The Old World resists:
- Lowest threat removes a hero
- During the corruption phase, reduce the total number of corruption tokens that each player places in each region by one.
Chaos effects
Norsca: Skitterleap (may move his figures to an adjacent region if dominated)
The Empire: Bloodbath (place corruption for kills) and Warpshock (magic and Warpstones count toward domination)
Tilea: Creeping Death (place one corruption in each adjacent region if dominated)
The Border Princes: Festival (+1 PP to S when others summon here) and Horde (+1 PP for others to act here while HR outnumbers another; ACTIVE)
The Badlands: Outbreak (becomes populous)
Tilea: 5 dice, 2 dice, 1 die
The Border Princes: 3 dice, 3 dice (place corruption with kills), 1 die
With the acolyte escaping death, Khorne places two corruption and earns +4 VP and a DAC in the Empire.
Please roll the non-ruined regions in strict region and player order, in case anything important happens. doodles is active to roll for Tilea.
Heh, I can't believe I've now lost two games in a row where all I needed was 1 hit on 3 dice and got 0. When will I learn to never count on the dice? Probably never. Congrats, pesky, although I can't understand why you were so convinced HR had this won.
Heh, I can't believe I've now lost two games in a row where all I needed was 1 hit on 3 dice and got 0. When will I learn to never count on the dice? Probably never.
Heh, I can't believe I've now lost two games in a row where all I needed was 1 hit on 3 dice and got 0. When will I learn to never count on the dice? Probably never. Congrats, pesky, although I can't understand why you were so convinced HR had this won.
Was banking on you scoring one hit on 3 dice.
Was really confident one of the regions would ruin but yeah good job freaky dice rolls.
Also thought the rat had a hidden skitterleap but looking back he had played all 3.
Speaking of Skitterleap, if DevoutlyApathetic wants to start putting in orders for the migration of the rats via Skitterleap (he's dominating Norsca) and Under Empire (Norsca and the Border Princes will be ruined), feel free to do so either by PM or in the thread.
Sorry about the delay on this...orokos hasn't been letting me get past the login screen for whatever reason, so I went and made an IC account and rolled there.
1 hit in The Border Princes, which doesn't really change anything, so the bloodletter goes to an early grave. Been a fun game everyone!
The Old World resists:
- Lowest threat removes a hero
- During the corruption phase, reduce the total number of corruption tokens that each player places in each region by one.
Chaos effects
Norsca: Skitterleap (may move his figures to an adjacent region if dominated)
The Empire: Bloodbath (place corruption for kills) and Warpshock (magic and Warpstones count toward domination)
Tilea: Creeping Death (place one corruption in each adjacent region if dominated)
The Border Princes: Festival (+1 PP to S when others summon here) and Horde (+1 PP for others to act here while HR outnumbers another; ACTIVE)
The Badlands: Outbreak (becomes populous)
Khorne earns +2 VP and two more DACs from battle in Tilea and the Border Princes.
I wished really hard that the Empire was adjacent but it doesn't seem to work.
All but one Clan Rat from Norsca goes and visits the Border Princes. Poor Vinnie is staying put with a rat to keep him company. He's been there all game he's damn well staying there!
The Old World resists:
- Lowest threat removes a hero
- During the corruption phase, reduce the total number of corruption tokens that each player places in each region by one.
Chaos effects
Norsca: Skitterleap (may move his figures to an adjacent region if dominated)
The Empire: Bloodbath (place corruption for kills) and Warpshock (magic and Warpstones count toward domination)
Tilea: Creeping Death (place one corruption in each adjacent region if dominated)
The Border Princes: Festival (+1 PP to S when others summon here) and Horde (+1 PP for others to act here while HR outnumbers another; ACTIVE)
The Badlands: Outbreak (becomes populous)
Domination step:
Norsca: +1 VP, DAC, many rats skitter off to the Princes (already resolved on board)
Troll Country: +5 VP
The Empire: +5 VP
Tilea: +3 VP
The Border Princes: +3 VP, DAC
The Badlands: +2 VP
Corruption step:
Norsca: +5, DAC
Troll Country: +2, DAC
The Empire: acolyte feels a Call to Arms
Tilea: acolyte feels a Call to Arms
The Border Princes: +2, DAC
The Badlands: bloodsworn feels a Call to Arms
Check for Ruination:
Norsca (2 + 1 + 12 + 1) is the 4th region ruined; +5 VP, +5 VP, +5 VP
Theoretically I would have another brief pause while I see whether Vinnie and his friend will take this opportunity to move someplace, but based on prior statements I doubt they're leaving. Also, congrats to blah for being the first to pass 50 VP. Sadly, though, we aren't checking for game end yet.
2. Hero Tokens are resolved - An acolyte falls in Norsca; in Kislev, the final clan rat is slain; the Hero of the Empire slays a bloodletter; a seductress feels the bite of a Hero's blade in the Border Princes.
3. Resolve Old World cards - Each player draws a card for Discovery; DA removes a hero
4. Score Ruined Regions - Norsca: +8 VP, +4 VP
5. Advance Threat Dials - Khorne has the most DACs and ticks twice; each other god ticks once 31 - Draw 2 Cards
32 - Draw 2 Cards 21 - Place 2 Warpstones 24 - Upgrade 20 - Summon 1 Warrior
Nah, Rat Ogres count as 2 corruption so I'm at three total for the region. Geez, you've already stolen 3rd place from me by a single point! What more do you want?
Ribbing aside, good game everybody and I hope everyone had at least as much fun as I did.
Special thanks to Darian for hosting and Admanb for helping after I stupidly forgot my handtracker pass.
