@dk: I don't entirely understand but that sounds pretty cool.
The computer is connected to a high-magnification live-cell microscope. It can watch cells grow and divide. You can see individual chromosomes if everything's looking good.
I developed a computer vision system that can control the microscope and watch cells do their cellular things.
Donkey Kong on
Thousands of hot, local singles are waiting to play at bubbulon.com.
I did it. It only took 3 solid days of grinding and grinding and grinding away at the code, but I fucking did it. The computer can tell the difference between different drugs just by watching the way the cell wiggles. It can tell with surprising accuracy if the cell cycle is going to arrest soon.
Everyone who isn't me can suck it. Research4lyfe.
The drug companies are going to murder you now.
"Naive researcher found dead in his apartment early Wednesday morning after having his Viagra prescription mistakenly swapped with one for rat poison. Pharmacist claims the deceased has no reason to complain and that the pills he was given still did their intended job, stating 'well he's stiff, ain't he?'"
Idea for new video game morality system:
Each action you take with real consequences (including dialogue) is put in a certain category, and people will value those categories differently: for instance, if a guy is being very rude to you and you're rude back, many people will not think any less of you, some will tsk-tsk, and some will approve of you having backbone. Thoughts?
I think morality systems in RPGs are terrible.
I think they are a stupid idea that need to die.
A superior option is to have influence/reputation scores that are individual to NPCs/factions in the game
which sorta accomplishes what you are describing but without some kind of baloney universal alignment system
none of this YOU STOLE FROM THESE PEOPLE CLEARLY YOU ARE EVIL bullshit
no
you stole from these people, and they saw you do it, so now they hate you and think you're criminal scum
but other people, especially their enemies, think you're pretty okay
Fallout New Vegas is pretty schizophrenic with this bullshit. It has a morality system and a faction reputation system and the two are sometimes at odds with each other.
for example, i get bad Karma for stealing from Powder Gangers (because stealing is wrong) but i get good Karma for murdering Powder Gangers (because Powder Gangers are evil)
Idea for new video game morality system:
Each action you take with real consequences (including dialogue) is put in a certain category, and people will value those categories differently: for instance, if a guy is being very rude to you and you're rude back, many people will not think any less of you, some will tsk-tsk, and some will approve of you having backbone. Thoughts?
Sorta already existed in Baldur's Gate 2. Probably 1.
Baldur's Gate 1 had it with a patch. But yeah, it's from Baldur's Gate 2. That game did it pretty well, too.
the reason for the Karma weirdness i described from Fallout New Vegas is because the game has only one "system" for denoting items as property of other NPCs: it highlights them in red and if you are spotted taking those items by an NPC that is part of the owner's faction, they freak out.
you get bad Karma for taking red-highlighted items, since that's considered "stealing" from those NPCs. however, if you loot items off of those NPC's dead bodies, there's no change in Karma (although you might get negative Karma for killing them), nor do you get any negative Karma for looting places that have been considered unoccupied or items that are considered public.
some NPCs are considered "evil" in the game (Powder Gangers, Fiend Raiders) and you get positive Karma for killing them, but because the game can't make a distinction between the (red-highlighted) property of "good" NPCs and "evil" NPCs, stealing from evil people is wrong, but killing evil people is okay!
this is even true after the NPCs who owned the items are dead, but doesn't apply to items on their person.
conclusion: alignment systems are often schizophrenic and ridiculous riddled with coding limitations that create oddities in how they operate
@dk: I don't entirely understand but that sounds pretty cool.
The computer is connected to a high-magnification live-cell microscope. It can watch cells grow and divide. You can see individual chromosomes if everything's looking good.
I developed a computer vision system that can control the microscope and watch cells do their cellular things.
So apparently City of Heroes no longer lets everyone with an account play for a couple of days when a new issue is released. Damn.
that has never been the case
ever
usually around the time of a big content upgrade, about 2-4 times a year, they will do a "free weekend" where anyone who has had an account can play for free
but those are big deals they announce well ahead of time, and do not generally coincide with the release of a new Issue
Lets assume that I took the cover of "The Death of Grass" by John Christopher and cleverly changed Grass to Cats, and then I posted it. And then you smiled. And it was just like it used to be. When I still loved you. When every day wasn't grinding me down further and further.
