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[PBP] Hour of Glory - the business of killing nazis

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    Zetetic ElenchZetetic Elench Registered User regular
    edited March 2010
    The Deputy Commandant is called into action!
    1d6 → [5] = (5)

    He begins in the red left middle room, next to the alert marker.

    Alexander "LOUD NOISES" Link fails to be stealthy once again:
    1d6 → [3] = (3)

    And that's about it for the defender turn!
    (Also I rolled for Sentry before realising he'd bled out and died, my bad. You will be missed, Sentry. We all knew you so well. Your laughter, your jokes around the mess hall, the way you used to flip the intelligence cards when nobody was looking. So ignoble a death!)

    Zetetic Elench on
    nemosig.png
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    Hi I'm Vee!Hi I'm Vee! Formerly VH; She/Her; Is an E X P E R I E N C E Registered User regular
    edited March 2010
    tofu, I think you should have left the Commandant's body there when you killed him, since you didn't make a Conceal attempt.

    Which just means that later on, if you attempt to conceal the body, you can take the master key!

    Hi I'm Vee! on
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    tofutofu Registered User regular
    edited March 2010
    His body is still there, I'm not sure what you mean.

    tofu on
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    Hi I'm Vee!Hi I'm Vee! Formerly VH; She/Her; Is an E X P E R I E N C E Registered User regular
    edited March 2010
    Oh, you removed the other body token.

    Sorry, I was confused.

    Carry on!

    Hi I'm Vee! on
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    Zetetic ElenchZetetic Elench Registered User regular
    edited March 2010
    Yeah, since our late Commandant got a little Sherlock Holmes on it.

    Zetetic Elench on
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    tofutofu Registered User regular
    edited March 2010
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    Link moves two spaces to the commander's corpse and attempts to hide the body: 1d6 → [3] = (3)

    A failure, but he still discovers the commander's key to the stronghold. He then uses his remaining 4 moves and the key to enter the room north of him.
    1ywjmp.jpg

    I'm beginning to see why opening a door is labeled as an action now...

    tofu on
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    HippieHippie Registered User regular
    edited March 2010
    Volkov moves up, up, up and stops, no action.

    Hippie on
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    Hi I'm Vee!Hi I'm Vee! Formerly VH; She/Her; Is an E X P E R I E N C E Registered User regular
    edited March 2010
    Harris opens door, then moves down, right, right.

    Hi I'm Vee! on
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    Zetetic ElenchZetetic Elench Registered User regular
    edited March 2010
    Our Deputy Commandant is a little slower than his predecessor.
    1d6 → [1] = (1)

    D:

    He opens the door and investigates our alerted comrade.

    At least Link is as clumsy as ever:
    1d6 → [2] = (2)

    Another two minutes gone, excellent.

    Zetetic Elench on
    nemosig.png
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    tofutofu Registered User regular
    edited March 2010
    Sorry I've been ignoring you guys, I promise a full update tomorrow!

    tofu on
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    tofutofu Registered User regular
    edited March 2010
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    Link attempts to hide: 1d6 → [1] = (1), 1d6 → [1] = (1), 1d6 → [1] = (1)

    It takes 3 minutes; let's face it, Link just isn't a stealthy guy.
    2ic9n3a.jpg

    tofu on
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    HippieHippie Registered User regular
    edited March 2010
    Well, I aint going in there with him...

    Volkov moves up, up, up, up

    Hippie on
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    Hi I'm Vee!Hi I'm Vee! Formerly VH; She/Her; Is an E X P E R I E N C E Registered User regular
    edited March 2010
    Harris moves right right right right.

    Hi I'm Vee! on
    vRyue2p.png
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    Zetetic ElenchZetetic Elench Registered User regular
    edited March 2010
    Alerted to the presence of Allied pig-dogs, our brave Deputy Commandant picks up the pace!
    1d6 → [2] = (2)

    ... A little.

    Right, down

    No subversion rolls necessary. Here's to hoping Link gets bored and starts shooting rats within earshot of a Sentry or something.
    Also, I think I should have two alert tokens on my track? The summary says I get one when I mobilise a replacement Commander, and I investigated to pick another up.

    Zetetic Elench on
    nemosig.png
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    tofutofu Registered User regular
    edited March 2010
    Good catch, I'll add another alert marker when I update the map later. :)

    tofu on
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    Zetetic ElenchZetetic Elench Registered User regular
    edited March 2010
    No worries! :D

    Zetetic Elench on
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    tofutofu Registered User regular
    edited March 2010
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    Link examines the contents of the large room, taking his time: 1d6 → [3] = (3), 1d6 → [2] = (2)

    It takes him 2 minutes, but he finds something interesting: 1d10 → [8] = (8)

    He discovers the Green American intelligence! He moves to the north side of the room and opens the door.
    4ggsw8.jpg

    tofu on
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    HippieHippie Registered User regular
    edited March 2010
    Volkov moves up, up, up, up

    Hippie on
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    Hi I'm Vee!Hi I'm Vee! Formerly VH; She/Her; Is an E X P E R I E N C E Registered User regular
    edited March 2010
    Harris moves right up up up

    Hi I'm Vee! on
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    tofutofu Registered User regular
    edited March 2010
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    tofu on
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    Zetetic ElenchZetetic Elench Registered User regular
    edited March 2010
    Maybe our Deputy really is picking up speed!
    1d6 → [3] = (3)

    down, down, right

    Zetetic Elench on
    nemosig.png
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    Zetetic ElenchZetetic Elench Registered User regular
    edited March 2010
    Psst... Just making sure, there's nothing more I need to do, is there?

