It would be terribly rude of me to dominate and run, leaving those poor Acolytes begging for me. I'll summon a Seductress to help...teach your acolyte the proper ways.
Dark Elf Corsair (lose a figure at Event at end of battle) and Warpstone Discovery (draw a card if in a region with a Warpstone) are in effect
Khorne (5/7) deploys a bloodletter into Kislev Nurgle (5/6) oozes into the Empire with a leper Tzeentch (5/6) prepares a Temporal Stasis to protect the Border Princes (+2 PP for others to act) Slaanesh (5/6) slips a seductress into Kislev
Khorne (5/7) stirs the inhabitants of the Badlands into a Blood Frenzy (2 dice at start of battle) Nurgle (4/6) coughs up another leper in the Empire Tzeentch (4/6) arranges for the Meddling of Skaven against Slaanesh in Kislev (instant effect, discard) Slaanesh (3/6) responds by arranging for a Soporific Musk to consume an acolyte in the Badlands (control until discarded)
Khorne (3/7) ventures north to Troll Country with a bloodletter Nurgle (3/6) gives a nice case of Influenza to the Empire (-2 to resistance) Tzeentch (3/6) trains an acolyte in the Border Princes Slaanesh (3/6) completes an Abyssal Pact within the Empire (no domination from others' figures)
Khorne (0/7) plops his Bloodthirster into the Empire Nurgle (2/6) begins the retreat, moving a plaguebearer from the Empire to Kislev Tzeentch (2/6) brings another acolyte into the Border Princes Slaanesh (2/6) slips a seductress into the Badlands
Ah, so many unexpected surprises FWD, you always keep things interesting. I do enjoy your company but I must ensure the appropriate offering to our brother Khorne.
Summon a Seductress to Troll Country
1/6 PP
It would be simply terrible if you ran out of things to kill.
Ah, so many unexpected surprises FWD, you always keep things interesting. I do enjoy your company but I must ensure the appropriate offering to our brother Khorne.
Summon a Seductress to Troll Country
0/6 PP
It would be simply terrible if you ran out of things to kill.
Dark Elf Corsair (lose a figure at Event at end of battle) and Warpstone Discovery (draw a card if in a region with a Warpstone) are in effect
Khorne (5/7) deploys a bloodletter into Kislev Nurgle (5/6) oozes into the Empire with a leper Tzeentch (5/6) prepares a Temporal Stasis to protect the Border Princes (+2 PP for others to act) Slaanesh (5/6) slips a seductress into Kislev
Khorne (5/7) stirs the inhabitants of the Badlands into a Blood Frenzy (2 dice at start of battle) Nurgle (4/6) coughs up another leper in the Empire Tzeentch (4/6) arranges for the Meddling of Skaven against Slaanesh in Kislev (instant effect, discard) Slaanesh (3/6) responds by arranging for a Soporific Musk to consume an acolyte in the Badlands (control until discarded)
Khorne (3/7) ventures north to Troll Country with a bloodletter Nurgle (3/6) gives a nice case of Influenza to the Empire (-2 to resistance) Tzeentch (3/6) trains an acolyte in the Border Princes Slaanesh (3/6) completes an Abyssal Pact within the Empire (no domination from others' figures)
Khorne (0/7) plops his Bloodthirster into the Empire Nurgle (2/6) begins the retreat, moving a plaguebearer from the Empire to Kislev Tzeentch (2/6) brings another acolyte into the Border Princes Slaanesh (2/6) slips a seductress into the Badlands
Nurgle (1/6) oozes a leper from the Empire to Bretonnia Tzeentch (1/6) decides that Khorne's bloodletter should be in Estalia, rather than Kislev, and uses his power of Teleportation to make it so Slaanesh (1/6) brings another seductress out to entertain Troll Country
Nurgle (0/6) completes a withdrawal of lepers from the Empire to Bretonnia Tzeentch (0/6) brings an Acolyte to the Badlands Slaanesh (0/6) brings another seductress out to entertain Troll Country
During the end phase:
1. Remove Chaos Cards from the Board - an acolyte shakes free from the musk
2. Hero Tokens are resolved - none
3. Resolve Old World cards - Warpstone Discovery - Nurgle, Tzeentch, and Slaanesh each draw a card
4. Score Ruined Regions - none
5. Advance Threat Dials - There is a tie for most tokens; Khorne, Nurgle, and Tzeentch each tick once Khorne:
12 - Upgrade Nurgle:
10 - Remove 1 Corruption Tzeentch:
9 - Upgrade
6. Check for Game end - the game does not end
Things that need to happen (feel free to go out of order):
Khorne to choose an upgrade
Nurgle to remove one corruption token
Tzeentch to choose an upgrade
I'll reveal the Old World card for round 2; Slaanesh to make any decision
Tzeentch may discard before drawing back to 5 cards (3 cards in hand)
I'll update all hands, ready for the next summoning phase
Posts
Bloodletter to Troll Country
3/7 PP
Also, I probably don't have TB, just bad pneumonia. Should find out Friday.
