For 38thDoe (and a reminder to everyone else): you have to click the button at the top/middle to display the chat over there. Mouse-over the buildings in the stock to see what they do (sadly, once you purchase them you can no longer do that). And there is no undo feature, so be sure you mean what you click on.
edit: And I see you already discovered this. Never mind!
It looks friggin awesome...like an updated version of Space Hulk. If you like tactical mini's games like Battletech then this game is for you.
I've been looking into this game myself abit as I want a minis tactical boardgame and while it looks really good, I'll probably end up eventually going with Battles of Westeros due to the theme being more accessible for my group.
For anyone that is interested in a really good review of the game here you goDrakkenstrike
So, I have been reading a ton about Space Alert since this thread mentioned it. And it looks amazing. My wife and I love co-op board games (Pandemic and Forbidden Island get played a ton in our house).
So..... important question, Is Space Alert fun with two people?
We could get 4 people occasionally and 3 more than that, but 2 is the most common number of players we would have for it.
I haven't played with 2p but it sounds like not so much fun. However there is a fanmade expansion called Little Duckling that shrinks down the board and weakens the threats so that you can actually play with one/two people without having to resort to androids. It looks really good.
Picked up Space Alert on this thread's recommendation. Basic concept seems solid. Four of us played the first two tutorials in the book, then the first "real" tutorial mission. Hoooly crap, good times. Sort of like Robo Rally meets Pandemic, plus resource management.
...our final score was zero, though. Heh. Looking forward to playing with the full set of rules (still haven't added internal or advanced threats).
The game centers around one very dangerous night at a castle in the provinces of the Lion Clan. Honorable Lion samurai stand vigilant watch around the castle, protecting it from harm. The Scorpion Clan sends one well trained ninja to infiltrate the castle for nefarious purposes… it may be to assassinate an imperial guest under the Lion’s protection, or poison the well, or steal the daimyo’s war plans for the coming season. Whatever the goal, the ninja has vowed to accomplish it, or die trying. Worse yet for the Lion Clan, the ninja has an accomplice: a traitor among the ranks of the Lion samurai whose true loyalty lies with the Scorpion.
The intruders move in secret, marking their positions on a small copy of the game board. They can move freely, but the faster they move, the easier they are to detect. Moats, walls, and most especially sentries all serve to hamper their movement. And if a guard stumbles across their position, the alarm will be raised!
The guards must listen for intruders, search the area, and rouse additional guards when they think there’s trouble.
All this is handled through the Alarm Level. As incidents occur, the Alarm Level rises, allowing the guard player to take more actions each turn. Over time, the Alarm Level gradually diminishes… until a new incident raises suspicions once more. All this is handled through card play, but deductive reasoning and intuition will also be required to find the intruders before they can complete their missions and escape.
Although time and numbers weigh in the guards’ favor, the intruders have tricks aplenty. Climbing ropes, shuriken, drugged sake, and other tricks will distract the guards… or eliminate them completely. But of course, each such action may raise the Alert Level, as well as give the guard player a clue to your location.
The guards have their own secrets, of course. The intruders don’t know the precise location of their mission targets, and while searching for them, they may stumble upon a nightingale floor that gives a telltale squeak, or even a hidden guard ready to slay any foe!
The game is designed for 2–4 players, and plays in less than an hour. With three players, one player handles the guards, one the traitor, and one the ninja (the intruders don’t have to cooperate, either). With 4 players, the guards are split into two teams, which has its own benefits and challenges.
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That ninja game sounds cool and it's pretty much an update and rethemed version of another game already out. I can't remember the name of it but the theme is that you are nuns in training sneaking out of your room to find an object and bring it back to your room before you're caught but the head nun.
In that game there's multiple players who are hidden and one player trying to find them. In Ninja it sounds like there is only one hidden character trying to be found by many, but there is also a traitor. The movement mechanics also sound better.
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"I'd happily trade your life for knowledge of my powers."
-Louis C.K.
I'd buy that Ninja game. Shame that I decided I'm not doing GenCon this year so I'll have to wait until October.
I recently picked up "The Resistance" based on feedback on this thread. I like the non-elimination idea, but to me it sounds like it's still very easy to eliminate a player, especially if you're using the Plot cards. If that "Overheard Conversation" card comes up, you know right away whether a character is Resistance or a Spy, and if you're working opposite to their faction (particularly if you're Resistance), you'll reveal their character. It becomes very difficult for that character to offer any defense because almost anything they say looks suspicious. To me, it seems like the Spies have a much harder time winning, even though the rulebook says they'll likely win more often than not.
The Ninja game sounds interesting, I'm really curious about how the traitor mechanic actually figures in to it all.
