Question: Do items of the same type have bonuses that additively stack?
Yes, with some notable exceptions:
1. The bonus is a "UNIQUE" bonus. For instance, the passive effect from Infinity Edge- Critical hits now deal 250% damage instead of 200% damage- does NOT stack. So if you somehow got the ~8k gold necessary to farm up two Infinity Edges, you would not have Critical hits deal 300% damage, they'd only deal 250% damage. However, you would still have the +160 Attack Damage and +50% Crit Strike that both Infinity Edges give.
2. A "UNIQUE" bonus that's transfered from an item with its own "UNIQUE" bonus. (this to my knowledge only applies to Manamune/Archangel Staff.
The Manamune and Archangel Staff are two items that are based off the same "base" item, the Tear of the Goddess. The Tear of the Goddess has a unique passive wherein it gives +4 mana each time an ability is used, and both the Manamune and Archangel Staff keep that passive. However, if you were to build both a Archangel Staff AND a Manamune, you would not gain +8 mana per ability used- the abilites are considered UNIQUE even though they're different items, because they're both built out of the Tear of the Goddess, which is similar to itself (obviously).
3. Items with slow effects only take the "highest" slow when computing your slow percentage. This to my knowledge only affects Phage/Trinity Force/Frozen Mallet (ed: this also applies to Bilgewalter Cutlass/Hextech Gunblade and Warden's Mail/Randuin's Omen). When an item with a slow percentage is built, if it builds into another item which also slows, and you have both items, only the item with the "highest" slow is considered the active slow. In other words, Phage has a 25% chance to slow for 30% for 3 seconds; it builds into Frozen Mallet, which has a 40% slow for 2.5 seconds; the Phage also builds into Trinity Force, which has a 25% chance to slow for 35% for 2.5 seconds. If you had all 3 items in your inventory, and were lucky enough to proc all three items on one hit, it would only take the "Frozen Mallet" slow as the "true" slow and slow the target only for 40% for 2.5 seconds (I'm not absolutely sure that's how Frozen Mallet and TriForce interact but am positive that's how Phage and TriForce and Phage and FM interact so I might be wrong)
4. Unique Auras are Unique and only apply to a champ once. So for instance, if I had an abyssal scepter it would apply it's -20 magic resist debuff to every enemy champ near it. Unique Auras do not stack, so getting any other abyssals on any other teammates would be a waste of gold.
HOWEVER, IN THE CASE OF POSITIVE AURAS: Positive Auras affect your own team with their positive effects, and also do not stack. However, the "holder" of the aura item, whilst getting the buff themselves from the aura item, are not COUNTED as receiving the aura item for the purposes of determining uniqueness. This means that for AURA ITEM HOLDERS ONLY, they can "double stack" aura items with a teammate.
Example 1:
Me (Rent), AhiMahi, and Minerva are on a team together. I decide to get an Aegis of the Legion (+270 Health
+18 Armor
+24 Magic Resistance
UNIQUE Aura: +12 Armor, +15 Magic Resist and +8 Attack Damage to nearby allied units. (1200 range)). I DO get the benefits of the Aura from my Aegis, so I effectively have 270 Health, 30 Armor, 39 MR, and 8 AD from the Aegis. AhiMahi and Minerva receive +12 Armor, +15 MR and +8 AD from my Aegis Buff when near me.
Example 2:
Me (Rent), AhiMahi, and Minerva are on a team together. Minerva AND I decide to get an Aegis of the Legion.
We BOTH get the passive Aegis Aura benefits, in ADDITION to our own unique Aura benefits. HOWEVER, we ALSO get the OTHER'S aura benefit from their Aegis because our own Aura item is not counted as unique for the purposes of "UNIQUE" aura calculation. So, in other words, when AhiMahi, Minerva and I are next to each other, Minerva and I both have the +12 Armor, +15 MR, and +8 AD Aura buff (for an effective +24 Armor, +30 MR, and +16 AD buff), whilst AhiMAhi only receives it once (for +12 Armor, +15 MR, and +8 AD)
Example 3:
Me (Rent), AhiMahi, and Minerva are on a team together. All three of us decide to get an Aegis of the Legion.
