El SkidThe frozen white northRegistered Userregular
edited May 2010
Thanks Darian- I almost had a heart attack when 12 skeletons I wasn't expecting showed up in the area I wanted to conquer :P
REALLY REALLY sorry for the delay everyone!
TURN 7
The results and turn order, color-coded for future convenience!
1. simulacrum(simulacrum in decline) 2. The Lawinator(Law in decline)
3. El Skid (El Skid in decline) 4. Gandalf_the_Crazed (GtC in decline) 5. SlickShughes(SS in decline)
Dwarves (3) Collect 1 extra coin for each mine, even in decline.
Orcs (5) Collect 1 extra coin for each occupied region conquered this turn.
...and powers:
Bivouacking (5) During redeploy, place or move the 5 Encampment tokens in your region(s) that count as one unit each for defense.
Heroic (5) At the end of your turn place your 2 Hero tokens in two seperate regions you control. These regions are immune.
Merchant (2) Collect 1 bonus coin for each region you control.
Mounted (5) Conquer Hills and Farmlands at -1 units.
Pillaging (5) Collect 1 extra coin for each non-empty region conquered this turn.
Seafaring (5) You may conquer water regions.
Swamp (4) Collect 1 extra coin for each Swamp you control.
Underworld (5) You may conquer regions with caverns at -1 units. All regions with Caverns are considered adjacent.
EXPANSION POWERS:
Hordes Of (5) You may use your 2 "Hordes Of" tokens exactly as if they were additional active race tokens. They disappear when you go into decline.
Ransacking (4) Each time you successfully conquer a Region containing an opponent's active Race, he must immediately pay you 1 VP from his own stash.
Simulacrum
I could just keep throwing elves at law and gandalf...but I think I'll cut my losses and go into decline.
+3 points (territories owned)
TheLawinator
Decline, whatever.
3 points, so sad. Lost Ghouls.
El Skid
Summary: pick up all my goblins and head south to conquer some ratmen and lost tribes.
Take 10 Peace-Loving Goblins in hand and attack:
Raptor's Nest (2) killing a ratman
Deathmaw (2) killing a ratman
Platinum Plateau (3)
Quicksilver Forest (3)
Final Conquest: None
Reposition: Take 2 goblins from Plateau and put them in deathmaw. Take 1 goblin from Raptor's nest and put it in Quicksilver forest.
Victory Points: 7(Trolls) +2 (Peace loving- didnt attack an active race) + 4 (territory) = 13 points
Edit: Looking back to the turn BEFORE this one though... I would have taken Wool Road and Midland, gained an extra point then, and most likely gotten an extra point going into decline now.
The results and turn order, color-coded for future convenience!
1. simulacrum(simulacrum in decline) 2. The Lawinator(Law in decline)
3. El Skid (El Skid in decline) 4. Gandalf_the_Crazed (GtC in decline) 5. SlickShughes(SS in decline)
Dwarves (3) Collect 1 extra coin for each mine, even in decline.
Orcs (5) Collect 1 extra coin for each occupied region conquered this turn.
...and powers:
Bivouacking (5) During redeploy, place or move the 5 Encampment tokens in your region(s) that count as one unit each for defense.
Heroic (5) At the end of your turn place your 2 Hero tokens in two seperate regions you control. These regions are immune.
Merchant (2) Collect 1 bonus coin for each region you control.
Mounted (5) Conquer Hills and Farmlands at -1 units.
Pillaging (5) Collect 1 extra coin for each non-empty region conquered this turn.
Seafaring (5) You may conquer water regions.
Swamp (4) Collect 1 extra coin for each Swamp you control.
Underworld (5) You may conquer regions with caverns at -1 units. All regions with Caverns are considered adjacent.
EXPANSION POWERS:
Hordes Of (5) You may use your 2 "Hordes Of" tokens exactly as if they were additional active race tokens. They disappear when you go into decline.
Ransacking (4) Each time you successfully conquer a Region containing an opponent's active Race, he must immediately pay you 1 VP from his own stash.
Simulacrum
I could just keep throwing elves at law and gandalf...but I think I'll cut my losses and go into decline.
+3 points (territories owned)
TheLawinator
Decline, whatever.
3 points, so sad. Lost Ghouls.
El Skid
Summary: pick up all my goblins and head south to conquer some ratmen and lost tribes.
Take 10 Peace-Loving Goblins in hand and attack:
Raptor's Nest (2) killing a ratman
Deathmaw (2) killing a ratman
Platinum Plateau (3)
Quicksilver Forest (3)
Final Conquest: None
Reposition: Take 2 goblins from Plateau and put them in deathmaw. Take 1 goblin from Raptor's nest and put it in Quicksilver forest.
Victory Points: 7(Trolls) +2 (Peace loving- didnt attack an active race) + 4 (territory) = 13 points
[strike]GtC[/strike] Darian
Summary: Expand a bit, kill some amazons, and make a new skeleton
Pick up 8 skeletons, not abandoning any regions
Ent's Harbor (3), killing an amazon
Norfolk (3), killing an amazon
Dragon Coast (2)
Final Conquest: None
Redeploy: New skeleton to Witch Marsh; move a skeleton from Norfolk to Rolling Flats and Ent's Harbor to Northwoods
Score: +2 (Historian) +9 (Skeletons) = 11
The Territories By Quadrant:
NORTHWEST
Drake Sea
Dragon Coast 2 Historian Skeletons
Ent's Harbor 2 Historian Skeletons
Leyland 1 Amazons
Norfolk 2 Historian Skeletons
Rolling Flats 2 Historian Skeletons
Rush Valley 1 Historian Skeleton
Swamps of Despair (1) Alchemist elves
Warlock Falls (1) Alchemist elves
Westros 1 Historian Skeleton
Windmillia 1 Historian Skeletons
Witch Marsh 2 Historian Skeletons
World's End (1) Alchemist elves
NORTHEAST
Doveland (1) Diplomat Giants
Ghitu Highlands
Ghitu Lowlands
Iron Spine
Mount Mithril
Northwoods 2 Historian Skeletons
Secluded Swamp (3) Diplomat Giants
Waterwood (2) Diplomat Giants
White Crag (1) Diplomat Giants
SOUTHEAST
Burning Steppes (1) Diplomat Giants
Corner Sea
Crackling Steppes (1) Lost Tribe
Falling Leaves (1) Lost Tribe
Gug (1) Lost Tribe
High Peaks 1 Trolls + cave
Mid Peaks:
Misty Vale: 1 Troll + cave
Piercing Delta (1) Diplomat Giants
Rainbow Lake
Rivertown (1) Diplomat Giants
Saint's Pride 1 Troll + cave
Secluded Vale: 1 Trolls + cave
Southpeak 1 Troll + cave
The results and turn order, color-coded for future convenience!
