Well, after the disaster of a time in FF14, all I really have to ask about FE is... how's the interface? Is it convenient in and of itself? Do I have to read dozens of wikis just to know WTF I'm doing for button pressing? Stats? Progression? Crafting? or can I find this shit IN game, ala WoW's crafting?
Is the attribute and leveling system still vague as hell and un-reset-able?
No. They went back and made sure you understand where you are putting your points, and what those points are going to do. They also put in items you can use that will help you reset your points before level 10, there's another set of respec items up to 20, and at that point you should have an idea of how not to screw up.
Furthermore, they have instituted character wide respec's you can do once or twice. They also increased the flow of XP so it no longer feels like you hit a brick wall every level. I'm up to level 11 after 2 days of very casual play. I plan to stick around for a while, this is a hell of a lot more fun then I remember it.
Oh, and the animations are a lot smoother. Graphics on the whole seem to be smoother and look better (although, this could be an upgrade I did to my machine a while back).
I am a rifle spec'd character, just got a shotgun (new rifle item), and holy shit. If anyone is planning on picking this up, hit me up in game. My character name is: Nick Fenix
Whatever they did to the game, has been great, this sleeper is really coming into its own. The population is amazing too, good number of players, all very helpful and nice.
Teyar: Monsters drop a wide variety of loot but all of it is either a resource in crafting, or a sub combine that's already done. The game heavily relies on crafting, so it helps to pick a few crafting skills and keep them up to par. Since I am doing rifles, I went with all the skills necessary to do ammo production. This also opens up fuel, grenades, and gun production. Each trade skill depends on at least 1 other to do the full process, you can take both, and that usually opens up a wide variety of things you can build and sell. It's all explained in game as long as you read material, although if you just click through it's really intuitive.
Well, clients downloading now... We'll see what the trial tells me after install, most likely ready to roll by tomorow, then. I gather newbie friendly is Melee or long-irons?
Most newbie friendly is Melee by far. I went rifle, and it was a huge struggle at first, but then made a turn around once I got my harvesting up there and was able to produce ammo quickly.
Okay, this interface? I can deal with this interface. Slick, informative... A little floaty and disconnected feeling from the character, but not everything can be perfect. I dont know what it is about WoW's interface, but it feels very "grounded" in the world, part of it, not a HUD-hologram overlay made out of oil I have to move over to get AT the game, you know?
I've also noticed, that it seems pretty obvious its going to be Rifleman the Game, Go Rifle Or Go Home. The mechanics of zoomed headshots, decent fire rates, versus pistol's ammo hunger and melee's... well, meh-ness... Yeah, oh well, we're here for the crafting arent we.
I don't know man, Rifle is fun, but you chew through ammo (Not at the rate that pistols do, but still pretty bad). Couple that with the fact that a few misses means the target is in your face beating it in....and you can go down pretty fast.
Melee is balanced really well against ranged for pvp. You have to have melee's for later game instances/raid's because with a rifle out, the gunner has a huge penalty to melee defense, and just gets eaten up. A Melee can stand toe to toe with things and dodge/take less damage.
Plus, it's a lot harder to miss a hit with melee then with a rifle. 1 miss with a rifle can mean death (honestly, it's happened to me...).
Anon the Felon on
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ArchonexNo hard feelings, right?Registered Userregular
edited September 2010
Melee actually starts to suck later on toward's the middle of sector 2. Until then, it's great.
In fact, when starting out, use the 2x4 you get until you can get your hands on a sledge hammer. You don't even need to put points into melee to use the both of them, and they have insane DPS.
That being said, later on in the game, pistols have the best DPS (At the cost of chewing through ammo.). Rifles are nice, because with some modifications, you can turn it into a sniper rifle, or give most rifles a scope, which lets you sneak around and snipe mobs from a stupidly long range.
In fact, if you know how, you can get a really nice scoped rifle as early as level 5-10.
An Interesting Month or another one bits the dust.
