As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
Options

[Realms of Arkania HD] Still Patching.... (Do not buy/play yet)

C2BC2B SwitzerlandRegistered User regular
edited July 2013 in Games and Technology
Remember this game?

Roa1.jpg

No?

Well, for those of you that don't: Realms of Arkania is a three part series originally developed in germany by Attic Entertainment and later published in the states by Wizardry developer Sir-Tech. It's based on the german role-play system *The Dark Eye* which has recently seen a revival in video gaming with the Drakensang Series, the adventure Chains of Sativa and the upcoming Demonicon. In january it was announced that the series will be remade, beginning with the first game in the series *Blade of Destiny*. And as of a week ago we also have a video of the alpha thanks to the german gaming magazine Gamestar. Who also have a preview (german!) here.

http://www.youtube.com/watch?v=OQDzxu9XCg0

- As with the original, the game will primarly be played in first person, but switches to an isometric view for battles.
- Additionaly, charachters can now utilise cover, like barrels.

- Traveling is also done similarly to the original games (Maptravel/utilising team members for night watch/hunting and so on) . Cities and their enviroment can be freely traversed.

index.php?page=Attachment&attachmentID=7

- Of big importance for the team is making the rule-system more accessible through tutorials

- Playtime should be around 80 hours
- The targeted price is 20 Euro

C2B on

Posts

  • Options
    Fleur de AlysFleur de Alys Biohacker Registered User regular
    I remember Star Trail! That game was way beyond me as a kid, but I knew that there was something awesome there if I could just ever figure it out. Nowadays I can't even get the thing to work in DOSBox.

    Thanks for the heads-up about this. I never tried the other RoA games.

    Triptycho: A card-and-dice tabletop indie RPG currently in development and playtesting
  • Options
    C2BC2B SwitzerlandRegistered User regular
    edited April 2013
    Forgot to mention two things

    - Playtime should be around 80 hours
    - The targeted price is around 20 Euro in europe.

    C2B on
  • Options
    NathrakNathrak Registered User regular
    Pretty neat. I still find myself humming the music from Star Trail once in a while They were definitely some immersive games if you could stick it out through the complexity.

    Started to play Star Trail again recently and while I had fun planning and rolling up a party once I started the actual game I just sorta fizzled out.

  • Options
    KrathoonKrathoon Registered User regular
    edited April 2013
    Remakes seem to becoming a big business now.
    I have the series from one of my collection sprees. Never got around to playing it.

    Krathoon on
  • Options
    AuralynxAuralynx Darkness is a perspective Watching the ego workRegistered User regular
    Krathoon wrote: »
    Remakes seem to becoming a big business now.
    I have the series from one of my collection sprees. Never got around to playing it.

    Developers are learning that it's much simpler to update the look of something that was already well-crafted and conceived than try to do the conceiving yourself. Imagination is the part of game development that isn't a skillset per se, and while there are masses of people with the skills to build a game, there appears to be a shortage of proven designers.

    Fortunately we're getting fancier versions of the good old stuff out of it; just about everyone wins in this scenario.

  • Options
    EshEsh Tending bar. FFXIV. Motorcycles. Portland, ORRegistered User regular
    I love this trilogy. So much micro managing.

  • Options
    C2BC2B SwitzerlandRegistered User regular
    dbVE4Bi.jpg

    ZxQOB0G.jpg

  • Options
    M-VickersM-Vickers Registered User regular
    I loved this Trilogy, way back when.

    Ah, the joys of catching a disease when walking through swampland, because you lost your boots wading through deep mud...

    Any idea of a release date ?

  • Options
    C2BC2B SwitzerlandRegistered User regular
    M-Vickers wrote: »
    I loved this Trilogy, way back when.

    Ah, the joys of catching a disease when walking through swampland, because you lost your boots wading through deep mud...

    Any idea of a release date ?

    End of july for the german version and september for the englisch one.

