In the interests of mutual peace, I recommend annexing Qucen'n via diplomacy. We wouldn't want any unfortunate misunderstandings due to buildups of border forces. Note that we deliberately didn't move our dreadnought to Lazar/Sakulag for this very reason.
To further develop goodwill with our less whole companions of the interstellar void. We wish to celebrate the occurrence of proteins self assembling into ordered self-replicating sequences. Then evolving logic and then inorganic logic, merging with it to become a complete whole.
Therefore we have delivered shipments of vat grown advanced semi-avian substitute, with extra tryptophan. We do not expect any communication over the next standard week while you consume this gift and commence with the traditional digestive hybernation.
The Status Sequence - Xxcha
1) No objective claimed
2) No ships to repair
3) Remove Command Counters
4) Refresh Planet Cards
5) Receive 1 Action Card and 2 Command Counters (note: I don't see our new action card in the doc yet; should it be there?)
6) Redistribute Command Areas - From 0/3/1 to 2/3/1
I'm... not sure? I went through it action by action, it's possible I could have missed removing one, and it looks like that's the case based on your analysis, I guess I'll go with yours, Darian, unless I can find exactly what you are missing.
Also, your new action cards will be there this evening when I get home.
Rend on
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El SkidThe frozen white northRegistered Userregular
edited November 2010
The Status Sequence - Sol
1) No objective claimed
2) No ships to repair
3) Remove Command Counters
4) Refresh Planet Cards
5) Receive 1 Action Card and 3 Command Counters (+1 CC for racial ability)
6) Redistribute Command Areas - From 1/3/1 to 3/3/2
The Status Sequence - Letnev
1) No objective claimed
2) No ships to repair
3) Remove Command Counters
4) Refresh Planet Cards
5) Receive 1 Action Card and 2 Command Counters
6) Redistribute Command Areas - From 1/3/1 to 2/3/2
Everyone has gone through the Status Sequence I believe. So we put Bonus tokens on the unclaimed strategies from last round (unless we already did that?), then Darian and I get us started on Strategy selection.
The only problem with that would be if people wanted to play their new action card immediately (during the status phase) - some of them are playable then. I think they can be played as soon as you get them.
Speaking of action cards, how are we handling Sabotage this game?
Everyone should have all their cards now if I'm not mistaken, so if anyone wants to play a card immediately, that's acceptable.
For sabotages, there's not a real elegant way to do that, so we'll handle it the same way as last time- if you want to sabotage an action card, make it known as soon as possible. We can rewind a turn or two for a sabotage, but not if something significant has been revealed, etc.
If you want to be sure to get your sabotage off, then you can PM me with a contingency for your sabotage- IE, use sabotage if...
Then, if that condition is met, we will stop the game and wait for the yes or no.
Posts
Turn 1 action order:
1: Naalu - Susan + Mordenthral - [STRIKE]Diplomacy: 2[/STRIKE]
2: Hacan - Gene Parmesan + SeGaTai - [strike]Leadership: 1[/strike]
3: Xxcha - Darian + FWD - [strike]Assembly: 3[/strike]
4: Letnev - Lykouragh - [strike]Production: 4[/strike]
5: L1Z1X - Alkey + Payot - [STRIKE]Trade: 5[/STRIKE]
6: Sol - El Skid - [STRIKE]Technology: 7[/STRIKE]
Do I hear.. the BARON?!
We agree.
Pass.
Sorry it took me this long, phalla + the torrent of pre thanksgiving schoolwork had me tied up a bit more than I would have liked.
To further develop goodwill with our less whole companions of the interstellar void. We wish to celebrate the occurrence of proteins self assembling into ordered self-replicating sequences. Then evolving logic and then inorganic logic, merging with it to become a complete whole.
Therefore we have delivered shipments of vat grown advanced semi-avian substitute, with extra tryptophan. We do not expect any communication over the next standard week while you consume this gift and commence with the traditional digestive hybernation.
Giving of Traditional Thanks subroutine ^Z
When do we claim victory points again?
The Status Sequence
1) Qualify for Public/Secret Objective Cards
2) Repair Damaged Ships
3) Remove Command Counters
4) Refresh Planet Cards
5) Receive 1 Action Card and 2 Command
Counters
6) Redistribute Command Areas
7) Return Strategy Cards
Starting with Naalu, and going in the order of play.
2 CCs to Strategy Pool
I'd like it if that were true, but Rend has the correct numbers.
This is true.
The Status Sequence - Naalu
3) Remove Command Counters
4) Refresh Planet Cards
5) Receive 1 Action Card and 2 Command
Counters
6) Redistribute Command Areas - From 0/3/2 to 1/4/2
They did play on technology, assembly, and production though.
And they passed Leadership.
Am I missing something?
Or Rend and I are.
3) Remove Command Counters
4) Refresh Planet Cards
5) Receive 1 Action Card and 2 Command
Counters
6) Redistribute Command Areas - From 1/3/2 to 2/3/3
1) No objective claimed
2) No ships to repair
3) Remove Command Counters
4) Refresh Planet Cards
5) Receive 1 Action Card and 2 Command Counters (note: I don't see our new action card in the doc yet; should it be there?)
6) Redistribute Command Areas - From 0/3/1 to 2/3/1
I'm... not sure? I went through it action by action, it's possible I could have missed removing one, and it looks like that's the case based on your analysis, I guess I'll go with yours, Darian, unless I can find exactly what you are missing.
1) No objective claimed
2) No ships to repair
3) Remove Command Counters
4) Refresh Planet Cards
5) Receive 1 Action Card and 3 Command Counters (+1 CC for racial ability)
6) Redistribute Command Areas - From 1/3/1 to 3/3/2
1) No objective claimed
2) No ships to repair
3) Remove Command Counters
4) Refresh Planet Cards
5) Receive 1 Action Card and 2 Command Counters
6) Redistribute Command Areas - From 1/3/1 to 2/3/2
Right?
Speaking of action cards, how are we handling Sabotage this game?
For sabotages, there's not a real elegant way to do that, so we'll handle it the same way as last time- if you want to sabotage an action card, make it known as soon as possible. We can rewind a turn or two for a sabotage, but not if something significant has been revealed, etc.
If you want to be sure to get your sabotage off, then you can PM me with a contingency for your sabotage- IE, use sabotage if...
Then, if that condition is met, we will stop the game and wait for the yes or no.
Technology
Turn 2, Strategy phase:
1: Xxcha - Darian + FWD - Technology: 7
2: Letnev - Lykouragh -
3: Naalu - Susan + Mordenthral -
4: L1Z1X - Alkey + Payot -
5: Sol - El Skid -
6: Hacan - Gene Parmesan + SeGaTai -
The Letnev will exercise their divinely granted authority in Assembly.
Turn 2, Strategy phase:
1: Xxcha - Darian + FWD - Technology: 7
2: Letnev - Lykouragh - Assembly: 3
3: Naalu - Susan + Mordenthral - Trade: 0
4: L1Z1X - Alkey + Payot -
5: Sol - El Skid -
6: Hacan - Gene Parmesan + SeGaTai -
CC in strategy
1: Xxcha - Darian + FWD - Technology: 7
2: Letnev - Lykouragh - Assembly: 3
3: Naalu - Susan + Mordenthral - Trade: 0
4: L1Z1X - Alkey + Payot - Warfare: 6
5: Sol - El Skid -
6: Hacan - Gene Parmesan + SeGaTai -