All three of us receive the passive Aegis Aura benefits, in addition to ONE AND ONLY ONE OTHER PERSON'S unique Aura benefits. (Think like, Rent gets the buff from both himself and AhiMahi, but not Minerva's. Ahi gets it from himself and Minerva, but not Rent's, and Minerva gets it from both himself and Rent, but not Ahi's.) This means all three of us have +24 Armor, +30 MR, and +16 AD when grouped together.
ED : forgot these, adding for completeness
5. Attack Speed stacks additively and caps at 2.5 attacks per second. This takes into effect any runes, masteries, buffs, abilities or Items you might have to hit that cap and any over it has no effect.
6. Tenacity's bonuses are unique in that it only counts the highest Tenacity bonus (but, since the three items besides Mercury Treads (Cloak and Dagger, Eleisa's Miracle, Moonflair Spellblade) all have the same Tenacity bonus of +25, this in effect means that the highest Tenacity you CAN have is +35, and that is from Mercury Treads.)
7. CDR's bonuses cap at 40% CDR. This takes into effect any runes, masteries, buffs, abilities or items you might have to hit that cap and any over it has no effect.
And i think that covers how unique buffs work goddamn that's a lot of words
I'm new too, here is what I've learned in the past few days:
Recommended items seem fine, but there's a lot of adapting you can do. I've been learning Garen, and the recommended items are all pretty basic in the things they do... some of the non-recommends are better at slowing, ganking or tanking and it is definitely worth it to know when to focus on those items vs. certain teams.
I think it's important to get a feel for if the enemy team is balanced/heavy physical/heavy magic/etc. ... think... not quite sure. But it helps me know what items to get.
Guides for individual heroes are everywhere. Lots of forums threads are like "This hero sucks." "No they don't" "blah blah blah"
This.
This so hard.
Most people only know one build that they looked up online, and never deviate from it. This is (one of) the mark(s) of a truly terrible player.
It takes a while to know how to itemize against certain teams, and that just comes from experience. But if you have an enemy team stacking armor, get some armor penetration or reduction. Same if they have a lot of magic resist.
Get health and armor against physical damage teams, and health and magic resist against magic damage teams. Look at the death recap when you die to see what's doing the most damage to you and try to figure what item can best counter it.
Thanks. This makes me feel a lot better. Leaaaaaaarning!
Also yeah, I noticed you can easily tab and see what the enemy has for items. If they have lots of armor, I need to get armor penetration on Garen or not plan to nuke those heroes. Skill builds seem fairly steady, though vs. some teams I prioritize my spring and hit vs. my spinny spin spin. Items are where the magic happens.
I'm new too, here is what I've learned in the past few days:
Recommended items seem fine"
Mmmmmm....not so much. The build order is generally wrong and emphasis is given to the wrong items, usually
Also starting doran's blade is bad for most new players, since it necessitates being a lot more active in your lane than you're used to being and also requires you to push your lane to be effective, which is something new players shouldn't be doing, generally
ed: also just fyi Rumble remains a champ that's so stupid to faceroll with
running 21 in defense and 9 in util it's like oh wow hey i take no damage from enemy minions and oh hey i'm going to do a shitload of damage in yo face, have fun
Recommended items are great when you have no idea what you are doing. Knowing where, when, and how to deviate lets you gain gold equal to the amount you would of wasted by itemizing in a worse way,
speaking of TF earlier, what's a good way to build him? last time I played him was literally the day I started playing because he was free and I was clueless.
I know he can do ad/as or ap but I dunno what's what or which is more useful for him
Wow, just wow. I've never seen this happen. I once has a 4v5 go to 60 mins when I was on the 4 side, but never won one.
I've been on the 4 person team and won. It takes some bad players on the 5-man and you need to do it quick. If it goes to 60min you've lost any level advantage or creep score advantage you had mid game.
speaking of TF earlier, what's a good way to build him? last time I played him was literally the day I started playing because he was free and I was clueless.
