My first try at a torso, it came out better than expected. Haven't touched the back yet, going to start on that before I go any farther.
Crits welcome of course.
It's not a bad start, but if I could give you a suggestion, always think of the silhouette as you sculpt. Surface details will only serve you so much. The most important thing when sculpting is start with the big forms then work small.
I just did a quick paint over refining the silhouette a bit more. Another really good way to check the silhouette in Zbrush is to change your material to "Flat Color." It boils your sculpt down to the silhouette and you can check it from different angles.
Sword guy is cool, but I'm really not feelin the crop on it.
I don't have any wiggle room on the image dimensions, as they're all for card-sized game characters. There's also overlays and junk that cover up the leg parts. If I had a nickle for every bad-crop on these things, I'd have... many nickles.
Orik: You might want to try putting those sketches on a lightbox or taking some tracing paper to them, and draw over them as if you were inking with a pencil. Your emphasis on gesture is resulting in a lot of loose and sketchy lines- which can be seductive in a quick, gestural sketch, but I think when you sort them out into decisive, confident lines, you're going to find your overall structure isn't going to be as strong as you first supposed. Ex: clothing wrinkles that are ambiguous in describing the underlying body will become much more apparent in a clean drawing than a rough one.
You could just keep pushing what you have further as well of course, but I think starting with a fresh sheet of paper that you can pull away from the initial sketch and evaluate by itself will help you focus on the specific issues pertaining to a final read- clarity of linework and structure- without getting bogged down trying to get rid of all that loose prepwork. I know clarity has been an issue in your paintings in the past, so I think this exercise will also help you out there as well.
Orik: You might want to try putting those sketches on a lightbox or taking some tracing paper to them, and draw over them as if you were inking with a pencil. Your emphasis on gesture is resulting in a lot of loose and sketchy lines- which can be seductive in a quick, gestural sketch, but I think when you sort them out into decisive, confident lines, you're going to find your overall structure isn't going to be as strong as you first supposed. Ex: clothing wrinkles that are ambiguous in describing the underlying body will become much more apparent in a clean drawing than a rough one.
You could just keep pushing what you have further as well of course, but I think starting with a fresh sheet of paper that you can pull away from the initial sketch and evaluate by itself will help you focus on the specific issues pertaining to a final read- clarity of linework and structure- without getting bogged down trying to get rid of all that loose prepwork. I know clarity has been an issue in your paintings in the past, so I think this exercise will also help you out there as well.
Thanks, dude. I can always depend on you for awesome advice. I'll do that & also try to ink them with my tablet.
@ estilo you are becoming a shape sifter. watch out. Andrew jones might pop up behind you and start rocking out on his guitar tablet.
Ah god, that is literally a nightmare I have had.
It's much friendlier after a vertical flip.
like so....
Kendeathwalker: I've seen him before (couldn't forget that look, lol) I need to improve my tablet skills so I can include more literal forms in these images 8-)
*edit*
@cakemikz, you're talking about guitar dude? I guess that could be scary... in a way.
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My first try at a torso, it came out better than expected. Haven't touched the back yet, going to start on that before I go any farther.
Crits welcome of course.
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
Her?:
Thats a character. I havent hammered her down yet. I did a more simplify version here:
I like, don't have a fucking consistent anything
This is a touched-up photo of a recent painting (1200x600, acrylics, rollers on a board) I thought I'd mirror it and make a desktop pic. Woop!
Oh, its not that bad.
Wait.
Yeah, it is.
I will do comics in the future, (other than dumb ones like this) I'm trying to study some shit before I leap into them.
and lol iruka
It's not a bad start, but if I could give you a suggestion, always think of the silhouette as you sculpt. Surface details will only serve you so much. The most important thing when sculpting is start with the big forms then work small.
I just did a quick paint over refining the silhouette a bit more. Another really good way to check the silhouette in Zbrush is to change your material to "Flat Color." It boils your sculpt down to the silhouette and you can check it from different angles.
Messy and not all that impressive but it was fun. Used brushes.
thats a nice mind fuck there robots.
Ah god, that is literally a nightmare I have had.
...
.......
..
I love the look of multi-armed swordsmen
Eyes open/closed? What kinda background?
It's cropped at about the knees on the page, I just wanted to crop the grey 'not flush with the scanner' bullshit.
Almost done here:
artistjeffc.tumblr.com http://www.etsy.com/shop/artistjeffc
I don't have any wiggle room on the image dimensions, as they're all for card-sized game characters. There's also overlays and junk that cover up the leg parts. If I had a nickle for every bad-crop on these things, I'd have... many nickles.
prox, your modelling has really progressed over the last few months.
Thanks for the kind words everyone.
artistjeffc.tumblr.com http://www.etsy.com/shop/artistjeffc
Orik: You might want to try putting those sketches on a lightbox or taking some tracing paper to them, and draw over them as if you were inking with a pencil. Your emphasis on gesture is resulting in a lot of loose and sketchy lines- which can be seductive in a quick, gestural sketch, but I think when you sort them out into decisive, confident lines, you're going to find your overall structure isn't going to be as strong as you first supposed. Ex: clothing wrinkles that are ambiguous in describing the underlying body will become much more apparent in a clean drawing than a rough one.
You could just keep pushing what you have further as well of course, but I think starting with a fresh sheet of paper that you can pull away from the initial sketch and evaluate by itself will help you focus on the specific issues pertaining to a final read- clarity of linework and structure- without getting bogged down trying to get rid of all that loose prepwork. I know clarity has been an issue in your paintings in the past, so I think this exercise will also help you out there as well.
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I feel the two sets of arms look rather disconnected - it looks like it could simply be two guys in a big robe.
artistjeffc.tumblr.com http://www.etsy.com/shop/artistjeffc
i think the silver could be a bit lighter, though-its supposed to be a super good light element type weapon, right?
the blade alone is bigger than the dude!
I love it
Thanks, dude. I can always depend on you for awesome advice. I'll do that & also try to ink them with my tablet.
It's much friendlier after a vertical flip.
like so....
Kendeathwalker: I've seen him before (couldn't forget that look, lol) I need to improve my tablet skills so I can include more literal forms in these images 8-)
*edit*
@cakemikz, you're talking about guitar dude? I guess that could be scary... in a way.
You have a spread vagina as your desktop, hope this helps.
Desktop is changed now anyway. So no, it didn't help. At all
I hate that the chainsaw is perfectly profile in this, but the person I am drawing specifically requested it stay the way it is
edited for hmm... are her legs a little stumpy?