
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
not by the 90% modifier though, just by the base modifier that every tank got when they removed Blessing of Salvation
I went back and doublechecked maintankadin, there's not been any reports of this. There was an entire thread devoted to the interaction between Blood Draining and the old Ardent Defender here, and the guy who started the thread mentions on the last page that he sees no reason to revisit it given that AD doesn't leapfrog anymore.
What you may have seen was a case of server lag, which can sometimes cause the death to occur without the heal going off (though this is somewhat rare and in the same category as Guardian Spirit not working).
I've never seen anything regarding it first hand, only comments. I never put much stock in it because its really moot for me because I don't use the enchant. I like Blade Warding.
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
I'm sure you're just talking about bosses where it's impossible to run out of mana, but I think even then I prefer rage, if only because I tank with a Prot paladin so I always have Sanc so I can heroic strike every swing and my TPS is amazing.