Fantastico: Lately I've been playing resistance with 5 players, which I believe means you don't play with Overheard Conversations, so forgive me if I am forgetting the specifics of the card. Keep in mind that the leader draws that card, and then plays it on someone. That person than gets to look at card of the player to his left or right. The trick is, the person looking is the only one who gets to look at the card, and you have no idea if you can trust the word of that person. They could easily be a resistance member telling the truth, or a spy that is lying, or even, a spy that is telling the truth.
I think spies have won a little more than resistance over all in my group, but honestly, most of the time when a team wins we can all agree that that team did a better job of either hiding or uncovering secrets.
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blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
edited June 2011
Would this be the appropriate thread to try to gauge interest in a PbP game of Dungeon Lords? Just noticed that nobody's ever done one over here, which is a situation I may just have to rectify.
I'd e interested in Dungeon Lords. Either this thread or the PbP index thread are good places to mention potential new games. Would you be using the Cyberboard gamebox of it from BGG to generate the boards, or something you made yourself? (Or some other solution?)
Rules for Dungeon Lords are here if anyone wants to take a look.
blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
edited June 2011
I was looking into using either Cyberboard stuff or just stealing the text-based format they've got over there. I played around with Cyberboard for a while last night - doesn't seem all that difficult to use.
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jakobaggerLO THY DREAD EMPIRE CHAOS IS RESTOREDRegistered Userregular
edited June 2011
Dear Fantasy Flight: reprint A Game of Thrones: the board game already. On a similar note: people who are selling used copies of the English version, kindly consider shipping to mainland Europe.
I wish I'd realized it was out of print before firmly deciding to get it, or that I had been richer a couple of years ago. Sigh.
blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
edited June 2011
It's on their upcoming list as a reprint, but it doesn't say when. I'm thinking about taking advantage of its current high value and selling my copy before picking it up again when it's reprinted.
I put my copy up on ebay, starting at $40. I originally got it as part of a trade on BGG, almost for free. I was hoping to just get the MSRP on it.
It ended up selling for $90.
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jakobaggerLO THY DREAD EMPIRE CHAOS IS RESTOREDRegistered Userregular
edited June 2011
Yeah, I saw it on the list, but without an actual date it's probably pretty far away. Which is balls. So, anyone who has an English copy of the game for sale and is willing to ship to Denmark: I'm very interested in doing business with you.
It's possible they're actually doing more than a simple reprint. Maybe a new/revised edition.
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blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
edited June 2011
And that's the biggest reason why I'm hesitant to unload my copy. I'd be really annoyed if the new version features images from the show or is otherwise incompatible with the existing expansions.
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jakobaggerLO THY DREAD EMPIRE CHAOS IS RESTOREDRegistered Userregular
edited June 2011
Eww, images from the show. As much as I like it (or, well I love it, actually. Watching it, I'm on the edge of my seat even though I know from the books what will happen), I really would prefer artwork based on the books for the board game. I find the old version quite pretty (Hooray, fantasy Flight production values).
Apropos the expansions, those don't seem to be getting a reprint any time soon.
Man, they're fucking stupid if they don't have new copies rolling off the presses right now. The last few weeks has been the best opportunity they will ever have to sell that game.
I wonder if they knew that the show was being made. The smartest thing to do would have been to reprint it when the show was taking off.
You're probably right, Darkewolfe. They've likely missed their window to sell it to anyone that isn't a gamer. But that doesn't mean a reprint isn't worth it.
A reprint of aGoT with the actors on their cards instead of mediocre art? I would have purchased that, and I already own it.
The license FF have might not refer to any TV shows. Probably not, since they got it long before the shows were even an idea. Or it might have expired and be expensive to renew because of the shows, meaning no-one wins!
Licenses sometimes don't even make money for the owners.
Changing the imagery of the board game would clash horribly. That works for a reprint of a game your company just required, or a new edition years in the future. But not this close.
To be fair, the board game doesn't have nearly the money-making potential of the card game. I'd imagine FFG wants more people to get hooked on that as opposed to the board game.
They are very focused on their card lines right now. LOTR, Warhammer, AGOT, and Cthulu. Like Magic, I'm sure these are a much larger money maker for them compared to the board games.
And they won't be putting show art on the reprint. I will eat my own cock if that happens. More importantly, I want them to finish the War of the Ring revision and reprint. I already own a copy but I'd buy that again for redesigned cards and map.
I've only played Doom (it's predecessor), but I have read quite a bit about it on the geek. I can say that the consensus is that it's much easier on the heroes than Doom and that's it is a fun, good game - but that it initially took way too long to do anything. Something that the campaigns were at least a partial remedy for...
I think if you enjoy the genre and have some good folks to play with, you oughta give it a shot!
It sits at the point in time commitment where I'd prefer to start a campaign in a full-on rpg than play Descent. Each game is like a good long session, and I feel like it's easier to get people to commit to an rpg than a few games of Descent.
