admanbunionize your workplaceSeattle, WARegistered Userregular
edited May 2010
Beginning of Round 4
The nobles of the Old World respond to the invasions of Chaos...
Electors Arise
Place one Noble token in each of two different regions
Discard this card instead of adding it to the Old World track.
Witch Hunters In the end phase when Old World cards are resolved, in each region containing a Hero token, the player with the greatest Threat score loses one corruption token there, if he has any present. (FAQ: Check threat once, not once per region.)
Warpstone Discovery In the end phase when Old World cards are resolved, any player with at least one follower in any region containing at least one Warpstone token draws a Chaos card.
(FAQ: Max one card per player)
Slaanesh gets to choose where the nobles will show up.
(M) The Persistence of Change - 1 - If you kill one or more figures in battle in this region this round, you may choose to not discard this card in the end phase, leaving it in place for next round.
admanbunionize your workplaceSeattle, WARegistered Userregular
edited May 2010
Round 4 Summoning Phase
Witch Hunters In the end phase when Old World cards are resolved, in each region containing a Hero token, the player with the greatest Threat score loses one corruption token there, if he has any present. (FAQ: Check threat once, not once per region.)
Warpstone Discovery In the end phase when Old World cards are resolved, any player with at least one follower in any region containing at least one Warpstone token draws a Chaos card.
(FAQ: Max one card per player)
1 seductress summoned to The Border Princes, please.
5/6 PP remaining.
Wildcat on
0
Options
admanbunionize your workplaceSeattle, WARegistered Userregular
edited May 2010
Round 4 Summoning Phase
Khorne (5/7) pulls a mighty bloodletter into the battered lands of the Empire. Nurgle (5/6) lets a leper slither from the devastation of Troll Country into its new home - Kislev. Tzeentch (6/6) forms a Warp Shield around his acolyte in Kislev. Slaanesh (5/6) expands his operations in the Border Princes with a seductress.
admanbunionize your workplaceSeattle, WARegistered Userregular
edited May 2010
Round 4 Summoning Phase
Khorne (5/7) pulls a mighty bloodletter into the battered lands of the Empire. Nurgle (5/6) lets a leper slither from the devastation of Troll Country into its new home - Kislev. Tzeentch (6/6) forms a Warp Shield around his acolyte in Kislev. Slaanesh (5/6) expands his operations in the Border Princes with a seductress.
Khorne (4/7) raises a bloodsworn from the innocents of the Empire.
Play on the Empire:
(M) Abyssal Pact - 0 - Enemy figures contribute nothing to your opponents' domination values here.
Love, Slaanesh.
5/6 PP remaining.
Wildcat on
0
Options
admanbunionize your workplaceSeattle, WARegistered Userregular
edited May 2010
Round 4 Summoning Phase
Khorne (5/7) pulls a mighty bloodletter into the battered lands of the Empire. Nurgle (5/6) lets a leper slither from the devastation of Troll Country into its new home - Kislev. Tzeentch (6/6) forms a Warp Shield around his acolyte in Kislev. Slaanesh (5/6) expands his operations in the Border Princes with a seductress.
Khorne (4/7) raises a bloodsworn from the innocents of the Empire.
Nurgle (4/6) hesitantly leaks a leper into Kislev. Tzeentch (5/6) begins his final preparations with an acolyte in the Empire. Slaanesh (5/6) forms an Abyssal Pact (enemy models don't count towards domination) in the Empire.
admanbunionize your workplaceSeattle, WARegistered Userregular
edited May 2010
Round 4 Summoning Phase
Khorne (5/7) pulls a mighty bloodletter into the battered lands of the Empire. Nurgle (5/6) lets a leper slither from the devastation of Troll Country into its new home - Kislev. Tzeentch (6/6) forms a Warp Shield around his acolyte in Kislev. Slaanesh (5/6) expands his operations in the Border Princes with a seductress.
Khorne (4/7) raises a bloodsworn from the innocents of the Empire. Nurgle (4/6) hesitantly leaks a leper into Kislev. Tzeentch (5/6) begins his final preparations with an acolyte in the Empire. Slaanesh (5/6) forms an Abyssal Pact (enemy models don't count towards domination) in the Empire.
