Skaven to The Border Princes, and remove a Tzeetch corruption from there as well.
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admanbunionize your workplaceSeattle, WARegistered Userregular
edited August 2010
Round 5 Old World Phase
As plague and death ravage the Old World, disorganization in the civilized human lands causes them to once again be Plunged Into Chaos.
Which does nothing, again.
Skavengers
In the end phase when Old World cards are resolved, the player with the smallest Threat score places one Skaven token in any region where there is at least one Warpstone token, unless there are no Warpstone tokens in play.
Witch Hunters
In the end phase when Old World cards are resolved, in each region containing a Hero token, the player with the greatest Threat score loses one corruption token there, if he has any present. (FAQ: Check threat once, not once per region.)
Those cultist look like they could use help brother nurgle. I play Field of Carnage - 1 - No figures other than yours may be summoned away from this region while this card remains here - in Estalia
A Great Foul Consumption - 2 - At the end of the corruption phase, after corruption tokens have been placed but before checking for ruination, remove all of your figures from this region. Place a corruption token here for every two units removed this way. in Estalia 4/6 PP
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El SkidThe frozen white northRegistered Userregular
edited August 2010
That acolyte in the Border Princes is still warp shielded in the map.
Oh, wait- never mind fixing that- just leave it there.
Cast Warp Shield into Border Princes.
Warp Shield - 0 - When you play this card, choose one of your figures in this region. That figure cannot be killed in battle this round.
Plague Touch - 0 - The defense value of each enemy figure in this region is reduced by 1, to a minimum of 1. In the Empire 4/6 PP
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El SkidThe frozen white northRegistered Userregular
edited August 2010
That IS a gift, brother- my thanks! Now there won't be any further 7-point shenannigans like last round.
Cast Temporal Stasis in the Empire
(M) Temporal Stasis - 1 - The cost for your opponents to summon figures to this region, and play Chaos cards in this region, is increased by two.
5/6 PP
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admanbunionize your workplaceSeattle, WARegistered Userregular
edited August 2010
Round 5 Summoning Phase
Skavengers
In the end phase when Old World cards are resolved, the player with the smallest Threat score places one Skaven token in any region where there is at least one Warpstone token, unless there are no Warpstone tokens in play.
Witch Hunters
In the end phase when Old World cards are resolved, in each region containing a Hero token, the player with the greatest Threat score loses one corruption token there, if he has any present. (FAQ: Check threat once, not once per region.)
Khorne (7/8) turns Estalia into a Field of Carnage. Nurgle (4/6) unleashes a Great Foul Consumption on Estalia. Tzeentch (6/6) covers an acolyte in the Border Princes with the foul energies of a Warp Shield. Slaanesh (6/7) sends a seductress to explore the dominated lands of the Empire.
Khorne (4/8) sends his greatest demon, the bloodthirster, to the Border Princes. Nurgle (4/6) inflicts his Plague Touch on the Empire. Tzeentch (5/6) twists time around the Empire and forms a Temporal Stasis.
Soporific Musk on the shielded acolyte in the Border Princes.
(M) Soporific Musk - 2 - When you play this card, choose one enemy Cultist in this region. You control that Cultist figure until this card is discarded.
admanbunionize your workplaceSeattle, WARegistered Userregular
edited August 2010
Round 5 Summoning Phase
Skavengers
In the end phase when Old World cards are resolved, the player with the smallest Threat score places one Skaven token in any region where there is at least one Warpstone token, unless there are no Warpstone tokens in play.
Witch Hunters
In the end phase when Old World cards are resolved, in each region containing a Hero token, the player with the greatest Threat score loses one corruption token there, if he has any present. (FAQ: Check threat once, not once per region.)
Khorne (7/8) turns Estalia into a Field of Carnage. Nurgle (4/6) unleashes a Great Foul Consumption on Estalia. Tzeentch (6/6) covers an acolyte in the Border Princes with the foul energies of a Warp Shield. Slaanesh (6/7) sends a seductress to explore the dominated lands of the Empire.
Khorne (4/8) sends his greatest demon, the bloodthirster, to the Border Princes. Nurgle (4/6) inflicts his Plague Touch on the Empire. Tzeentch (5/6) twists time around the Empire and forms a Temporal Stasis.
Slaanesh (4/7) exudes a Soporific Musk over the shielded acolyte in the Border Princes.
Khorne (2/8) hurtles a bloodletter into Estalia. Nurgle (3/6) sends a leper from Bretonnia to the Border Princes. Tzeentch (4/6) begins his corruption of the Empire with an acolyte and warpstone from Tilea. Slaanesh (3/7) orders the captured acolyte to Estalia with a warpstone.
Khorne (1/8) orders a bloodsworn to explore the ruined land of Tilea in search of sacrifices.
El SkidThe frozen white northRegistered Userregular
edited August 2010
[strike]Cultist from Border Princes to the Empire, dragging a warpstone.
3/6 PP[/strike]
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El SkidThe frozen white northRegistered Userregular
edited August 2010
You know what? I am a retard. Since noone else has played, I would like to change that last play, if I may.
Culstist from Bretonnia to the Empire.
3/6 PP
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El SkidThe frozen white northRegistered Userregular
edited August 2010
Also, just to remind people we need to vacate Border Princes and Tilea. Because I don't think the game is over this round, and Khorne double ticking means he has to kill one figure next round to win
I doubt that you planned on my taking your shielded acolyte. Especially since I wouldn't have bothered to if you had just left me alone in the empire.
