Discussing games that not everybody have played to completion is always a goddamn minefield
Not so much in the dangerous sense as in the really bloody annoying to negotiate sense
it gets worse with games like ME2 because outside of like, three Main Quest sections you can basically do the rest of the game (including your party's loyalty quests) in almost any order
so even if someone has been playing the game just as much as you, they could have done a completely different section of content and you literally can't talk about your game experience without spoiling each other
Hahah, this exactly
For a start I went to hang with a friend (some people discuss politics, we discuss Mass Effect) and we hit a bit of a block because he was a Renegade and I was a Paragon
"ARGH GOD DAMN IT NO DON'T TELL ME THE DIFFERENCE"
by far the most annoying game for this is Dragon Age
in ME2, you've got basically four combinations of paths to go in
Renegade Male
Renegade Female
Paragon Male
Paragon Female
Your origin stuff comes up maybe once or twice, and generally has like, one mission based on your pre-service history and one based on your actions during your history.
unless you play a "Neutral" character, or you choose a mixture of Paragon/Renegade options to the game's quests, pretty much everyone who plays a Paragon Male Shepard is going to have the same game experience by the time they are done.
Dragon Age? Dialogue and quest stuff factors in your class, race, gender, and origin story, as well as alignment based intangibles (since the game doesn't have an alignment bar)
I crunched the math on that and the answer was like there's 34 different ways much of the game's dialogues and quests could be different
instead of ME's four
Dragon Age, it gets hard to discuss what happens in the fucking origin story (literally the first half an hour to hour of the game for everyone) because there's basically six different ones and they're all wildly different.
That kind of set-up, combined with the growing madness of active spoilerphobia the internet has developed, and it makes the game essentially impossible to talk about without spoiler flowcharts
Such speed and quality, Sabre! I am stunned beyond words!
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
edited February 2010
Okay, that actually helped make me feel better.
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
edited February 2010
Garrus and Mordin are the two best characters ever.
So is
Legion
But he's clearly in third.
Garrus has so many pithy, sassy lines when you take him places. He's great!
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Humor can be dissected as a frog can, but dies in the process.
Garrus had a good loyalty mission but Tali's is still my favorite. I'm a sappy bitch though, so the line you get from her at the paragon end just breaks me.
Discussing games that not everybody have played to completion is always a goddamn minefield
Not so much in the dangerous sense as in the really bloody annoying to negotiate sense
it gets worse with games like ME2 because outside of like, three Main Quest sections you can basically do the rest of the game (including your party's loyalty quests) in almost any order
so even if someone has been playing the game just as much as you, they could have done a completely different section of content and you literally can't talk about your game experience without spoiling each other
Vivienne would get upset with me when I wouldn't be in the same room as her while playing cause I didn't want to be spoiled.
This was the same girl that complain that I watched a few gameplay scenes a week before it came out.
Anyone notice one of her first lines in the game is "I look forward to working under you commander"
Knowing the Bioware writers from things I've read... this is not unintentional.
Anyone notice one of her first lines in the game is "I look forward to working under you commander"
Knowing the Bioware writers from things I've read... this is not unintentional.
miranda?
no it's not really supposed to be suggestive I don't think
trust me, you know when ME2 is being suggestive. it's not subtle.
Anyone notice one of her first lines in the game is "I look forward to working under you commander"
Knowing the Bioware writers from things I've read... this is not unintentional.
miranda?
no it's not really supposed to be suggestive I don't think
trust me, you know when ME2 is being suggestive. it's not subtle.
Anyone notice one of her first lines in the game is "I look forward to working under you commander"
Knowing the Bioware writers from things I've read... this is not unintentional.
miranda?
no it's not really supposed to be suggestive I don't think
trust me, you know when ME2 is being suggestive. it's not subtle.
Naw Kelly..
oh yeah then definitely suggestive
but you just need to assume everything is with her
Mass Effect 2 was fun but it had some really boring optional crap. Scanning is awful, even just looking at all the planets is pretty boring, and all the anomaly missions are just little quickies with virtually no dialog or plot. I'd much rather they were fewer and better developed.
