Turn Progress:
1. Recieve Skills Step
2. Movement Step
3. Action Step
4. Crisis Step
5. Activate Cylon Ships Step (if necessary)
6. Prepare for Jump Step (if necessary)
7. Discard and Check for Human Defeat.
After Baltar's sudden disappearance, evidence surfaces that the gimbals on the raptor had been tampered with and all signs point to Admiral Tigh. He is promptly escorted to the brig and command is transferred to Karl Agathon as he lands in the hangar bay.
As his first course of action, Agathon orders the launching of a scouting mission 2 to nearby sectors. 2, unfortunately the mission isn't going so well, they seem to have run into space turbulence. Do you want to help them out, Admiral Helo? With his help, the mission rating is upgraded to a...2. They're never heard from again. -1 Raptor.
You have some terrible luck, what were the odds you would fail that roll again?
1 in 4.
Crisis!
Network Computers
11 Politics Tactics Engineering Colonel, you know the Old Man would never do this. No computer networks on his ship. -Kelly
Current Player Chooses
Pass Increase the Jump Preparation track by 1.
Fail -1 population and place 1 centurion marker at the start of the Boarding Party track.
Or
-1 population and decrease the Jump Preparation track by 1.
[Raider] [Jump Prep][/QUOTE]
Turn Progress:
1. Recieve Skills Step
2. Movement Step
3. Action Step
4. Crisis Step
5. Activate Cylon Ships Step (if necessary)
6. Prepare for Jump Step (if necessary)
7. Discard and Check for Human Defeat.
After Baltar's sudden disappearance, evidence surfaces that the gimbals on the raptor had been tampered with and all signs point to Admiral Tigh. He is promptly escorted to the brig and command is transferred to Karl Agathon as he lands in the hangar bay.
As his first course of action, Agathon orders the launching of a scouting mission 2 to nearby sectors. 2, unfortunately the mission isn't going so well, they seem to have run into space turbulence. Do you want to help them out, Admiral Helo? With his help, the mission rating is upgraded to a...2. They're never heard from again. -1 Raptor.
You have some terrible luck, what were the odds you would fail that roll again?
1 in 4.
Crisis!
Network Computers
11 Politics Tactics Engineering Colonel, you know the Old Man would never do this. No computer networks on his ship. -Kelly
Current Player Chooses
Pass Increase the Jump Preparation track by 1.
Fail -1 population and place 1 centurion marker at the start of the Boarding Party track.
Or
-1 population and decrease the Jump Preparation track by 1.
[Raider] [Jump Prep][/QUOTE]
20-9=11, Pass! With it coming down to the wire, you manage to accelerate your jump preparations before the Old Man hears about it.
Cylon Activation
No raiders or basestars in play.
Jump Prep
JUMP! Sending destinations to Admiral Agathon.
Destination:
Cylon Refinery
2 Distance, 1 Fuel.
The Admiral may risk 2 vipers to roll a die. If 6 or higher, gain 2 fuel. Otherwise, damage 2 vipers.
8, the mission was carried out flawlessly. The refinery is yours, +1 fuel. Sending sleeper cards. Boomer is sent to the brig because she's a minority. No one has seen Laura Roslin in days, some say she had sympathetic feelings towards the cylons. By regulation, Lee Adama is the new President of the Colonies. Sending him the Quorum Hand.
Turn Progress:
1. Recieve Skills Step
2. Movement Step
3. Action Step
4. Crisis Step
5. Activate Cylon Ships Step (if necessary)
6. Prepare for Jump Step (if necessary)
7. Discard and Check for Human Defeat.
Starbuck launches into spaaaace and monitors a recon mission in progress over the box. 5, the raptor sends her a report and she arranges the fleet to move in a different direction.
Citizens of the fleet: Sorry to say but I am feeling pretty sympathetic towards the cylons right about now. What can I say, they plied me with cheap liquor and all the DVDs of colonial soap operas I could handle.
In any case, I plan on destroying you all. Toodles!
scrivenerjones on
0
El SkidThe frozen white northRegistered Userregular
edited September 2009
Apollo, do you want to hop into one of those vipers and take an action?
He was just on. Seemed mighty confused as to why I was sending him the Quorum hand. Kept insisting that Roslin should be the President. I think you might want to check him for circuitry.
He was just on. Seemed mighty confused as to why I was sending him the Quorum hand. Kept insisting that Roslin should be the President. I think you might want to check him for circuitry.
I just hadn't read that Laura Sympathized. I haven't played with Sympathizer for so long I completely forgot about it :P.