The shielded acolyte doesn't actually bother me at all- you can have him, as I was basically just wasting time to see what you people were going to do.
It's the whole "all three of you try to ruin Estalia" that I didn't see coming- I figured Khorne would just go ahead and plop some bloodletters or a bloodthirster there and it'd be fine. Instead, he is not really helping or hurting the ruination
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edit: Oh, wait - you need to decide whether the hero kills a bloodsworn or a bloodletter.
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As plague and death ravage the Old World, disorganization in the civilized human lands causes them to once again be Plunged Into Chaos.
Which does nothing, again.
Skavengers
In the end phase when Old World cards are resolved, the player with the smallest Threat score places one Skaven token in any region where there is at least one Warpstone token, unless there are no Warpstone tokens in play.
Witch Hunters
In the end phase when Old World cards are resolved, in each region containing a Hero token, the player with the greatest Threat score loses one corruption token there, if he has any present. (FAQ: Check threat once, not once per region.)
Khorne to start the round.
7/8 PP
I'll get there soon, promise!
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Oh, wait- never mind fixing that- just leave it there.
Cast Warp Shield into Border Princes.
Warp Shield - 0 - When you play this card, choose one of your figures in this region. That figure cannot be killed in battle this round.
e- 6/6 PP obviously.
6/7 PP
4/8 PP
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Plague Touch - 0 - The defense value of each enemy figure in this region is reduced by 1, to a minimum of 1. In the Empire 4/6 PP
Cast Temporal Stasis in the Empire
(M) Temporal Stasis - 1 - The cost for your opponents to summon figures to this region, and play Chaos cards in this region, is increased by two.
5/6 PP
Skavengers
In the end phase when Old World cards are resolved, the player with the smallest Threat score places one Skaven token in any region where there is at least one Warpstone token, unless there are no Warpstone tokens in play.
Witch Hunters
In the end phase when Old World cards are resolved, in each region containing a Hero token, the player with the greatest Threat score loses one corruption token there, if he has any present. (FAQ: Check threat once, not once per region.)
Khorne (7/8) turns Estalia into a Field of Carnage.
Nurgle (4/6) unleashes a Great Foul Consumption on Estalia.
Tzeentch (6/6) covers an acolyte in the Border Princes with the foul energies of a Warp Shield.
Slaanesh (6/7) sends a seductress to explore the dominated lands of the Empire.
Khorne (4/8) sends his greatest demon, the bloodthirster, to the Border Princes.
Nurgle (4/6) inflicts his Plague Touch on the Empire.
Tzeentch (5/6) twists time around the Empire and forms a Temporal Stasis.
Slaanesh is up.
Soporific Musk on the shielded acolyte in the Border Princes.
(M) Soporific Musk - 2 - When you play this card, choose one enemy Cultist in this region. You control that Cultist figure until this card is discarded.
4/7 PP
2/8 PP
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4/6 PP
3/7 PP
Let's make sure Khorne doesn't double-tick this round, shall we?
1/8 PP
Lets make sure Slaanesh doesn't ruin a region this round, shall we?
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The empire is under stasis- that requires 3 PP, so you can't do it. Sorry
e- mostly beated. It would cost 3 not 2, Nurgle.
I thought it was only 1 not 2.
Skavengers
In the end phase when Old World cards are resolved, the player with the smallest Threat score places one Skaven token in any region where there is at least one Warpstone token, unless there are no Warpstone tokens in play.
Witch Hunters
In the end phase when Old World cards are resolved, in each region containing a Hero token, the player with the greatest Threat score loses one corruption token there, if he has any present. (FAQ: Check threat once, not once per region.)
Nurgle (4/6) unleashes a Great Foul Consumption on Estalia.
Tzeentch (6/6) covers an acolyte in the Border Princes with the foul energies of a Warp Shield.
Slaanesh (6/7) sends a seductress to explore the dominated lands of the Empire.
Khorne (4/8) sends his greatest demon, the bloodthirster, to the Border Princes.
Nurgle (4/6) inflicts his Plague Touch on the Empire.
Tzeentch (5/6) twists time around the Empire and forms a Temporal Stasis.
Slaanesh (4/7) exudes a Soporific Musk over the shielded acolyte in the Border Princes.
Khorne (2/8) hurtles a bloodletter into Estalia.
Nurgle (3/6) sends a leper from Bretonnia to the Border Princes.
Tzeentch (4/6) begins his corruption of the Empire with an acolyte and warpstone from Tilea.
Slaanesh (3/7) orders the captured acolyte to Estalia with a warpstone.
Khorne (1/8) orders a bloodsworn to explore the ruined land of Tilea in search of sacrifices.
Nurgle is up.
3/6 PP[/strike]
Culstist from Bretonnia to the Empire.
3/6 PP
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2/7 PP
0/8 PP
Slaanesh is massing in Estalia. If he causes the area to ruinate this turn he will win.
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edit: Actually, I guess I'll get one domination point. Still not enough, though.
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The shielded acolyte doesn't actually bother me at all- you can have him, as I was basically just wasting time to see what you people were going to do.
It's the whole "all three of you try to ruin Estalia" that I didn't see coming- I figured Khorne would just go ahead and plop some bloodletters or a bloodthirster there and it'd be fine. Instead, he is not really helping or hurting the ruination