Watching this, I honestly can't decide for myself whether it would be better knowing everyone's loyalties. It's quite fun watching a master ploy play out. The element of surprise is also great.
I have passed Kirindal's character information (Loyalty Cards, Skill Card Hand) to Cutfang. Cutfang, you may verify acceptance of the substitution by making your contribution to the Turn 16 Crisis Card Skill Check.
Leadership 2 - Executive Order Engineering 4 - Calculations
Politics 3 - Preventative Policy
Check Total: 2 + 4 - 3 = 3, Fail. Jump preparation moves back to Level 3 - Jump unavailable.
The power failures prove to be a significant delay in jump preparations and also allows the Cylons ample opportunity to move their forces in closer to the fleet.
After Crisis: Heavy Raider in Port-Bow (7 o'clock) deposits a Centurion boarding party onto Galactica - four more activations until Cylon victory.
Turn 17: Gaius Baltar (Phyphor)
Receive Skills Step: Gaius Baltar (Phyphor) draws 1 Tactics card.
Active Quorum Cards:
Accept Prophecy - Prevent transfer of President title via the Administration location or increase difficulty of Admiral's Quarters checks against the President by 2; card is used once before discarded.
Ship Reserves: 5 Viper Mk II, 2 Raptors, and 1 Assault Raptor available, 4 Viper Mk VIIs damaged.
Movement Step: Phyphor moves to the Basestar Bridge. Action Step: Activate the Basestar Bridge location, first placing 3 Raiders in the Port-Bow (7 o'clock) area of the Cylon Fleet board. For the second part of his action, Phyphor rolls a die to affect Jump Preparation / Pursuit Track; Jump Preparation moves back to Level 2 - Jump unavailable.
Baltar wakes aboard the Resurrection Ship then immediately gets back to command of the Cylon Forces. With the human fleet plagued with jump preparation issues, Gaius readies the Cylon forces for a future attack.
Active Quorum Cards:
Accept Prophecy - Prevent transfer of President title via the Administration location or increase difficulty of Admiral's Quarters checks against the President by 2; card is used once before discarded.
Ship Reserves: 5 Viper Mk II, 2 Raptors, and 1 Assault Raptor available, 4 Viper Mk VIIs damaged.
I'll take the XO; get me to a better position for future XOing or Critical Situations and I would really like to Launch Scout; we just got slowed down pretty badly and I think Blind Jump should go back on the table. I could (be moved to) the Pegasus CIC or Main Battery to start shooting at things, move to the Armory to shoot at our uninvited guest, move to the Airlock in preparation for future execution - I mean, chances are we've got the Cylon in the brig and preventing both Super Crises from existing would be peachy.
And even if we don't use my awesome, fun ability I love using, our fuel situation makes destination scouting absolutely vital. I have like, all the scouts. I have basically nothing but Launch Scout.
0
Options
blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
Yes, XO on Cain with Launch Scout + Blind Jump sounds like a good plan.
We can use command to escort two civs off the board? They seem to be piling up. What about our president? Do we trust him? I need to catch up on trustfulness and two quorum uses sounds a bit more useful than using one of the actions for movement.
edit: Ah blind jump sounds wonderful. I like that.
I'll allow the change in action for this instance since I hadn't resolved anything yet and the action only involved one player (I wouldn't allow it in a skill check, for example).
Roll success, sending Destination draw to Grunt's Ghosts.
Geth roll 1d8 for Launch Scout
Launch Scout:
1d83 [1d8=3]
MrBlarney on
0
Options
blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
Look for more distance than fuel, or something that can give us more fuel. That's pretty much the most important thing right now. If it meets neither of those criteria, probably send it away. There might be some other awesome destination I can't think of/haven't seen yet that might be good to leave, and if so, someone should mention it.
