Speaking of town building, I've always been a fan of castle or city building in rpg's. Like in Neverwinter Nights. It would fit right in Fallout IMO. Maybe build or run your own casino/gang in New Vegas. You can recruit people to run the floor, collect debts, patrol. Or maybe be a good/evil gang that torments/protects NV with your cruel/righteous hand.
Add all the standard castle building things, upgrades, recruiting, assigning, ect.
That would be sweet, it was one of my favourite parts of NWN2. Its like expanding on the idea of owning a room in one of the towns, taking it to the next level, I know I ran out of things to buy for my house in Megaton pretty quickly, would be nice to buy things for Megaton as well or whatever as a way of impacting the world.
We have this same discussion every time. Its not about killing kids, its about making a group of invincible NPCs that you want to kill. Most people are able to see tehm for the polygons they are and simply want the freedom promised to make that choice if they want and be punished accordingly...or not.
If people were asking for the 'torture children' mod, you might have a reason to criticise.
Does anyone like the idea of more "unique weapons" in the Fallout world? I mean, in any fantasy genre, you can find stuff like "Jason's Hammer of Smiting +3" and you feel like you really stumbled across something rare.
I'd love to see this incorporated into Fallout more. Rare weapons and items, and maybe doing away with the one-piece armor and helmet thingy.
I think you could say it's equally messed up that people have a problem with virtual children being done in while being totally cool with hundreds of adults and animals (many innocent) being violently killed.
If you place value on fake lives, why does it stop with children?
It has nothing to do with the value of fake lives. I'm just concerned about the well-being of a person whose immersion is broken by the fact that they can't kill kids. Not saying you're all crazy or want to kill kids in real life or anything, it's just a really weird thing to complain about.
e: So yeah, on the flip side of that: You can blow up an entire town, enslave a race of people, kill untold numbers of creatures and animals, but if you can't kill kids you're not evil enough? What's next? Is killing kids the end all and be all of evil deeds? I can think of quite a few evil deeds that aren't permissible in any video game, are those immersion breaking too?
So, a little bit of history on the Fallout series (my handle was (obviously) taken from Fallout; my use of it precedes the release of Fallout 3 by about a decade):
In general, yes, it would be an odd thing to complain about. However, for the Fallout series, its not really unexpected. In Fallout 2, the "proper" way to stop the kids in the Den from stealing from you was to punch them in the face (the other was to exploit the turn based combat mode and walk by). The developers of Fallout 1 felt the European restrictions on depicting violence against children were worthy enough to be the target of a joke in the dialogue with an NPC. You could torment a child by ripping the head of her doll in front of her. You could get the definitely under-aged Myron laid in New Reno (I'm not 100% certain on this one, its been too long since I've played Fallout 2). Negative interaction between the player and the child NPC's were part of the original two Fallout games. In Fallout 3, this was removed, not to improve the game experience, but rather, it was removed because of politics. In this regard, Fallout 3 felt out of place in the Fallout universe. It wasn't the only area where I felt it missed the mark in staying true to the first two Fallout games, nor was it the most significant; however, it is one of the most obvious to a player of all 3 games.
It could be just straight politics, I suppose, but I also think there is a big difference between the graphical fidelity of the games. Seeing fully modeled children's corpses lying about in a somewhat more realized setting is probably a bit more disturbing visually than it would have been back then. And even putting our personal opinions aside, Fox News reporting about Bethesda's "child murder simulator" would not be ANYTHING like the "Mass Effect has sex in it teehee" controversy. It would be a fucking shitstorm, and we'd likely not be seeing New Vegas come out at all.
Anyhoo, I've picked this game up again (why I came to this thread in the first place!), though I'm only on the 360, but I forgot how much I had left to do in the world. I'm past the end, and I've done Anchorage and the Pitt, so I'm working on Broken Steel stuff now. I stopped playing before the other DLC came out, but is Point Lookout any good? I've heard from most people to avoid Mothership Zeta.
Man, it's weird having gotten rid of my motorcycle in FWE and switched back to the normal fast-travel system. I keep finding myself running around places I fast travel to, looking for my bike to hop on and head somewhere else.
I kind of want to re-enable it and just console in the prepared fuel and parts to repair the thing as necessary, but then I have the issue of not being able to fast-travel within DLC areas, like The Pitt or the Anchorage simulation.