Nurgle won't win this time.
Cast Influenza in The Empire. 3/6 remaining.
IOS Game Center ID: Isotope-X
3/6 PP
My apologies. I was in the midst of many unruly students...er, nurglings...and my time was limited.
IOS Game Center ID: Isotope-X
The truth isn't in fashion for today, grandfather.
Play Abyssal Pact to The Empire.
3/6 PP remaining.
(M) Abyssal Pact - 0 - Enemy figures contribute nothing to your opponents' domination values here.
Bloodthirster to the Empire
0/7 PP
Khorne awaits the battle.
IOS Game Center ID: Isotope-X
Summon another Acolyte to the Border Princes.
2/6 PP
Dark Elf Corsair (lose a figure at Event at end of battle) and Warpstone Discovery (draw a card if in a region with a Warpstone) are in effect
Nurgle (5/6) oozes into the Empire with a leper
Tzeentch (5/6) prepares a Temporal Stasis to protect the Border Princes (+2 PP for others to act)
Slaanesh (5/6) slips a seductress into Kislev
Khorne (5/7) stirs the inhabitants of the Badlands into a Blood Frenzy (2 dice at start of battle)
Nurgle (4/6) coughs up another leper in the Empire
Tzeentch (4/6) arranges for the Meddling of Skaven against Slaanesh in Kislev (instant effect, discard)
Slaanesh (3/6) responds by arranging for a Soporific Musk to consume an acolyte in the Badlands (control until discarded)
Khorne (3/7) ventures north to Troll Country with a bloodletter
Nurgle (3/6) gives a nice case of Influenza to the Empire (-2 to resistance)
Tzeentch (3/6) trains an acolyte in the Border Princes
Slaanesh (3/6) completes an Abyssal Pact within the Empire (no domination from others' figures)
Khorne (0/7) plops his Bloodthirster into the Empire
Nurgle (2/6) begins the retreat, moving a plaguebearer from the Empire to Kislev
Tzeentch (2/6) brings another acolyte into the Border Princes
Slaanesh (2/6) slips a seductress into the Badlands
Yes
IOS Game Center ID: Isotope-X
Teleport the Bloodletter from Kislev to Estalia.
1/6 PP
Teleport - 1 - When you play this card, move any Cultist or Warrior from this region to any other region.
Summon a Seductress to Troll Country
1/6 PP
It would be simply terrible if you ran out of things to kill.
IOS Game Center ID: Isotope-X
0/6 PP
Summon a Seductress to Troll Country
0/6 PP
It would be simply terrible if you ran out of things to kill.
I feel like I've done this before....
Yup, and I've got some bad news for Nurgle. Hint: check the summary of the Old World cards I put above each board.
Anyway, pre-battle updated coming soon.