I think the only way we're blind-jumping before getting rid of civilians is if you do it on either Tenek's or your own turn, Phobos. Simple reason - we need as many humans to go before Phyphor as possible. And even then, if you jump on Tenek's turn, the fleet will jump in on my crisis, so it's Doc and Romo to handle any emergencies (at the moment - AFT is the only risk area after the CFB jumps). Personally, I think we should wait a cycle and 1. escort some civs, 2. shoot down the centurion, and ideally 3. blow up the basestar on the board before jumping.
Re: safe jump. A bit wasteful, but if Adama also has a launch scout and goes for destination - we'll see the responses from both Adama and Kat. If they both put it on top... we might have a 'you are a cylon' card in the loyalty deck. If the jump is safe - we might as well let them both out. Very little chance that if one of them is a cylon that they both top the card.
Romo: don't suppose you have some brutal force or consultations with oracles?
For my part - with only a single card, XOing me is wasteful, but if Adama does it, we can get Phobos to command launching good vipers on his turn and making himself an excellent XO target.
For state of emergency - if combined with an XO on somebody on Demetrius Captain's Cabin, it is a Mission-passing monster. It needs setting up, but it is almighty.
Oooh, also forgot - the Doc needs an XO at some point. If Adama has one - this is my suggestion for its use. Checking the mission deck for the distance objective (or something else cool) will drastically cut down our fuel needs.
0
Options
blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
I hate to be captain paranoia, but I'm not gonna jump to a "safe" location based on the say-so of Mr. Might Be A Cylon.
No, and that's totally fair. You should definitely launch a scout of your own if Kat leaves the one on top so we get more proof one way or the other. It's tough, though, because GG is so green, he might think a good one is bad or a bad one is good, and if he sends a good one away, we'll never know (unless I draw that one Quorum card).
I hate to be captain paranoia, but I'm not gonna jump to a "safe" location based on the say-so of Mr. Might Be A Cylon.
No, and that's totally fair. You should definitely launch a scout of your own if Kat leaves the one on top so we get more proof one way or the other. It's tough, though, because GG is so green, he might think a good one is bad or a bad one is good, and if he sends a good one away, we'll never know (unless I draw that one Quorum card).
Indeed. @Grunt's Ghosts any destination with distance:fuel ratio of 1:1 or 2:2 or even 3:3 is a waste. 3:2 is... ok at this time, I think. Most of them are 2:1 with some other effect, or a special. 2:1 are good enough.
EDIT: From the first post, first section: "If an ability or action allows you to look at the top card of any deck, you are not allowed to tell the other players what that card is or any specific information about it."
MrBlarney on
0
Options
blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
That's probably way more specific than you're allowed to be, but I'd say leave it.
0
Options
blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
EDIT: From the first post, first section: "If an ability or action allows you to look at the top card of any deck, you are not allowed to tell the other players what that card is or any specific information about it."
I was hoping that was vague enough since I wasn't saying where it is going.
Posts
Penny Arcade Rockstar Social Club / This is why I despise cyclists
Watching this, I honestly can't decide for myself whether it would be better knowing everyone's loyalties. It's quite fun watching a master ploy play out. The element of surprise is also great.
0 cards
Crisis Step: Power Failure
Skill Check [14] Leadership + Tactics + Engineering
Pass: No Effect.
Fail: Reduce the Jump Preparation track by 1.
Consequence: Damage Galactica once.
After Crisis: Activate Heavy Raiders
Skill Check Contributions
Destiny Deck - 2 cards
Gaius Baltar, Daybreak ver. (Phyphor) - 0 cards
Louanne "Kat" Katraine (Grunt's Ghosts) - 0 cards
Lee Adama, Daybreak ver. (Tenek) - 0 cards
Helena Cain (Professor Phobos) - 0 cards
D'Anna Biers (Kaneski) - 1 card
Sherman "Doc" Cottle (Kirindal) - 0 cards
Romo Lampkin (blahmcblah) - 0 cards
Leadership 2 - Executive Order
Engineering 4 - Calculations
Politics 3 - Preventative Policy
Check Total: 2 + 4 - 3 = 3, Fail. Jump preparation moves back to Level 3 - Jump unavailable.