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
Point Lookout adds the most map space and is arguably the most atmospheric of the mods. The enemies have a minimum damage added to their attacks to make it more challenging. They also have tons of extra health. I really enjoyed it, although there's not much in the way of equipment upgrades.
Zeta is a series of nearly identical corridors. There are some interesting set pieces but nothing that I'd pay 10$ for. (Well, again. I did download it and I don't think it was worth the money).
Speaking of town building, I've always been a fan of castle or city building in rpg's. Like in Neverwinter Nights. It would fit right in Fallout IMO. Maybe build or run your own casino/gang in New Vegas. You can recruit people to run the floor, collect debts, patrol. Or maybe be a good/evil gang that torments/protects NV with your cruel/righteous hand.
Add all the standard castle building things, upgrades, recruiting, assigning, ect.
That would be sweet, it was one of my favourite parts of NWN2. Its like expanding on the idea of owning a room in one of the towns, taking it to the next level, I know I ran out of things to buy for my house in Megaton pretty quickly, would be nice to buy things for Megaton as well or whatever as a way of impacting the world.
Oblivion handled this in small part, and you know what? It was pretty great.
I would've loved if they expanded on the housing ideas they had in the DLC. With the Thieves Den DLC you get an underground cave to act as your house (your house is actually in a pirate ship that got stranded in said cave Goonies-style, so its really damned cool) and hire folks to operate around it. You hire folks that can teach you skills, offer merchanting stuff, there is even a chest lock to pick that never actually picks (so you can endlessly pick it to level up picking). After you've purchased enough additions to your hide out, infamous pirates sign up for your crew. You can send these pirates out on raids, and they'll come back in a week's time with loot, and place it in the Captain's quarters for you.
Similarly, you get to save Battlehorn Keep in the Fighter's Stronghold add-on and bring it back to glory. You also bring a former vampire lair back to functioning order, in which you can purchase a room for a "Dark Minion". You can send said minion out to kill for you, and he brings back his victims' trinkets.
If they expanded on these ideas so you could have an Anvil, or even Bruma sized town, it'd be pretty neat.
I mean, I could easily see it with Goodsprings. The conclusion of your questing around it could result in you becoming Mayor/town leader. You can then set-up a mercantile empire (sort of like in F3 with Uncle Roe), and head out to specific merchants to purchase "upgrades" for your town, maybe turning it into a near-metropolis in the end.
That or turn the place into a blasted hellhole, populated by your own private powder gang. Be the "corrupt railroad tycoon" from a Western movie, basically.
Does anyone like the idea of more "unique weapons" in the Fallout world? I mean, in any fantasy genre, you can find stuff like "Jason's Hammer of Smiting +3" and you feel like you really stumbled across something rare.
'd love to see this incorporated into Fallout more. Rare weapons and items, and maybe doing away with the one-piece armor and helmet thingy.
Hope I'm not beating a dead horse here.
It'd be much appreciated, on my part. They have the armour pretty down pat, most armour has a +stat, but weapons never do. There are a scant few with burn-over-time damage, EMP relevant stuff, shock-stuff also nearly negligible poison from the Dart Gun. Its all pretty small, though.
I don't want them to use the "Prefix item suffix +X" titles, though. I like having unique items with unique, comical and suitable names. :P
Anyhoo, I've picked this game up again (why I came to this thread in the first place!), though I'm only on the 360, but I forgot how much I had left to do in the world. I'm past the end, and I've done Anchorage and the Pitt, so I'm working on Broken Steel stuff now. I stopped playing before the other DLC came out, but is Point Lookout any good? I've heard from most people to avoid Mothership Zeta.
Point Lookout is fantastic. I did the entire thing stealth, so I didn't really notice how annoying the enemies are my first time. After going back to it playing normally, it was quite... interesting.
You wanna talk about immersion breaking, not much worse than watching an inbred yokel take a rocket to the face and outlast super mutants. Quite jarring.
Asides from the enemy strength thing, its fantastic. The area is unique, the quests are fun and intriguing, the little side adventures are good fun. The characters are even interesting. Real cliche swamp-types, good and evil.
Not to mention it has one of the most "Jesus fuck..." moments about the awfulness of the pre-war States, if you consider the things you see while doing The Velvet Curtain.
