Brother Khorne, will my tribute in Kislev be enough for you to spare the leper in Troll Country? If your warriors go blood-crazed and murder everyone it'll be unavoidable, of course
Ah, Bretonnian cuisine. I do so like those little wiggly things in my meal. You know, the things in the shell. What do they call them?
Oh yes, heroes.
Play on Bretonnia, please:
Insidious Lies - 1 - For each Noble token and each Hero token in this region, add two to your domination value here.
4/6 PP remaining.
Wildcat on
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admanbunionize your workplaceSeattle, WARegistered Userregular
edited May 2010
Round 3 Summoning Phase
Witch Hunters In the end phase when Old World cards are resolved, in each region containing a Hero token, the player with the greatest Threat score loses one corruption token there, if he has any present. (FAQ: Check threat once, not once per region.)
Warpstone Discovery In the end phase when Old World cards are resolved, any player with at least one follower in any region containing at least one Warpstone token draws a Chaos card.
(FAQ: Max one card per player)
Khorne (6/7) spreads blood and bones in a ritual to form a Field of Carnage (enemy models cannot be summoned away) in Kislev. Nurgle (6/6) lays hands on Kislev and gifts them his Plague Touch (enemy models are at -1 defense) Tzeentch (5/6) lays his plans with an acolyte in the Empire. Slaanesh (5/6) starts the seduction with an acolyte in Estalia.
Khorne (5/7) invades the lands of Troll Country with a bloodsworn. Nurgle (5/6) follows the invasion with the pestilence of a leper. Tzeentch (4/6) looks to the Border Princes for his plans and sends an acolyte. Slaanesh (4/6) whispers his Insidious Lies (+2 domination for each Noble and Hero) to the arrogant lords and ladies of Bretonnia.
Keep an eye out, Khorne. I think Tzeentch is planning to steal away those lone warpstones and find a cozy spot to examine them. He's running low on cozy spots, though.
What brilliant insight you have dear Nurgle. You should take my place and I shall in turn sit around all day exuding gases and being bestest friends with Khorne.
Drain Power in Troll Country.
Drain Power - 0 - Gods with cultists in this region lose a power point, and I gain a point.
4/6 PP remaining
2/6 PP remaining 1/7 PP remaining
Cutfang on
Dancing Bagel
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admanbunionize your workplaceSeattle, WARegistered Userregular
edited May 2010
Round 3 Summoning Phase
Witch Hunters In the end phase when Old World cards are resolved, in each region containing a Hero token, the player with the greatest Threat score loses one corruption token there, if he has any present. (FAQ: Check threat once, not once per region.)
Warpstone Discovery In the end phase when Old World cards are resolved, any player with at least one follower in any region containing at least one Warpstone token draws a Chaos card.
(FAQ: Max one card per player)
Khorne (6/7) spreads blood and bones in a ritual to form a Field of Carnage (enemy models cannot be summoned away) in Kislev. Nurgle (6/6) lays hands on Kislev and gifts them his Plague Touch (enemy models are at -1 defense) Tzeentch (5/6) lays his plans with an acolyte in the Empire. Slaanesh (5/6) starts the seduction with an acolyte in Estalia.
Khorne (5/7) invades the lands of Troll Country with a bloodsworn. Nurgle (5/6) follows the invasion with the pestilence of a leper. Tzeentch (4/6) looks to the Border Princes for his plans and sends an acolyte. Slaanesh (4/6) whispers his Insidious Lies (+2 domination for each Noble and Hero) to the arrogant lords and ladies of Bretonnia.
Khorne (3/7) takes the war to Estalia with a bloodletter. Nurgle (4/6) splits a leper off in the Empire. Tzeentch (3/6) orders his acolytes to surround the warpstone in Tilea. Slaanesh (2/6) summons a great clawed daemonette to Tilea.
Khorne (2/7) informs a bloodsworn of the war that is soon to break out in the Border Princes. Nurgle (3/6) half-heartedly builds a plaguebearer out of dead animals in the Empire. Tzeentch (4/6) twists the warp and Drain's Power from Troll Country. (2/6 PP remaining)(1/7 PP remaining)
Kane Red RobeMaster of MagicArcanusRegistered Userregular
edited May 2010
Definitely not what I was expecting you to do Cutfang. For the moment I will assume you have some sort of greater overarching plan I can't comprehend. :P
Edit: Although you had best be praying I don't happen to have another Field of Carnage handy for next turn, all those Warpstones getting trapped in Troll Country would be, humorous.