  • Options
    C2BC2B SwitzerlandRegistered User regular
    edited June 2013
    Ah, sorry. Wrong answer
    Of course, sorry: The english Version will be available on Steam about the same time as the Collectors Edition, meaning as of our current information by the 30th of July. You can either order it directly on Steam or wait for a boxed edition to come to a software store near you. Buyers of the (german) Collectors Edition can contact our support to get a Steam Key after proving their purchase.

    Also

    vtT7Yet.jpg

    C2B on
  • Options
    M-VickersM-Vickers Registered User regular
    C2B wrote: »
    Ah, sorry. Wrong answer
    Of course, sorry: The english Version will be available on Steam about the same time as the Collectors Edition, meaning as of our current information by the 30th of July. You can either order it directly on Steam or wait for a boxed edition to come to a software store near you. Buyers of the (german) Collectors Edition can contact our support to get a Steam Key after proving their purchase.

    It releases 3 or 4 days after Shadowrun.

    That's some really interesting timing.

    And by interesting, I mean FFFFFFFFFUUUUUUUUUUUUUUU...

  • Options
    M-VickersM-Vickers Registered User regular
    No preorder on Steam yet.

    I have £23 in steambux saved for the Summer Sale, but may end up saving that for Blade of Destiny.

    Problem solved !!! Just realised I get paid the day after Blade launches, so problem solved.

    Bring on the sale ! I need more games I won't get a chance to play !

  • Options
    C2BC2B SwitzerlandRegistered User regular
    Minimal requirements:
    Windows XP, Vista, 7 oder 8, Intel Core2Duo /
    AMD X2 CPU or better, min. 2.4 GHZ, 2GB RAM, Geforce
    240GT / AMD 3700 or better, min. 256MB VRAM, Mouse,
    Keyboard, Sound

  • Options
    M-VickersM-Vickers Registered User regular
    C2B wrote: »
    Minimal requirements:
    Windows XP, Vista, 7 oder 8, Intel Core2Duo /
    AMD X2 CPU or better, min. 2.4 GHZ, 2GB RAM, Geforce
    240GT / AMD 3700 or better, min. 256MB VRAM, Mouse,
    Keyboard, Sound

    Should run perfectly.

    I wonder if your party carries over into the next game ?

    You could import parties into the original Trilogy, right ?

  • Options
    LanrutconLanrutcon The LabyrinthRegistered User regular
    What the heck is this? where did it come from? Any examples of combat?

    Capture.jpg~original
    Currently playing: GW2 and TSW
  • Options
    C2BC2B SwitzerlandRegistered User regular
    edited June 2013
    Lanrutcon wrote: »
    What the heck is this? where did it come from? Any examples of combat?

    Video in the OP at 1.24

    Some more info from their facebook page (where they answer questions)
    Rules: The old DSA 3.0 rules of the original games will be used (current version is 4.1) - a few enhancements of 4.1 are integrated in the game.

    You can see the equipped weapon in combat, but not the rest of the gear (maybe this will be enhanced in later versions).

    Old enhancements from Shadows over Riva and Star Trail will be integrated in Blade of Destiny HD.

    They plan to enhance the game in general after release (new content, updates etc. on a regular basis)!

    All 3 original games are planned for a HD release.

    C2B on
  • Options
    C2BC2B SwitzerlandRegistered User regular
    M-Vickers wrote: »
    I wonder if your party carries over into the next game ?

    Yes, will be possible.

  • Options
    M-VickersM-Vickers Registered User regular
    C2B wrote: »
    M-Vickers wrote: »
    I wonder if your party carries over into the next game ?

    Yes, will be possible.

    Excellent...

  • Options
    C2BC2B SwitzerlandRegistered User regular
  • Options
    M-VickersM-Vickers Registered User regular
    C2B wrote: »

    I came THIS close to buying it, using nearly half of my Summer Sale cash.

    I'll hold on, though - if nothing catches my eye during the Sale, I'll grab it.

    And try and finish Shadowrun in a week...