Khorne (2/7) calls an army of bloodletters into the Border Princes. Nurgle (4/6) waves his Plague Aura into the Empire. Tzeentch (4/6) smiles as he watches time slow to a crawl in Norsca due to his Temporal Stasis. Slaanesh (4/6) calls a seductress into the noble-rich land of Estalia.
Kane Red RobeMaster of MagicArcanusRegistered Userregular
edited May 2010
Sorry about this Slaanesh. Oh wait, no I'm not. Blood Frenzy in Estalia.
Blood Frenzy - 0 - At the beginning of battle in this region, you roll two battle dice here and apply any resulting hits before regular battle dice are rolled.
Nooooo! My beautiful / slightly creepy-looking seductresses!
Oh well.
1 seductress to the Border Princes please.
3/6 PP remaining.
Wildcat on
0
Options
admanbunionize your workplaceSeattle, WARegistered Userregular
edited May 2010
Round 4 Summoning Phase
Khorne (5/7) pulls a mighty bloodletter into the battered lands of the Empire. Nurgle (5/6) lets a leper slither from the devastation of Troll Country into its new home - Kislev. Tzeentch (6/6) forms a Warp Shield around his acolyte in Kislev. Slaanesh (5/6) expands his operations in the Border Princes with a seductress.
Khorne (4/7) raises a bloodsworn from the innocents of the Empire. Nurgle (4/6) hesitantly leaks a leper into Kislev. Tzeentch (5/6) begins his final preparations with an acolyte in the Empire. Slaanesh (5/6) forms an Abyssal Pact (enemy models don't count towards domination) in the Empire.
Khorne (2/7) calls an army of bloodletters into the Border Princes. Nurgle (4/6) waves his Plague Aura into the Empire. Tzeentch (4/6) smiles as he watches time slow to a crawl in Norsca due to his Temporal Stasis. Slaanesh (4/6) calls a seductress into the noble-rich land of Estalia.
Khorne (2/7) whips the quiet lands of Estalia into a Blood Frenzy. Nurgle (1/6) lets the Stench of Death waft over Kislev. Tzeentch (3/6) calls an acolyte from the ruined land of Troll Country into the carefully prepared Norsca. Slaanesh (3/6) calls a seductress to the Border Princes.
Posts
The nobles of the Old World respond to the invasions of Chaos...
Electors Arise
Place one Noble token in each of two different regions
Discard this card instead of adding it to the Old World track.
Witch Hunters In the end phase when Old World cards are resolved, in each region containing a Hero token, the player with the greatest Threat score loses one corruption token there, if he has any present. (FAQ: Check threat once, not once per region.)
Warpstone Discovery In the end phase when Old World cards are resolved, any player with at least one follower in any region containing at least one Warpstone token draws a Chaos card.
(FAQ: Max one card per player)
Slaanesh gets to choose where the nobles will show up.
(M) The Persistence of Change - 1 - If you kill one or more figures in battle in this region this round, you may choose to not discard this card in the end phase, leaving it in place for next round.
Witch Hunters In the end phase when Old World cards are resolved, in each region containing a Hero token, the player with the greatest Threat score loses one corruption token there, if he has any present. (FAQ: Check threat once, not once per region.)
Warpstone Discovery In the end phase when Old World cards are resolved, any player with at least one follower in any region containing at least one Warpstone token draws a Chaos card.
(FAQ: Max one card per player)
Khorne is up.
5/7
5/6 PP
Warp Shield - 0 - When you play this card, choose one of your figures in this region. That figure cannot be killed in battle this round.
6/6 PP remaining
5/6 PP remaining.
Khorne (5/7) pulls a mighty bloodletter into the battered lands of the Empire.
Nurgle (5/6) lets a leper slither from the devastation of Troll Country into its new home - Kislev.
Tzeentch (6/6) forms a Warp Shield around his acolyte in Kislev.
Slaanesh (5/6) expands his operations in the Border Princes with a seductress.
Bloodsworn to the Empire.
4/7
Nurgle (5/6) lets a leper slither from the devastation of Troll Country into its new home - Kislev.