Zeta is... a missed opportunity. Like Szechuan said, it has set-pieces, but is really endless corridors. If they actually worked with the concept of 1950's space men, instead of just using it as an excuse to give us cool weapons that go "ZAP!" (and they are cool and do go "ZAP!"), then it would've been a beautiful work of kitsch and B-movies.
It'd be cool if the added something resembling Fable 2's economy to one of Bethesda's games. It'd be cooler if there were competitors, who were also trying to make their own empires. It would probably work better in an Oblivion game though.
Bethesda has earned a particular bit of disdain from me concerning the placement of central story quests and the fact that I jumped ahead in the main story when I strolled into vault 117. Thankfully, I saved before I started to explore the wastes but that was back in the Pitt and several days worths of time in real life.
There are some pretty cool quests that got left out of the main quest line, that could've helped to shore it up.
There was a quest involving stealing a massive power-thingie from Rivet City, to explain how they get Liberty Prime working again. Instead of just having a wizard do it.
@finnith, can you explain the Fable 2 system? I've never played it, and it isn't on PC, so its not likely I ever will.
Yeah, I did that my first time too. I got really pissed that I skipped quests like that and didn't get some of the context. I decided to start all over again.
Mild Confusion on
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
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Is the shady hat supposed to resemble Freddy Kruger's hat? Because Chinese stealth armor and deathclaw gauntlet had me humming his song during my night kills.
1, 2
Deathclaw's coming for you
3, 4
Better seal the vault door
5, 6
Get your Buffout fix
7, 8
Re-arm the Pressure Plate
9, 10
Wait for him to sneak in
1, 2
Deathclaw's coming for you
3, 4
Better seal the vault door
5, 6
Get your Buffout fix
7, 8
Re-arm the Pressure Plate
9, 10
Wait for him to sneak in
This needs art sooooo bad. I'm thinking a deathclaw with a Freddy hat.
I picture said person walkin' down the dusty halls of Rivet City's Midship Deck or caught in a beam of moonlight while in the metro system, surrounded by ghouls.
I might needa try that one out now. Sandman, here I come!
Well, when we track down the virgin and try to attack her and she accidentally judo flips us off the flight deck of Rivet city onto a jagged collection of Mireluck eggs, we can rest assured that the children of Little Lamplight will tell the tell that keeps us alive.
Plus theres the fact that telling them about how we murder everyone we see outside of little lamplight and that when they are old enough, they will be next on the chopping block, that seems much more evil. Especially if you picture it on a big chair and Knock Knock is sitting on your lap like you were santa.
"Knock Knock"
"Yessir?"
"You think this suit is red."
"Yeah silly, of course its red."
"Well, its funny, before I visited a nice village called Arafu, it was white."
"D:"
"Happy Birthday"
Hmm, trying to remember if there is a machete in the game too, so you can have a Jason as well with the hockey mask :P
F3 doesn't, but New Vegas will. :P
It also looked like some better hockey mask type things around. Combine that with a Vault Jumpsuit? I shudder at the image of Vault 77's lone citizen, stalking the Wasteland.
Sooo I've received Fallout 3 : Game of the Year Edition today.
Anything improtant I need to know before embarking on this epic quest?
Like, do any of the DLC missions mess with the main plot, anything easily breakable / missable?
Or any particular character types / upgrades essential / should be avoided?
Really excited about finally playing this, but seems like there could be a lot of stuff to miss or break, potentially. What about missable Achievements (not looked into them)?
Sooo I've received Fallout 3 : Game of the Year Edition today.
Anything improtant I need to know before embarking on this epic quest?
Like, do any of the DLC missions mess with the main plot, anything easily breakable / missable?
Or any particular character types / upgrades essential / should be avoided?
Really excited about finally playing this, but seems like there could be a lot of stuff to miss or break, potentially. What about missable Achievements (not looked into them)?
Don't turn around and travel in that direction when you leave the vault.
Hmm, trying to remember if there is a machete in the game too, so you can have a Jason as well with the hockey mask :P
F3 doesn't, but New Vegas will. :P
It also looked like some better hockey mask type things around. Combine that with a Vault Jumpsuit? I shudder at the image of Vault 77's lone citizen, stalking the Wasteland.
I do so love the everyday clothing in this game. Hopefully New Vegas has all the old sets plus a bunch of new ones. What wouldn't I give for separate top and pants clothing slots.
Sooo I've received Fallout 3 : Game of the Year Edition today.
