Just started getting back into drawing this semester. I got a lot of crap to show you guys for tips and stuff, but I'll start off slow. The last drawing was done like 3 years ago, it was a copy of one of Xiaogang's art pieces.
On the sketch of the skeleton, you have the pelvis and leg turning left, the ribs ar profile and then the shoulder blades are shoved forwards. The invidual sketches of the bones are proportionally correct and really good but the placement of them all is off. I am interested to see if you can draw and get your darks darker, and whites whiter. Try to step away from the gray and smooth out your pencil strokes. Keep on drawin' !
The only thing I can really add is that with your last one especially the shading looks a little strange. The blacks don't transition smoothly and while that may have been a stylistic choice, it doesn’t look realistic. If you took a little extra time and went back over it to smooth the shadows out and add a better transition from value to value, I think it would look much better.
red_wyrn on
Somewhere out there is a person just like me.... and i bet that he's boring as hell too.
Theres some nice technique here. I appreciate that youre not smudging your shadows and letting the crosshatching do the talking, thats always nice.
For now Id say concentrate on improving your lineweights. You have some features that would be better described by smooth shading rather than by harsh lines (on the foot, for example) But youre showing some pretty good promise, great contrast work.
Another area you might want to look into is different texturing styles. All of your pieces have the same shading, so your wood looks the same as your skin, which is not something you want to happen. Study how different materials are done for a bit, itll make a big difference
Just to clarify, (i'm not really sure if this was directed at my post, but i'll clarify anyway) I didn't mean to say you should smuge the shadows, make sure you do the work with the pencil. Otherwise, there is a very good possiblily everything will look flat.
red_wyrn on
Somewhere out there is a person just like me.... and i bet that he's boring as hell too.
Yea, I was trying something new with that skull study with the shadowing and it didn't work out all that well. I think the others worked out a bit better. I dunno, you tell me.
:O I really like your skeletal work, although a lot of times your fleshy pictures look a bit too wrinkly, like maybe you are defining the lines too much. The very last skull you posted seems a bit off-balance (left-to-right); I think it might be the shape of the top of the skull.
I definatly like these better. There's a nice mix of traditional shading and the more stylized look. I really like the second. The black lines near the upper jaw look perfect in my opinon. They don't seem out of place like certain parts in your other skeletal drawing.
I have to agree with scrummy, you last is a tad unbalanced and i'm almost certain it's the top of the skull
I do have a question though, is the paper you are working on grey, or is it just your scanner?
red_wyrn on
Somewhere out there is a person just like me.... and i bet that he's boring as hell too.
Naw, it's me having to take photographs of the drawings. They're too big for my scanner bed. There are whites, I just didn't adjust them good enough after taking the image. I probably need to take these to the studio and probably rephotograph them in good lighting.
Keep up the suggestions cause I'm always trying to get better.
I got more anatomy stuff to show. I'll get around to posting them later.
got around to tkaing pictures of some of the semester's work. Anyone got tips on how to actully take pictures of line work? I can't scan them because they're too big, and flash misses things up all the time. If ya got some tips let me know. Now here's the stuff
Made this a long time ago, but was always too lazy to post. Here it is now. I've been thinking of making a new once since Spiderman 3 came out, but this shit takes forever to do.
Posts
no drugs were used in the making of this art
For now Id say concentrate on improving your lineweights. You have some features that would be better described by smooth shading rather than by harsh lines (on the foot, for example) But youre showing some pretty good promise, great contrast work.
Another area you might want to look into is different texturing styles. All of your pieces have the same shading, so your wood looks the same as your skin, which is not something you want to happen. Study how different materials are done for a bit, itll make a big difference
Just to clarify, (i'm not really sure if this was directed at my post, but i'll clarify anyway) I didn't mean to say you should smuge the shadows, make sure you do the work with the pencil. Otherwise, there is a very good possiblily everything will look flat.
no drugs were used in the making of this art
I like your stuph
I have to agree with scrummy, you last is a tad unbalanced and i'm almost certain it's the top of the skull
I do have a question though, is the paper you are working on grey, or is it just your scanner?
no drugs were used in the making of this art
Keep up the suggestions cause I'm always trying to get better.
I got more anatomy stuff to show. I'll get around to posting them later.
http://www.youtube.com/watch?v=-Wi8bhwjd5U
I don't know how, but okay.