On the other end of that, if you don't have a lot of time to commit to a campaign, the D&D boardgame Wrath of Ashardalon provides all of the fun of Descent in half the time, and a fraction of the cost.
We played some 2-player Alien Frontiers, which we tried twice, and the randomness seems to overwhelm the game with only one opponent. Both games ended up with runaway victories. I still like the game but I don't think I'll be playing it again with less than 3 players.
We played some 2-player Alien Frontiers, which we tried twice, and the randomness seems to overwhelm the game with only one opponent. Both games ended up with runaway victories. I still like the game but I don't think I'll be playing it again with less than 3 players.
It's interesting to me, as a nascent maths dork, that you think of that as random. Surely with all those repeated dice throws, the randomness must be very low? I guess it's chaotic - sensitive dependence on initial conditions and all that. Whoever is able to get an extra ship or whatever will win?
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edit: And I see you already discovered this. Never mind!
I've been looking into this game myself abit as I want a minis tactical boardgame and while it looks really good, I'll probably end up eventually going with Battles of Westeros due to the theme being more accessible for my group.
For anyone that is interested in a really good review of the game here you goDrakkenstrike
I haven't played with 2p but it sounds like not so much fun. However there is a fanmade expansion called Little Duckling that shrinks down the board and weakens the threats so that you can actually play with one/two people without having to resort to androids. It looks really good.
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BOUGHT SO FUCKING HARD!
In that game there's multiple players who are hidden and one player trying to find them. In Ninja it sounds like there is only one hidden character trying to be found by many, but there is also a traitor. The movement mechanics also sound better.
-Louis C.K.
IOS Game Center ID: Isotope-X
And designed by the same guy as Ninja. (Fréderic Moyersoen.)
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I recently picked up "The Resistance" based on feedback on this thread. I like the non-elimination idea, but to me it sounds like it's still very easy to eliminate a player, especially if you're using the Plot cards. If that "Overheard Conversation" card comes up, you know right away whether a character is Resistance or a Spy, and if you're working opposite to their faction (particularly if you're Resistance), you'll reveal their character. It becomes very difficult for that character to offer any defense because almost anything they say looks suspicious. To me, it seems like the Spies have a much harder time winning, even though the rulebook says they'll likely win more often than not.
Steam: TheArcadeBear
Fantastico: Lately I've been playing resistance with 5 players, which I believe means you don't play with Overheard Conversations, so forgive me if I am forgetting the specifics of the card. Keep in mind that the leader draws that card, and then plays it on someone. That person than gets to look at card of the player to his left or right. The trick is, the person looking is the only one who gets to look at the card, and you have no idea if you can trust the word of that person. They could easily be a resistance member telling the truth, or a spy that is lying, or even, a spy that is telling the truth.
I think spies have won a little more than resistance over all in my group, but honestly, most of the time when a team wins we can all agree that that team did a better job of either hiding or uncovering secrets.
Rules for Dungeon Lords are here if anyone wants to take a look.
I wish I'd realized it was out of print before firmly deciding to get it, or that I had been richer a couple of years ago. Sigh.
It ended up selling for $90.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
Apropos the expansions, those don't seem to be getting a reprint any time soon.
This. Although, TBH, I still have never had the opportunity to play my set.
Hope you can fix this situation as it is a fantastic game.
Oh, I've played. I was the Lannisters. It all went well until everybody died. Just haven't gotten to bust out my personal copy as of yet.
You're probably right, Darkewolfe. They've likely missed their window to sell it to anyone that isn't a gamer. But that doesn't mean a reprint isn't worth it.
The license FF have might not refer to any TV shows. Probably not, since they got it long before the shows were even an idea. Or it might have expired and be expensive to renew because of the shows, meaning no-one wins!
Licenses sometimes don't even make money for the owners.
To be fair, the board game doesn't have nearly the money-making potential of the card game. I'd imagine FFG wants more people to get hooked on that as opposed to the board game.
They are very focused on their card lines right now. LOTR, Warhammer, AGOT, and Cthulu. Like Magic, I'm sure these are a much larger money maker for them compared to the board games.
And they won't be putting show art on the reprint. I will eat my own cock if that happens. More importantly, I want them to finish the War of the Ring revision and reprint. I already own a copy but I'd buy that again for redesigned cards and map.
I think if you enjoy the genre and have some good folks to play with, you oughta give it a shot!
Wow. Thats some good stuff there.
http://steamcommunity.com/profiles/76561198006524737
It's interesting to me, as a nascent maths dork, that you think of that as random. Surely with all those repeated dice throws, the randomness must be very low? I guess it's chaotic - sensitive dependence on initial conditions and all that. Whoever is able to get an extra ship or whatever will win?