Searched, couldn't find anything. Kotaku posted a snippet from an interview with irrational's jon chey where he said
Actually, this is pretty simple: BioShock is a shooter...GTA asked questions about what it means to be a driving game ("why do you have to go round and round a closed track?") and that turned the genre on its head. We're trying to do the same thing for the shooter genre by adding non-linear exploration, choice of tools, deeper interactions with AIs and so on. But at the end of the day, you've got to be able to aim and pull the trigger. This is a shooter.
I remember complaining some two years ago that they better not turn this into "system shock for dummies" like deus ex 2. You people told me to simmer down, but look who was right? I laugh at you before you laugh at me because your pennies HAVE BEEN IN MY ASS.
I'm confused, when did you think they lead us to believe otherwise? I thought it was a given from the first screenshots that it was a shooter, but a shooter with depth.
This doesn't make the game bad. It doesn't change a thing. If it does what GTA did for "driving games," then who the fuck would complain? A detailed shooter with RPG elements and great atmosphere sounds great. Always has.
Yeah, Ken Levine has basically said one of their big mistakes on previous titles is not being clear about what a game was. So rather than come out and say Bioshock is an FPS come Adventure come RPG he wants the marketing to be very clear: FPS.
Of course, the marketing won't change the game content at all and from all acounts its shaping up very nicely.
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SerpentSometimes Vancouver, BC, sometimes Brisbane, QLDRegistered Userregular
edited April 2007
i'm playing systemshock2 right now, and you could take that quote and replace 'bioshock' with 'system shock 2' and it would still fit.
Look, they were originally trying to sell this game as a spiritual successor to system shock. The basis of games like system shock and deus ex were the complicated, but extraordinarily useful UI, and gameplay style. They were not shooter games, and to make this game a shooter and try to sell it as in the same spirit of those older games....
Look, they were originally trying to sell this game as a spiritual successor to system shock. The basis of games like system shock and deus ex were the complicated, but extraordinarily useful UI, and gameplay style. They were not shooter games, and to make this game a shooter and try to sell it as in the same spirit of those older games....
you walked around and shot things, it was a shooter
Look, they were originally trying to sell this game as a spiritual successor to system shock. The basis of games like system shock and deus ex were the complicated, but extraordinarily useful UI, and gameplay style. They were not shooter games, and to make this game a shooter and try to sell it as in the same spirit of those older games....
you walked around and shot things, it was a shooter
Yeah... not so much Deus Ex. But System Shock particularly and System Shock 2 were both very much FPS games to the core.
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SerpentSometimes Vancouver, BC, sometimes Brisbane, QLDRegistered Userregular
edited April 2007
you thought the ui for dues-ex and system shock 2 were complicated?
Yeah. Unless you LIKED TO SHOOT THINGS. And you know, given the zombies in the beginning of System Shock 2, shooting them was the MOST desirable outcome, because the other option was trying to beat them with a pipe.
Look, they were originally trying to sell this game as a spiritual successor to system shock. The basis of games like system shock and deus ex were the complicated, but extraordinarily useful UI, and gameplay style. They were not shooter games, and to make this game a shooter and try to sell it as in the same spirit of those older games....
Look, they were originally trying to sell this game as a spiritual successor to system shock. The basis of games like system shock and deus ex were the complicated, but extraordinarily useful UI, and gameplay style. They were not shooter games, and to make this game a shooter and try to sell it as in the same spirit of those older games....
Honestly, I don't recall *them* trying to sell it as a spiritual successor so much as rabid fans simply deciding it was.
For christ's sake no you didn't. There were a billion ways you could go about each situation, and shooting was ALWAYS the least desirable.
And there aren't alternatives in Bioshock? I could've sworn that the very first 15 minute video released showed alternative methods of getting other NPCs/the environment to deal with your foes, such as the Aggressor Irritant.
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For the love of god there's gotta be one person on this fucking forum on my side.
Nobody is on your side because the quote describes systemshock2 and dues-ex already. You are arguing about what you define as a shooter compared to what the developer defines as a shooter about a game you haven't even played.
Pulling the trigger could mean activating events that don't quite pan out as you expected them to, not just what happens when your fingers hit the mouse and the room lights up. You're still going to shoot shit, but there will be ways to make it easier for you if you took the time to explore and find out what things do to certain creatures, or you could wantonly crash into the room and start blasting rambunctiously and hope for the best.
Pulling the trigger could mean activating events that don't quite pan out as you expected them to, not just what happens when your fingers hit the mouse and the room lights up. You're still going to shoot shit, but there will be ways to make it easier for you if you took the time to explore and find out what things do to certain creatures, or you could wantonly crash into the room and start blasting rambunctiously and hope for the best.
You've been making too many smart posts recently. Knock it off.
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MetalbourneInside a cluster b personalityRegistered Userregular
edited April 2007
This is the lamest thread premise that I've ever seen, and I've been to gamefaqs.