I know he can do ad/as or ap but I dunno what's what or which is more useful for him
my hybrid build is this ->
sheen -> rageblade -> nashor's -> lifesteal scepter (into wriggles or bloodthirster after defense item) -> defense item (banshee's usually, if not GA or something clever).
I mix it up every now and then with Malady in there, but basically sheen -> rageblade -> nashor's is staple.
edit: these are old pics of mine with this build. old old old. gonna play a tf game right now actually.
speaking of TF earlier, what's a good way to build him? last time I played him was literally the day I started playing because he was free and I was clueless.
I know he can do ad/as or ap but I dunno what's what or which is more useful for him
I find ap to be best. His kit gives him incredible utility but it balanced by having lower damage potential which leaves a lot to be desired when playing as carry since a lot of other champs outclass him in that respect.
With ap his play style changes. Instead he kites the fight tossing out wild card, stuns and lich bane procs. Still does a great amount of damage and retains the utilty to do backdoors and ganks.
Won only handful of 4v5 games. The key is hold out as long as you can till everyone on your team is max out with items. Ace other team during big fight then herp derp to their base while they are dead.
Also, Rent is spot on with item bonus stats stacking mechanics. It should be in OP since it is useful info.
I had to force my self to take a break from playing Rumble so I can continue to learn other champs. I believe he will be nerfed soon since he is really OP. The key to playing him well is to get his heat level over 50 constantly. There were so many games I would be sitting on 2-3k of gold with only starting item but still be able to go on kill streaks.
Won only handful of 4v5 games. The key is hold out as long as you can till everyone on your team is max out with items. Ace other team during big fight then herp derp to their base while they are dead.
Also, Rent is spot on with item bonus stats stacking mechanics. It should be in OP since it is useful info.
I had to force my self to take a break from playing Rumble so I can continue to learn other champs. I believe he will be nerfed soon since he is really OP. The key to playing him well is to get his heat level over 50 constantly. There were so many games I would be sitting on 2-3k of gold with only starting item but still be able to go on kill streaks.
He is not going to get nerfed, he doesnt do anything that someone else cant do better so he just doesnt have a role on a team. Just like Morde, Garen, etc. They pubstomp all day then herp a derp later.
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Morde can probably. They are sort of the same - tanky AP champions, but Morde has better laning.
suprisingly the way rumble lanes he's usually far away from his creeps so morde has to either push (and that gives rumble the advantage of being able to chase morde down farther, equaling more damage), or morde has no shield and is therefore taking all of that harass rumble is throwing with no mitigation whatsoever
Garen performs a dance of death with his sword, dealing damage around him for 3 seconds, and reducing the duration of slows by 50%. Garen removes any slow effects on him at the start of the dance.
Any thoughts on the Shen rework? In ranked, I've won my last 5 games as Sona, and each game there has been a Shen on the enemy team who I've laned against in the duo. He just seems a lot weaker in the lane than before, though that might be a case of my amazing lane partners (Ashe, 2 Vaynes, a Cait, and a Maoki) and I outmatching the opposing lane. No one has bothered to ban him, either. I haven't gotten a chance to play him yet since the patch so I'm curious to hear opinions.
Alright so I've been doing some fiddling with Mordekaiser builds.
Lich Bane and Hextech Gunblades are amazing.
His Q hits like a truck and you basically are unkillable since you can just Ult someone and be back to near full health with full armor.
I easily 1v3'd a Vlad, Xin and MF doing this.
This. I was playing with the new lord mordekaiser skin and something similar occurred.
Jax jumps me by blue/baron. We fight, he gets me down to around 300 health then I kill him. Garen pops out of the bushes. I can't outrun him so the fight is on. During our battle, enemy karthus ults.
I walked away 2 kills up and still at 300 health.