After Hellgate London, ABP, AoC, Cryptic and now Icarus with Fallen Earth.
A lot of people turned out to MMO Fallout today looking to see what the big announcement for Fallen Earth was, and now that I’m out of work I can tell you. In a ustream transmission today, Icarus Studios announced that Gamersfirst will be taking over Fallen Earth. I’ll wait for you to wipe the soda off of your computer screen.
Fallen Earth is set to come back at 11pm.
8:00 Transmission has begun.
8:06 “This is not a change we’re going to be making immediately. We are transitioning our servers and working on our hardware and solidifying that aspect.”
8:10 “Fallen Earth dev team will continue developing Fallen Earth. Business as usual.”
8:12 Multiple passenger vehicles coming out, you can quote as “really fucking big.”
8:13 Servers will be located on the east coast.
8:14 Factions are going to matter.
8:20 More sandbox oriented features.
8:30 All discussions on free to play are hypothetical, but Icarus has said that the cash shop would be as far removed from essential gameplay as possible, citing pay to win as a “dick move.”
8:41 The official corporate response to “will we be able to lease weapons (ala APB)” is “fuck that.”
8:44 There will not be destructible terrain, however player buildings can be destroyed.
8:57 I don’t think there are any more questions relating to the transition that can be answered so I’ll leave it here.
The F2P makes me want to get back in, but the last time I played I distinctly remember being right near the Max level and having nothing to do, and the only drive was to just run the same 5 quests over and over to grind faction. Fun game, just remember having nothing to do past level 35.
The F2P makes me want to get back in, but the last time I played I distinctly remember being right near the Max level and having nothing to do, and the only drive was to just run the same 5 quests over and over to grind faction. Fun game, just remember having nothing to do past level 35.
Well the are still in the progress to make this game F2P. First the transferred the servers/billing to gamersfirst and atm the forums
We are packing up and heading on over to the Gamersfirst forums on Tuesday, August 9th. While we would like to preserve every post and export them over, we just can't.
Thank you to everyone that has contributed and participated on the forums. We have a very passionate community and I look forward to seeing you all on the new forums!
If you have posts, guides, reports, pictures on these forums, please start saving them for the new forums. Once we move over to our new home, you will not be able to retrieve anything you may have left behind.
Start Packing! *hands out boxes*
Thanks for waiting, and welcome back everyone! Starting now you'll use your GamersFirst account to log in to Fallen Earth. If you haven't already, make sure to head over to the account merge page to merge your Fallen Earth account with GamersFirst...OR just log in to the game now to start the process
I recall success with a melee build, but I was pretty low level when I quite. My friends got it, and never really played.
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ArchonexNo hard feelings, right?Registered Userregular
edited August 2011
It's entirely possible to do both crafting and ranged. In fact, most people I recall talking too suggested it.
If you go full crafting, you're going to end up getting smited by most enemies at the endgame.
If you go full combat. You're going to have to get all your gear off of other people, and eventually you won't even be able to auction off mats for money. Which isn't practical for your first character.
The only downside from going rng/craft is that you might not be the absolute best at PVP. But since most people don't have the tolerance to level up a full combat character, it doesn't really matter.
A team of snipers working in tandem with decent aim can pretty much control entire city blocks worth of terrain anyways. All the combat stats in the world aren't going to protect you from two guys with moderately decent stats, and good armor and weaponry (Which is what the crafting stats are for.) constantly head-shotting you from the max view distance.
Alternatively, in urban combat and rocky terrain, dual pistols is fairly horrifying in it's efficacy, too, and actually has a much higher DPS rate then rifles (Not to mention it's fairly badass.), especially if you have an iron mouse hand, and can consistently score headshots using them. Just sprint from cover to cover, and pretend you're Neo while chewing through hundreds of bullets.
Melee crafters might not work out too well. I believe their stats are independent of the linked stats that benefit ranged/crafter characters.
