hey everybody! my rendering skills are sorta lousy, so I started doing digital painting stuffs to improve
here's one I started a few days ago and finished today
and there ref:
for my process, I just slapped down shapes as fast as I could and kept taking away and putting back in till I felt good about how it looked in comparison to the reference. then blocking in values, and blending using 30% opacity in some areas. there was also very frequent horizontal flipping
advice, comments, critiques, whatever is all welcome. even suggestions for next painting would be sweet.
oh, and he's the blown up painting
http://i42.tinypic.com/2r42xed.jpg
thanks!
Posts
If you're looking for critiques, I guess you put more effort into to rendering the statues than the walls. I like the middle skylight, the side ones are just alright. I think that with another pass or two, you'd be able to add the details in the walls so they were not distracting (not that I think you need to go back and work on this one, more of just a if you were to do it again type of thing).
For someone without rendering skills, I think it turned out nicely. As for next time? Maybe something living, like a human face. Alternatively, your good at rendering stone, so keep on that path if you're looking to build confidence in an area.
http://www.spellchrome.com/
yeah, I kinda gipped the background. I always get really impatient near the end of these long things, i'll try to break out of that (or maybe build up the backround earlier on)
but yeah, definitely a living thing for the next one. I'll probably start tonight or tomorrow
reference pic: http://i43.tinypic.com/33tjyxj.jpg
PS: how do I change the thread title?
Double click in empty space to the right of the thread name while looking at the AC.
"I was born; six gun in my hand; behind the gun; I make my final stand"~Bad Company
Consider what Mykonos is saying, and create something from a different angle. (Although your photo studies are great for learning I think...)
Keep it up.
http://www.spellchrome.com/
shiboe: the reason everything else is rough other than the face is cause I'm really ADD when it comes to this stuff. I felt really impatient trying to render anything other than the face, which was really fun to do
mykonos: thanks for the comment! i've tried original painting type of things before, and I usually feel like i'm biting off more than I can chew. I just don't feel like I have the skills yet to construct, light, and render a piece and have it not come off as total rubbish (even with a spot checking reference). i'm hoping doing more of these will make more comfortable with everything before jumping into that
spell: thanks very much!
I disagree with Mykonos... I don't rely on photo references for my own work, because I'm not going for photorealism, but when you're trying to get your practice down so your "real art" will shine, I think you're absolutely doing the right thing. I hadn't done anything by way of working from a photo-reference until I tried copying a photograph of my own eyeball. I learned shit loads trying to get that right. It's a really good exercise and something I know I should be doing more of. Keep it up!
started a new painting, along with new frustrations! Been working on this the past couple hours, and man, blending is starting to really pisses me off
i've been working on that right arm for far too long, and the blending of it always looks like ass to me. gonna take a break from it. my current method was to block in the values (like how the rest of the picture is) then going in with a 30% opacity brush bringing values back and forth, sorta sculpting the shape
Advice would be fantastic! I'm gonna continue on this crud later on tonight, hopefully things will go a bit better
Do you mind describing your brush(s)? It looks so smooth im in awe.
Looks like your doing a lot of copying the the outlines of shapes.
I can see where you are breaking down the values into simple shapes but you are then just coloring them in like a coloring book.
The easiest place to see this happening is on some of the more structual things like the nose and the hands.
What Im getting at is that every tone you lay down should do more to push and pull the form out.
On a different note.
I think you have the right Idea, start with big shapes and work smaller, I think in some areas you start breaking down the shapes a bit to much when less information would actually say more.
Once you get into the noodly stuff you brush strokes start to get really repetitive.
Also, if you are attempting to blend something to make it appear smooth, use a softer brush, or do what your doing with the 30% hard brush and just smudge the edges.
Hope some of this makes sense, these are some nice studies. I do agree with mykonos though, eventually try to move away from straight copying so you are required to think a bit more and interpret the information... Unless you are trying to be a photorealist.
Also that old man drawing is friggin' sweet.
Also, while the photograph itself looks nice..the pose and composition are not spectacular. In a drawing or painting it is going to look odd unless you aim for near perfect photo realism.
Here's what I did in Photoshop, which is to say I cheated. I don't think I'd have the patience right now to actually draw and render the whole picture. I admire your persistence Asamof.
The reason I'm posting this in your thread is to show you the photo reference in a different light. Maybe my version might show you an alternate to attacking the positive and negative space.
What do you have in mind once you're done with the painted girl?
http://www.spellchrome.com/
shizu: yeah, i should probably do the front sometime. the face pose is awesome
WCK: thanks dude!
kendeath: i do sorta zone out sometimes and just try to copy the values as I see them, though i've been trying to move away from that, trying to keep in mind the pulling and receding shapes using values. thanks very much for the advice! also i'm definitely going to want to be doing creative stuff in the future, just trying to get down these studies to improve
tam: thanks man!
godfather: thanks! I do agree with that, gonna keep trying to move away from that mode of thought (after the initial stage anyway)
cake: totally agree, going from those last two to this one felt really different. the subtle values really kicked my ass. thank you for the input
spell: thanks dude! i appreciate the help, i wish i used that to get my proportions down before going into the real values (as it stands now my finished product is pretty different from the actual picture).
there's the finished junk. finally! not too happy with how the face turned out....I guess from what cake mentioned. the face is off, and it looks sorta weird to me...like too shiny, or doll-like..kinda creepy or uncanny almost... I dunno! but I'm glad I (sorta) finished it
i'm not sure what to try next...maybe a body this time or something
If you were going to do a drawing like that again, consider cropping it down to about 1/5th, to just around her face. You'd have less background to contend with and you could concentrate on the skin and facial features in larger detail. Just a thought. Looking forward to your next subject.
http://www.spellchrome.com/
my goal being to draw the figure from my imagination (also to understand how to draw in three dimensions)
starting with these, i'm just trying to get to a point where I feel like I can draw the body comfortably and correctly in perspective and proportion before I move onto stuff like gesture poses
I'm not sure if I feel like i'm making much progress. If you guys have any suggestions to supplement these studies or to learn more efficiently, do tell! no really, I want to hear it!
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