"So many button to click and so little idea of what they could possibly do"
it's a very daunting program to get into because it isn't similar to anything else at all, but it's learnable. Think of it like the first time you opened photoshop or Maya/Max. You were probably lost as hell. It's the same thing, just a bit of a new learning curve. You just got to play around with it, read some docs and watch some vids. You'll make some shitty stuff before you make something good that's for sure.
"the only way to get it right, is to get it wrong!" - Ed, Edd, and Eddy
Professional tools tend to be very complex, but that's only because they have to expose their tools to you. I had the same problem getting started with Blender, but now that interface so many people complain about is a dream to use.
The way the light reflects off the skin makes me think of a chocolate easter bunny but as a black chocolate man face I could eat. You know. All hollowed out inside. Kinda makes me feel gay wanting to take a bite out of a man but it looks like itd be really good.
Fair enough. I have a problem with that, I am trying I swear.
Getting down the feel of not looking where you are drawing is hard, but I am trying to draw with it exculsively for a few weeks. My wife got it for me for my birthday, it's a Wacom pen and touch.
I really dig the pressure sensitivity, and hopefully in time it will help with line weight. The touch functions are handy when using it as a track pad for web browsing but I wouldn't dream of using that to draw with. I would highly recommend it for someone who has never used a tablet before, like myself.
was a birthday present from one forumer to another forumer
when i had it printed, they messed up 3 times so i got 3 free prints
and when i went upstairs, i had one large envelope more than i had ordered
so i also sent one to bioware
i am hoping for a "thanks" scrawled onto a used napkin from them
mully on
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MustangArbiter of Unpopular OpinionsRegistered Userregular
edited June 2010
I've been drawing nothing but nonsense lately.....I suppose it's better than nothing at all.
Also Iruka I really like that last piece, but that thing that looks like it's blowing out of the dogs mouth over the bird is kinda distracting.
I suppose there's no harm in taking it out and seeing how it looks, I'll try it. maybe it just needs to be muted?
I actually really like it. I feel it leads the eye from the tip of the wolfs tail to the swooshy thing down into the wolfs face into the woman back up, keeping the eyes in the image almost like a figure 8 if that makes any sense.
EDIT like this
NakedZergling on
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NakedZerglingA more apocalyptic post apocalypse Portland OregonRegistered Userregular
edited June 2010
HEY GUYS!
Didn't know exactly where to post this, and yeah it's shamless, BUT I'm headed out right now to have my first ever gallery show! YAYYY!!!!!!
The way the light reflects off the skin makes me think of a chocolate easter bunny but as a black chocolate man face I could eat. You know. All hollowed out inside. Kinda makes me feel gay wanting to take a bite out of a man but it looks like itd be really good.
3D stuff amazes me. Great job KD.
I think I may have taught you something about yourself :P
Worked on this and... meh, not really feeling it but here it is.
The way the light reflects off the skin makes me think of a chocolate easter bunny but as a black chocolate man face I could eat. You know. All hollowed out inside. Kinda makes me feel gay wanting to take a bite out of a man but it looks like itd be really good.
3D stuff amazes me. Great job KD.
I think I may have taught you something about yourself :P
Worked on this and... meh, not really feeling it but here it is.
Well, tomorrow is another day. Another day, another go at it.
What kind of base mesh head do you use? I also really enjoy your sculpts. I still remember the woman soldier holding a rifle still from a while ago.
How long have you used Zbrush? I also use it myself (mainly for retopologizing exisiting models) but I was thinking of starting up a thread based on my progress.
AoB, do you think we'll be able to make a general 3D sculpt subtopic on the forums sometime?
Also: I think the structure of the face you have there is good, but to appear more feminine, I would round off the forehead a bit more and smooth out the nasal labial folds.
The left hand is looking all kindsa screwy. Look at your own hand and try to figure it out.
Also the image has a cool perspective drifting back into space, and then the cane looks like it was flatly pasted on there. Try making the cane also take up 3d space.
1. What kind of base mesh head do you use? I also really enjoy your sculpts. I still remember the woman soldier holding a rifle still from a while ago.
2. How long have you used Zbrush? I also use it myself (mainly for retopologizing exisiting models) but I was thinking of starting up a thread based on my progress.
3. AoB, do you think we'll be able to make a general 3D sculpt subtopic on the forums sometime?
4. Also: I think the structure of the face you have there is good, but to appear more feminine, I would round off the forehead a bit more and smooth out the nasal labial folds.
1. I'm using a base mesh created by the CGSculpt guys. I uploaded it here for anyone who wants it
That basemesh honestly isn't all that hot because it doesn't have proper edge loops from the nose to the mouth/chin area. I typically like to use a base mesh that's actually higher poly like in the 2-4K tri count that has perfect edge flow that doesn't need to be retopped, just reshaped on subdiv 1. Though, sometimes depending on object/character, it has to be retopped regardless and I'll start off with something more simple.