1. simulacrum(simulacrum in decline) 2. The Lawinator(Law in decline)
3. El Skid (El Skid in decline) 4. Gandalf_the_Crazed (GtC in decline) 5. SlickShughes(SS in decline)
Dwarves (3) Collect 1 extra coin for each mine, even in decline.
Orcs (5) Collect 1 extra coin for each occupied region conquered this turn.
...and powers:
Bivouacking (5) During redeploy, place or move the 5 Encampment tokens in your region(s) that count as one unit each for defense.
Heroic (5) At the end of your turn place your 2 Hero tokens in two seperate regions you control. These regions are immune.
Merchant (2) Collect 1 bonus coin for each region you control.
Mounted (5) Conquer Hills and Farmlands at -1 units.
Pillaging (5) Collect 1 extra coin for each non-empty region conquered this turn.
Seafaring (5) You may conquer water regions.
Swamp (4) Collect 1 extra coin for each Swamp you control.
Underworld (5) You may conquer regions with caverns at -1 units. All regions with Caverns are considered adjacent.
EXPANSION POWERS:
Hordes Of (5) You may use your 2 "Hordes Of" tokens exactly as if they were additional active race tokens. They disappear when you go into decline.
Ransacking (4) Each time you successfully conquer a Region containing an opponent's active Race, he must immediately pay you 1 VP from his own stash.
Simulacrum
I could just keep throwing elves at law and gandalf...but I think I'll cut my losses and go into decline.
+3 points (territories owned)
TheLawinator
Decline, whatever.
3 points, so sad. Lost Ghouls.
El Skid
Summary: pick up all my goblins and head south to conquer some ratmen and lost tribes.
Take 10 Peace-Loving Goblins in hand and attack:
Raptor's Nest (2) killing a ratman
Deathmaw (2) killing a ratman
Platinum Plateau (3)
Quicksilver Forest (3)
Final Conquest: None
Reposition: Take 2 goblins from Plateau and put them in deathmaw. Take 1 goblin from Raptor's nest and put it in Quicksilver forest.
Victory Points: 7(Trolls) +2 (Peace loving- didnt attack an active race) + 4 (territory) = 13 points
[strike]GtC[/strike] Darian
Summary: Expand a bit, kill some amazons, and make a new skeleton
Pick up 8 skeletons, not abandoning any regions
Ent's Harbor (3), killing an amazon
Norfolk (3), killing an amazon
Dragon Coast (2)
Final Conquest: None
Redeploy: New skeleton to Witch Marsh; move a skeleton from Norfolk to Rolling Flats and Ent's Harbor to Northwoods
Score: +2 (Historian) +9 (Skeletons) = 11
SlickShughes
Decline. Score 7 (giants).
The Territories By Quadrant:
NORTHWEST
Drake Sea
Dragon Coast 2 Historian Skeletons
Ent's Harbor 2 Historian Skeletons
Leyland 1 Amazons
Norfolk 2 Historian Skeletons
Rolling Flats 2 Historian Skeletons
Rush Valley 1 Historian Skeleton
Swamps of Despair (1) Alchemist elves
Warlock Falls (1) Alchemist elves
Westros 1 Historian Skeleton
Windmillia 1 Historian Skeletons
Witch Marsh 2 Historian Skeletons
World's End (1) Alchemist elves
NORTHEAST
Doveland (1) Giants
Ghitu Highlands
Ghitu Lowlands
Iron Spine
Mount Mithril
Northwoods 2 Historian Skeletons
Secluded Swamp (1) Giants
Waterwood (1) Giants
White Crag (1) Giants
SOUTHEAST
Burning Steppes (1) Giants
Corner Sea
Crackling Steppes (1) Lost Tribe
Falling Leaves (1) Lost Tribe
Gug (1) Lost Tribe
High Peaks 1 Trolls + cave
Mid Peaks:
Misty Vale: 1 Troll + cave
Piercing Delta (1) Giants
Rainbow Lake
Rivertown (1) Giants
Saint's Pride 1 Troll + cave
Secluded Vale: 1 Trolls + cave
Southpeak 1 Troll + cave
The results and turn order, color-coded for future convenience!
1. simulacrum(simulacrum in decline) 2. The Lawinator(Law in decline)
3. El Skid (El Skid in decline) 4. Gandalf_the_Crazed (GtC in decline) 5. SlickShughes(SS in decline)
Dwarves (3) Collect 1 extra coin for each mine, even in decline.
Orcs (5) Collect 1 extra coin for each occupied region conquered this turn.
...and powers:
Bivouacking (5) During redeploy, place or move the 5 Encampment tokens in your region(s) that count as one unit each for defense.
Heroic (5) At the end of your turn place your 2 Hero tokens in two seperate regions you control. These regions are immune.
Merchant (2) Collect 1 bonus coin for each region you control.
Mounted (5) Conquer Hills and Farmlands at -1 units.
Pillaging (5) Collect 1 extra coin for each non-empty region conquered this turn.
Seafaring (5) You may conquer water regions.
Swamp (4) Collect 1 extra coin for each Swamp you control.
Underworld (5) You may conquer regions with caverns at -1 units. All regions with Caverns are considered adjacent.
EXPANSION POWERS:
Hordes Of (5) You may use your 2 "Hordes Of" tokens exactly as if they were additional active race tokens. They disappear when you go into decline.
Ransacking (4) Each time you successfully conquer a Region containing an opponent's active Race, he must immediately pay you 1 VP from his own stash.