Then vayne tumble sniped me, but you can't win them all.
from my nonstop marathoning of rumble I would never want a 1v1 lane with him if I could avoid it
like I would pick someone else if I couldn't 2v2. that seems to be where he's really strong
Try Mao and Rumble; it's amazing. You are tanky, have insano-harass, have a root to lock 'em down in the Equalizer, and Mao pretty much gets free heals forever. It's easily one of my favorite lane matchups.
giuseppe and faynor did maokai rumble 2v1 top (cause the always had a jungler) and shat on them like 6 games in a row
our entire team comp revolved around having douchebag laners like zilean + evelynn (time bomb + time warp on cloaked evelynn speedily stuns a dude, bomb goes off, she kills him) for those bunch of games
i think being the meanest laners you possibly can be is an awesome strategy
There are runes that can be used for a wide array of characters. However, if you are just starting out, you might just want to invest in a couple of general purpose rune sets. For example
Quints - HP/lvl, Gold/10, Armor reduction, Movespeed
Marks - Armor reduction, Magic penetration
Seals - Mana regen, HP, dodge, Armor
Glyphs - Magic resist, Cooldown reduction
Then as you get more champions, you can start tweaking your runepages to specific builds/champions. Like more crit marks / quints for Tryndamere, etc.
giuseppe and faynor did maokai rumble 2v1 top (cause the always had a jungler) and shat on them like 6 games in a row
our entire team comp revolved around having douchebag laners like zilean + evelynn (time bomb + time warp on cloaked evelynn speedily stuns a dude, bomb goes off, she kills him) for those bunch of games
i think being the meanest laners you possibly can be is an awesome strategy
I actually just played a game where me and a mao were top vs a lone teemo and he couldn't do shit
then their jungler shows up and he still couldn't so shit
Posts
1. The bonus is a "UNIQUE" bonus. For instance, the passive effect from Infinity Edge- Critical hits now deal 250% damage instead of 200% damage- does NOT stack. So if you somehow got the ~8k gold necessary to farm up two Infinity Edges, you would not have Critical hits deal 300% damage, they'd only deal 250% damage. However, you would still have the +160 Attack Damage and +50% Crit Strike that both Infinity Edges give.
2. A "UNIQUE" bonus that's transfered from an item with its own "UNIQUE" bonus. (this to my knowledge only applies to Manamune/Archangel Staff.
The Manamune and Archangel Staff are two items that are based off the same "base" item, the Tear of the Goddess. The Tear of the Goddess has a unique passive wherein it gives +4 mana each time an ability is used, and both the Manamune and Archangel Staff keep that passive. However, if you were to build both a Archangel Staff AND a Manamune, you would not gain +8 mana per ability used- the abilites are considered UNIQUE even though they're different items, because they're both built out of the Tear of the Goddess, which is similar to itself (obviously).
3. Items with slow effects only take the "highest" slow when computing your slow percentage. This to my knowledge only affects Phage/Trinity Force/Frozen Mallet (ed: this also applies to Bilgewalter Cutlass/Hextech Gunblade and Warden's Mail/Randuin's Omen). When an item with a slow percentage is built, if it builds into another item which also slows, and you have both items, only the item with the "highest" slow is considered the active slow. In other words, Phage has a 25% chance to slow for 30% for 3 seconds; it builds into Frozen Mallet, which has a 40% slow for 2.5 seconds; the Phage also builds into Trinity Force, which has a 25% chance to slow for 35% for 2.5 seconds. If you had all 3 items in your inventory, and were lucky enough to proc all three items on one hit, it would only take the "Frozen Mallet" slow as the "true" slow and slow the target only for 40% for 2.5 seconds (I'm not absolutely sure that's how Frozen Mallet and TriForce interact but am positive that's how Phage and TriForce and Phage and FM interact so I might be wrong)
4. Unique Auras are Unique and only apply to a champ once. So for instance, if I had an abyssal scepter it would apply it's -20 magic resist debuff to every enemy champ near it. Unique Auras do not stack, so getting any other abyssals on any other teammates would be a waste of gold.