I'm just saying look at DX2 and how awful that was compared to the first (regardless of the fact that it was a direct sequel), due to the fact that they made it simpler, and more shooter-like. Do you at least see where I'm coming from with that?
I'm just saying look at DX2 and how awful that was compared to the first (regardless of the fact that it was a direct sequel), due to the fact that they made it simpler, and more shooter-like. Do you at least see where I'm coming from with that?
I'm just saying look at DX2 and how awful that was compared to the first (regardless of the fact that it was a direct sequel), due to the fact that they made it simpler, and more shooter-like. Do you at least see where I'm coming from with that?
You might have more success if you better define what you think of as a shooter. Deus Ex and System Shock 2 both fit quite comfortably into my definition of "shooter".
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AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
I'm just saying look at DX2 and how awful that was compared to the first (regardless of the fact that it was a direct sequel), due to the fact that they made it simpler, and more shooter-like. Do you at least see where I'm coming from with that?
...Have...have you watched the trailers for Bioshock?
I'm just saying look at DX2 and how awful that was compared to the first (regardless of the fact that it was a direct sequel), due to the fact that they made it simpler, and more shooter-like. Do you at least see where I'm coming from with that?
I thought it was well agreed that Deus Ex 2 was shit because it was rushed out the door?
You just have to ask yourself two very simple questions.
Does most of the game take place in a first-person perspective? Do you engage in combat (be it with guns or anything else) while in that first-person perspective?
If the answer to both is yes, then it's an FPS. There's no getting around that, that's its classification. RPG elements or a good story don't change that.
Look, they were originally trying to sell this game as a spiritual successor to system shock. The basis of games like system shock and deus ex were the complicated, but extraordinarily useful UI, and gameplay style. They were not shooter games, and to make this game a shooter and try to sell it as in the same spirit of those older games....
Honestly, I don't recall *them* trying to sell it as a spiritual successor so much as rabid fans simply deciding it was.
Similarities to System Shock series
Since the game is a "spiritual successor" to the System Shock series, and is being developed by former developers of that series, many features and themes are revisited in the game. Levine pointed out many of the similarities during his narration of a video initially screened for the press at E3 2006[10]
from wiki
I'm pretty sure *they* have made these comments in the interviews I've heard/read as well.
I'm just saying look at DX2 and how awful that was compared to the first (regardless of the fact that it was a direct sequel), due to the fact that they made it simpler, and more shooter-like. Do you at least see where I'm coming from with that?
...Have...have you watched the trailers for Bioshock?
Last trailer I saw was the player shooting some teleporting guy with a shotgun. After he killed the teleporting guy, the big protector guy game out, and then the player proceeded to also shoot that with the shotgun. Many times.
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This doesn't make the game bad. It doesn't change a thing. If it does what GTA did for "driving games," then who the fuck would complain? A detailed shooter with RPG elements and great atmosphere sounds great. Always has.
Of course, the marketing won't change the game content at all and from all acounts its shaping up very nicely.
ss2 was a shooter.
you walked around and shot things, it was a shooter
Yeah... not so much Deus Ex. But System Shock particularly and System Shock 2 were both very much FPS games to the core.
...
what
Honestly, I don't recall *them* trying to sell it as a spiritual successor so much as rabid fans simply deciding it was.
Well if you thought that they weren't at all complex, then you'll see bioshock's UI as nonexistent.
hey, sounds like system shock 2 and dues-ex.
And there aren't alternatives in Bioshock? I could've sworn that the very first 15 minute video released showed alternative methods of getting other NPCs/the environment to deal with your foes, such as the Aggressor Irritant.
And that's not the case in Bioshock because.....?
Nobody is on your side because the quote describes systemshock2 and dues-ex already. You are arguing about what you define as a shooter compared to what the developer defines as a shooter about a game you haven't even played.
Bioshock clearly looks like an FPS.
I live in columbia, MD.
Lols.
Sorry, carry on.
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and shit.. when was system shock two not a shooter? I must of missed the memo.
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Man, I dropped shit left and right with my pimped-out assault rifle in Shock 2.
If they came up close I rammed a crystal up their body cavity.
You might have more success if you better define what you think of as a shooter. Deus Ex and System Shock 2 both fit quite comfortably into my definition of "shooter".
...Have...have you watched the trailers for Bioshock?
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Never played it, myself, so I have no idea.
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Does most of the game take place in a first-person perspective? Do you engage in combat (be it with guns or anything else) while in that first-person perspective?
If the answer to both is yes, then it's an FPS. There's no getting around that, that's its classification. RPG elements or a good story don't change that.
Similarities to System Shock series
Since the game is a "spiritual successor" to the System Shock series, and is being developed by former developers of that series, many features and themes are revisited in the game. Levine pointed out many of the similarities during his narration of a video initially screened for the press at E3 2006[10]
from wiki
I'm pretty sure *they* have made these comments in the interviews I've heard/read as well.
Last trailer I saw was the player shooting some teleporting guy with a shotgun. After he killed the teleporting guy, the big protector guy game out, and then the player proceeded to also shoot that with the shotgun. Many times.