2. Speaking of retop, I don't like Zbrush for retopping because like most things Zbrush has no business having, it kind of sucks at times and is extremely limited. The best retop tool right now might be Topogun http://www.topogun.com/media/videos.htm
Another great retop/modeling tool is Max's WrapIt plugin, but it's still in beta. http://www.youtube.com/watch?v=E-5XvqX8TQs&feature=related The awesome thing about WrapIt is it's just a Max plugin, so pretty much every hotkey and Max mod/tool can be used in junction with it. Very powerful tool that extends past just retopping meshes. I'm in the beta and it's awesome, but I can't use some of the functions properly because of another plug-in I have installed in Max that gives me Maya's viewport controls called Switcher made by dRaster. Max has a lot of like locked in code with the controls so the Switcher program just makes a few things not work. Switcher breaks some of the Pentools added in Max 2010 also, but I don't mind because I don't need either and rather it be easier for me to jump back and forth from Max and Maya because different studios and clients use either or.
I started messing with Zbrush back in 2007 but didn't really get into it until like late 2008.
3. A 3d thread would be cool if we have enough people here doing it.
4. Thanks for the tips. I'll keep those noted on my next sculpt. I'd go back and work on her, but these are just practice exercises I'm doing prepping for two bigger project ideas I have in mind. I might use some of these heads I sculpted in another idea I have though and if so then I'll go back and touch them up.
1. What kind of base mesh head do you use? I also really enjoy your sculpts. I still remember the woman soldier holding a rifle still from a while ago.
2. How long have you used Zbrush? I also use it myself (mainly for retopologizing exisiting models) but I was thinking of starting up a thread based on my progress.
3. AoB, do you think we'll be able to make a general 3D sculpt subtopic on the forums sometime?
4. Also: I think the structure of the face you have there is good, but to appear more feminine, I would round off the forehead a bit more and smooth out the nasal labial folds.
1. I'm using a base mesh created by the CGSculpt guys. I uploaded it here for anyone who wants it
That basemesh honestly isn't all that hot because it doesn't have proper edge loops from the nose to the mouth/chin area. I typically like to use a base mesh that's actually higher poly like in the 2-4K tri count that has perfect edge flow that doesn't need to be retopped, just reshaped on subdiv 1. Though, sometimes depending on object/character, it has to be retopped regardless and I'll start off with something more simple.
2. Speaking of retop, I don't like Zbrush for retopping because like most things Zbrush has no business having, it kind of sucks at times and is extremely limited. The best retop tool right now might be Topogun http://www.topogun.com/media/videos.htm
Another great retop/modeling tool is Max's WrapIt plugin, but it's still in beta. http://www.youtube.com/watch?v=E-5XvqX8TQs&feature=related The awesome thing about WrapIt is it's just a Max plugin, so pretty much every hotkey and Max mod/tool can be used in junction with it. Very powerful tool that extends past just retopping meshes. I'm in the beta and it's awesome, but I can't use some of the functions properly because of another plug-in I have installed in Max that gives me Maya's viewport controls called Switcher made by dRaster. Max has a lot of like locked in code with the controls so the Switcher program just makes a few things not work. Switcher breaks some of the Pentools added in Max 2010 also, but I don't mind because I don't need either and rather it be easier for me to jump back and forth from Max and Maya because different studios and clients use either or.
I started messing with Zbrush back in 2007 but didn't really get into it until like late 2008.
3. A 3d thread would be cool if we have enough people here doing it.
4. Thanks for the tips. I'll keep those noted on my next sculpt. I'd go back and work on her, but these are just practice exercises I'm doing prepping for two bigger project ideas I have in mind. I might use some of these heads I sculpted in another idea I have though and if so then I'll go back and touch them up.
Y'know I tried using TopoGun a few times. I guess I need to read up on some tutorials, but I couldn't really sink my teeth in long enough to use it. I still find I can retopologize just fine in Zbrush, but it does seem like a useful tool.
Also, that WrapIt video is damn sexy. I've been using Max for two years so that'd be incredibly useful.
That's a lovely little study chico. Nice balance of loose versus tight detail.
Only gripe is the cloth shape in the background being a little too "heavy" and distracting, I would mellow out darks in it a bit to make it recede in the space more.
Posts
"So many button to click and so little idea of what they could possibly do"
it's a very daunting program to get into because it isn't similar to anything else at all, but it's learnable. Think of it like the first time you opened photoshop or Maya/Max. You were probably lost as hell. It's the same thing, just a bit of a new learning curve. You just got to play around with it, read some docs and watch some vids. You'll make some shitty stuff before you make something good that's for sure.
"the only way to get it right, is to get it wrong!" - Ed, Edd, and Eddy
Kewop, that head is fucking awesome.
Twitter
Also Iruka I really like that last piece, but that thing that looks like it's blowing out of the dogs mouth over the bird is kinda distracting.
INSTAGRAM
The way the light reflects off the skin makes me think of a chocolate easter bunny but as a black chocolate man face I could eat. You know. All hollowed out inside. Kinda makes me feel gay wanting to take a bite out of a man but it looks like itd be really good.
3D stuff amazes me. Great job KD.
I suppose there's no harm in taking it out and seeing how it looks, I'll try it. maybe it just needs to be muted?
INSTAGRAM
Getting down the feel of not looking where you are drawing is hard, but I am trying to draw with it exculsively for a few weeks. My wife got it for me for my birthday, it's a Wacom pen and touch.