HOWEVER, IN THE CASE OF POSITIVE AURAS: Positive Auras affect your own team with their positive effects, and also do not stack. However, the "holder" of the aura item, whilst getting the buff themselves from the aura item, are not COUNTED as receiving the aura item for the purposes of determining uniqueness. This means that for AURA ITEM HOLDERS ONLY, they can "double stack" aura items with a teammate.
Example 1:
Me (Rent), AhiMahi, and Minerva are on a team together. I decide to get an Aegis of the Legion (+270 Health
+18 Armor
+24 Magic Resistance
UNIQUE Aura: +12 Armor, +15 Magic Resist and +8 Attack Damage to nearby allied units. (1200 range)). I DO get the benefits of the Aura from my Aegis, so I effectively have 270 Health, 30 Armor, 39 MR, and 8 AD from the Aegis. AhiMahi and Minerva receive +12 Armor, +15 MR and +8 AD from my Aegis Buff when near me.
Example 2:
Me (Rent), AhiMahi, and Minerva are on a team together. Minerva AND I decide to get an Aegis of the Legion.
We BOTH get the passive Aegis Aura benefits, in ADDITION to our own unique Aura benefits. HOWEVER, we ALSO get the OTHER'S aura benefit from their Aegis because our own Aura item is not counted as unique for the purposes of "UNIQUE" aura calculation. So, in other words, when AhiMahi, Minerva and I are next to each other, Minerva and I both have the +12 Armor, +15 MR, and +8 AD Aura buff (for an effective +24 Armor, +30 MR, and +16 AD buff), whilst AhiMAhi only receives it once (for +12 Armor, +15 MR, and +8 AD)
Example 3:
Me (Rent), AhiMahi, and Minerva are on a team together. All three of us decide to get an Aegis of the Legion.
All three of us receive the passive Aegis Aura benefits, in addition to ONE AND ONLY ONE OTHER PERSON'S unique Aura benefits. (Think like, Rent gets the buff from both himself and AhiMahi, but not Minerva's. Ahi gets it from himself and Minerva, but not Rent's, and Minerva gets it from both himself and Rent, but not Ahi's.) This means all three of us have +24 Armor, +30 MR, and +16 AD when grouped together.
ED : forgot these, adding for completeness
5. Attack Speed stacks additively and caps at 2.5 attacks per second. This takes into effect any runes, masteries, buffs, abilities or Items you might have to hit that cap and any over it has no effect.
6. Tenacity's bonuses are unique in that it only counts the highest Tenacity bonus (but, since the three items besides Mercury Treads (Cloak and Dagger, Eleisa's Miracle, Moonflair Spellblade) all have the same Tenacity bonus of +25, this in effect means that the highest Tenacity you CAN have is +35, and that is from Mercury Treads.)
7. CDR's bonuses cap at 40% CDR. This takes into effect any runes, masteries, buffs, abilities or items you might have to hit that cap and any over it has no effect.
And i think that covers how unique buffs work goddamn that's a lot of words
Lich Bane and Hextech Gunblades are amazing.
His Q hits like a truck and you basically are unkillable since you can just Ult someone and be back to near full health with full armor.
I easily 1v3'd a Vlad, Xin and MF doing this.
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Thanks. This makes me feel a lot better. Leaaaaaaarning!
Also yeah, I noticed you can easily tab and see what the enemy has for items. If they have lots of armor, I need to get armor penetration on Garen or not plan to nuke those heroes. Skill builds seem fairly steady, though vs. some teams I prioritize my spring and hit vs. my spinny spin spin. Items are where the magic happens.
See. There you go being all useful and shit again. You should stop doing that if you don't think people should listen to you!
Mmmmmm....not so much. The build order is generally wrong and emphasis is given to the wrong items, usually
Also starting doran's blade is bad for most new players, since it necessitates being a lot more active in your lane than you're used to being and also requires you to push your lane to be effective, which is something new players shouldn't be doing, generally
ed: also just fyi Rumble remains a champ that's so stupid to faceroll with
running 21 in defense and 9 in util it's like oh wow hey i take no damage from enemy minions and oh hey i'm going to do a shitload of damage in yo face, have fun
Edit: and he's duo queueing with Tree
EVERYONE IF BOB WAS IN WITH THEM THE INTERNETS WOULD EXPLODE.
on the team of 5
Wow, just wow. I've never seen this happen. I once has a 4v5 go to 60 mins when I was on the 4 side, but never won one.