Definitely not what I was expecting you to do Cutfang. For the moment I will assume you have some sort of greater overarching plan I can't comprehend. :P
Edit: Although you had best be praying I don't happen to have another Field of Carnage handy for next turn, all those Warpstones getting trapped in Troll Country would be, humorous.
Definitely not what I was expecting you to do Cutfang. For the moment I will assume you have some sort of greater overarching plan I can't comprehend. :P
Edit: Although you had best be praying I don't happen to have another Field of Carnage handy for next turn, all those Warpstones getting trapped in Troll Country would be, humorous.
You can't cast spells in ruined regions...
Ah, I always forget that Warpstones add to the corruption total. Wait, does this mean if my lowly Bloodsworn survives the round I'll get points for helping ruin the place? Hurray!
Indeed you will. I am fervently hoping that my Horror kills off Nurgle's leper so that I can deny him 6 ish points.
Cutfang on
Dancing Bagel
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admanbunionize your workplaceSeattle, WARegistered Userregular
edited May 2010
Round 3 Summoning Phase
Witch Hunters In the end phase when Old World cards are resolved, in each region containing a Hero token, the player with the greatest Threat score loses one corruption token there, if he has any present. (FAQ: Check threat once, not once per region.)
Warpstone Discovery In the end phase when Old World cards are resolved, any player with at least one follower in any region containing at least one Warpstone token draws a Chaos card.
(FAQ: Max one card per player)
Khorne (6/7) spreads blood and bones in a ritual to form a Field of Carnage (enemy models cannot be summoned away) in Kislev. Nurgle (6/6) lays hands on Kislev and gifts them his Plague Touch (enemy models are at -1 defense) Tzeentch (5/6) lays his plans with an acolyte in the Empire. Slaanesh (5/6) starts the seduction with an acolyte in Estalia.
Khorne (5/7) invades the lands of Troll Country with a bloodsworn. Nurgle (5/6) follows the invasion with the pestilence of a leper. Tzeentch (4/6) looks to the Border Princes for his plans and sends an acolyte. Slaanesh (4/6) whispers his Insidious Lies (+2 domination for each Noble and Hero) to the arrogant lords and ladies of Bretonnia. Khorne (3/7) takes the war to Estalia with a bloodletter. Nurgle (4/6) splits a leper off in the Empire. Tzeentch (3/6) orders his acolytes to surround the warpstone in Tilea. Slaanesh (2/6) summons a great clawed daemonette to Tilea.
Khorne (2/7) informs a bloodsworn of the war that is soon to break out in the Border Princes. Nurgle (3/6) half-heartedly builds a plaguebearer out of dead animals in the Empire. Tzeentch (4/6) twists the warp and Drain's Power from Troll Country. (2/6 PP remaining)(1/7 PP remaining)
Slaanesh (0/6) spawns another daemonette to terrorize Tilea.
Khorne (0/7) calls a bloodsworn to Norsca. Nurgle (1/6) fills the lungs of the citizens of the Empire with Influenza. Tzeentch (3/6) pulls a warpstone and acolyte from Tilea to Troll Country.
Nurgle (0/6) grows a plaguebearer from a mass grave in the Empire. Tzeentch (1/6) calls his minions from the Border Princes and Norsca to gather as much warpstone as they can find in Troll Country.
admanbunionize your workplaceSeattle, WARegistered Userregular
edited May 2010
Round 3 End Phase
1. Remove chaos cards.
2. Resolve hero tokens - bloodletter in the Empire, plaguebearer in Bretonnia, and bloodletter in Estalia.
3. Resolve end world chaos cards - everyone but Slaanesh draws a card. No corruption is removed.
4. Score ruined regions - Troll Country: +6, +1, +1
5. Advance threat dials - 14 - Draw 2 Cards
17 - Score 4 VP
Nurgle needs to pick his upgrade, then I'll reveal the next Old World card, Tzeentch will decide whether or not to discard, and I'll update hands for round 4.
Posts
Oh yes, heroes.
Play on Bretonnia, please:
Insidious Lies - 1 - For each Noble token and each Hero token in this region, add two to your domination value here.
4/6 PP remaining.