Turn Progress:
1. Recieve Skills Step
2. Movement Step
3. Action Step
4. Crisis Step
5. Activate Cylon Ships Step (if necessary)
6. Prepare for Jump Step (if necessary)
7. Discard and Check for Human Defeat.
Starbuck launches into spaaaace and monitors a recon mission in progress over the box. 5, the raptor sends her a report and she arranges the fleet to move in a different direction.
3. Special Rule - Heavy Casualties: The 4 raiders that were just setup are immediately activated.
There are no vipers to activate for 1.
3, Lee is so fast, that he jumps into a viper and kills a raider before the crisis is even resolved. The special rule is changed to Heavy Casualties: The 3 raiders that weren't blown away by Apollo are immediately activated, but they're terrified.
6, the first raider hits. Spectral Spork uses a piloting 2 to warn Apollo of the incoming shot. 6-2=4. Miss.
3, the second raider misses.
1, they seem to be getting progressively worse.
Lee, I need to know which skills you want to draw.
Valkun on
0
El SkidThe frozen white northRegistered Userregular
edited September 2009
Hah. I thought for a second there scriverjones was Tigh. Apparently I am misremembering :P
Turn Progress:
1. Recieve Skills Step
2. Movement Step
3. Action Step
4. Crisis Step
5. Activate Cylon Ships Step (if necessary)
6. Prepare for Jump Step (if necessary)
7. Discard and Check for Human Defeat.
With his blood lust satiated, Adama flies into Colonial One and begins to furiously write up some legislation, and write some more.
Crisis!
Terrorist Bomber
9 Leadership Tactics Sir, we've found a Marine sentry dead near the small arms locker on C level. The locker was entered and explosives were taken. -Hadrian
Pass No Effect.
Fail -1 morale and the current player is sent to sickbay.
[Heavy Raider] [Jump Prep]
I have consulted with the Quorom and they should be able to free one of you. Citizens of the Colonial Fleet, I believe it makes most sense for Tigh to XO me, and for me to free him on his turn, thus if he is a Cylon, he won't be able to reveal for a while.
Posts
Current Board Setup:
Players:
1. Ryadic - Tom Zarek - Resurrection Ship - 3
2. El Skid - William "Husker" Adama - Brig - 3
3. simonwolf - Sharon "Boomer" Valerii* - FTL Control - 3
4. visiblehowl - Dr. Gaius Baltar - Administration - 3
5. SpectralSpork - Admiral Karl "Helo" Agathon - Hangar Bay - 4
6. HylianBunny - Kara "Starbuck" Thrace - Armory - 4
7. iamtheaznman - Lee "Apollo" Adama - Hangar Bay - 1
8. Varcayn - Saul Tigh - Brig - 2
9. scrivenerjones - Laura Roslin - Administration - 0
10. MacGuffin - "Chief" Galen Tyrol - Research Lab - 4
* Used their once per game ability.
Resources:
Fuel 8. Food 8. Morale 9. Population 11.
Jump Track: [Start] [No Jump] [No Jump] [-3] [-1] [Auto Jump]
Distance Travelled: 2
Civilian Ships: 0 in Use, 12 in Reserve, 0 Destroyed.
Boarding Party: Clear
Raptors: 1 In Reserve
Vipers: 8 in Reserve, 0 in Use
Nukes: 2
Galactica Damage: Admiral's Quarters
Space:
1 O'Clock:
3 O'Clock:
5 O'Clock: =>
7 O'Clock: =>
9 O'Clock:
11 O'Clock:
Turn Progress:
1. Recieve Skills Step
2. Movement Step
3. Action Step
4. Crisis Step
5. Activate Cylon Ships Step (if necessary)
6. Prepare for Jump Step (if necessary)
7. Discard and Check for Human Defeat.
After Baltar's sudden disappearance, evidence surfaces that the gimbals on the raptor had been tampered with and all signs point to Admiral Tigh. He is promptly escorted to the brig and command is transferred to Karl Agathon as he lands in the hangar bay.
As his first course of action, Agathon orders the launching of a scouting mission 2 to nearby sectors. 2, unfortunately the mission isn't going so well, they seem to have run into space turbulence. Do you want to help them out, Admiral Helo? With his help, the mission rating is upgraded to a...2. They're never heard from again. -1 Raptor.
You have some terrible luck, what were the odds you would fail that roll again?
Crisis!
Network Computers
11 Politics Tactics Engineering
Colonel, you know the Old Man would never do this. No computer networks on his ship. -Kelly
Current Player Chooses
Pass Increase the Jump Preparation track by 1.