Anything improtant I need to know before embarking on this epic quest?
Like, do any of the DLC missions mess with the main plot, anything easily breakable / missable?
Or any particular character types / upgrades essential / should be avoided?
Really excited about finally playing this, but seems like there could be a lot of stuff to miss or break, potentially. What about missable Achievements (not looked into them)?
Don't turn around and travel in that direction when you leave the vault.
Don't want to scare you off, you can go in that direction at least and you'll go to that point eventually as the plot progresses. Dont really know what to tell you without spoiling it but if you see a small garage in that direction, leave it alone, it'll cut out a load of plot missions and background.
Don't want to scare you off, you can go in that direction at least and you'll go to that point eventually as the plot progresses. Dont really know what to tell you without spoiling it but if you see a small garage in that direction, leave it alone, it'll cut out a load of plot missions and background.
Thats perfect dude. Plenty to do before I head that way I should think!
Don't want to scare you off, you can go in that direction at least and you'll go to that point eventually as the plot progresses. Dont really know what to tell you without spoiling it but if you see a small garage in that direction, leave it alone, it'll cut out a load of plot missions and background.
Thats perfect dude. Plenty to do before I head that way I should think!
Sooo much to do. Having played this game off and on since release I think I have finally decided that is one of the top games of the generation. Such a solid game. You are in for a treat fraggle.
Hmm, trying to remember if there is a machete in the game too, so you can have a Jason as well with the hockey mask :P
F3 doesn't, but New Vegas will. :P
It also looked like some better hockey mask type things around. Combine that with a Vault Jumpsuit? I shudder at the image of Vault 77's lone citizen, stalking the Wasteland.
Heh, awesome. It even looks like you might have Jason on the bunk there, so Freddy vs Jason? Freddy, you win this time...
I figure if you could get a hockey mask on a super mutant body with a chinese sword in its hand, that's Jason-esq enough, right?
---
On another note, I found this really cool silenced rifle when I disarmed all the crap and killed the guards on my way into The Pitt, then they took all my stuff! Oh, I'm gonna get mine you damn slavers, you will regret leaving my mad skilled wanderer alive...
Hmm, trying to remember if there is a machete in the game too, so you can have a Jason as well with the hockey mask :P
F3 doesn't, but New Vegas will. :P
It also looked like some better hockey mask type things around. Combine that with a Vault Jumpsuit? I shudder at the image of Vault 77's lone citizen, stalking the Wasteland.
Heh, awesome. It even looks like you might have Jason on the bunk there, so Freddy vs Jason? Freddy, you win this time...
I figure if you could get a hockey mask on a super mutant body with a chinese sword in its hand, that's Jason-esq enough, right?
---
On another note, I found this really cool silenced rifle when I disarmed all the crap and killed the guards on my way into The Pitt, then they took all my stuff! Oh, I'm gonna get mine you damn slavers, you will regret leaving my mad skilled wanderer alive...
There is a collection quest you will run into. Get them all.
Hmm, trying to remember if there is a machete in the game too, so you can have a Jason as well with the hockey mask :P
F3 doesn't, but New Vegas will. :P
It also looked like some better hockey mask type things around. Combine that with a Vault Jumpsuit? I shudder at the image of Vault 77's lone citizen, stalking the Wasteland.
Heh, awesome. It even looks like you might have Jason on the bunk there, so Freddy vs Jason? Freddy, you win this time...
I figure if you could get a hockey mask on a super mutant body with a chinese sword in its hand, that's Jason-esq enough, right?
---
On another note, I found this really cool silenced rifle when I disarmed all the crap and killed the guards on my way into The Pitt, then they took all my stuff! Oh, I'm gonna get mine you damn slavers, you will regret leaving my mad skilled wanderer alive...
There is a collection quest you will run into. Get them all.
That collection quest was so evil :
How was i supposed to figure out I could drop down past that wall, when I couldn't in any other area in the game?
also, about the Bumble thing: Anyone who sells Bumble into slavery is a monster. Seriously of all the characters in Lamplight that would be possible to do that to, the developers pick Bumble? The nicest of all LL characters?
Posts
That would be sweet, it was one of my favourite parts of NWN2. Its like expanding on the idea of owning a room in one of the towns, taking it to the next level, I know I ran out of things to buy for my house in Megaton pretty quickly, would be nice to buy things for Megaton as well or whatever as a way of impacting the world.