Simulacrum
Selecting (4)forest (2)white ladies as my race. generating Bivouacking orcs 2,1
(3) Crackling Steppes killed a lost tribe
(3) burning steppes killed a giant
points earned: 5(territories owned) +2(coins left on race)=7
The Territories By Quadrant:
NORTHWEST
Drake Sea
Dragon Coast 2 Historian Skeletons
Ent's Harbor 2 Historian Skeletons
Leyland 1 Amazons
Norfolk 2 Historian Skeletons
Rolling Flats 2 Historian Skeletons
Rush Valley 1 Historian Skeleton
Swamps of Despair (1) Alchemist elves
Warlock Falls (1) Alchemist elves
Westros 1 Historian Skeleton
Windmillia 1 Historian Skeletons
Witch Marsh 2 Historian Skeletons
World's End (1) Alchemist elves
NORTHEAST
Doveland (1) Giants
Ghitu Highlands
Ghitu Lowlands
Iron Spine
Mount Mithril
Northwoods 2 Historian Skeletons
Secluded Swamp (1) Giants
Waterwood (1) Giants
White Crag (1) Giants
SOUTHEAST
Burning Steppes (3) white ladies
Corner Sea
Crackling Steppes (3) white ladies
Falling Leaves (1) lost tribe
Gug (1) Lost Tribe
High Peaks 1 Trolls + cave
Mid Peaks:
Misty Vale: 1 Troll + cave
Piercing Delta (1) Giants
Rainbow Lake
Rivertown (1) Giants
Saint's Pride 1 Troll + cave
Secluded Vale: 1 Trolls + cave
Southpeak 1 Troll + cave
Your turn summary still has you taking falling leaves instead of crackling steppes, though your unit placement summary at the bottom is correct. Almost there! :P
The results and turn order, color-coded for future convenience!
1. simulacrum(simulacrum in decline) 2. The Lawinator(Law in decline)
3. El Skid (El Skid in decline) 4. Gandalf_the_Crazed (GtC in decline) 5. SlickShughes(SS in decline)
Drake Sea
Dragon Coast 2 Historian Skeletons
Ent's Harbor 2 Historian Skeletons
Leyland 1 Amazons
Norfolk 2 Historian Skeletons
Rolling Flats 2 Historian Skeletons
Rush Valley 1 Historian Skeleton
Swamps of Despair (1) Alchemist elves
Warlock Falls (1) Alchemist elves
Westros 1 Historian Skeleton
Windmillia 1 Historian Skeletons
Witch Marsh 2 Historian Skeletons
World's End (1) Alchemist elves
NORTHEAST
Doveland (1) Giants
Ghitu Highlands 3 Kobolds
Ghitu Lowlands 3 Kobolds
Iron Spine 3 Kobolds
Mount Mithril 2 Kobolds
Northwoods 2 Historian Skeletons
Secluded Swamp (1) Giants
Waterwood (1) Giants
White Crag (1) Giants
SOUTHEAST
Burning Steppes (3) white ladies
Corner Sea
Crackling Steppes (3) white ladies
Falling Leaves (1) lost tribe
Gug (1) Lost Tribe
High Peaks 1 Trolls + cave
Mid Peaks:
Misty Vale: 1 Troll + cave
Piercing Delta (1) Giants
Rainbow Lake
Rivertown (1) Giants
Saint's Pride 1 Troll + cave
Secluded Vale: 1 Trolls + cave
Southpeak 1 Troll + cave
El SkidThe frozen white northRegistered Userregular
edited June 2010
TURN 8
The results and turn order, color-coded for future convenience!
1. simulacrum(simulacrum in decline) 2. The Lawinator(Law in decline)
3. El Skid (El Skid in decline) 4. Gandalf_the_Crazed (GtC in decline) 5. SlickShughes(SS in decline)
Drake Sea
Dragon Coast 2 Historian Skeletons
Ent's Harbor 2 Historian Skeletons
Leyland 1 Amazons
Norfolk 2 Historian Skeletons
Rolling Flats 2 Historian Skeletons
Rush Valley 1 Historian Skeleton
Swamps of Despair (1) Alchemist elves
Warlock Falls (1) Alchemist elves
Westros 1 Historian Skeleton
Windmillia 1 Historian Skeletons
Witch Marsh 2 Historian Skeletons
World's End (1) Alchemist elves
NORTHEAST
Doveland (1) Giants
Ghitu Highlands 3 Kobolds
Ghitu Lowlands 3 Kobolds
Iron Spine 3 Kobolds
Mount Mithril 2 Kobolds
Northwoods 2 Historian Skeletons
Secluded Swamp (1) Giants
Waterwood (1) Giants
White Crag (1) Giants
SOUTHEAST
Burning Steppes (3) white ladies
Corner Sea
Crackling Steppes (3) white ladies
Falling Leaves (1) lost tribe
Gug (1) Lost Tribe
High Peaks 1 Trolls + cave
Mid Peaks:
Misty Vale: 1 Troll + cave
Piercing Delta (1) Giants
Rainbow Lake
Rivertown (1) Giants
Saint's Pride 1 Troll + cave
Secluded Vale: 1 Trolls + cave
Southpeak 1 Troll + cave
The results and turn order, color-coded for future convenience!
1. simulacrum(simulacrum in decline) 2. The Lawinator(Law in decline)
3. El Skid (El Skid in decline) 4. Gandalf_the_Crazed (GtC in decline) 5. SlickShughes(SS in decline)
Summary: Kill a couple of elves, score some points
Take 6 Historian Skeletons in hand
Conquer Swamps of Despair (3, kill an elf)
Conquer Warlock Falls (3, kill an elf)
No final conquest
Redeployment: one bonus skeleton arrives in Northwoods; move one from Warlock Falls to Witch Marsh, one from Swamp's Despair to Ent's Harbor, one from Swamp's Despair to Rolling Flats
Drake Sea
Dragon Coast 1 Historian Skeletons
Ent's Harbor 2 Historian Skeletons
Leyland 1 Amazons
Norfolk 1 Historian Skeletons
Rolling Flats 2 Historian Skeletons
Rush Valley 1 Historian Skeleton
Swamps of Despair 1 Historian Skeleton
Warlock Falls 2 Historian Skeletons
Westros 1 Historian Skeleton
Windmillia 1 Historian Skeletons
Witch Marsh 2 Historian Skeletons
World's End (1) Alchemist elves
NORTHEAST
Doveland (1) Giants
Ghitu Highlands 3 Kobolds
Ghitu Lowlands 3 Kobolds
Iron Spine 3 Kobolds
Mount Mithril 2 Kobolds
Northwoods 2 Historian Skeletons
Secluded Swamp (1) Giants
Waterwood (1) Giants
White Crag (1) Giants
SOUTHEAST
Burning Steppes (3) white ladies
Corner Sea
Crackling Steppes (3) white ladies
Falling Leaves (1) lost tribe
Gug (1) Lost Tribe
High Peaks 1 Trolls + cave
Mid Peaks:
Misty Vale: 1 Troll + cave
Piercing Delta (1) Giants
Rainbow Lake
Rivertown (1) Giants
Saint's Pride 1 Troll + cave
Secluded Vale: 1 Trolls + cave
Southpeak 1 Troll + cave
The results and turn order, color-coded for future convenience!