Mojo_Jojo on
Homogeneous distribution of your varieties of amuse-gueule
Posts
The computer is connected to a high-magnification live-cell microscope. It can watch cells grow and divide. You can see individual chromosomes if everything's looking good.
I developed a computer vision system that can control the microscope and watch cells do their cellular things.
"Naive researcher found dead in his apartment early Wednesday morning after having his Viagra prescription mistakenly swapped with one for rat poison. Pharmacist claims the deceased has no reason to complain and that the pills he was given still did their intended job, stating 'well he's stiff, ain't he?'"
I think morality systems in RPGs are terrible.
I think they are a stupid idea that need to die.
A superior option is to have influence/reputation scores that are individual to NPCs/factions in the game
which sorta accomplishes what you are describing but without some kind of baloney universal alignment system
none of this YOU STOLE FROM THESE PEOPLE CLEARLY YOU ARE EVIL bullshit
no
you stole from these people, and they saw you do it, so now they hate you and think you're criminal scum
but other people, especially their enemies, think you're pretty okay
Fallout New Vegas is pretty schizophrenic with this bullshit. It has a morality system and a faction reputation system and the two are sometimes at odds with each other.
for example, i get bad Karma for stealing from Powder Gangers (because stealing is wrong) but i get good Karma for murdering Powder Gangers (because Powder Gangers are evil)
what the fucking fuck?
Baldur's Gate 1 had it with a patch. But yeah, it's from Baldur's Gate 2. That game did it pretty well, too.
the reason for the Karma weirdness i described from Fallout New Vegas is because the game has only one "system" for denoting items as property of other NPCs: it highlights them in red and if you are spotted taking those items by an NPC that is part of the owner's faction, they freak out.
you get bad Karma for taking red-highlighted items, since that's considered "stealing" from those NPCs. however, if you loot items off of those NPC's dead bodies, there's no change in Karma (although you might get negative Karma for killing them), nor do you get any negative Karma for looting places that have been considered unoccupied or items that are considered public.
some NPCs are considered "evil" in the game (Powder Gangers, Fiend Raiders) and you get positive Karma for killing them, but because the game can't make a distinction between the (red-highlighted) property of "good" NPCs and "evil" NPCs, stealing from evil people is wrong, but killing evil people is okay!
this is even true after the NPCs who owned the items are dead, but doesn't apply to items on their person.
conclusion: alignment systems are often schizophrenic and ridiculous riddled with coding limitations that create oddities in how they operate
don't use em
wow, look at DK doing stuff
not like the rest of our scientists
not doing stuff
On the black screen
Who killed jk? Who tied up Elki? Who dropped Will off at a metal show?
it's impossible for me to take apocalyptic survivalism discussions seriously
and i don't just mean ludicrous fictional apocalypses like "what if aliens invaded?" or "what if the dead rose?" or whatever
i mean even like "what if the global economy collapses and the government imploded?" or whatever
i can't take those conversations seriously or participate in them anymore
that has never been the case
ever
usually around the time of a big content upgrade, about 2-4 times a year, they will do a "free weekend" where anyone who has had an account can play for free
but those are big deals they announce well ahead of time, and do not generally coincide with the release of a new Issue
what if all cats disappeared
and the gengars who are guiding me" -- W.S. Merwin
i would be sad
i love my cats
Lets assume that I took the cover of "The Death of Grass" by John Christopher and cleverly changed Grass to Cats, and then I posted it. And then you smiled. And it was just like it used to be. When I still loved you. When every day wasn't grinding me down further and further.
this video is culturally significant
oh adriana lima
and the gengars who are guiding me" -- W.S. Merwin
In other news, it seems that wearing a hat makes me look at least 5 years younger than I am.
I should get myself to work. It's cold outside though. Where are my huskies?
Let that sink in.
someone
do
it