If people were asking for the 'torture children' mod, you might have a reason to criticise.
I'd love to see this incorporated into Fallout more. Rare weapons and items, and maybe doing away with the one-piece armor and helmet thingy.
Hope I'm not beating a dead horse here.
Despite only having a dualcore (and that being a fix for quadcores) that did the trick. I guess Fallout didn't care for my i5.
Thank you!
The Pipe Vault|Twitter|Steam|Backloggery|3DS:1332-7703-1083
It could be just straight politics, I suppose, but I also think there is a big difference between the graphical fidelity of the games. Seeing fully modeled children's corpses lying about in a somewhat more realized setting is probably a bit more disturbing visually than it would have been back then. And even putting our personal opinions aside, Fox News reporting about Bethesda's "child murder simulator" would not be ANYTHING like the "Mass Effect has sex in it teehee" controversy. It would be a fucking shitstorm, and we'd likely not be seeing New Vegas come out at all.
Anyhoo, I've picked this game up again (why I came to this thread in the first place!), though I'm only on the 360, but I forgot how much I had left to do in the world. I'm past the end, and I've done Anchorage and the Pitt, so I'm working on Broken Steel stuff now. I stopped playing before the other DLC came out, but is Point Lookout any good? I've heard from most people to avoid Mothership Zeta.
I kind of want to re-enable it and just console in the prepared fuel and parts to repair the thing as necessary, but then I have the issue of not being able to fast-travel within DLC areas, like The Pitt or the Anchorage simulation.
- The Four Horsemen of the Apocalypse (2017, colorized)
Zeta is a series of nearly identical corridors. There are some interesting set pieces but nothing that I'd pay 10$ for. (Well, again. I did download it and I don't think it was worth the money).
Steam: CavilatRest
Really hit the cheezy '50s b-movie vibe better than the other DLC.
Oblivion handled this in small part, and you know what? It was pretty great.
I would've loved if they expanded on the housing ideas they had in the DLC. With the Thieves Den DLC you get an underground cave to act as your house (your house is actually in a pirate ship that got stranded in said cave Goonies-style, so its really damned cool) and hire folks to operate around it. You hire folks that can teach you skills, offer merchanting stuff, there is even a chest lock to pick that never actually picks (so you can endlessly pick it to level up picking). After you've purchased enough additions to your hide out, infamous pirates sign up for your crew. You can send these pirates out on raids, and they'll come back in a week's time with loot, and place it in the Captain's quarters for you.
Similarly, you get to save Battlehorn Keep in the Fighter's Stronghold add-on and bring it back to glory. You also bring a former vampire lair back to functioning order, in which you can purchase a room for a "Dark Minion". You can send said minion out to kill for you, and he brings back his victims' trinkets.
If they expanded on these ideas so you could have an Anvil, or even Bruma sized town, it'd be pretty neat.
I mean, I could easily see it with Goodsprings. The conclusion of your questing around it could result in you becoming Mayor/town leader. You can then set-up a mercantile empire (sort of like in F3 with Uncle Roe), and head out to specific merchants to purchase "upgrades" for your town, maybe turning it into a near-metropolis in the end.
That or turn the place into a blasted hellhole, populated by your own private powder gang. Be the "corrupt railroad tycoon" from a Western movie, basically.
It'd be much appreciated, on my part. They have the armour pretty down pat, most armour has a +stat, but weapons never do. There are a scant few with burn-over-time damage, EMP relevant stuff, shock-stuff also nearly negligible poison from the Dart Gun. Its all pretty small, though.
I don't want them to use the "Prefix item suffix +X" titles, though. I like having unique items with unique, comical and suitable names. :P
Point Lookout is fantastic. I did the entire thing stealth, so I didn't really notice how annoying the enemies are my first time. After going back to it playing normally, it was quite... interesting.
You wanna talk about immersion breaking, not much worse than watching an inbred yokel take a rocket to the face and outlast super mutants. Quite jarring.
Asides from the enemy strength thing, its fantastic. The area is unique, the quests are fun and intriguing, the little side adventures are good fun. The characters are even interesting. Real cliche swamp-types, good and evil.
Not to mention it has one of the most "Jesus fuck..." moments about the awfulness of the pre-war States, if you consider the things you see while doing The Velvet Curtain.