1. simulacrum(simulacrum in decline) 2. The Lawinator(Law in decline)
3. El Skid (El Skid in decline) 4. Gandalf_the_Crazed (GtC in decline) 5. SlickShughes(SS in decline)
Summary: Kill a couple of elves, score some points
Take 6 Historian Skeletons in hand
Conquer Swamps of Despair (3, kill an elf)
Conquer Warlock Falls (3, kill an elf)
No final conquest
Redeployment: one bonus skeleton arrives in Northwoods; move one from Warlock Falls to Witch Marsh, one from Swamp's Despair to Ent's Harbor, one from Swamp's Despair to Rolling Flats
Even turn = Were activates, +2 on all conquests.
Enter through Wool Road, use (1)
Conquer the following, using (1) each:
Deathmaw
Dryad's Retreat
Engorged Marsh
Midland
Platinum Plateau
Quicksilver Forest
Raptor's Nest
Silver Mist
Swamps of Despair
Earn 10 for gypsies, 6 for giants, -1 for buying down race
total of +15 for this turn.
Earn
The Territories By Quadrant:
NORTHWEST
Drake Sea
Dragon Coast 1 Historian Skeletons
Ent's Harbor 2 Historian Skeletons
Leyland 1 Amazons
Norfolk 1 Historian Skeletons
Rolling Flats 2 Historian Skeletons
Rush Valley 1 Historian Skeleton
Swamps of Despair 1 were gypsy
Warlock Falls 2 Historian Skeletons
Westros 1 Historian Skeleton
Windmillia 1 Historian Skeletons
Witch Marsh 2 Historian Skeletons
World's End (1) Alchemist elves
NORTHEAST
Doveland (1) Giants
Ghitu Highlands 3 Kobolds
Ghitu Lowlands 3 Kobolds
Iron Spine 3 Kobolds
Mount Mithril 2 Kobolds
Northwoods 2 Historian Skeletons
Secluded Swamp (1) Giants
Waterwood (1) Giants
White Crag (1) Giants
SOUTHEAST
Burning Steppes (3) white ladies
Corner Sea
Crackling Steppes (3) white ladies
Falling Leaves (1) lost tribe
Gug (1) Lost Tribe
High Peaks 1 Trolls + cave
Mid Peaks:
Misty Vale: 1 Troll + cave
Piercing Delta (1) Giants
Rainbow Lake
Rivertown (1) Giants
Saint's Pride 1 Troll + cave
Secluded Vale: 1 Trolls + cave
Southpeak 1 Troll + cave
SOUTHWEST
Deathmaw 1 were gypsy
Dryad's Retreat 1 were gypsy
Engorged Marsh 1 were gypsy
Lowlands 1 Troll + cave
Midland 1 were gypsy
Platinum Plateau 1 were gypsy
Quicksilver Forest 1 were gypsy
Raptor's Nest 1 were gypsy
Silver Mist 1 were gypsy
Tranquil Expanse 1 Troll + cave
Valorock 5 Peace-Loving Goblins
Wool Road 1 were gypsy
EDIT: 51 pts according to Darian's sheet. Grats, Law!
Posts
REALLY REALLY sorry for the delay everyone!
TURN 7
The results and turn order, color-coded for future convenience!
1. simulacrum (simulacrum in decline)
2. The Lawinator (Law in decline)
3. El Skid (El Skid in decline)
4. Gandalf_the_Crazed (GtC in decline)
5. SlickShughes (SS in decline)
Current Race/power combinations available:
1. Forest(4) White Ladies (2) (2 coin)
2. Cursed(0) Kobolds (11) (6 coins)
3. Stout (4) Halflings (6)
4. Were- (4) Gypsies (6)
5. Dragon Master (5) Tritons (6)
6. Fortified (3) Priestesses (4)
Which leaves the following...
...races:
...and powers:
EXPANSION POWERS:
+3 points (territories owned)
TheLawinator
3 points, so sad. Lost Ghouls.
El Skid
Take 10 Peace-Loving Goblins in hand and attack:
Raptor's Nest (2) killing a ratman
Deathmaw (2) killing a ratman
Platinum Plateau (3)
Quicksilver Forest (3)
Final Conquest: None
Reposition: Take 2 goblins from Plateau and put them in deathmaw. Take 1 goblin from Raptor's nest and put it in Quicksilver forest.
Victory Points: 7(Trolls) +2 (Peace loving- didnt attack an active race) + 4 (territory) = 13 points
The Territories By Quadrant:
NORTHWEST
Dragon Coast
Ent's Harbor 1 Amazons
Leyland 1 Amazons
Norfolk 1 Amazons
Rolling Flats (3) Skeletons
Rush Valley (2) Skeletons
Swamps of Despair (1) Alchemist elves
Warlock Falls (1) Alchemist elves
Westros (3) Skeletons
Windmillia (2) Skeletons
Witch Marsh (2) Skeletons
World's End (1) Alchemist elves
NORTHEAST
Ghitu Highlands
Ghitu Lowlands
Iron Spine
Mount Mithril
Northwoods (2) Skeletons
Secluded Swamp (3) Diplomat Giants
Waterwood (2) Diplomat Giants
White Crag (1) Diplomat Giants
SOUTHEAST
Corner Sea
Crackling Steppes (1) Lost Tribe
Falling Leaves (1) Lost Tribe
Gug (1) Lost Tribe
High Peaks 1 Trolls + cave
Mid Peaks:
Misty Vale: 1 Troll + cave
Piercing Delta (1) Diplomat Giants
Rainbow Lake
Rivertown (1) Diplomat Giants
Saint's Pride 1 Troll + cave
Secluded Vale: 1 Trolls + cave
Southpeak 1 Troll + cave
SOUTHWEST
Dryad's Retreat (1) Lost Tribe
Engorged Marsh (1) Lost Tribe
Lowlands 1 Troll + cave
Midland
Platinum Plateau 1 Peace-Loving Goblin
Quicksilver Forest 4 Peace-Loving Goblins
Raptor's Nest 1 Peace-Loving Goblin
Silver Mist (1) Lost Tribe
Tranquil Expanse 1 Troll + cave
Valorock
Wool Road
Those could have been points man.