Tzeentch (6/6) forms a Warp Shield around his acolyte in Kislev.
Slaanesh (5/6) expands his operations in the Border Princes with a seductress.
Khorne (4/7) raises a bloodsworn from the innocents of the Empire.
4/6 PP
5/6 PP remaining
Play on the Empire:
(M) Abyssal Pact - 0 - Enemy figures contribute nothing to your opponents' domination values here.
Love, Slaanesh.
5/6 PP remaining.
Nurgle (5/6) lets a leper slither from the devastation of Troll Country into its new home - Kislev.
Tzeentch (6/6) forms a Warp Shield around his acolyte in Kislev.
Slaanesh (5/6) expands his operations in the Border Princes with a seductress.
Khorne (4/7) raises a bloodsworn from the innocents of the Empire.
Nurgle (4/6) hesitantly leaks a leper into Kislev.
Tzeentch (5/6) begins his final preparations with an acolyte in the Empire.
Slaanesh (5/6) forms an Abyssal Pact (enemy models don't count towards domination) in the Empire.
Khorne is up.
2/7
(M) Plague Aura - 0 - Each of your corruption tokens in this region adds one to your domination value here
In the Empire
Love, Nurgle
4/6 PP
Temporal Stasis to Norsca
(M) Temporal Stasis - 1 - The cost for your opponents to summon figures to this region, and play Chaos cards in this region, is increased by two.
4/6 PP remaining
What do you mean, there's a warp storm on? Sigh.
1 seductress to Estalia, please.
4/6 PP remaining.
Nurgle (5/6) lets a leper slither from the devastation of Troll Country into its new home - Kislev.
Tzeentch (6/6) forms a Warp Shield around his acolyte in Kislev.
Slaanesh (5/6) expands his operations in the Border Princes with a seductress.
Khorne (4/7) raises a bloodsworn from the innocents of the Empire.
Nurgle (4/6) hesitantly leaks a leper into Kislev.
Tzeentch (5/6) begins his final preparations with an acolyte in the Empire.
Slaanesh (5/6) forms an Abyssal Pact (enemy models don't count towards domination) in the Empire.
Khorne (2/7) calls an army of bloodletters into the Border Princes.
Nurgle (4/6) waves his Plague Aura into the Empire.
Tzeentch (4/6) smiles as he watches time slow to a crawl in Norsca due to his Temporal Stasis.
Slaanesh (4/6) calls a seductress into the noble-rich land of Estalia.
Khorne is up.
Blood Frenzy - 0 - At the beginning of battle in this region, you roll two battle dice here and apply any resulting hits before regular battle dice are rolled.
2/7
(M) The Stench of Decay - 3 - If you dominate this region, place two corruption tokens here.
In Kislev (1/6 PP)
Move an acolyte from Troll Country to Norsca, bringing a warpstone with him.
3/6 PP remaining
Oh well.
1 seductress to the Border Princes please.
3/6 PP remaining.
Nurgle (5/6) lets a leper slither from the devastation of Troll Country into its new home - Kislev.
Tzeentch (6/6) forms a Warp Shield around his acolyte in Kislev.
Slaanesh (5/6) expands his operations in the Border Princes with a seductress.
Khorne (4/7) raises a bloodsworn from the innocents of the Empire.
Nurgle (4/6) hesitantly leaks a leper into Kislev.
Tzeentch (5/6) begins his final preparations with an acolyte in the Empire.
Slaanesh (5/6) forms an Abyssal Pact (enemy models don't count towards domination) in the Empire.
Khorne (2/7) calls an army of bloodletters into the Border Princes.
Nurgle (4/6) waves his Plague Aura into the Empire.
Tzeentch (4/6) smiles as he watches time slow to a crawl in Norsca due to his Temporal Stasis.
Slaanesh (4/6) calls a seductress into the noble-rich land of Estalia.
Khorne (2/7) whips the quiet lands of Estalia into a Blood Frenzy.
Nurgle (1/6) lets the Stench of Death waft over Kislev.
Tzeentch (3/6) calls an acolyte from the ruined land of Troll Country into the carefully prepared Norsca.
Slaanesh (3/6) calls a seductress to the Border Princes.
Khorne is up.