The game has a much higher dependancy on personal skill, rather then hard stats. A guy can aim really well, knows how to use cover, and has decent stats, is probably going to beat the crap out of a min-maxer combat player who has mediocre aim and doesn't understand that cover can be useful in PVP.
Does the multiplayer part of this game ever kick in?
I am level 5 and have never had the need to talk to other people.
Last time I played, there were MP parts. Instances, towns where most of the content is group content, conflict zones, etc, etc.
But for most of Sector 1 you're going to be wandering around alone. There's an instance at the prison, but that's about it. The exception is if you want to go to the PVP zone. The game gets a bit more group oriented later on, in terms of active content, however.
A game about wandering the wastelands alone doesn't really lend itself to...Well, wandering not alone. That being said, hooking up with a group that can supplement your crafting abilities/fill any holes in what you have is a pretty good idea. And PVP is very oriented toward's group combat. One guy with a couple of pistols assaulting a controllable town isn't going to be a match for a group of people working together to secure one side of it via sniping, grenades, spotting, etc, etc.
Even more-so, since at one point (Not sure if it still is.), it was possible to work in a group to put a controllable town so far into your control (via resource acquisition, and combat.) that no other faction could realistically take it back without a concerted effort across the entire faction.
At one point in the past, supposedly, the Travelers (A relatively small faction, really, compared to the iconic ones. Think mafioso's meets junkyard scavengers meets gypsy traders.) pretty much all got together and put one town so far into their control, that noone could dislodge them without the developers stepping in and altering the control mechanics.
This meant that they had a near monopoly (Allied factions could use it too.) on this town's services and resources for something like four to six months. Meaning the little faction suddenly became a big one with everyone wanting access to the town and what it offered.
I think it was a running joke on the boards, too, but I can't be assed to dig through them looking for the precise details on it. Mind you, I was the guy who sat in a casino all day gambling and racked up/lost ridiculous amounts of cash. So my knowledge of the whole Traveler Siege thing is rather spotty.
I think I will fire this up once it goes f2p, beta was interesting and I really enjoyed the crafting and man, it was a bit addicting seeing resource nodes on your radar.. made you want to check them out.
"We’re giving away 50,000 keys for exclusive access to the Xenofire gun, Fallen Earth's only gun that grows with you! This gun comes with its very own tech manual, allowing you to rework it every ten levels so that you never have to leave it behind. Since the Xenofire is a scoped assault rifle with a striking custom gold finish, you'll be killing in style all the way to the top. This is an Alienware Arena exclusive!"
37k keys left, and this has been up since january
The crafting in this game was so nice. When it goes F2P I'm sure I'll head back in to wander around, scavenge stuff, and make myself awesome new outfits and accessories. Relaxation (...until I ran out of Scrap Fasteners. There were never enough Scrap Fasteners).
I got unreasonably excited when I found nine fasteners within 30 seconds.
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CorehealerThe ApothecaryThe softer edge of the universe.Registered Userregular
When this goes F2P, i'll give it a whirl. I still have that MMO itch and nothing until SW:TOR/GW2 come out to properly scratch it with. This looks to be a great stopover for the time being. Guns and scavenging in a wasteland with factions? Count me in.
So nobody knows what perks they're handing out for previous paid owners? I'll be a bit miffed if I'm just same as Joe Freebie except I get a hat or something.
FandyienBut Otto, what about us? Registered Userregular
my friend here is one of those travellers who exerted control over that town, haietta, for like six months
he's level 52 and i watch him play fairly often, the endgame pvp is pretty vibrant and there's definitely a semi-significant community of people who are hella into it. it's really all there is at cap, pvp, but it's pretty tits and i think probably makes up for the lacking pve
if anyone is getting into this game and they're around cap and want to learn some pvp send a tell to johnny thunder
when this goes f2p ill be picking it back up myself watching him pvp all the time has given me a hankering for it
Are any of you still around? Apparently the F2P won't be rolled in until October or later, but I've become enamored enough with the crafting systems that I might subscribe, and having a support build oriented around first aid and healing/group bonus mutagens isn't the best for solo play.