Scanning is boring, but you really only need to scan a fraction of the available planets to gather enough resources.
The anomaly missions I really liked, I relished that they were short and sweet. There are enough character and loyalty missions to fulfil story needs.
I love Bioware RPGs but I tried giving ME1 a number of chances over the last couple of years. Every time I'd get to the citadel and a bunch of alien races I didn't care about would try and give me their entire cultural history, including their role in the current political climate. All in a random longass dialogue tree. With no prior introduction to any aspect of what they were talking about.
I don't think I am capable of enduring the first game through to the end, in order to give the sequel a chance.
edit:
You know, I really don't recall there being much of this.
Of course you can skip through dialogue quite quickly.
Mass Effect 2 was fun but it had some really boring optional crap. Scanning is awful, even just looking at all the planets is pretty boring, and all the anomaly missions are just little quickies with virtually no dialog or plot. I'd much rather they were fewer and better developed.
Scanning is boring, but you really only need to scan a fraction of the available planets to gather enough resources.
The anomaly missions I really liked, I relished that they were short and sweet. There are enough character and loyalty missions to fulfil story needs.
I love Bioware RPGs but I tried giving ME1 a number of chances over the last couple of years. Every time I'd get to the citadel and a bunch of alien races I didn't care about would try and give me their entire cultural history, including their role in the current political climate. All in a random longass dialogue tree. With no prior introduction to any aspect of what they were talking about.
I don't think I am capable of enduring the first game through to the end, in order to give the sequel a chance.
edit:
You know, I really don't recall there being much of this.
Of course you can skip through dialogue quite quickly.
Also I don't know how you can say you love bioware games but hate reading tons of dialogue-based exposition.
Mass Effect 2 was fun but it had some really boring optional crap. Scanning is awful, even just looking at all the planets is pretty boring, and all the anomaly missions are just little quickies with virtually no dialog or plot. I'd much rather they were fewer and better developed.
Scanning is boring, but you really only need to scan a fraction of the available planets to gather enough resources.
The anomaly missions I really liked, I relished that they were short and sweet. There are enough character and loyalty missions to fulfil story needs.
I love Bioware RPGs but I tried giving ME1 a number of chances over the last couple of years. Every time I'd get to the citadel and a bunch of alien races I didn't care about would try and give me their entire cultural history, including their role in the current political climate. All in a random longass dialogue tree. With no prior introduction to any aspect of what they were talking about.
I don't think I am capable of enduring the first game through to the end, in order to give the sequel a chance.
edit:
You know, I really don't recall there being much of this.
Of course you can skip through dialogue quite quickly.
Also I don't know how you can say you love bioware games but hate reading tons of dialogue-based exposition.
She didn't, though. She said there was the option.
Mass Effect 2 was fun but it had some really boring optional crap. Scanning is awful, even just looking at all the planets is pretty boring, and all the anomaly missions are just little quickies with virtually no dialog or plot. I'd much rather they were fewer and better developed.
Scanning is boring, but you really only need to scan a fraction of the available planets to gather enough resources.
The anomaly missions I really liked, I relished that they were short and sweet. There are enough character and loyalty missions to fulfil story needs.
I love Bioware RPGs but I tried giving ME1 a number of chances over the last couple of years. Every time I'd get to the citadel and a bunch of alien races I didn't care about would try and give me their entire cultural history, including their role in the current political climate. All in a random longass dialogue tree. With no prior introduction to any aspect of what they were talking about.
I don't think I am capable of enduring the first game through to the end, in order to give the sequel a chance.
edit:
You know, I really don't recall there being much of this.
Of course you can skip through dialogue quite quickly.
Also I don't know how you can say you love bioware games but hate reading tons of dialogue-based exposition.
She didn't, though. She said there was the option.
I don't have a problem with tons of dialogue and learning all the minutia of a game's universe, I just think it was very poorly handled in ME1. It seemed like I was getting inundated with information very early on, in a very dry uninteresting way. Information that was important in establishing the setting. But it was like some guy reading off a design document. I might as well have filled myself in using a cheat sheet in the manual.