  • Options
    C2BC2B SwitzerlandRegistered User regular
    There is a official english forum here by the way

    http://forum.schicksalsklinge.com/index.php?page=Board&boardID=75

  • Options
    C2BC2B SwitzerlandRegistered User regular
    edited July 2013
    Also, here is the new Overland Map (They revised the ugly 3D map you can see in the videos after fan complaints)

    index.php?page=Attachment&attachmentID=7

    C2B on
  • Options
    Lord HomsarLord Homsar Lord of Hammers Registered User regular
    Man, I remember taking this trilogy out of the library YEARS ago, and also failing miserably at it, while still having fun. I may have to give this remake a chance.

    steam_sig.png
  • Options
    C2BC2B SwitzerlandRegistered User regular
    German CE's went out friday. So far, the game seems kinda buggy, but there are still patches coming till the 30th.

  • Options
    C2BC2B SwitzerlandRegistered User regular
    According to the devs, the shops sent out the CE a week too early. They planned a patch before, but now had to set up a pre-release patch and patch server for it. The Steam version will ship with the full patch.

  • Options
    C2BC2B SwitzerlandRegistered User regular
    It's released. I'd suggest to wait for some patches though before playing.

  • Options
    M-VickersM-Vickers Registered User regular
    Started playing on Steam.

    Just had a quick look - parts of the text are in German.

    Guess I'll be waiting for a patch...

  • Options
    C2BC2B SwitzerlandRegistered User regular
    M-Vickers wrote: »
    Started playing on Steam.

    Just had a quick look - parts of the text are in German.

    Guess I'll be waiting for a patch...

    At least they seem to be dedicated on fixing. Wonder if it was rushed out by the publisher.

    I'll inform you and the thread when its playable.

  • Options
    C2BC2B SwitzerlandRegistered User regular
    - First patch is out. Fixes english language.

    - Another Patch + Hotfix is planned for today. Hotfix fixes save corruption bug.

    [Playable] NO

    Patching.......

  • Options
    M-VickersM-Vickers Registered User regular
    C2B wrote: »
    - First patch is out. Fixes english language.

    - Another Patch + Hotfix is planned for today. Hotfix fixes save corruption bug.

    [Playable] NO

    Patching.......

    I've created my party, so I'm ready to go when the game is.

    I think the game needed another month of polishing.

    Found a few bugs in the character creation screen - hitting Tab when in the first name box doesn't move the cursor into the next box. It instead swaps the screen for the background. Hitting tab again gets the screen back.

    Also found a bug when dragging characters around in the party box. If you have two characters in slots 1 and 2, then delete character 1, you can the drag character 2 into slot 1. This then leaves a black slot where character 2 used to be, and you can't get the slot back, meaning you're now a team member down.

    I had to quit a start a new game after finding that one. :-)

    Never mind, I'm sure Guild Wars 2 will keep me entertained until RoA 1 is ready to go.

  • Options
    C2BC2B SwitzerlandRegistered User regular
    Patch Notes
    Version 1.01: "Day One Patch"
    Game: Improved loading procedure

    Game: Savegames could be currupted after a fight. Won't happen again.
    Game: Savegame overwrite confirmation added
    Game: Reworked the Partymanagement-Screen
    Game: Class specific Name-Generators added
    Game: Display group wealth in trade windows
    Game: Split and Merge group fixed
    Game: MainQuest improved and fixed
    Game: Added missing voiceovers for Mainquest Dialogs
    Game: Used better Footstep Sounds (different for walk and run)
    Game: Minimap Icons fixed, especially Temple and Trader icons
    Game: Improved Occlusion Cullings in Cities and Dungeons
    Game: Extended Ingame Help, made it Available with the “Panicbutton” F1
    Game: Mainmap Fixes for Swafnild Egilsdotter
    Game: Hunger and Thirst rebalanced
    Game: Mousecursor fix
    Game: improved death screen
    Game: Added Continue Button for the Main Menu
    Game: Intro flawed Camera fix

    Tech: Intel HD4000 fix: Tooltips
    Tech: Keyboard-Input with the NumBlock fixed
    Tech: CE-Patcher fixed

    Fight: Movementpoints calculation improved (incl. change of weapons)
    Fight: Fall over correctly when hit.
    Fight: Improved Collisions to prevent character handling.
    Fight: NPCs can now become unconsious (or dead)
    Fight: Confirmation required, if player wants to attack friendly characters.
    Fight: User Interface (HUD) Update.
    Fight: Number of unlocked opponent avatars increased
    Fight: Reworked Opponent Portraits