Zeta is... a missed opportunity. Like Szechuan said, it has set-pieces, but is really endless corridors. If they actually worked with the concept of 1950's space men, instead of just using it as an excuse to give us cool weapons that go "ZAP!" (and they are cool and do go "ZAP!"), then it would've been a beautiful work of kitsch and B-movies.
Steam: CavilatRest
http://www.fallout3nexus.com/downloads/file.php?id=16534
If so I did the exact same thing.
Steam/PSN/XBL/Minecraft / LoL / - Benevicious | WoW - Duckwood - Rajhek
Yep, on the bright side, I get to many areas with an emptier backpack and tackle it in a more fun manner.
http://www.fallout3nexus.com/downloads/file.php?id=16534
There are some pretty cool quests that got left out of the main quest line, that could've helped to shore it up.
@finnith, can you explain the Fable 2 system? I've never played it, and it isn't on PC, so its not likely I ever will.
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
Yeah I have no problem with not being able to kill kids to the point I'd want a mod.
It's when they do that and then put a bunch of invincible NPCs who are obscenely obnoxious that I would *want* to put a bullet in that I get annoyed.
http://www.fallout3nexus.com/downloads/file.php?id=16534
Deathclaw's coming for you
3, 4
Better seal the vault door
5, 6
Get your Buffout fix
7, 8
Re-arm the Pressure Plate
9, 10
Wait for him to sneak in
This needs art sooooo bad. I'm thinking a deathclaw with a Freddy hat.
http://www.fallout3nexus.com/downloads/file.php?id=16534
I picture said person walkin' down the dusty halls of Rivet City's Midship Deck or caught in a beam of moonlight while in the metro system, surrounded by ghouls.
I might needa try that one out now. Sandman, here I come!
Plus theres the fact that telling them about how we murder everyone we see outside of little lamplight and that when they are old enough, they will be next on the chopping block, that seems much more evil. Especially if you picture it on a big chair and Knock Knock is sitting on your lap like you were santa.
"Knock Knock"
"Yessir?"
"You think this suit is red."
"Yeah silly, of course its red."
"Well, its funny, before I visited a nice village called Arafu, it was white."
"D:"
"Happy Birthday"
http://www.fallout3nexus.com/downloads/file.php?id=16534
F3 doesn't, but New Vegas will. :P
It also looked like some better hockey mask type things around. Combine that with a Vault Jumpsuit? I shudder at the image of Vault 77's lone citizen, stalking the Wasteland.
Because I had to:
http://img535.imageshack.us/i/83557802.jpg/
http://img294.imageshack.us/i/23583155.jpg/
http://img688.imageshack.us/i/72931863.jpg/
Anything improtant I need to know before embarking on this epic quest?
Like, do any of the DLC missions mess with the main plot, anything easily breakable / missable?
Or any particular character types / upgrades essential / should be avoided?
Really excited about finally playing this, but seems like there could be a lot of stuff to miss or break, potentially. What about missable Achievements (not looked into them)?
Don't turn around and travel in that direction when you leave the vault.
That is most excellent.
I do so love the everyday clothing in this game. Hopefully New Vegas has all the old sets plus a bunch of new ones. What wouldn't I give for separate top and pants clothing slots.
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
Cheers. Now I kinda want to though haha.
Ah awesome tip then, thanks!
Thats perfect dude. Plenty to do before I head that way I should think!
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
Sooo much to do. Having played this game off and on since release I think I have finally decided that is one of the top games of the generation. Such a solid game. You are in for a treat fraggle.
Heh, awesome. It even looks like you might have Jason on the bunk there, so Freddy vs Jason? Freddy, you win this time...
I figure if you could get a hockey mask on a super mutant body with a chinese sword in its hand, that's Jason-esq enough, right?
---
On another note, I found this really cool silenced rifle when I disarmed all the crap and killed the guards on my way into The Pitt, then they took all my stuff! Oh, I'm gonna get mine you damn slavers, you will regret leaving my mad skilled wanderer alive...
There is a collection quest you will run into. Get them all.
http://www.fallout3nexus.com/downloads/file.php?id=16534
That collection quest was so evil :
also, about the Bumble thing: Anyone who sells Bumble into slavery is a monster. Seriously of all the characters in Lamplight that would be possible to do that to, the developers pick Bumble? The nicest of all LL characters?
- The Four Horsemen of the Apocalypse (2017, colorized)