Edit: Hmm, do I try to take my turn back and get 10 points, or do I just leave it how it is and have an excuse in case I lose?
They are points...MY POINTS.
...Do you want to redo your turn, Law?
Edit: Looking back to the turn BEFORE this one though... I would have taken Wool Road and Midland, gained an extra point then, and most likely gotten an extra point going into decline now.
I'll take my turn tomorrow (at work :P), I'm taking care of a couple other things tonight.
EDIT: ...unless people decide to retcon, in which case I'll wait for my turn and then take it, obviously. ;-)
Sure; when you get a chance, can you email me the board GIMP file?
The results and turn order, color-coded for future convenience!
1. simulacrum (simulacrum in decline)
2. The Lawinator (Law in decline)
3. El Skid (El Skid in decline)
4. Gandalf_the_Crazed (GtC in decline)
5. SlickShughes (SS in decline)
Current Race/power combinations available:
1. Forest(4) White Ladies (2) (2 coin)
2. Cursed(0) Kobolds (11) (6 coins)
3. Stout (4) Halflings (6)
4. Were- (4) Gypsies (6)
5. Dragon Master (5) Tritons (6)
6. Fortified (3) Priestesses (4)
Which leaves the following...
...races:
...and powers:
EXPANSION POWERS:
+3 points (territories owned)
TheLawinator
3 points, so sad. Lost Ghouls.
El Skid
Take 10 Peace-Loving Goblins in hand and attack:
Raptor's Nest (2) killing a ratman
Deathmaw (2) killing a ratman
Platinum Plateau (3)
Quicksilver Forest (3)
Final Conquest: None
Reposition: Take 2 goblins from Plateau and put them in deathmaw. Take 1 goblin from Raptor's nest and put it in Quicksilver forest.
Victory Points: 7(Trolls) +2 (Peace loving- didnt attack an active race) + 4 (territory) = 13 points
[strike]GtC[/strike] Darian
Pick up 8 skeletons, not abandoning any regions
Ent's Harbor (3), killing an amazon
Norfolk (3), killing an amazon
Dragon Coast (2)
Final Conquest: None
Redeploy: New skeleton to Witch Marsh; move a skeleton from Norfolk to Rolling Flats and Ent's Harbor to Northwoods
Score: +2 (Historian) +9 (Skeletons) = 11
The Territories By Quadrant:
NORTHWEST
Dragon Coast 2 Historian Skeletons
Ent's Harbor 2 Historian Skeletons
Leyland 1 Amazons
Norfolk 2 Historian Skeletons
Rolling Flats 2 Historian Skeletons
Rush Valley 1 Historian Skeleton
Swamps of Despair (1) Alchemist elves
Warlock Falls (1) Alchemist elves
Westros 1 Historian Skeleton
Windmillia 1 Historian Skeletons
Witch Marsh 2 Historian Skeletons
World's End (1) Alchemist elves
NORTHEAST
Ghitu Highlands
Ghitu Lowlands
Iron Spine
Mount Mithril
Northwoods 2 Historian Skeletons
Secluded Swamp (3) Diplomat Giants
Waterwood (2) Diplomat Giants
White Crag (1) Diplomat Giants
SOUTHEAST
Corner Sea
Crackling Steppes (1) Lost Tribe
Falling Leaves (1) Lost Tribe
Gug (1) Lost Tribe
High Peaks 1 Trolls + cave
Mid Peaks:
Misty Vale: 1 Troll + cave
Piercing Delta (1) Diplomat Giants
Rainbow Lake
Rivertown (1) Diplomat Giants
Saint's Pride 1 Troll + cave
Secluded Vale: 1 Trolls + cave
Southpeak 1 Troll + cave
SOUTHWEST
Dryad's Retreat (1) Lost Tribe
Engorged Marsh (1) Lost Tribe
Lowlands 1 Troll + cave
Midland
Platinum Plateau 1 Peace-Loving Goblin
Quicksilver Forest 4 Peace-Loving Goblins
Raptor's Nest 1 Peace-Loving Goblin
Silver Mist (1) Lost Tribe
Tranquil Expanse 1 Troll + cave
Valorock
Wool Road
The results and turn order, color-coded for future convenience!
1. simulacrum (simulacrum in decline)
2. The Lawinator (Law in decline)
3. El Skid (El Skid in decline)
4. Gandalf_the_Crazed (GtC in decline)
5. SlickShughes (SS in decline)
Current Race/power combinations available:
1. Forest(4) White Ladies (2) (2 coin)
2. Cursed(0) Kobolds (11) (6 coins)
3. Stout (4) Halflings (6)
4. Were- (4) Gypsies (6)
5. Dragon Master (5) Tritons (6)
6. Fortified (3) Priestesses (4)
Which leaves the following...
...races:
...and powers:
EXPANSION POWERS:
+3 points (territories owned)
TheLawinator
3 points, so sad. Lost Ghouls.
El Skid
Take 10 Peace-Loving Goblins in hand and attack:
Raptor's Nest (2) killing a ratman
Deathmaw (2) killing a ratman
Platinum Plateau (3)
Quicksilver Forest (3)
Final Conquest: None
Reposition: Take 2 goblins from Plateau and put them in deathmaw. Take 1 goblin from Raptor's nest and put it in Quicksilver forest.
Victory Points: 7(Trolls) +2 (Peace loving- didnt attack an active race) + 4 (territory) = 13 points
[strike]GtC[/strike] Darian
Pick up 8 skeletons, not abandoning any regions
Ent's Harbor (3), killing an amazon
Norfolk (3), killing an amazon
Dragon Coast (2)
Final Conquest: None
Redeploy: New skeleton to Witch Marsh; move a skeleton from Norfolk to Rolling Flats and Ent's Harbor to Northwoods
Score: +2 (Historian) +9 (Skeletons) = 11
SlickShughes
The Territories By Quadrant:
NORTHWEST
Dragon Coast 2 Historian Skeletons
Ent's Harbor 2 Historian Skeletons
Leyland 1 Amazons
Norfolk 2 Historian Skeletons
Rolling Flats 2 Historian Skeletons
Rush Valley 1 Historian Skeleton
Swamps of Despair (1) Alchemist elves
Warlock Falls (1) Alchemist elves
Westros 1 Historian Skeleton
Windmillia 1 Historian Skeletons
Witch Marsh 2 Historian Skeletons
World's End (1) Alchemist elves
NORTHEAST
Ghitu Highlands
Ghitu Lowlands
Iron Spine
Mount Mithril
Northwoods 2 Historian Skeletons
Secluded Swamp (1) Giants
Waterwood (1) Giants
White Crag (1) Giants
SOUTHEAST
Corner Sea
Crackling Steppes (1) Lost Tribe
Falling Leaves (1) Lost Tribe
Gug (1) Lost Tribe
High Peaks 1 Trolls + cave
Mid Peaks:
Misty Vale: 1 Troll + cave
Piercing Delta (1) Giants
Rainbow Lake
Rivertown (1) Giants
Saint's Pride 1 Troll + cave
Secluded Vale: 1 Trolls + cave
Southpeak 1 Troll + cave
SOUTHWEST
Dryad's Retreat (1) Lost Tribe
Engorged Marsh (1) Lost Tribe
Lowlands 1 Troll + cave
Midland
Platinum Plateau 1 Peace-Loving Goblin
Quicksilver Forest 4 Peace-Loving Goblins
Raptor's Nest 1 Peace-Loving Goblin
Silver Mist (1) Lost Tribe
Tranquil Expanse 1 Troll + cave
Valorock
Wool Road
God dammit, now it's not just Law I have to try and kill
The results and turn order, color-coded for future convenience!