Dark Elf Corsair (lose a figure at Event at end of battle) and Warpstone Discovery (draw a card if in a region with a Warpstone) are in effect
Nurgle (5/6) oozes into the Empire with a leper
Tzeentch (5/6) prepares a Temporal Stasis to protect the Border Princes (+2 PP for others to act)
Slaanesh (5/6) slips a seductress into Kislev
Khorne (5/7) stirs the inhabitants of the Badlands into a Blood Frenzy (2 dice at start of battle)
Nurgle (4/6) coughs up another leper in the Empire
Tzeentch (4/6) arranges for the Meddling of Skaven against Slaanesh in Kislev (instant effect, discard)
Slaanesh (3/6) responds by arranging for a Soporific Musk to consume an acolyte in the Badlands (control until discarded)
Khorne (3/7) ventures north to Troll Country with a bloodletter
Nurgle (3/6) gives a nice case of Influenza to the Empire (-2 to resistance)
Tzeentch (3/6) trains an acolyte in the Border Princes
Slaanesh (3/6) completes an Abyssal Pact within the Empire (no domination from others' figures)
Khorne (0/7) plops his Bloodthirster into the Empire
Nurgle (2/6) begins the retreat, moving a plaguebearer from the Empire to Kislev
Tzeentch (2/6) brings another acolyte into the Border Princes
Slaanesh (2/6) slips a seductress into the Badlands
Nurgle (1/6) oozes a leper from the Empire to Bretonnia
Tzeentch (1/6) decides that Khorne's bloodletter should be in Estalia, rather than Kislev, and uses his power of Teleportation to make it so
Slaanesh (1/6) brings another seductress out to entertain Troll Country
Nurgle (0/6) completes a withdrawal of lepers from the Empire to Bretonnia
Tzeentch (0/6) brings an Acolyte to the Badlands
Slaanesh (0/6) brings another seductress out to entertain Troll Country
Troll Country: 2 dice
Kislev: 2 dice
The Badlands: 2 dice
Huh. Not much battle this time.
Feel free to use either invisiblecastle or orokos for dice rolls, with the Campaign name "CitOW game 15".
3 hits in Troll Country, 1 in the Badlands
3 seductresses down, and one foolish Tzeentchan acolyte.
Fixed; Nurgle to roll battle dice
http://4e.orokos.com/roll/16826
That's one dead Seductress.
IOS Game Center ID: Isotope-X
Of course, there aren't any nobles there... yeah, I'd say orokos has it out for you.
Troll Country: 3 seductresses
Kislev: 1 seductress
The Badlands: 1 acolyte
Khorne earns 2 DIAL tokens. The Dark Elf Corsairs swoop in and kill a bloodletter in Estalia and a leper in Bretonnia.
Domination step:
Kislev: Nurgle +3 VP (5 > 3 > 2)
The Border Princes: Tzeentch +1 VP (3 > 1)
The Badlands: Slaanesh +1 VP (4 > 2 > 1)
Corruption step:
Troll Country: +1
Kislev: +3 DIAL
The Empire: +1
Bretonnia: +1
The Border Princes: +2 DIAL
The Badlands: +2 DIAL, +2
Updated VP:
Khorne: 4
Nurgle: 6 + 3 = 9
Tzeentch: 1 + 1 = 2
Slaanesh: 5 + 1 = 6
DIAL advance tokens:
Khorne: 2
Nurgle: 1
Tzeentch: 2
Slaanesh: 0
Board after corruption:
During the end phase:
1. Remove Chaos Cards from the Board - an acolyte shakes free from the musk
2. Hero Tokens are resolved - none
3. Resolve Old World cards - Warpstone Discovery - Nurgle, Tzeentch, and Slaanesh each draw a card
4. Score Ruined Regions - none
5. Advance Threat Dials - There is a tie for most tokens; Khorne, Nurgle, and Tzeentch each tick once
Khorne:
12 - Upgrade
Nurgle:
10 - Remove 1 Corruption
Tzeentch:
9 - Upgrade
6. Check for Game end - the game does not end
Things that need to happen (feel free to go out of order):
IOS Game Center ID: Isotope-X
I'll wait for my Warpstone Discovery draw before I make a decision about discarding.
If that's how you want this to go, Grandfather, I'll be more than happy to let Khorne slaughter you next time.
Hand updated