Closing the Portal : Place one Warpstone token in every region with six or more total corruption tokens (not counting Warpstone already in that region). - Players cannot draw more than one card during the draw phase.
- Upgrade Effects
- Chaos Card Effects
Bretonnia : Creeping Death (If you dominate this region, place one corruption token in each adjacent region)
Estalia : Warpstorm (If you kill one or more enemy figures in this region during the battle phase, place a Warpstone token in this region) and Hate (Figures on this card cannot be moved out of this region)
Tilea : Pleasure Shield (Double the defense values of your figures in this region)
The Border Princes : Quicken Decay (When an opponent summons a figure to or from this region, score one victory point)
Domination Step
Norsca : +1VP, DAC
Troll Country : +1VP, DAC
Bretonnia : +3VP, Curruption Token in The Empire +1, Estalia +1, Tilea +1, The Border Princes +1
Tilea : +3VP
The Badlands = +1VP, DAC
Morrslieb Eclipsed
In each region, remove one corruption belonging to each player, if able. - Players cannot play Chaos cards. At the beginning of each summoning phase, players may sacrifice two of their figures that are on the board to ignore this effect for that round. (Place the sacrificed figures on this card. They are not removed from this card until the round is over.)
0
Options
jakobaggerLO THY DREAD EMPIRE CHAOS IS RESTOREDRegistered Userregular
Tzeentch may choose to discard one card before drawing.
Draw 1, 4 in hand, 19 left in deck Draw 1, 3 in hand, 19 left in deck Draw 1, 3 or 4 in hand, 19 left in deck Draw 1, 4 in hand, 19 left in deck Draw 1, 3 in hand, 19 left in deck
Things that need to happen:
1. Khorne to decide on sacrifice.
2. Nurgle to decide on sacrifice.
3. Tzeentch to decide on sacrifice.
4. Slaanesh to decide on sacrifice.
5. Horned Rat to decide on sacrifice.
doldari on
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Options
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
So i'll wait till everyone says no sacrafice. It will determine where i would like to summon and who becomes a target depending on if they plan to play cards against me or not. I will not be making the sacrafice.
Also, this is an expert only game guys. There's WAY more fun cards to come. Like needing 15 corruptions to ruin....I think there may even be some no combat in there somewhere....
0
Options
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
Technically, you'd be the one making the first choice and everyone else should have been waiting for that.
For instance, I'm waiting on Khorne to decide before making my choice.
Old World Cards have two sections: an immediate effect, then a lingering effect. The immediate effect (remove corruption for this one) happens once, then you check for the lingering effect (it starts by telling you when it happens--in this case, at the start of summoning).
So the corruption removal will not be happening again.
edit: For some cards in the regular set of OWC, the lingering effect is replaced by "Discard this card instead of adding it to the Old World track."
Closing the Portal : Players cannot draw more than one card during the draw phase.
Morrslieb Eclipsed : Players cannot play Chaos cards except Tzeentch.
- Upgrade Effects
RAT OGRES - Opponents cannot assign hits to Clan Rats until they first assign enough hits to kill all Rat Ogres in the region.
- Chaos Card Effects
The Empire : Glean (This region is considered adjacent to all other regions)
Closing the Portal : Players cannot draw more than one card during the draw phase.
Morrslieb Eclipsed : Players cannot play Chaos cards except Tzeentch.
- Upgrade Effects
RAT OGRES - Opponents cannot assign hits to Clan Rats until they first assign enough hits to kill all Rat Ogres in the region.
- Chaos Card Effects
The Empire : Glean (This region is considered adjacent to all other regions)
Posts
Just as planned...
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
- Old World Card Effects
- Upgrade Effects
- Chaos Card Effects
Estalia : Warpstorm (If you kill one or more enemy figures in this region during the battle phase, place a Warpstone token in this region) and Hate (Figures on this card cannot be moved out of this region)
Tilea : Pleasure Shield (Double the defense values of your figures in this region)
The Border Princes : Quicken Decay (When an opponent summons a figure to or from this region, score one victory point)
Domination Step
Norsca : +1VP, DAC
Troll Country : +1VP, DAC
Bretonnia : +3VP, Curruption Token in The Empire +1, Estalia +1, Tilea +1, The Border Princes +1
Tilea : +3VP
The Badlands = +1VP, DAC
Corruption Step
The Empire : +1, +1 DAC
Estalia : +3 DAC
Tilea : +4 DAC
Check for Ruination
Nothing.
Updated VP
0VP
0 + 3 = 3VP
0VP
0 + 3 = 3VP
0 + 3 = 3VP
1. Remove Chaos Cards from the Board.
2. Hero Tokens are resolved. - None
3. Resolve Old World cards. - None
4. Score Ruined Regions. - None
5. Advance Threat Dials - Horned Rat ticks twice while each god ticks once except for Khorne.
5 - Score 3 VP
7 - Place 1 Warpstone
8 - Score 3 VP
5 - Summon 1 cultist
9 - upgrade
Updated VP
0VP
3 + 3 = 6VP
0VP
3 + 3 = 6VP
3VP
6. Check for Game end - The game does not end.
Things that need to happen:
1. Jebu to place a warpstone.
2. jakobagger to summon 1 cultist.
3. jakobagger to choose an upgrade.
Rat Ogre upgrade
i dont think your adjcent to that.....
Alright, put the Clan Rat in Kislev instead.
Morrslieb Eclipsed
In each region, remove one corruption belonging to each player, if able. - Players cannot play Chaos cards. At the beginning of each summoning phase, players may sacrifice two of their figures that are on the board to ignore this effect for that round. (Place the sacrificed figures on this card. They are not removed from this card until the round is over.)
Tzeentch may choose to discard one card before drawing.
Draw 1, 4 in hand, 19 left in deck
Draw 1, 3 in hand, 19 left in deck
Draw 1, 3 or 4 in hand, 19 left in deck
Draw 1, 4 in hand, 19 left in deck
Draw 1, 3 in hand, 19 left in deck
Things that need to happen:
1. Khorne to decide on sacrifice.
2. Nurgle to decide on sacrifice.
3. Tzeentch to decide on sacrifice.
4. Slaanesh to decide on sacrifice.
5. Horned Rat to decide on sacrifice.
Welp, there goes that Creeping Death.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
No discard.
Sacrifice two cultists in Estalia.
Also, this is an expert only game guys. There's WAY more fun cards to come. Like needing 15 corruptions to ruin....I think there may even be some no combat in there somewhere....
For instance, I'm waiting on Khorne to decide before making my choice.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
No sacrifice
5/7 PP
5/6 PP
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Stop reminding me
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
So the corruption removal will not be happening again.
edit: For some cards in the regular set of OWC, the lingering effect is replaced by "Discard this card instead of adding it to the Old World track."
6/6 PP
You could use a few rat skulls for that skull throne, right brother?
5/6 PP
thank u very much. i was hoping for one of those.
- Old World Card Effects
Morrslieb Eclipsed : Players cannot play Chaos cards except Tzeentch.
- Upgrade Effects
- Chaos Card Effects
@Darian active.
@jakobagger active.
Darian has already gone, I believe Jakobagger is up...
5/6 PP
bloodletter to the badlands
4/6 PP
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
5/6 PP
- Old World Card Effects
Morrslieb Eclipsed : Players cannot play Chaos cards except Tzeentch.
- Upgrade Effects
- Chaos Card Effects
@Darian active.
2/6 PP