Posts
The changes have really been for the better, I can see spending quite a bit of time on this in it's current state.
All gameplay stuff is explained in game.
Is the attribute and leveling system still vague as hell and un-reset-able?
No. They went back and made sure you understand where you are putting your points, and what those points are going to do. They also put in items you can use that will help you reset your points before level 10, there's another set of respec items up to 20, and at that point you should have an idea of how not to screw up.
Furthermore, they have instituted character wide respec's you can do once or twice. They also increased the flow of XP so it no longer feels like you hit a brick wall every level. I'm up to level 11 after 2 days of very casual play. I plan to stick around for a while, this is a hell of a lot more fun then I remember it.
Oh, and the animations are a lot smoother. Graphics on the whole seem to be smoother and look better (although, this could be an upgrade I did to my machine a while back).
I am a rifle spec'd character, just got a shotgun (new rifle item), and holy shit. If anyone is planning on picking this up, hit me up in game. My character name is: Nick Fenix
Whatever they did to the game, has been great, this sleeper is really coming into its own. The population is amazing too, good number of players, all very helpful and nice.
Teyar: Monsters drop a wide variety of loot but all of it is either a resource in crafting, or a sub combine that's already done. The game heavily relies on crafting, so it helps to pick a few crafting skills and keep them up to par. Since I am doing rifles, I went with all the skills necessary to do ammo production. This also opens up fuel, grenades, and gun production. Each trade skill depends on at least 1 other to do the full process, you can take both, and that usually opens up a wide variety of things you can build and sell. It's all explained in game as long as you read material, although if you just click through it's really intuitive.
But melee is very user friendly.
THE PATCH SYSTEM IS MADE OF LIES AND DECEIT!
I've also noticed, that it seems pretty obvious its going to be Rifleman the Game, Go Rifle Or Go Home. The mechanics of zoomed headshots, decent fire rates, versus pistol's ammo hunger and melee's... well, meh-ness... Yeah, oh well, we're here for the crafting arent we.
Melee is balanced really well against ranged for pvp. You have to have melee's for later game instances/raid's because with a rifle out, the gunner has a huge penalty to melee defense, and just gets eaten up. A Melee can stand toe to toe with things and dodge/take less damage.
Plus, it's a lot harder to miss a hit with melee then with a rifle. 1 miss with a rifle can mean death (honestly, it's happened to me...).
In fact, when starting out, use the 2x4 you get until you can get your hands on a sledge hammer. You don't even need to put points into melee to use the both of them, and they have insane DPS.
That being said, later on in the game, pistols have the best DPS (At the cost of chewing through ammo.). Rifles are nice, because with some modifications, you can turn it into a sniper rifle, or give most rifles a scope, which lets you sneak around and snipe mobs from a stupidly long range.
In fact, if you know how, you can get a really nice scoped rifle as early as level 5-10.
After Hellgate London, ABP, AoC, Cryptic and now Icarus with Fallen Earth.
mmofallout
So many games and not enough time. :P
XBL:Phenyhelm - 3DS:Phenyhelm
I'm sure the quests are interesting and all, but I'm busy scavenging junk to make silly goggles.
Well the are still in the progress to make this game F2P. First the transferred the servers/billing to gamersfirst and atm the forums
http://www.gamersfirst.com/fallenearth/
The added a new sector and did a combat skills revamp so hard to say how much the game changed for good.
Some Infos
http://massively.joystiq.com/2011/05/20/wasteland-diaries-sector-4-lives/
http://massively.joystiq.com/2011/08/05/wasteland-diaries-i-got-skills/
If you go full crafting, you're going to end up getting smited by most enemies at the endgame.
If you go full combat. You're going to have to get all your gear off of other people, and eventually you won't even be able to auction off mats for money. Which isn't practical for your first character.