Posts
The Old World resists:
- Lowest threat removes a hero
- During the corruption phase, reduce the total number of corruption tokens that each player places in each region by one.
Chaos effects
Norsca: Skitterleap (may move his figures to an adjacent region if dominated)
The Empire: Bloodbath (place corruption for kills) and Warpshock (magic and Warpstones count toward domination)
Tilea: Creeping Death (place one corruption in each adjacent region if dominated)
The Border Princes: Festival (+1 PP to S when others summon here) and Horde (+1 PP for others to act here while HR outnumbers another; ACTIVE)
The Badlands: Outbreak (becomes populous)
Tilea: 5 dice, 2 dice, 1 die
The Border Princes: 3 dice, 3 dice (place corruption with kills), 1 die
With the acolyte escaping death, Khorne places two corruption and earns +4 VP and a DAC in the Empire.
Please roll the non-ruined regions in strict region and player order, in case anything important happens. doodles is active to roll for Tilea.
I don't see that roll having any effect on Khorne's choices in the Border Princes, so doodles may also proceed with his roll there.
The Border Princes: I lose.
Heh, I can't believe I've now lost two games in a row where all I needed was 1 hit on 3 dice and got 0. When will I learn to never count on the dice? Probably never. Congrats, pesky, although I can't understand why you were so convinced HR had this won.
The exact same rolls both times, too. Ow.
Was banking on you scoring one hit on 3 dice.
Was really confident one of the regions would ruin but yeah good job freaky dice rolls.
Also thought the rat had a hidden skitterleap but looking back he had played all 3.
We're at 7 with 2 warpstones and Slannesh has 3 cultists.....and Call to Arms will reduce that to 2 corruption placed. Did I miss something?
1 hit in The Border Princes, which doesn't really change anything, so the bloodletter goes to an early grave. Been a fun game everyone!
The Old World resists:
- Lowest threat removes a hero
- During the corruption phase, reduce the total number of corruption tokens that each player places in each region by one.
Chaos effects
Norsca: Skitterleap (may move his figures to an adjacent region if dominated)
The Empire: Bloodbath (place corruption for kills) and Warpshock (magic and Warpstones count toward domination)
Tilea: Creeping Death (place one corruption in each adjacent region if dominated)
The Border Princes: Festival (+1 PP to S when others summon here) and Horde (+1 PP for others to act here while HR outnumbers another; ACTIVE)
The Badlands: Outbreak (becomes populous)
Khorne earns +2 VP and two more DACs from battle in Tilea and the Border Princes.
Domination step:
Norsca: +1 VP, DAC
And I'll pause there until Skitterleap resolves.
All but one Clan Rat from Norsca goes and visits the Border Princes. Poor Vinnie is staying put with a rat to keep him company. He's been there all game he's damn well staying there!
Board after Skitterleap from Norsca:
The Old World resists:
- Lowest threat removes a hero
- During the corruption phase, reduce the total number of corruption tokens that each player places in each region by one.
Chaos effects
Norsca: Skitterleap (may move his figures to an adjacent region if dominated)
The Empire: Bloodbath (place corruption for kills) and Warpshock (magic and Warpstones count toward domination)
Tilea: Creeping Death (place one corruption in each adjacent region if dominated)
The Border Princes: Festival (+1 PP to S when others summon here) and Horde (+1 PP for others to act here while HR outnumbers another; ACTIVE)
The Badlands: Outbreak (becomes populous)
Domination step:
Norsca: +1 VP, DAC, many rats skitter off to the Princes (already resolved on board)
Troll Country: +5 VP
The Empire: +5 VP
Tilea: +3 VP
The Border Princes: +3 VP, DAC
The Badlands: +2 VP
Corruption step:
Norsca: +5, DAC
Troll Country: +2, DAC
The Empire: acolyte feels a Call to Arms
Tilea: acolyte feels a Call to Arms
The Border Princes: +2, DAC
The Badlands: bloodsworn feels a Call to Arms
Check for Ruination:
Norsca (2 + 1 + 12 + 1) is the 4th region ruined; +5 VP, +5 VP, +5 VP
Updated VP:
41 + 2 = 43 VP
47 + 5 = 52 VP
34 + 13 = 47 VP
25 + 5 = 30 VP
30 + 8 = 38 VP
Theoretically I would have another brief pause while I see whether Vinnie and his friend will take this opportunity to move someplace, but based on prior statements I doubt they're leaving. Also, congrats to blah for being the first to pass 50 VP. Sadly, though, we aren't checking for game end yet.
Board at the start of the end phase:
1. Remove Chaos Cards from the Board - no effects
2. Hero Tokens are resolved - An acolyte falls in Norsca; in Kislev, the final clan rat is slain; the Hero of the Empire slays a bloodletter; a seductress feels the bite of a Hero's blade in the Border Princes.
3. Resolve Old World cards - Each player draws a card for Discovery; DA removes a hero
4. Score Ruined Regions -
Norsca: +8 VP, +4 VP
5. Advance Threat Dials - Khorne has the most DACs and ticks twice; each other god ticks once
31 - Draw 2 Cards
32 - Draw 2 Cards
21 - Place 2 Warpstones
24 - Upgrade
20 - Summon 1 Warrior
Updated VP:
Khorne: 43 VP
Nurgle: 52 VP
Tzeentch: 47 + 8 = 55 VP
Slaanesh: 30 VP
The Horned Rat: 38 + 4 = 42 VP
6. Check for Game end - No one has achieved a DIAL victory. At least one player has 50+ VP.
Final board:
pesky wins a VP victory!
Ribbing aside, good game everybody and I hope everyone had at least as much fun as I did.
Special thanks to Darian for hosting and Admanb for helping after I stupidly forgot my handtracker pass.