Fail -1 population and place 1 centurion marker at the start of the Boarding Party track.
Or
-1 population and decrease the Jump Preparation track by 1.
[Raider] [Jump Prep][/QUOTE]
Positive
1,2,3,3,4,5 Tactics (18)
2 Engineering (2)
Negative
1,4 Leadership (5)
4 Piloting (4)
20-9=11, Pass! With it coming down to the wire, you manage to accelerate your jump preparations before the Old Man hears about it.
Cylon Activation
No raiders or basestars in play.
Jump Prep
JUMP! Sending destinations to Admiral Agathon.
Starbuck, I need to know your skill selection.
Risk those Vipers!
Current Board Setup:
Players:
1. Ryadic - Tom Zarek - Resurrection Ship - 3
2. El Skid - William "Husker" Adama - Brig - 3
3. simonwolf - Sharon "Boomer" Valerii* - Brig - 3
4. visiblehowl - Dr. Gaius Baltar - Administration - 3
5. SpectralSpork - Admiral Karl "Helo" Agathon - Hangar Bay - 4
6. HylianBunny - Kara "Starbuck" Thrace - Armory - 4
7. iamtheaznman - Lee "Apollo" Adama - Hangar Bay - 1
8. Varcayn - Saul Tigh - Brig - 2
9. scrivenerjones - Laura Roslin - Resurrection Ship - 0
10. MacGuffin - "Chief" Galen Tyrol - Research Lab - 4
* Used their once per game ability.
Resources:
Fuel 9. Food 8. Morale 9. Population 11.
Jump Track: [Start] [No Jump] [No Jump] [-3] [-1] [Auto Jump]
Distance Travelled: 4
Civilian Ships: 0 in Use, 12 in Reserve, 0 Destroyed.
Boarding Party: Clear
Raptors: 1 In Reserve
Vipers: 8 in Reserve, 0 in Use
Nukes: 2
Galactica Damage: Admiral's Quarters
Space:
1 O'Clock:
3 O'Clock:
5 O'Clock: =>
7 O'Clock: =>
9 O'Clock:
11 O'Clock:
Turn Progress:
1. Recieve Skills Step
2. Movement Step
3. Action Step
4. Crisis Step
5. Activate Cylon Ships Step (if necessary)
6. Prepare for Jump Step (if necessary)
7. Discard and Check for Human Defeat.
After Baltar's sudden disappearance, evidence surfaces that the gimbals on the raptor had been tampered with and all signs point to Admiral Tigh. He is promptly escorted to the brig and command is transferred to Karl Agathon as he lands in the hangar bay.
As his first course of action, Agathon orders the launching of a scouting mission 2 to nearby sectors. 2, unfortunately the mission isn't going so well, they seem to have run into space turbulence. Do you want to help them out, Admiral Helo? With his help, the mission rating is upgraded to a...2. They're never heard from again. -1 Raptor.
You have some terrible luck, what were the odds you would fail that roll again?
Crisis!
Network Computers
11 Politics Tactics Engineering
Colonel, you know the Old Man would never do this. No computer networks on his ship. -Kelly
Current Player Chooses
Pass Increase the Jump Preparation track by 1.
Fail -1 population and place 1 centurion marker at the start of the Boarding Party track.
Or
-1 population and decrease the Jump Preparation track by 1.
[Raider] [Jump Prep][/QUOTE]
Positive
1,2,3,3,4,5 Tactics (18)
2 Engineering (2)
Negative
1,4 Leadership (5)
4 Piloting (4)
20-9=11, Pass! With it coming down to the wire, you manage to accelerate your jump preparations before the Old Man hears about it.
Cylon Activation
No raiders or basestars in play.
Jump Prep
JUMP! Sending destinations to Admiral Agathon.
Destination:
Cylon Refinery
2 Distance, 1 Fuel.
The Admiral may risk 2 vipers to roll a die. If 6 or higher, gain 2 fuel. Otherwise, damage 2 vipers.
8, the mission was carried out flawlessly. The refinery is yours, +1 fuel. Sending sleeper cards. Boomer is sent to the brig because she's a minority. No one has seen Laura Roslin in days, some say she had sympathetic feelings towards the cylons. By regulation, Lee Adama is the new President of the Colonies. Sending him the Quorum Hand.
Starbuck, I need to know your skill selection.
I'm going to go to the Hangar Deck and launch to 7 o'clock, and then monitor a Raptor's scouting mission (Tactics 1).