The power failures prove to be a significant delay in jump preparations and also allows the Cylons ample opportunity to move their forces in closer to the fleet.
After Crisis: Heavy Raider in Port-Bow (7 o'clock) deposits a Centurion boarding party onto Galactica - four more activations until Cylon victory.
Turn 17: Gaius Baltar (Phyphor)
Receive Skills Step: Gaius Baltar (Phyphor) draws 1 Tactics card.
Current Situation:
Jump Preparation: Level 3 - Jump unavailable.
Pursuit Track: Level 3.
Distance Covered: 5
Galactica: Weapons Control damaged, 1 Centurion (Step 1).
Pegasus: Engine Room damaged.
Nuke Tokens: 2 remain.
Quorum Cards: 2 in hand.
Active Quorum Cards:
Accept Prophecy - Prevent transfer of President title via the Administration location or increase difficulty of Admiral's Quarters checks against the President by 2; card is used once before discarded.
Ship Reserves: 5 Viper Mk II, 2 Raptors, and 1 Assault Raptor available, 4 Viper Mk VIIs damaged.
Characters:
Samuel "Doc" Cottle (Cutfang) - Tactical Plot (4 Skill Cards)
President Romo Lampkin (blahmcblah) - Quorum Chamber (6 Skill Cards, 1 Mutiny Card, Mutineer)
Gaius Baltar, Daybreak ver. (Phyphor) - Resurrection Ship (1 Skill Card)
Louanne "Kat" Katraine (Grunt's Ghosts) - Brig (1 Skill Card, 1 Miracle Token)
Lee Adama, Daybreak ver. (Tenek) - Brig (5 Skill Cards, 1 Mutiny Card, 1 Miracle Token)
Admiral-CAG Helena Cain (Professor Phobos) - Communications (4 Skill Cards, 1 Miracle Token)
D'Anna Biers (Kaneski) - Hangar Deck (1 Skill Card, 1 Miracle Token)
Galactica Space:
Fore (9 o'clock) - 1 Basestar.
Starboard-bow (11 o'clock) - 2 Raiders.
Starboard-quarter (1 o'clock) - 2 Civilian Ships.
Aft (3 o'clock) - 3 Civilian Ships.
Port-quarter (5 o'clock) - 1 Viper Mk. II, 2 Civilian Ships.
Port-bow (7 o'clock) - None.
Cylon Space:
Fore (9 o'clock) - None.
Starboard-bow (11 o'clock) - 3 Raiders.
Starboard-quarter (1 o'clock) - 1 Basestar.
Aft (3 o'clock) - 3 Raiders.
Port-quarter (5 o'clock) - 1 Raider.
Port-bow (7 o'clock) - None.
Movement Step: Phyphor moves to the Basestar Bridge.
Action Step: Activate the Basestar Bridge location, first placing 3 Raiders in the Port-Bow (7 o'clock) area of the Cylon Fleet board. For the second part of his action, Phyphor rolls a die to affect Jump Preparation / Pursuit Track; Jump Preparation moves back to Level 2 - Jump unavailable.
Baltar wakes aboard the Resurrection Ship then immediately gets back to command of the Cylon Forces. With the human fleet plagued with jump preparation issues, Gaius readies the Cylon forces for a future attack.
Geth roll 1d8 for Jump/Pursuit Manipulation
Receive Skills Step: Louanne "Kat" Katraine (Grunt's Ghosts) draws 1 Leadership, 2 Tactics, and 2 Piloting cards.
Current Situation:
Jump Preparation: Level 2 - Jump unavailable.
Pursuit Track: Level 3.
Distance Covered: 5
Galactica: Weapons Control damaged, 1 Centurion (Step 1).
Pegasus: Engine Room damaged.
Nuke Tokens: 2 remain.
Quorum Cards: 2 in hand.
Active Quorum Cards:
Accept Prophecy - Prevent transfer of President title via the Administration location or increase difficulty of Admiral's Quarters checks against the President by 2; card is used once before discarded.
