he took out the original Ninja Gray Fox, who could dall of the same stuff, and (I think) fought Ninja Olga to a standstill at least before they teamed up.
Darn, I found the stream right when it ended. The trailer for Castlevania looked cool though.
Believe me, the only other thing you missed was Rising.
It was the same trailer shown earlier along with some new gameplay info.
-There will be subweapons in addition to the sword.
-You have the ability to cut in any direction, angle, part, and it sounds like any depth too.
-You can take energy and items from enemies. But its not that easy, you have to cut at the proper area to get a specific thing.
Castlevania looks great, and its coming this year! But, from what I heard, no Rising date.
Darn, I found the stream right when it ended. The trailer for Castlevania looked cool though.
Believe me, the only other thing you missed was Rising.
It was the same trailer shown earlier along with some new gameplay info.
-There will be subweapons in addition to the sword.
-You have the ability to cut in any direction, angle, part, and it sounds like any depth too.
-You can take energy and items from enemies. But its not that easy, you have to cut at the proper area to get a specific thing.
Castlevania looks great, and its coming this year! But, from what I heard, no Rising date.
Since he made sure to mention how important the depth was and deciding to kill or injure I really hope this game has a better damage model than the usual shoot a guy in the foot 6 times and he dies. I'm all for just taking off their hands >_>
Since he made sure to mention how important the depth was and deciding to kill or injure I really hope this game has a better damage model than the usual shoot a guy in the foot 6 times and he dies. I'm all for just taking off their hands >_>
I'm assuming they've got a good system for it. Its not just Konami, its Kojima Productions and I expect good work from them.
So, Konami is done. Any other conferences? Capcom and Square specifically?
The only people who weren't amazingly awkward were Iga and Dave Cox.
MGS: Rising - I like the idea that your cuts have to be precise, because the location and even depth of cut will yield (or possibly destroy) certain objects and rewards that are inside the enemy. Like laser-cutting a pinata.
He was in the very first trailer for the game, I think that was like a year ago.
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Warlock82Never pet a burning dogRegistered Userregular
edited June 2010
So anyone know if the Konami conference is up to watch anywhere? I was watching everything at Gametrailers previously but they don't seem to have this one as far as I can tell (who knows, that site is terrible to navigate, but it's not on the bottom right set of buttons like the rest)
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Well duh, he fuckin Snake. I mean,
-wait, was that Shanoa, or just someone that looked a lot like her? Stupid blurry screen!
Want.
Shits going to sell like hot cakes.
360, its an Arcade game
PSN: ShinyRedKnight Xbox Live: ShinyRedKnight
That explains the summer of arcade thing... heh thanks, can't wait.
There is some on youtube. Looks pretty great.
PSN: ShinyRedKnight Xbox Live: ShinyRedKnight
http://www.gametrailers.com/video/e3-2010-castlevania-lords/101680 and http://www.gametrailers.com/video/e3-2010-castlevania-lords/101682
It was the same trailer shown earlier along with some new gameplay info.
-There will be subweapons in addition to the sword.
-You have the ability to cut in any direction, angle, part, and it sounds like any depth too.
-You can take energy and items from enemies. But its not that easy, you have to cut at the proper area to get a specific thing.
Castlevania looks great, and its coming this year! But, from what I heard, no Rising date.
PSN: ShinyRedKnight Xbox Live: ShinyRedKnight
Since he made sure to mention how important the depth was and deciding to kill or injure I really hope this game has a better damage model than the usual shoot a guy in the foot 6 times and he dies. I'm all for just taking off their hands >_>
They've shown me a new world. An entire universe that I never knew existed was unveiled before my eyes.
They are warlocks. From those hippie drug addict Japanese guys to overcoat man that lost his head and even the gleek choir. Warlocks all.
I'm assuming they've got a good system for it. Its not just Konami, its Kojima Productions and I expect good work from them.
So, Konami is done. Any other conferences? Capcom and Square specifically?
PSN: ShinyRedKnight Xbox Live: ShinyRedKnight
That said Patrick Steart always has the same line in games so I know I didn't miss too much on that.
MGS: Rising - I like the idea that your cuts have to be precise, because the location and even depth of cut will yield (or possibly destroy) certain objects and rewards that are inside the enemy. Like laser-cutting a pinata.
Like, they reveled that months ago.