1. simulacrum (simulacrum in decline)
2. The Lawinator (Law in decline)
3. El Skid (El Skid in decline)
4. Gandalf_the_Crazed (GtC in decline)
5. SlickShughes (SS in decline)
Current Race/power combinations available:
1. Cursed(0) Kobolds (11) (6 coins)
2. Stout (4) Halflings (6)
3. Were- (4) Gypsies (6)
4. Dragon Master (5) Tritons (6)
5. Fortified (3) Priestesses (4)
6. Bivouacking(5) orcs (5)
Which leaves the following...
...races:
...and powers:
EXPANSION POWERS:
2,1
(3) Crackling Steppes killed a lost tribe
(3) burning steppes killed a giant
points earned: 5(territories owned) +2(coins left on race)=7
The Territories By Quadrant:
NORTHWEST
Dragon Coast 2 Historian Skeletons
Ent's Harbor 2 Historian Skeletons
Leyland 1 Amazons
Norfolk 2 Historian Skeletons
Rolling Flats 2 Historian Skeletons
Rush Valley 1 Historian Skeleton
Swamps of Despair (1) Alchemist elves
Warlock Falls (1) Alchemist elves
Westros 1 Historian Skeleton
Windmillia 1 Historian Skeletons
Witch Marsh 2 Historian Skeletons
World's End (1) Alchemist elves
NORTHEAST
Ghitu Highlands
Ghitu Lowlands
Iron Spine
Mount Mithril
Northwoods 2 Historian Skeletons
Secluded Swamp (1) Giants
Waterwood (1) Giants
White Crag (1) Giants
SOUTHEAST
Corner Sea
Crackling Steppes (3) white ladies
Falling Leaves (1) lost tribe
Gug (1) Lost Tribe
High Peaks 1 Trolls + cave
Mid Peaks:
Misty Vale: 1 Troll + cave
Piercing Delta (1) Giants
Rainbow Lake
Rivertown (1) Giants
Saint's Pride 1 Troll + cave
Secluded Vale: 1 Trolls + cave
Southpeak 1 Troll + cave
SOUTHWEST
Dryad's Retreat (1) Lost Tribe
Engorged Marsh (1) Lost Tribe
Lowlands 1 Troll + cave
Midland
Platinum Plateau 1 Peace-Loving Goblin
Quicksilver Forest 4 Peace-Loving Goblins
Raptor's Nest 1 Peace-Loving Goblin
Silver Mist (1) Lost Tribe
Tranquil Expanse 1 Troll + cave
Valorock
Wool Road
Hope I didn't screw anything up this time.
Never a dull moment in this game. Also, why the hell didn't you take the kobolds? FREE MONEY! I GET FREE MONEY!
Anyway, it's fixed.
Your turn summary still has you taking falling leaves instead of crackling steppes, though your unit placement summary at the bottom is correct. Almost there! :P
Oh well it's done.
Anyway, I will do this tomorrow, as my desktop computer has died and I don't want to hog this laptop.
I feel better- Law, go ahead whenever you're able.
The results and turn order, color-coded for future convenience!
1. simulacrum (simulacrum in decline)
2. The Lawinator (Law in decline)
3. El Skid (El Skid in decline)
4. Gandalf_the_Crazed (GtC in decline)
5. SlickShughes (SS in decline)
Current Race/power combinations available:
1. Stout (4) Halflings (6)
2. Were- (4) Gypsies (6)
3. Dragon Master (5) Tritons (6)
4. Fortified (3) Priestesses (4)
5. Bivouacking(5) orcs (5)
6. Mounted (5) Dwarves (3)
Which leaves the following...
...races:
...and powers:
EXPANSION POWERS:
2,1
(3) Crackling Steppes killed a lost tribe
(3) burning steppes killed a giant
points earned: 5(territories owned) +2(coins left on race)=7
TheLawinator
Grab all kobolds, take Ghitu Highlands and Lowlands, Mount Mithril, and the Iron Spine. Can't have a final conquest, so I END MY TURN!
Points? A bunch.
6 for taking the race, 1 for my pitiful in decline amazon chick, and 4 for my new land! That's 11!
Redeployment is... 3 on each except 2 on mount mithril.
Also generated Mounted Dwarves.
The Territories By Quadrant:
NORTHWEST
Dragon Coast 2 Historian Skeletons
Ent's Harbor 2 Historian Skeletons
Leyland 1 Amazons
Norfolk 2 Historian Skeletons
Rolling Flats 2 Historian Skeletons
Rush Valley 1 Historian Skeleton
Swamps of Despair (1) Alchemist elves
Warlock Falls (1) Alchemist elves
Westros 1 Historian Skeleton
Windmillia 1 Historian Skeletons
Witch Marsh 2 Historian Skeletons
World's End (1) Alchemist elves
NORTHEAST
Ghitu Highlands 3 Kobolds
Ghitu Lowlands 3 Kobolds
Iron Spine 3 Kobolds
Mount Mithril 2 Kobolds
Northwoods 2 Historian Skeletons
Secluded Swamp (1) Giants
Waterwood (1) Giants
White Crag (1) Giants
SOUTHEAST
Corner Sea
Crackling Steppes (3) white ladies
Falling Leaves (1) lost tribe
Gug (1) Lost Tribe
High Peaks 1 Trolls + cave
Mid Peaks:
Misty Vale: 1 Troll + cave
Piercing Delta (1) Giants
Rainbow Lake
Rivertown (1) Giants
Saint's Pride 1 Troll + cave
Secluded Vale: 1 Trolls + cave
Southpeak 1 Troll + cave
SOUTHWEST
Dryad's Retreat (1) Lost Tribe
Engorged Marsh (1) Lost Tribe
Lowlands 1 Troll + cave
Midland
Platinum Plateau 1 Peace-Loving Goblin
Quicksilver Forest 4 Peace-Loving Goblins
Raptor's Nest 1 Peace-Loving Goblin
Silver Mist (1) Lost Tribe
Tranquil Expanse 1 Troll + cave
Valorock
Wool Road
I am so sorry I took so long!
