Arkham Encounters, Turn 13 Mary - Carl Sanford draws you into the study to talk and you feel the cold creep of dread listening to him. Make a Lore (-1) check. If you pass, your willpower stands up to the test of the ancient wizard and you even learn something of value. Gain 3 Clue tokens. If you fail, his hypnotic tones lull you into a trance. The conversation seems short, but when you leave the study, much time has passed and your thoughts are confused. Lose all of your Clue tokens and move to the street. Harvey - You are attacked by a shadowy being, but a large man leaps out of the darkness and drives it off. He introduces himself as Tom "Mountain" Murphy. Make a Luck (-2) check, or discard a Whiskey card to pass it automatically. If you pass, he joins your investigation. Take his Ally card if it's available, otherwise he gives you something to protect yourself with. Search the Common Item deck and take the first Weapon you find. If you fail, nothing happens.
Other World Encounters, Turn 13 Mandy - You may choose to try and infiltrate one of the angled structures. If so, make a Sneak (-1) check. If you pass, draw 2 Unique Items and keep 1 of them. If you fail, you are lost in time and space.
Huh. Invisible Castle is giving me problems and I have to go out for the day. If someone wants to roll for me to keep it moving, I just want to spend clues one at a time if I fail.
Arkham Encounters, Turn 13 Harvey - You are attacked by a shadowy being, but a large man leaps out of the darkness and drives it off. He introduces himself as Tom "Mountain" Murphy. Make a Luck (-2) check, or discard a Whiskey card to pass it automatically. If you pass, he joins your investigation. Take his Ally card if it's available, otherwise he gives you something to protect yourself with. Search the Common Item deck and take the first Weapon you find. If you fail, nothing happens.
Mary gains 3 Clues (5) Mandy can choose between Nameless Cults and Holy Water.
If you want, we can just have Mandy, then Jenny (if Mandy fails) attempt to seal the Gate with their Clues and that would be your 6th seal for a victory.
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El SkidThe frozen white northRegistered Userregular
Man, the terror level was huge. It never goes over 3-5 in most games I've played, but I think we get less monster rushes and we kill more monsters, in general.
In being a mod for this and playing in it, online, it really benefits from lots of role playing. I don't think it stands up online, when playing the same way in face-to-face: card, groan, move, roll, card, move, roll, etc.
I don't think I'll be running another game of AH online. It takes too much work for the payoff.
The pacing and the roleplaying don't quite hold up as well online, I think I'd agree. And the end becomes a bit more tedious than tense, but I think that's the nature of the beast, you know?
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Arkham Encounters, Turn 13
Mary - Carl Sanford draws you into the study to talk and you feel the cold creep of dread listening to him. Make a Lore (-1) check. If you pass, your willpower stands up to the test of the ancient wizard and you even learn something of value. Gain 3 Clue tokens. If you fail, his hypnotic tones lull you into a trance. The conversation seems short, but when you leave the study, much time has passed and your thoughts are confused. Lose all of your Clue tokens and move to the street.
Harvey - You are attacked by a shadowy being, but a large man leaps out of the darkness and drives it off. He introduces himself as Tom "Mountain" Murphy. Make a Luck (-2) check, or discard a Whiskey card to pass it automatically. If you pass, he joins your investigation. Take his Ally card if it's available, otherwise he gives you something to protect yourself with. Search the Common Item deck and take the first Weapon you find. If you fail, nothing happens.
Other World Encounters, Turn 13
Mandy - You may choose to try and infiltrate one of the angled structures. If so, make a Sneak (-1) check. If you pass, draw 2 Unique Items and keep 1 of them. If you fail, you are lost in time and space.
Geometry for the WIN !
Mandy uses her exhaustive knowledge of all things angled to penetrate the structure and sneak away with her prize.
Twitch Stream
Arkham Encounters, Turn 13
Harvey - You are attacked by a shadowy being, but a large man leaps out of the darkness and drives it off. He introduces himself as Tom "Mountain" Murphy. Make a Luck (-2) check, or discard a Whiskey card to pass it automatically. If you pass, he joins your investigation. Take his Ally card if it's available, otherwise he gives you something to protect yourself with. Search the Common Item deck and take the first Weapon you find. If you fail, nothing happens.
Mary gains 3 Clues (5)
Mandy can choose between Nameless Cults and Holy Water.
No, the Mountain ran screaming from town like a little girl.
Sheldon Gang turns to the Police for Aid! (Headline)
Upkeep/Moves, Turn 14
Mandy - ?; returning
Joe - ?
Mary - ?
Jenny - ?; returning
Harvey - ?
Bob - ?
Research !
Success ! and seal !
Congratulations. I was worried about your Terror for awhile there.
So many monster surges...
I don't think I'll be running another game of AH online. It takes too much work for the payoff.
Thanks for running this!
Try it face-to-face when you can. It gets better.
Twitch Stream
http://www.youtube.com/watch?v=8gCSaAtNvj8