I don't know. Maybe I just subconsciously hated all the species for not being Wookies or Twi'leks.
If you just read the codex it was boring. But if you got your information straight from your alien squadmates, it was very interesting. Basically the only non-boring parts of Liara was hearing her describe Asari culture and such. Tali had more depth herself, but I still really liked learning about the Quarian specifically from her.
That is actually something I've missed so far in ME2. You already know everything, so not quite as much opportunity to learn new things in the same manner.
Posts
Hahah, this exactly
For a start I went to hang with a friend (some people discuss politics, we discuss Mass Effect) and we hit a bit of a block because he was a Renegade and I was a Paragon
"ARGH GOD DAMN IT NO DON'T TELL ME THE DIFFERENCE"
DRAAAGGON!!! THE TEST OF SEVEN HAS BEEN FORFILLED!
in ME2, you've got basically four combinations of paths to go in
Renegade Male
Renegade Female
Paragon Male
Paragon Female
Your origin stuff comes up maybe once or twice, and generally has like, one mission based on your pre-service history and one based on your actions during your history.
unless you play a "Neutral" character, or you choose a mixture of Paragon/Renegade options to the game's quests, pretty much everyone who plays a Paragon Male Shepard is going to have the same game experience by the time they are done.
Dragon Age? Dialogue and quest stuff factors in your class, race, gender, and origin story, as well as alignment based intangibles (since the game doesn't have an alignment bar)
I crunched the math on that and the answer was like there's 34 different ways much of the game's dialogues and quests could be different
instead of ME's four
Dragon Age, it gets hard to discuss what happens in the fucking origin story (literally the first half an hour to hour of the game for everyone) because there's basically six different ones and they're all wildly different.
That kind of set-up, combined with the growing madness of active spoilerphobia the internet has developed, and it makes the game essentially impossible to talk about without spoiler flowcharts
The Garrus loyalty quest isn't nearly as amusing as the Garrus romance
Yeah there's sort of a lack of a joke
I think they were all too busy talking about Mass Effect 2 to make a punchline
Which I completely understand, there's something about Mass Effect 2 that makes you want to talk about it all the time
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
and considering i'm in an office of non-gamers currently, i'm finding myself hard-pressed to explain why
i'm also choosing the paragon option here and spoilering my posts just because i am Commander Goodguy.
steam | Dokkan: 868846562
1) I ran out of money.
2)
steam | Dokkan: 868846562
There being your crotch
wait
Chambers is your crotch for the crew.
this actually makes sense, bravo!
steam | Dokkan: 868846562
This is so true.
My brothers have become annoyed with me, as I want to talk about this game but neither of them have played it.
So is
But he's clearly in third.
Garrus has so many pithy, sassy lines when you take him places. He's great!
Vivienne would get upset with me when I wouldn't be in the same room as her while playing cause I didn't want to be spoiled.
This was the same girl that complain that I watched a few gameplay scenes a week before it came out.
Satans..... hints.....
Knowing the Bioware writers from things I've read... this is not unintentional.
miranda?
no it's not really supposed to be suggestive I don't think
trust me, you know when ME2 is being suggestive. it's not subtle.
Naw Kelly..
oh yeah then definitely suggestive
but you just need to assume everything is with her
well not so much assume as know for absolute fact
Scanning is boring, but you really only need to scan a fraction of the available planets to gather enough resources.
The anomaly missions I really liked, I relished that they were short and sweet. There are enough character and loyalty missions to fulfil story needs.
You know, I really don't recall there being much of this.
Of course you can skip through dialogue quite quickly.
She didn't, though. She said there was the option.
http://www.audioentropy.com/
I don't know. Maybe I just subconsciously hated all the species for not being Wookies or Twi'leks.
That is actually something I've missed so far in ME2. You already know everything, so not quite as much opportunity to learn new things in the same manner.
But I do like "Holy S."
Please take my advice.