Witch Hunters In the end phase when Old World cards are resolved, in each region containing a Hero token, the player with the greatest Threat score loses one corruption token there, if he has any present. (FAQ: Check threat once, not once per region.)
Warpstone Discovery In the end phase when Old World cards are resolved, any player with at least one follower in any region containing at least one Warpstone token draws a Chaos card.
(FAQ: Max one card per player)
Nurgle (6/6) lays hands on Kislev and gifts them his Plague Touch (enemy models are at -1 defense)
Tzeentch (5/6) lays his plans with an acolyte in the Empire.
Slaanesh (5/6) starts the seduction with an acolyte in Estalia.
Khorne (5/7) invades the lands of Troll Country with a bloodsworn.
Nurgle (5/6) follows the invasion with the pestilence of a leper.
Tzeentch (4/6) looks to the Border Princes for his plans and sends an acolyte.
Slaanesh (4/6) whispers his Insidious Lies (+2 domination for each Noble and Hero) to the arrogant lords and ladies of Bretonnia.
Khorne is up.
3/7
4/6 PP
Acolyte to Tilea
3/6 PP remaining
1 daemonette to Tilea please.
2/6 PP remaining.
Bloodsworn to the Border Princes.
2/7
3/6 PP
Drain Power in Troll Country.
Drain Power - 0 - Gods with cultists in this region lose a power point, and I gain a point.
4/6 PP remaining
2/6 PP remaining
1/7 PP remaining
Witch Hunters In the end phase when Old World cards are resolved, in each region containing a Hero token, the player with the greatest Threat score loses one corruption token there, if he has any present. (FAQ: Check threat once, not once per region.)
Warpstone Discovery In the end phase when Old World cards are resolved, any player with at least one follower in any region containing at least one Warpstone token draws a Chaos card.
(FAQ: Max one card per player)
Nurgle (6/6) lays hands on Kislev and gifts them his Plague Touch (enemy models are at -1 defense)
Tzeentch (5/6) lays his plans with an acolyte in the Empire.
Slaanesh (5/6) starts the seduction with an acolyte in Estalia.
Khorne (5/7) invades the lands of Troll Country with a bloodsworn.
Nurgle (5/6) follows the invasion with the pestilence of a leper.
Tzeentch (4/6) looks to the Border Princes for his plans and sends an acolyte.
Slaanesh (4/6) whispers his Insidious Lies (+2 domination for each Noble and Hero) to the arrogant lords and ladies of Bretonnia.
Khorne (3/7) takes the war to Estalia with a bloodletter.
Nurgle (4/6) splits a leper off in the Empire.
Tzeentch (3/6) orders his acolytes to surround the warpstone in Tilea.
Slaanesh (2/6) summons a great clawed daemonette to Tilea.
Khorne (2/7) informs a bloodsworn of the war that is soon to break out in the Border Princes.
Nurgle (3/6) half-heartedly builds a plaguebearer out of dead animals in the Empire.
Tzeentch (4/6) twists the warp and Drain's Power from Troll Country. (2/6 PP remaining) (1/7 PP remaining)
Slaanesh is up.
1 daemonette to Tilea, please.
0/6 PP remaining.
Influenza - 1 - This region's Resistance is reduced by two
In the Empire 1/6 PP
Move the Acolyte from Tilea to Troll Country, bringing the warpstone with him.
3/6 PP remaining
0/6 PP and Tzeentch to finish
Acolyte from Border Princes to Troll Country, bringing the Warpstone. 2/6 PP
Acolyte from Norsca to Troll Country. 1/6 PP
Hmm that's it. I don't want to do anything else.
Edit: Although you had best be praying I don't happen to have another Field of Carnage handy for next turn, all those Warpstones getting trapped in Troll Country would be, humorous.
You can't cast spells in ruined regions...
Ah, I always forget that Warpstones add to the corruption total. Wait, does this mean if my lowly Bloodsworn survives the round I'll get points for helping ruin the place? Hurray!
Witch Hunters In the end phase when Old World cards are resolved, in each region containing a Hero token, the player with the greatest Threat score loses one corruption token there, if he has any present. (FAQ: Check threat once, not once per region.)
Warpstone Discovery In the end phase when Old World cards are resolved, any player with at least one follower in any region containing at least one Warpstone token draws a Chaos card.