I can one up this story
lost a 3v5
AS FIVE
Me, Zen, Pip, and two other guys
i've lost those before, when your duo lanes play really passive against teemo until he can just kite and double kill them.
I know he can do ad/as or ap but I dunno what's what or which is more useful for him
I've been on the 4 person team and won. It takes some bad players on the 5-man and you need to do it quick. If it goes to 60min you've lost any level advantage or creep score advantage you had mid game.
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sheen -> rageblade -> nashor's -> lifesteal scepter (into wriggles or bloodthirster after defense item) -> defense item (banshee's usually, if not GA or something clever).
I mix it up every now and then with Malady in there, but basically sheen -> rageblade -> nashor's is staple.
edit: these are old pics of mine with this build. old old old. gonna play a tf game right now actually.
I find ap to be best. His kit gives him incredible utility but it balanced by having lower damage potential which leaves a lot to be desired when playing as carry since a lot of other champs outclass him in that respect.
With ap his play style changes. Instead he kites the fight tossing out wild card, stuns and lich bane procs. Still does a great amount of damage and retains the utilty to do backdoors and ganks.
Also, Rent is spot on with item bonus stats stacking mechanics. It should be in OP since it is useful info.
I had to force my self to take a break from playing Rumble so I can continue to learn other champs. I believe he will be nerfed soon since he is really OP. The key to playing him well is to get his heat level over 50 constantly. There were so many games I would be sitting on 2-3k of gold with only starting item but still be able to go on kill streaks.
He is not going to get nerfed, he doesnt do anything that someone else cant do better so he just doesnt have a role on a team. Just like Morde, Garen, etc. They pubstomp all day then herp a derp later.
He's like vlad but not shit pre-9. or morde but doesn't auto-push his lane
I'm dead serious."
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suprisingly the way rumble lanes he's usually far away from his creeps so morde has to either push (and that gives rumble the advantage of being able to chase morde down farther, equaling more damage), or morde has no shield and is therefore taking all of that harass rumble is throwing with no mitigation whatsoever
good point
like I would pick someone else if I couldn't 2v2. that seems to be where he's really strong
This. I was playing with the new lord mordekaiser skin and something similar occurred.
Jax jumps me by blue/baron. We fight, he gets me down to around 300 health then I kill him. Garen pops out of the bushes. I can't outrun him so the fight is on. During our battle, enemy karthus ults.
I walked away 2 kills up and still at 300 health.
Then vayne tumble sniped me, but you can't win them all.
I've done decently against a rumble with Malzahar. Safe farm with E, mad harass with E, and silence his flame thrower if you time it right.
Try Mao and Rumble; it's amazing. You are tanky, have insano-harass, have a root to lock 'em down in the Equalizer, and Mao pretty much gets free heals forever. It's easily one of my favorite lane matchups.
our entire team comp revolved around having douchebag laners like zilean + evelynn (time bomb + time warp on cloaked evelynn speedily stuns a dude, bomb goes off, she kills him) for those bunch of games
i think being the meanest laners you possibly can be is an awesome strategy
Quints - HP/lvl, Gold/10, Armor reduction, Movespeed
Marks - Armor reduction, Magic penetration
Seals - Mana regen, HP, dodge, Armor
Glyphs - Magic resist, Cooldown reduction
Then as you get more champions, you can start tweaking your runepages to specific builds/champions. Like more crit marks / quints for Tryndamere, etc.
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then get armour and mr yellows and blues
then you have decent basic pages for everybody
so I run flat health quints and cdr blues on err one
I actually just played a game where me and a mao were top vs a lone teemo and he couldn't do shit
then their jungler shows up and he still couldn't so shit