If your new role keeps you out of a Viper, Lee, I'll understand if you want to hand me the role of CAG. :P
Current Board Setup:
Players:
1. Ryadic - Tom Zarek - Resurrection Ship - 1
2. El Skid - William "Husker" Adama - Brig - 2
3. simonwolf - Sharon "Boomer" Valerii* - Brig - 2
4. visiblehowl - Dr. Gaius Baltar - Resurrection Ship - 2
5. SpectralSpork - Admiral Karl "Helo" Agathon - Hangar Bay - 3
6. HylianBunny - Kara "Starbuck" Thrace - 7 O'Clock - 7
7. iamtheaznman - President Lee "Apollo" Adama - Hangar Bay - 1
8. Varcayn - Saul Tigh - Brig - 1
9. scrivenerjones - Laura Roslin - Resurrection Ship - 0
10. MacGuffin - "Chief" Galen Tyrol - Research Lab - 3
* Used their once per game ability.
Resources:
Fuel 9. Food 8. Morale 9. Population 11.
Jump Track: [Start] [No Jump] [No Jump] [-3] [-1] [Auto Jump]
Distance Travelled: 4
Civilian Ships: 0 in Use, 12 in Reserve, 0 Destroyed.
Boarding Party: Clear
Raptors: 1 In Reserve
Vipers: 7 in Reserve, 1 in Use
Nukes: 2
Galactica Damage: Admiral's Quarters
Space:
1 O'Clock:
3 O'Clock: [Heavy Raider]
5 O'Clock: => [Basestar]
7 O'Clock: => [Starbuck] [Apollo] [Unmanned Viper] [1 Civilian Ship] [3 Raiders]
9 O'Clock: [1 Civilian Ship]
11 O'Clock: [1 Civilian Ship]
Turn Progress:
1. Recieve Skills Step
2. Movement Step
3. Action Step
4. Crisis Step
5. Activate Cylon Ships Step (if necessary)
6. Prepare for Jump Step (if necessary)
7. Discard and Check for Human Defeat.
Starbuck launches into spaaaace and monitors a recon mission in progress over the box. 5, the raptor sends her a report and she arranges the fleet to move in a different direction.
Crisis!
Besieged
1. Activate [Raiders]
2. Setup:
1 O'Clock:
3 O'Clock: [Heavy Raider]
5 O'Clock: [Basestar]
7 O'Clock: [2 Unmanned Vipers][Civilian Ship][4 Raiders]
9 O'Clock: [Civilian Ship]
11 O'Clock: [Civilian Ship]
3. Special Rule - Heavy Casualties: The 4 raiders that were just setup are immediately activated.
I'm going to let all this sink in and for President Apollo to decide if he wants to jump into a Viper. There are no Raiders to activate for 1.
I can probably hold off the raiders in 7'oclock for a fair while if someone can shoot down that Basestar.
In any case, I plan on destroying you all. Toodles!
"Galactica, this is Apollo, this is my last mission before I head over to a cozy seat in Colonial One."
I'm also obligated to discard 1 - Launch Scout.
I just hadn't read that Laura Sympathized. I haven't played with Sympathizer for so long I completely forgot about it :P.
Yep, it will cost me a movement and a card either way, but I might as well take out one of the raiders before they activate.
oh yes, the seat is cozy all right. sit right down and enjoy it, won't you?
mwa ha ha! ah ha ha ha! ah haha ha ha ah ah ha ha!!
Current Board Setup:
Players:
1. Ryadic - Tom Zarek - Resurrection Ship - 1
2. El Skid - William "Husker" Adama - Brig - 2
3. simonwolf - Sharon "Boomer" Valerii* - Brig - 2
4. visiblehowl - Dr. Gaius Baltar - Resurrection Ship - 2
5. SpectralSpork - Admiral Karl "Helo" Agathon - Hangar Bay - 3
6. HylianBunny - Kara "Starbuck" Thrace - 7 O'Clock - 7
7. iamtheaznman - President Lee "Apollo" Adama - Hangar Bay - 1
8. Varcayn - Saul Tigh - Brig - 1
9. scrivenerjones - Laura Roslin - Resurrection Ship - 0
10. MacGuffin - "Chief" Galen Tyrol - Research Lab - 3
* Used their once per game ability.
Resources:
Fuel 9. Food 8. Morale 9. Population 11.
Jump Track: [Start] [No Jump] [No Jump] [-3] [-1] [Auto Jump]
Distance Travelled: 4
Civilian Ships: 0 in Use, 12 in Reserve, 0 Destroyed.