The results and turn order, color-coded for future convenience!
1. simulacrum (simulacrum in decline)
2. The Lawinator (Law in decline)
3. El Skid (El Skid in decline)
4. Gandalf_the_Crazed (GtC in decline)
5. SlickShughes (SS in decline)
Current Race/power combinations available:
1. Stout (4) Halflings (6)
2. Were- (4) Gypsies (6)
3. Dragon Master (5) Tritons (6)
4. Fortified (3) Priestesses (4)
5. Bivouacking(5) orcs (5)
6. Mounted (5) Dwarves (3)
Which leaves the following...
...races:
...and powers:
EXPANSION POWERS:
2,1
(3) Crackling Steppes killed a lost tribe
(3) burning steppes killed a giant
points earned: 5(territories owned) +2(coins left on race)=7
TheLawinator
Grab all kobolds, take Ghitu Highlands and Lowlands, Mount Mithril, and the Iron Spine. Can't have a final conquest, so I END MY TURN!
Points? A bunch.
6 for taking the race, 1 for my pitiful in decline amazon chick, and 4 for my new land! That's 11!
Redeployment is... 3 on each except 2 on mount mithril.
Also generated Mounted Dwarves.
El Skid
Conquer Midland (2)
Conquer Valrock(3)
Final Conquest: Attack Engorged marsh with 1 goblin (1d6=4) FAILS
Redeployment: 1 goblin from Midland to Valrock, and failed conquest golbin as well.
Points: 3 (peace loving- didnt attack active race) + 7 (Trolls) + 6 (Goblins) = 16
The Territories By Quadrant:
NORTHWEST
Dragon Coast 2 Historian Skeletons
Ent's Harbor 2 Historian Skeletons
Leyland 1 Amazons
Norfolk 2 Historian Skeletons
Rolling Flats 2 Historian Skeletons
Rush Valley 1 Historian Skeleton
Swamps of Despair (1) Alchemist elves
Warlock Falls (1) Alchemist elves
Westros 1 Historian Skeleton
Windmillia 1 Historian Skeletons
Witch Marsh 2 Historian Skeletons
World's End (1) Alchemist elves
NORTHEAST
Ghitu Highlands 3 Kobolds
Ghitu Lowlands 3 Kobolds
Iron Spine 3 Kobolds
Mount Mithril 2 Kobolds
Northwoods 2 Historian Skeletons
Secluded Swamp (1) Giants
Waterwood (1) Giants
White Crag (1) Giants
SOUTHEAST
Corner Sea
Crackling Steppes (3) white ladies
Falling Leaves (1) lost tribe
Gug (1) Lost Tribe
High Peaks 1 Trolls + cave
Mid Peaks:
Misty Vale: 1 Troll + cave
Piercing Delta (1) Giants
Rainbow Lake
Rivertown (1) Giants
Saint's Pride 1 Troll + cave
Secluded Vale: 1 Trolls + cave
Southpeak 1 Troll + cave
SOUTHWEST
Dryad's Retreat (1) Lost Tribe
Engorged Marsh (1) Lost Tribe
Lowlands 1 Troll + cave
Midland 1 Peace-Loving Goblin
Platinum Plateau 1 Peace-Loving Goblin
Quicksilver Forest 1 Peace-Loving Goblins
Raptor's Nest 1 Peace-Loving Goblin
Silver Mist (1) Lost Tribe
Tranquil Expanse 1 Troll + cave
Valorock 5 Peace-Loving Goblins
Wool Road
Too hard to try and screw anyone else...taking some points and running so I can get up to the point where I am not last place.
The difference is you got a bunch of points like 3 turns in a row, where this may be the first or second turn I got above 10 all game?
Nice try though :P
That too, Darian...
Oh god I thought this was 10 turns long. OH GOD!
The results and turn order, color-coded for future convenience!
1. simulacrum (simulacrum in decline)
2. The Lawinator (Law in decline)
3. El Skid (El Skid in decline)
4. Gandalf_the_Crazed (GtC in decline)
5. SlickShughes (SS in decline)
Current Race/power combinations available:
1. Stout (4) Halflings (6)
2. Were- (4) Gypsies (6)
3. Dragon Master (5) Tritons (6)
4. Fortified (3) Priestesses (4)
5. Bivouacking(5) orcs (5)
6. Mounted (5) Dwarves (3)
Which leaves the following...
...races:
...and powers:
EXPANSION POWERS:
2,1
(3) Crackling Steppes killed a lost tribe
(3) burning steppes killed a giant
points earned: 5(territories owned) +2(coins left on race)=7
TheLawinator
Grab all kobolds, take Ghitu Highlands and Lowlands, Mount Mithril, and the Iron Spine. Can't have a final conquest, so I END MY TURN!
Points? A bunch.
6 for taking the race, 1 for my pitiful in decline amazon chick, and 4 for my new land! That's 11!
Redeployment is... 3 on each except 2 on mount mithril.
Also generated Mounted Dwarves.
El Skid
Conquer Midland (2)
Conquer Valrock(3)
Final Conquest: Attack Engorged marsh with 1 goblin (1d6=4) FAILS
Redeployment: 1 goblin from Midland to Valrock, and failed conquest golbin as well.