The only downside from going rng/craft is that you might not be the absolute best at PVP. But since most people don't have the tolerance to level up a full combat character, it doesn't really matter.
A team of snipers working in tandem with decent aim can pretty much control entire city blocks worth of terrain anyways. All the combat stats in the world aren't going to protect you from two guys with moderately decent stats, and good armor and weaponry (Which is what the crafting stats are for.) constantly head-shotting you from the max view distance.
Alternatively, in urban combat and rocky terrain, dual pistols is fairly horrifying in it's efficacy, too, and actually has a much higher DPS rate then rifles (Not to mention it's fairly badass.), especially if you have an iron mouse hand, and can consistently score headshots using them. Just sprint from cover to cover, and pretend you're Neo while chewing through hundreds of bullets.
Melee crafters might not work out too well. I believe their stats are independent of the linked stats that benefit ranged/crafter characters.
The game has a much higher dependancy on personal skill, rather then hard stats. A guy can aim really well, knows how to use cover, and has decent stats, is probably going to beat the crap out of a min-maxer combat player who has mediocre aim and doesn't understand that cover can be useful in PVP.
I am level 5 and have never had the need to talk to other people.
Last time I played, there were MP parts. Instances, towns where most of the content is group content, conflict zones, etc, etc.
But for most of Sector 1 you're going to be wandering around alone. There's an instance at the prison, but that's about it. The exception is if you want to go to the PVP zone. The game gets a bit more group oriented later on, in terms of active content, however.
A game about wandering the wastelands alone doesn't really lend itself to...Well, wandering not alone. That being said, hooking up with a group that can supplement your crafting abilities/fill any holes in what you have is a pretty good idea. And PVP is very oriented toward's group combat. One guy with a couple of pistols assaulting a controllable town isn't going to be a match for a group of people working together to secure one side of it via sniping, grenades, spotting, etc, etc.
Even more-so, since at one point (Not sure if it still is.), it was possible to work in a group to put a controllable town so far into your control (via resource acquisition, and combat.) that no other faction could realistically take it back without a concerted effort across the entire faction.
At one point in the past, supposedly, the Travelers (A relatively small faction, really, compared to the iconic ones. Think mafioso's meets junkyard scavengers meets gypsy traders.) pretty much all got together and put one town so far into their control, that noone could dislodge them without the developers stepping in and altering the control mechanics.
This meant that they had a near monopoly (Allied factions could use it too.) on this town's services and resources for something like four to six months. Meaning the little faction suddenly became a big one with everyone wanting access to the town and what it offered.
I think it was a running joke on the boards, too, but I can't be assed to dig through them looking for the precise details on it. Mind you, I was the guy who sat in a casino all day gambling and racked up/lost ridiculous amounts of cash. So my knowledge of the whole Traveler Siege thing is rather spotty.
edit: or just make a new G1 account.
http://www.alienwarearena.com/giveaway/fallen-earth
"We’re giving away 50,000 keys for exclusive access to the Xenofire gun, Fallen Earth's only gun that grows with you! This gun comes with its very own tech manual, allowing you to rework it every ten levels so that you never have to leave it behind. Since the Xenofire is a scoped assault rifle with a striking custom gold finish, you'll be killing in style all the way to the top. This is an Alienware Arena exclusive!"
37k keys left, and this has been up since january
**Is it possible to learn mutation trees from allied factions? I'm wondering if I can go Vista in S2, yet still get the Lightbringer mutations.
he's level 52 and i watch him play fairly often, the endgame pvp is pretty vibrant and there's definitely a semi-significant community of people who are hella into it. it's really all there is at cap, pvp, but it's pretty tits and i think probably makes up for the lacking pve
if anyone is getting into this game and they're around cap and want to learn some pvp send a tell to johnny thunder
when this goes f2p ill be picking it back up myself watching him pvp all the time has given me a hankering for it