    Map: New and better 2D-Map integrated.
    Map: Turn around fixed
    Map: Speedboats fixed
    Map: Userflags temporarily removed
    Map: More Random Events added and base for much more events integrated

    Character Screen: Added Autoequip
    Character: Drunk now lasts 10 hours... not 10 days
    Character: Enhanced Levelups (Sounds, Guidance, Window design)
    Character: Improved Status display on Character Images
    Character: NPC and Partymember could die - fix
    Character: Fixed starting Equipment
    Character: Improved portraits
    Character: Extended Avatar Materials

    Villages: Improved all 52 villages and 50 dungeons
    Villages: New Imman-Stadion in Thorwal
    Villages: Added additional house-content
    Villages: Sounds for Special Buildings (e.g. Taverns)
    Villages: Tavern, Skill usage added
    Villages: School of Farsight, Armory added and placed
    Villages: Stoerrebrandt's Offices fixed
    Villages: Ugdalf-Dialog improved
    Villages: HUD in Tyldon fixed
    Villages: All harbors fixed
    Villages: Added Harbor Bells
    Villages: Added separate for Blacksmiths
    Villages: Added Triggered Sounds for Animals

    Items: Some new items to use added.
    Items: Item-Information improved.
    Items: Made Items stackable

    Camps: Search for Herbs rebalanced
    Camps: Enhanced feedback
    Camps: Meditation added
    Camps: Guards, some fixes
    Camps: Some sounds added (also in dungeons)
    Camps: Regeneration-Bonus added for suits and single-rooms
    Camps: “Really sleep” Dialog simplified
    Camps: Cancel Camp button for nature camps
    Camps: Fights trigger correctly

    Dungeons: Some sounds added
    Dungeons: Basic Fixes based on betatests
    Dungeons: Cancel Cast Formanen fixed
    Dungeons: Corrected Final Dungeon reachability and Dialogs

    There's also a shedule up for upcoming patches.

    I'm just amazed that they didn't even implement everything. This was like Pre-Beta material by release.

  • Options
    C2BC2B SwitzerlandRegistered User regular
    New patch

    Patch 1.04 - July 31st, 2013 (8pm GMT+1)

    Fights: Fix random Crashes
    Fights: Remember Player Avatar setup
    Fights: Fix Turn and Zoom buttons
    Character: All-to-Parry fix for new Characters
    Character: Fix delete Character despite of Cancel
    Character: Fix Scrollbar on Load Character after first refresh
    Character: Remove Levelup positive attribute can fail
    Lore Talents: Levelup max improve 3 points instead of 2
    Character: Magician can now increase his schooled skills 3x
    Character: After Levelup Display Bugs removed
    Tavern: Fix stealing response text, fix cheating result (latter: german only)
    Translation: fix half-translated character screen
    Trader: 999D Bug fixed
    Character: Fix Editor messing up Character Images - not reproduceable anymore
    Fights: Fix Camping Fightstart problems
    Villages: Guards in Thorwal changed
    Villages: Rovik Harbor update
    Trader:Fixed choose but don’t pay for Items
    Fights: Changed Damagetype of Ignifaxius from Magical to Fire

  • Options
    C2BC2B SwitzerlandRegistered User regular
    edited August 2013
    They are done with the first round of patches and posted the shedule for the next
    Preliminary Plan for Patches 1.14 - 1.21
    This is a PRELIMINARY Plan for the coming Weeks. As we still have some additional Problems to tackle (eg. Stability) and this also includes planing for gamescom 2013 in Cologne [????], it is likely that there will be changes and shiftings.