I really dig the pressure sensitivity, and hopefully in time it will help with line weight. The touch functions are handy when using it as a track pad for web browsing but I wouldn't dream of using that to draw with. I would highly recommend it for someone who has never used a tablet before, like myself.
hoorah i can finally post this
was a birthday present from one forumer to another forumer
when i had it printed, they messed up 3 times so i got 3 free prints
and when i went upstairs, i had one large envelope more than i had ordered
so i also sent one to bioware
i am hoping for a "thanks" scrawled onto a used napkin from them
Some more late night concepts painting over alchemy images.
I actually really like it. I feel it leads the eye from the tip of the wolfs tail to the swooshy thing down into the wolfs face into the woman back up, keeping the eyes in the image almost like a figure 8 if that makes any sense.
EDIT like this
Didn't know exactly where to post this, and yeah it's shamless, BUT I'm headed out right now to have my first ever gallery show! YAYYY!!!!!!
http://rhodesgalleryandstudio.wordpress.com/2010/05/28/jay-ogden-is-moving-on-up/
Ha, thanks
I think I may have taught you something about yourself :P
Worked on this and... meh, not really feeling it but here it is.
Hires - http://img7.imageshack.us/img7/707/womanwhitehead1.jpg
Hires - http://img17.imageshack.us/img17/5027/womanwhitehead12.jpg
Well, tomorrow is another day. Another day, another go at it.
What kind of base mesh head do you use? I also really enjoy your sculpts. I still remember the woman soldier holding a rifle still from a while ago.
How long have you used Zbrush? I also use it myself (mainly for retopologizing exisiting models) but I was thinking of starting up a thread based on my progress.
AoB, do you think we'll be able to make a general 3D sculpt subtopic on the forums sometime?
Also: I think the structure of the face you have there is good, but to appear more feminine, I would round off the forehead a bit more and smooth out the nasal labial folds.
besides painting it all stupid like this
any advice is welcome, even if it's about how to make a better pastry.
Also the image has a cool perspective drifting back into space, and then the cane looks like it was flatly pasted on there. Try making the cane also take up 3d space.
INSTAGRAM
I like the pose and gesture though
anyone from se will recognize this
oh my god that needs to be cleaned up
oh well
and man this page got creepy
heres a game I havent played in 4 years:
1. I'm using a base mesh created by the CGSculpt guys. I uploaded it here for anyone who wants it
https://sites.google.com/site/chronic2oo3/basemesh_cgsculpt.obj?attredirects=0&d=1
That basemesh honestly isn't all that hot because it doesn't have proper edge loops from the nose to the mouth/chin area. I typically like to use a base mesh that's actually higher poly like in the 2-4K tri count that has perfect edge flow that doesn't need to be retopped, just reshaped on subdiv 1. Though, sometimes depending on object/character, it has to be retopped regardless and I'll start off with something more simple.
2. Speaking of retop, I don't like Zbrush for retopping because like most things Zbrush has no business having, it kind of sucks at times and is extremely limited. The best retop tool right now might be Topogun http://www.topogun.com/media/videos.htm
Another great retop/modeling tool is Max's WrapIt plugin, but it's still in beta. http://www.youtube.com/watch?v=E-5XvqX8TQs&feature=related The awesome thing about WrapIt is it's just a Max plugin, so pretty much every hotkey and Max mod/tool can be used in junction with it. Very powerful tool that extends past just retopping meshes. I'm in the beta and it's awesome, but I can't use some of the functions properly because of another plug-in I have installed in Max that gives me Maya's viewport controls called Switcher made by dRaster. Max has a lot of like locked in code with the controls so the Switcher program just makes a few things not work. Switcher breaks some of the Pentools added in Max 2010 also, but I don't mind because I don't need either and rather it be easier for me to jump back and forth from Max and Maya because different studios and clients use either or.
I started messing with Zbrush back in 2007 but didn't really get into it until like late 2008.
3. A 3d thread would be cool if we have enough people here doing it.
4. Thanks for the tips. I'll keep those noted on my next sculpt. I'd go back and work on her, but these are just practice exercises I'm doing prepping for two bigger project ideas I have in mind. I might use some of these heads I sculpted in another idea I have though and if so then I'll go back and touch them up.
hahaha thank you so much for doing that!
desktop++
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Y'know I tried using TopoGun a few times. I guess I need to read up on some tutorials, but I couldn't really sink my teeth in long enough to use it. I still find I can retopologize just fine in Zbrush, but it does seem like a useful tool.
Also, that WrapIt video is damn sexy. I've been using Max for two years so that'd be incredibly useful.
Colour study portrait thingy.
The highlights on the face and the reflection in the glasses are crazy!!!
INSTAGRAM
perfect subtle color choices on the face
Only gripe is the cloth shape in the background being a little too "heavy" and distracting, I would mellow out darks in it a bit to make it recede in the space more.
Did a little more tinkering with it. Mostly just adjusting some features and making the background a little less prominent by softening it.
I might tinker with it a bit more later and dull down the blacks in the background a bit more like you suggest, Scosglen.