Points: 3 (peace loving- didnt attack active race) + 7 (Trolls) + 6 (Goblins) = 16
Darian/GtC
Take 6 Historian Skeletons in hand
Conquer Swamps of Despair (3, kill an elf)
Conquer Warlock Falls (3, kill an elf)
No final conquest
Redeployment: one bonus skeleton arrives in Northwoods; move one from Warlock Falls to Witch Marsh, one from Swamp's Despair to Ent's Harbor, one from Swamp's Despair to Rolling Flats
Points: 1 (one decline) + 11 (skeleton territories) = 12
The Territories By Quadrant:
NORTHWEST
Dragon Coast 1 Historian Skeletons
Ent's Harbor 2 Historian Skeletons
Leyland 1 Amazons
Norfolk 1 Historian Skeletons
Rolling Flats 2 Historian Skeletons
Rush Valley 1 Historian Skeleton
Swamps of Despair 1 Historian Skeleton
Warlock Falls 2 Historian Skeletons
Westros 1 Historian Skeleton
Windmillia 1 Historian Skeletons
Witch Marsh 2 Historian Skeletons
World's End (1) Alchemist elves
NORTHEAST
Ghitu Highlands 3 Kobolds
Ghitu Lowlands 3 Kobolds
Iron Spine 3 Kobolds
Mount Mithril 2 Kobolds
Northwoods 2 Historian Skeletons
Secluded Swamp (1) Giants
Waterwood (1) Giants
White Crag (1) Giants
SOUTHEAST
Corner Sea
Crackling Steppes (3) white ladies
Falling Leaves (1) lost tribe
Gug (1) Lost Tribe
High Peaks 1 Trolls + cave
Mid Peaks:
Misty Vale: 1 Troll + cave
Piercing Delta (1) Giants
Rainbow Lake
Rivertown (1) Giants
Saint's Pride 1 Troll + cave
Secluded Vale: 1 Trolls + cave
Southpeak 1 Troll + cave
SOUTHWEST
Dryad's Retreat (1) Lost Tribe
Engorged Marsh (1) Lost Tribe
Lowlands 1 Troll + cave
Midland 1 Peace-Loving Goblin
Platinum Plateau 1 Peace-Loving Goblin
Quicksilver Forest 1 Peace-Loving Goblins
Raptor's Nest 1 Peace-Loving Goblin
Silver Mist (1) Lost Tribe
Tranquil Expanse 1 Troll + cave
Valorock 5 Peace-Loving Goblins
Wool Road
Final action by SlickShughes, then we'll tally points.
It's good.
No peeking, SlickShughes!
The results and turn order, color-coded for future convenience!
1. simulacrum (simulacrum in decline)
2. The Lawinator (Law in decline)
3. El Skid (El Skid in decline)
4. Gandalf_the_Crazed (GtC in decline)
5. SlickShughes (SS in decline)
Current Race/power combinations available:
1. Stout (4) Halflings (6)
2. Were- (4) Gypsies (6)
3. Dragon Master (5) Tritons (6)
4. Fortified (3) Priestesses (4)
5. Bivouacking(5) orcs (5)
6. Mounted (5) Dwarves (3)
Which leaves the following...
...races:
...and powers:
EXPANSION POWERS:
2,1
(3) Crackling Steppes killed a lost tribe
(3) burning steppes killed a giant
points earned: 5(territories owned) +2(coins left on race)=7
TheLawinator
Grab all kobolds, take Ghitu Highlands and Lowlands, Mount Mithril, and the Iron Spine. Can't have a final conquest, so I END MY TURN!
Points? A bunch.
6 for taking the race, 1 for my pitiful in decline amazon chick, and 4 for my new land! That's 11!
Redeployment is... 3 on each except 2 on mount mithril.
Also generated Mounted Dwarves.
El Skid
Conquer Midland (2)
Conquer Valrock(3)
Final Conquest: Attack Engorged marsh with 1 goblin (1d6=4) FAILS
Redeployment: 1 goblin from Midland to Valrock, and failed conquest golbin as well.
Points: 3 (peace loving- didnt attack active race) + 7 (Trolls) + 6 (Goblins) = 16
Darian/GtC
Take 6 Historian Skeletons in hand
Conquer Swamps of Despair (3, kill an elf)
Conquer Warlock Falls (3, kill an elf)
No final conquest
Redeployment: one bonus skeleton arrives in Northwoods; move one from Warlock Falls to Witch Marsh, one from Swamp's Despair to Ent's Harbor, one from Swamp's Despair to Rolling Flats
Points: 1 (one decline) + 11 (skeleton territories) = 12
SlickShughes
Even turn = Were activates, +2 on all conquests.
Enter through Wool Road, use (1)
Conquer the following, using (1) each:
Deathmaw
Dryad's Retreat
Engorged Marsh
Midland
Platinum Plateau
Quicksilver Forest
Raptor's Nest
Silver Mist
Swamps of Despair
Earn 10 for gypsies, 6 for giants, -1 for buying down race
total of +15 for this turn.
Earn
The Territories By Quadrant:
NORTHWEST
Dragon Coast 1 Historian Skeletons
Ent's Harbor 2 Historian Skeletons
Leyland 1 Amazons
Norfolk 1 Historian Skeletons
Rolling Flats 2 Historian Skeletons
Rush Valley 1 Historian Skeleton
Swamps of Despair 1 were gypsy
Warlock Falls 2 Historian Skeletons
Westros 1 Historian Skeleton
Windmillia 1 Historian Skeletons
Witch Marsh 2 Historian Skeletons
World's End (1) Alchemist elves
NORTHEAST
Ghitu Highlands 3 Kobolds
Ghitu Lowlands 3 Kobolds
Iron Spine 3 Kobolds
Mount Mithril 2 Kobolds
Northwoods 2 Historian Skeletons
Secluded Swamp (1) Giants
Waterwood (1) Giants
White Crag (1) Giants
SOUTHEAST
Corner Sea
Crackling Steppes (3) white ladies
Falling Leaves (1) lost tribe
Gug (1) Lost Tribe
High Peaks 1 Trolls + cave
Mid Peaks:
Misty Vale: 1 Troll + cave
Piercing Delta (1) Giants
Rainbow Lake
Rivertown (1) Giants
Saint's Pride 1 Troll + cave
Secluded Vale: 1 Trolls + cave
Southpeak 1 Troll + cave
SOUTHWEST
Dryad's Retreat 1 were gypsy
Engorged Marsh 1 were gypsy
Lowlands 1 Troll + cave
Midland 1 were gypsy
Platinum Plateau 1 were gypsy
Quicksilver Forest 1 were gypsy
Raptor's Nest 1 were gypsy
Silver Mist 1 were gypsy
Tranquil Expanse 1 Troll + cave
Valorock 5 Peace-Loving Goblins
Wool Road 1 were gypsy
EDIT: 51 pts according to Darian's sheet. Grats, Law!
Gangsta