Ship Reserves: 5 Viper Mk II, 2 Raptors, and 1 Assault Raptor available, 4 Viper Mk VIIs damaged.
Characters:
Samuel "Doc" Cottle (Cutfang) - Tactical Plot (4 Skill Cards)
President Romo Lampkin (blahmcblah) - Quorum Chamber (6 Skill Cards, 1 Mutiny Card, Mutineer)
Gaius Baltar, Daybreak ver. (Phyphor) - Basestar Bridge (1 Skill Card)
Louanne "Kat" Katraine (Grunt's Ghosts) - Brig (6 Skill Cards, 1 Miracle Token)
Lee Adama, Daybreak ver. (Tenek) - Brig (5 Skill Cards, 1 Mutiny Card, 1 Miracle Token)
Admiral-CAG Helena Cain (Professor Phobos) - Communications (4 Skill Cards, 1 Miracle Token)
D'Anna Biers (Kaneski) - Hangar Deck (1 Skill Card, 1 Miracle Token)
Galactica Space:
Fore (9 o'clock) - 1 Basestar.
Starboard-bow (11 o'clock) - 2 Raiders.
Starboard-quarter (1 o'clock) - 2 Civilian Ships.
Aft (3 o'clock) - 3 Civilian Ships.
Port-quarter (5 o'clock) - 1 Viper Mk. II, 2 Civilian Ships.
Port-bow (7 o'clock) - None.
Cylon Space:
Fore (9 o'clock) - None.
Starboard-bow (11 o'clock) - 3 Raiders.
Starboard-quarter (1 o'clock) - 1 Basestar.
Aft (3 o'clock) - 3 Raiders.
Port-quarter (5 o'clock) - 1 Raider.
Port-bow (7 o'clock) - 3 Raiders.
Me!
And even if we don't use my awesome, fun ability I love using, our fuel situation makes destination scouting absolutely vital. I have like, all the scouts. I have basically nothing but Launch Scout.
edit: Ah blind jump sounds wonderful. I like that.
Roll success, sending Destination draw to Grunt's Ghosts.
Geth roll 1d8 for Launch Scout
I think the only way we're blind-jumping before getting rid of civilians is if you do it on either Tenek's or your own turn, Phobos. Simple reason - we need as many humans to go before Phyphor as possible. And even then, if you jump on Tenek's turn, the fleet will jump in on my crisis, so it's Doc and Romo to handle any emergencies (at the moment - AFT is the only risk area after the CFB jumps). Personally, I think we should wait a cycle and 1. escort some civs, 2. shoot down the centurion, and ideally 3. blow up the basestar on the board before jumping.
Re: safe jump. A bit wasteful, but if Adama also has a launch scout and goes for destination - we'll see the responses from both Adama and Kat. If they both put it on top... we might have a 'you are a cylon' card in the loyalty deck. If the jump is safe - we might as well let them both out. Very little chance that if one of them is a cylon that they both top the card.
Romo: don't suppose you have some brutal force or consultations with oracles?
For my part - with only a single card, XOing me is wasteful, but if Adama does it, we can get Phobos to command launching good vipers on his turn and making himself an excellent XO target.
For state of emergency - if combined with an XO on somebody on Demetrius Captain's Cabin, it is a Mission-passing monster. It needs setting up, but it is almighty.
No, and that's totally fair. You should definitely launch a scout of your own if Kat leaves the one on top so we get more proof one way or the other. It's tough, though, because GG is so green, he might think a good one is bad or a bad one is good, and if he sends a good one away, we'll never know (unless I draw that one Quorum card).
Indeed. @Grunt's Ghosts any destination with distance:fuel ratio of 1:1 or 2:2 or even 3:3 is a waste. 3:2 is... ok at this time, I think. Most of them are 2:1 with some other effect, or a special. 2:1 are good enough.
EDIT: From the first post, first section: "If an ability or action allows you to look at the top card of any deck, you are not allowed to tell the other players what that card is or any specific information about it."
I was hoping that was vague enough since I wasn't saying where it is going.