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[AH] It stirs in a fitful slumber (v. Azathoth)

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    MordenthralMordenthral Registered User regular
    edited November 2010
    At least nothing bad happened.

    Mordenthral on
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    PsychoLarry1PsychoLarry1 Registered User regular
    edited November 2010
    I hope whatever was in there wasn't...grate.
    Fail

    PsychoLarry1 on
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    MordenthralMordenthral Registered User regular
    edited November 2010
    Waiting on the following.

    Arkham Encounters, Turn 13
    Mary - Carl Sanford draws you into the study to talk and you feel the cold creep of dread listening to him. Make a Lore (-1) check. If you pass, your willpower stands up to the test of the ancient wizard and you even learn something of value. Gain 3 Clue tokens. If you fail, his hypnotic tones lull you into a trance. The conversation seems short, but when you leave the study, much time has passed and your thoughts are confused. Lose all of your Clue tokens and move to the street.
    Harvey - You are attacked by a shadowy being, but a large man leaps out of the darkness and drives it off. He introduces himself as Tom "Mountain" Murphy. Make a Luck (-2) check, or discard a Whiskey card to pass it automatically. If you pass, he joins your investigation. Take his Ally card if it's available, otherwise he gives you something to protect yourself with. Search the Common Item deck and take the first Weapon you find. If you fail, nothing happens.

    Other World Encounters, Turn 13
    Mandy - You may choose to try and infiltrate one of the angled structures. If so, make a Sneak (-1) check. If you pass, draw 2 Unique Items and keep 1 of them. If you fail, you are lost in time and space.

    Mordenthral on
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    PayotPayot Registered User regular
    edited November 2010
    Failure !

    Geometry for the WIN !

    Mandy uses her exhaustive knowledge of all things angled to penetrate the structure and sneak away with her prize.

    Payot on
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    CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    edited November 2010
    Huh. Invisible Castle is giving me problems and I have to go out for the day. If someone wants to roll for me to keep it moving, I just want to spend clues one at a time if I fail.

    Capfalcon on
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    El SkidEl Skid The frozen white northRegistered User regular
    edited November 2010
    El Skid on
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    MordenthralMordenthral Registered User regular
    edited November 2010
    Waiting on the following.

    Arkham Encounters, Turn 13
    Harvey - You are attacked by a shadowy being, but a large man leaps out of the darkness and drives it off. He introduces himself as Tom "Mountain" Murphy. Make a Luck (-2) check, or discard a Whiskey card to pass it automatically. If you pass, he joins your investigation. Take his Ally card if it's available, otherwise he gives you something to protect yourself with. Search the Common Item deck and take the first Weapon you find. If you fail, nothing happens.

    Mary gains 3 Clues (5)
    Mandy can choose between Nameless Cults and Holy Water.

    Mordenthral on
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    PayotPayot Registered User regular
    edited November 2010
    I'm thinking Mandy'll get thirsty during her travels, so I choose YOU Holy Water

    Payot on
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    El SkidEl Skid The frozen white northRegistered User regular
    edited November 2010
    Just waiting on Lucedes, then.

    El Skid on
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    LucedesLucedes might be real Registered User regular
    edited November 2010
    Is Tom still in the deck?

    Lucedes on
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    MordenthralMordenthral Registered User regular
    edited November 2010
    Lucedes wrote: »
    Is Tom still in the deck?

    No, the Mountain ran screaming from town like a little girl.

    Mordenthral on
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    LucedesLucedes might be real Registered User regular
    edited November 2010
    Failed that check, then. Sorry about the wait.

    Lucedes on
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    MordenthralMordenthral Registered User regular
    edited November 2010
    Mythos phase, Turn 13
    Sheldon Gang turns to the Police for Aid! (Headline)
    • A Gate cannot open at the Graveyard.
    • A Clue appears at the Unvisited Isle.
    • The Dimensional Shambler moves twice and the Elder Thing moves from Bob's location out to join the Star Spawn in the Rivertown streets.
    • The Sheldon Gang disturbed the wrong grave, apparently, and a Shoggoth and a Gug arrive in the Uptown streets, putting you back at the monster limit.

    Upkeep/Moves, Turn 14
    Mandy - ?; returning
    Joe - ?
    Mary - ?
    Jenny - ?; returning
    Harvey - ?
    Bob - ?

    Mordenthral on
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    MordenthralMordenthral Registered User regular
    edited November 2010
    If you want, we can just have Mandy, then Jenny (if Mandy fails) attempt to seal the Gate with their Clues and that would be your 6th seal for a victory. :)

    Mordenthral on
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    El SkidEl Skid The frozen white northRegistered User regular
    edited November 2010
    Didn't realize we were that close.... Go team!

    El Skid on
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    LucedesLucedes might be real Registered User regular
    edited November 2010
    Good luck, team!

    Lucedes on
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    El SkidEl Skid The frozen white northRegistered User regular
    edited November 2010
    No counter moves- Bob will head to the Asylum.

    El Skid on
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    FunkyWaltDoggFunkyWaltDogg Columbia, SCRegistered User regular
    edited November 2010
    Joe remains at the Hospital and gains 1 free Stamina.

    FunkyWaltDogg on
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    MordenthralMordenthral Registered User regular
    edited November 2010
    Just waiting on Mandy to try and seal the Gate first.

    Mordenthral on
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    PayotPayot Registered User regular
    edited November 2010
    Payot on
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    MordenthralMordenthral Registered User regular
    edited November 2010
    The destruction of the Earth has been averted!

    Congratulations. I was worried about your Terror for awhile there. :)

    Mordenthral on
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    PayotPayot Registered User regular
    edited November 2010
    Take that ! Azatoth...

    Payot on
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    FunkyWaltDoggFunkyWaltDogg Columbia, SCRegistered User regular
    edited November 2010
    The destruction of the Earth has been averted!

    Congratulations. I was worried about your Terror for awhile there. :)

    So many monster surges...

    FunkyWaltDogg on
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    LucedesLucedes might be real Registered User regular
    edited November 2010
    Man, the terror level was huge. It never goes over 3-5 in most games I've played, but I think we get less monster rushes and we kill more monsters, in general.

    Lucedes on
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    MordenthralMordenthral Registered User regular
    edited November 2010
    In being a mod for this and playing in it, online, it really benefits from lots of role playing. I don't think it stands up online, when playing the same way in face-to-face: card, groan, move, roll, card, move, roll, etc.

    I don't think I'll be running another game of AH online. It takes too much work for the payoff.

    Mordenthral on
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    FunkyWaltDoggFunkyWaltDogg Columbia, SCRegistered User regular
    edited November 2010
    Nevertheless, thanks for your hard work! I was glad for an opportunity to give the game a try.

    FunkyWaltDogg on
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    LucedesLucedes might be real Registered User regular
    edited November 2010
    The pacing and the roleplaying don't quite hold up as well online, I think I'd agree. And the end becomes a bit more tedious than tense, but I think that's the nature of the beast, you know?

    Thanks for running this!

    Lucedes on
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    MordenthralMordenthral Registered User regular
    edited November 2010
    No problem. I'm a game whore.
    Nevertheless, thanks for your hard work! I was glad for an opportunity to give the game a try.

    Try it face-to-face when you can. It gets better. :)

    Mordenthral on
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    CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    edited November 2010
    Thanks for all the work, Mord. It was fun!

    Capfalcon on
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    PsychoLarry1PsychoLarry1 Registered User regular
    edited November 2010
    If they figured we'd let them destroy the world they...Azathought wrong!
    http://www.youtube.com/watch?v=8gCSaAtNvj8

    PsychoLarry1 on
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