    Plan for Patch 1.14 - August 9th 2013, 8pm GMT+2
    Focus: Magic (new Spells)
    Fixes

    Remove run motion blur
    Fix stopping fights and undying opponents
    Fix missing Spell scrollbar
    Fix arena stone_bigroom_2
    Fix Final fight black magician's ruins

    New

    Summon Spirits
    Skelettarius
    Witch's Knot
    Karnifilo Fury
    Improved Item images
    First Wand Enchantment
    Second Wand Enchantment
    Third Wand Enchantment
    Forth Wand Enchantment


    Plan for Patch 1.15 - August 12th 2013, 8pm GMT+2
    Focus: User Interface and Quests
    Fixes

    Opponent Names sometimes not visible
    Quests: Update Old Bailey (Levels 3-5)
    Fight-Messages extremely small
    Escape-Menu when in Character Generator Mode
    Delay on successful ranged attack message

    New

    Illnesses
    Change Character Portrait and Name after Generation
    Camp: Use Talents


    Plan for Patch 1.16 - August 14th 2013, 8pm GMT+2
    Focus: Bugfixes

    Fixing known problems
    Rebalancing
    Missrolls
    Improve Fight Messages (more Feedback)
    Fix Ork Champion (Endbattle)
    Fix Extro
    Statuschanges outside of Battles
    Ask if the rations found when hunting shall be kept


    Plan for Patch 1.17 - August 16th 2013, 8pm GMT+2
    Focus: Fight and Magic

    Add Goblins
    Add Sabretooth tigers
    Add Lion
    Call Crows
    Helter-Skelter
    Harmless Looks
    Improve Battle sounds


    Plan for Patch 1.18 - August 19th 2013, 8pm GMT+2
    Focus: Alchemy

    Recipes
    Ingredients


    Plan for Patch 1.19 - August 29th 2013, 8pm GMT+2
    Focus: UI and Fixes

    Fix Old Bailey
    Fix Dragoncave Heshthot Trigger
    Fix Spidercave Altar
    Fix Black magician's Ruins final Chest
    Add close for inflaming
    Make additional Items edible
    Doubleclick to exit


    Plan for Patch 1.20 - September 5th 2013, 8pm GMT+2
    Focus: UI and Fixes

    Kill-Cam as an option
    Questbook Notes separated
    Minimap: Hide unknown Quest Targets
    Endless Talk with honest Jorge
    ST-Belt Bonus after transfer to other character
    Talent usage, heal wounds


    Plan for Patch 1.21 - September 10th 2013, 8pm GMT+2
    Focus: Rituals

    Dagger Rituals for Druids
    Broom Rituals for Witches

    ....

    Well, with that speed we may even get the full game before 2013

    :P

    As such though. It still stands that you shouldn't buy yet if you don't want to play a beta.

    C2B on
  • Options
    DoctorArchDoctorArch Curmudgeon Registered User regular
    That's unfortunate, I was really looking forward to this game.

    Switch Friend Code: SW-6732-9515-9697
  • Options
    NathrakNathrak Registered User regular
    Hope they get it sorted and it doesn't remain such a mess that HD remakes of Star Trail and Shadows over Riva get cancelled.

  • Options
    M-VickersM-Vickers Registered User regular
    Nathrak wrote: »
    Hope they get it sorted and it doesn't remain such a mess that HD remakes of Star Trail and Shadows over Riva get cancelled.

    I think they should finish making the game they've already fucking sold me before they worry about sequels.

    I'm going to delete this from Steam and wait until the new year - it's not ready to be played and Steam just slows down having to redownload a new version of this every few days, so there's no actual point in having it installed.

    What a fucking rip-off.

  • Options
    C2BC2B SwitzerlandRegistered User regular
    edited August 2013
    M-Vickers wrote: »
    Nathrak wrote: »
    Hope they get it sorted and it doesn't remain such a mess that HD remakes of Star Trail and Shadows over Riva get cancelled.

    I think they should finish making the game they've already fucking sold me before they worry about sequels.

    I'm going to delete this from Steam and wait until the new year - it's not ready to be played and Steam just slows down having to redownload a new version of this every few days, so there's no actual point in having it installed.

    What a fucking rip-off.

    The sad part is that the developers themselves didn't even really realize this reaction was going to happen before release. They are literary 2 people on the project with the studios history in online games where patching after release was the standard.

    I'll give ya a heads-up when everythings sorted.

    C2B on
Sign In or Register to comment.