    Zetetic Elench on
    nemosig.png
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    HippieHippie Registered User regular
    edited March 2010
    Not that I can see.

    Hippie on
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    tofutofu Registered User regular
    edited March 2010
    Sorry guys, it's finals time for me so I'm a bit distracted. Promise I will update tonight!

    tofu on
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    tofutofu Registered User regular
    edited March 2010
    25s375z.jpg

    Link attempts to sneak attack the guard:
    1d6 → [3] = (3), 1d6 → [1] = (1), 1d6 → [1] = (1)


    *facepalm*
    2jfefr7.jpg

    tofu on
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    HippieHippie Registered User regular
    edited March 2010
    Volkov moves up, up, right, right and attempts to breach the door: Taking a chance, breach. (1d6=1) and fails utterly.

    Hippie on
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    tofutofu Registered User regular
    edited March 2010
    I'm thinking these dice are rigged against us!

    tofu on
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    Hi I'm Vee!Hi I'm Vee! Formerly VH; She/Her; Is an E X P E R I E N C E Registered User regular
    edited March 2010
    Fortunately Harris doesn't have to roll any dice to move up, up, up, up.

    Hi I'm Vee! on
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    Zetetic ElenchZetetic Elench Registered User regular
    edited March 2010
    Now we're cookin'.
    1d6 → [6] = (6)

    Herr Deputy goes right, investigate, right, right, right, right, right

    Our Sentry was already facing Link when the door opened, so it's no surprise that his first reaction towards a heavily-armed American poking his head through the frame is to shoot
    1d6 → [6] = (6)
    1d6 → [6] = (6)
    1d6 → [4] = (4)
    1d6 → [2] = (2)
    1d6 → [4] = (4)


    Two passes. Link resists:
    1d6 → [6] = (6)
    1d6 → [6] = (6)


    Dammit. He's gone all Bourne Identity on our asses.

    He somehow even passes his subversion:
    1d6 → [6] = (6)

    Next time, Link! Next tiiime!

    Zetetic Elench on
    nemosig.png
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    HippieHippie Registered User regular
    edited March 2010
    That was awesome.

    Hippie on
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    HippieHippie Registered User regular
    edited March 2010
    so....

    Hippie on
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    Zetetic ElenchZetetic Elench Registered User regular
    edited March 2010
    Guessin' that thar Tofu is involved with some hardcore finals stuff at the moment. It's okay, I don't think any of us want to let this fizzle out.

    Zetetic Elench on
    nemosig.png
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    tofutofu Registered User regular
    edited March 2010
    Yeah, finals week is almost over; I promise I haven't forgotten you guys!

    Expect an update tomorrow.

    tofu on
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    tofutofu Registered User regular
    edited March 2010
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    Link begins his turn in a watch zone so he rolls to react: 1d6 → [3] = (3), 1d6 → [6] = (6), 1d6 → [3] = (3)

    1 pass

    He fires his thompson at the guard, point blank range: 1d6 → [1] = (1), 1d6 → [6] = (6), 1d6 → [1] = (1), 1d6 → [1] = (1)
    Burst fire allows him to reroll up to 3 dice: 1d6 → [4] = (4), 1d6 → [4] = (4), 1d6 → [3] = (3)

    Discard the 3 for range, total of 3 passes.

    Sentry rolls to resist: 1d6 → [4] = (4)

    The poor sentry is completely riddle with bullets and he falls to the floor, dead.

    The remaining sentries turn towards the gunfire.
    5n6phs.jpg

    tofu on
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    tofutofu Registered User regular
    edited March 2010
    Sorry it took so long for the update, now that spring break has arrived I promise I'll be paying attention. :)

    tofu on
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    HippieHippie Registered User regular
    edited March 2010
    Volkov decides to take his time with the tricky door: Spending time breaching. (1d6=6, 1d6=5)

    Easily, and quickly, picking the lock.

    He steps in: down and gets ready to loot.

    Hippie on
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    Hi I'm Vee!Hi I'm Vee! Formerly VH; She/Her; Is an E X P E R I E N C E Registered User regular
    edited March 2010
    Harris moves up, up, then spends time to breach the door.

    Breach (1d6=5, 1d6=3, 1d6=1, 1d6=6)

    Two successes, he has the door open in no time flat!

    Then he moves left and closes the door.

    Hi I'm Vee! on
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    Zetetic ElenchZetetic Elench Registered User regular
    edited March 2010
    Our Deputy Commandant hits a junction and is wracked with indecision.
    1d6 → [1] = (1)

    right

    Link makes his Subversion roll:
    1d6 → [5] = (5)

    And somehow stays stealthy. Sheesh.

    Zetetic Elench on
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    tofutofu Registered User regular
    edited March 2010
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    Link closes the door and attempts to hide: 1d6 → [1] = (1), 1d6 → [3] = (3), 1d6 → [5] = (5)
    1 pass, it takes 2 minutes

    He then moves southwest three spaces to the west door.
    3yo7d.jpg

    tofu on
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    HippieHippie Registered User regular
    edited March 2010
    Volkov gets spying: umm, i lost the link to the roll and it isn't showing up on invis castle. It was three 1s and a 6. So took 1 minute

    First spy card loot: Loot! (1d10=6) but Harris has that one, so:
    Loot! again... (1d10=3) which is Blue English.

    Am I doing the loot cards right? Still not sure...

    Volkov then stalks towards the next room: up, right, right, right

    Hippie on
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