Boarding Party: Clear
Raptors: 1 In Reserve
Vipers: 7 in Reserve, 1 in Use
Nukes: 2
Galactica Damage: Admiral's Quarters
Space:
1 O'Clock:
3 O'Clock:
5 O'Clock: =>
7 O'Clock: => [Starbuck]
9 O'Clock:
11 O'Clock:
Turn Progress:
1. Recieve Skills Step
2. Movement Step
3. Action Step
4. Crisis Step
5. Activate Cylon Ships Step (if necessary)
6. Prepare for Jump Step (if necessary)
7. Discard and Check for Human Defeat.
Starbuck launches into spaaaace and monitors a recon mission in progress over the box. 5, the raptor sends her a report and she arranges the fleet to move in a different direction.
Crisis!
Besieged
1. Activate [Raiders]
2. Setup:
1 O'Clock:
3 O'Clock: [Heavy Raider]
5 O'Clock: [Basestar]
7 O'Clock: [2 Unmanned Vipers][Civilian Ship][4 Raiders]
9 O'Clock: [Civilian Ship]
11 O'Clock: [Civilian Ship]
3. Special Rule - Heavy Casualties: The 4 raiders that were just setup are immediately activated.
There are no vipers to activate for 1.
3, Lee is so fast, that he jumps into a viper and kills a raider before the crisis is even resolved. The special rule is changed to Heavy Casualties: The 3 raiders that weren't blown away by Apollo are immediately activated, but they're terrified.
6, the first raider hits. Spectral Spork uses a piloting 2 to warn Apollo of the incoming shot. 6-2=4. Miss.
3, the second raider misses.
1, they seem to be getting progressively worse.
Lee, I need to know which skills you want to draw.
I am a politician after all.
No, but there are three of us in here now, and we had best work at getting out or else we're in real trouble.
I'm god-emperor tigh in the other game. much better than being the stupid sympathizer
Current Board Setup:
Players:
1. Ryadic - Tom Zarek - Resurrection Ship - 1
2. El Skid - William "Husker" Adama - Brig - 2
3. simonwolf - Sharon "Boomer" Valerii* - Brig - 2
4. visiblehowl - Dr. Gaius Baltar - Resurrection Ship - 2
5. SpectralSpork - Admiral Karl "Helo" Agathon - Hangar Bay - 2
6. HylianBunny - Kara "Starbuck" Thrace - 7 O'Clock - 7
7. iamtheaznman - President Lee "Apollo" Adama - President's Office - 5
8. Varcayn - Saul Tigh - Brig - 0
9. scrivenerjones - Laura Roslin - Resurrection Ship - 0
10. MacGuffin - "Chief" Galen Tyrol - Research Lab - 3
* Used their once per game ability.
Resources:
Fuel 9. Food 8. Morale 9. Population 11.
Jump Track: [Start] [No Jump] [No Jump] [-3] [-1] [Auto Jump]
Distance Travelled: 4
Civilian Ships: 0 in Use, 12 in Reserve, 0 Destroyed.
Boarding Party: Clear
Raptors: 1 In Reserve
Vipers: 7 in Reserve, 1 in Use
Nukes: 2
Galactica Damage: Admiral's Quarters
Space:
1 O'Clock:
3 O'Clock: [Heavy Raider]
5 O'Clock: => [Basestar]
7 O'Clock: => [Starbuck] [Apollo] [Unmanned Viper] [1 Civilian Ship] [3 Raiders]
9 O'Clock: [1 Civilian Ship]
11 O'Clock: [1 Civilian Ship]
Turn Progress:
1. Recieve Skills Step
2. Movement Step
3. Action Step
4. Crisis Step
5. Activate Cylon Ships Step (if necessary)
6. Prepare for Jump Step (if necessary)
7. Discard and Check for Human Defeat.
With his blood lust satiated, Adama flies into Colonial One and begins to furiously write up some legislation, and write some more.
Crisis!
Terrorist Bomber
9 Leadership Tactics
Sir, we've found a Marine sentry dead near the small arms locker on C level. The locker was entered and explosives were taken. -Hadrian
Pass No Effect.
Fail -1 morale and the current player is sent to sickbay.
[Heavy Raider] [Jump Prep]
Destiny Deck contributes 2.
Do you all agree?
Gah. Must learn to read better, because I could have sworn it said "which we are using".
I fail
I can help a little as well- currently limited to one card.
Yes, I actually edited the OP after stealing it. Was it too subtle?
Nah, I read back through and you're very clear. I guess I haven't seen a sympathizer version around, so I sort of mentally assumed. :-/
!Launch an Investigative Committee (4) into this matter to make sure.
Destiny contributes 4 Engineering and 1 Leadership.
I expect some major contributions from Chief, Boomer and Starbuck.