(FAQ: Max one card per player)
Nurgle (6/6) lays hands on Kislev and gifts them his Plague Touch (enemy models are at -1 defense)
Tzeentch (5/6) lays his plans with an acolyte in the Empire.
Slaanesh (5/6) starts the seduction with an acolyte in Estalia.
Khorne (5/7) invades the lands of Troll Country with a bloodsworn.
Nurgle (5/6) follows the invasion with the pestilence of a leper.
Tzeentch (4/6) looks to the Border Princes for his plans and sends an acolyte.
Slaanesh (4/6) whispers his Insidious Lies (+2 domination for each Noble and Hero) to the arrogant lords and ladies of Bretonnia.
Khorne (3/7) takes the war to Estalia with a bloodletter.
Nurgle (4/6) splits a leper off in the Empire.
Tzeentch (3/6) orders his acolytes to surround the warpstone in Tilea.
Slaanesh (2/6) summons a great clawed daemonette to Tilea.
Khorne (2/7) informs a bloodsworn of the war that is soon to break out in the Border Princes.
Nurgle (3/6) half-heartedly builds a plaguebearer out of dead animals in the Empire.
Tzeentch (4/6) twists the warp and Drain's Power from Troll Country. (2/6 PP remaining) (1/7 PP remaining)
Slaanesh (0/6) spawns another daemonette to terrorize Tilea.
Khorne (0/7) calls a bloodsworn to Norsca.
Nurgle (1/6) fills the lungs of the citizens of the Empire with Influenza.
Tzeentch (3/6) pulls a warpstone and acolyte from Tilea to Troll Country.
Nurgle (0/6) grows a plaguebearer from a mass grave in the Empire.
Tzeentch (1/6) calls his minions from the Border Princes and Norsca to gather as much warpstone as they can find in Troll Country.
Norsca: 1 die
Troll Country: 1 die, 1 die
Kislev: 2 dice, 1 die
The Empire: 2 dice, 2 dice
Estalia: 2 dice,
Tilea: 2 dice,, 2 dice
The Border Princes: 1 die,, 1 die
The Peasant lives, for now.
Troll Country: 0 hits
With so many possible targets, the poor Bloodsworn is overwhelmed and does not act.
Kislev: 2 hits
The Bloodletter in Kislev is an equal opportunity slayer, removing one acolyte, and one leper from the region.
The Empire: 0 hits
The Bloodletter here is consigned to a horrible fate.
Estalia: 1 hit
A seductress suffers fatal groinal lacerations from a failed attempt to seduce a Bloodletter.
Tilea: 2 hits
A Deamonette is cloven in twain.
The Border Princes: 1 hit
A Seductress discovers his/her idea and a Bloodsworn's idea of a "good time" do not match up.
It seems my minions find Slaanesh's to be the most entertaining targets.
Kislev: 0 hits. It matters not...
Four hits. The daemonettes decide to play dress up with the Bloodletter's skin.
And for The Border Princes:
0 hits, the seductress being too busy having her face smashed in for remember to pout.
End of Round 3 Combat Phase
Kislev: acolyte, leper
The Empire: acolyte
Estalia: seductress
Tilea: daemonette, bloodletter
The Border Princes: seductress
Domination:
Troll Country: +1
The Empire: +5
Bretonnia: +4
Corruption:
Norsca: +1
Troll Country: +5 DIAL, +1, +1 - ruins, VP: +3, +3, +3
Kislev: +1, +1
The Empire: +3 DIAL
Estalia: +1
The Border Princes: +1
1. Remove chaos cards.
2. Resolve hero tokens - bloodletter in the Empire, plaguebearer in Bretonnia, and bloodletter in Estalia.
3. Resolve end world chaos cards - everyone but Slaanesh draws a card. No corruption is removed.
4. Score ruined regions - Troll Country: +6, +1, +1
5. Advance threat dials -
14 - Draw 2 Cards
17 - Score 4 VP
13 - Upgrade
15 - Score 3 VP
6. Check for game end - nope.
Total VP:
Khorne: 8 + 8 = 16
Nurgle: 7 + 9 = 16
Tzeentch: 2 + 13 = 15
Slaanesh: 4 + 4 = 8
Nurgle needs to pick his upgrade, then I'll reveal the next Old World card, Tzeentch will decide whether or not to discard, and I'll update hands for round 4.