A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
As a player, it's vitally important to make sure the GM is reminded of every possible detail that can provide a positive modifier to your chances of success in a critical dice roll.
Meanwhile, other players can gleefully do outrageous things that make them sitting targets, yet protest when anything bad happens to them.
At this stage it's probably also good to point out to readers who haven't checked the FAQ that we're being deliberately vague about what game system is being used here. It has elements of Dungeons & Dragons (or d20 as the underlying rule system is called these days), GURPS, and a few other systems, all mixed together. About the only thing we really know so far is that it seems to use 20-sided dice for skill rolls, rolling high is good, and there's various point-based character generation options. We're going to continue to play fast and loose with the details of the game system. Consider it either some fictional commercial system, or some sort of hybrid home-brew system, as you wish.
You probably know what Call of Cthulhu is, but if not, it's a game based on the Cthulhu Mythos originally developed by American horror writer H. P. Lovecraft. The Cthulhu Mythos retains enduring popularity for its groundbreaking psychological horror stories, and is constantly being added to by fans and imitators the world over. A defining feature of the Mythos is the mind-numbingly horrific creatures who dwell in its universe, capable of literally driving humans insane by the mere fact of their existence.
Kind of like Jar Jar on several levels.
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PaperLuigi44My amazement is at maximum capacity.Registered Userregular
I love that he shrugs off at dating Annie because "Baggage" but is totally down with the anti-socialite who takes people on mandatory visits into the amusement park in her brain.
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Oh never mind that was fast.
That one route is etched in my memory
only Whitney's gym is ahead of it
You should read the chapter on Jones. Some cold doesn't do her justice. She is epic.
chair to Creation and then suplex the Void.
or maybe...
chair to Creation and then suplex the Void.
jones "just jones" jones they call her
One has to wonder what Cerise did with the faculty. Oh, and how report cards are going to be handled under the new regime.
Let's Play Final Fantasy 'II' (Ch10 - 5/17/10)
http://youtu.be/ekNlkoM9U_Y
Gastrophobia!
did he murder his family
what
To the stables with ye
chair to Creation and then suplex the Void.
Think of her as a mythical greek Mary Sue.
Favorite bit there,
It just doesn't show very well.
Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
Steam: YOU FACE JARAXXUS| Twitch.tv: CainLoveless
It's a blue laser.
Blue means cold.
Duh.
chair to Creation and then suplex the Void.
Yeah yeah, whatever science nerd.
NERRRRD
long comic
goddamnit
It's all coming back to me.
what's julie supposed to be
god damn it julie
Snuggle Mode Kera remains the best thing.
Tin man, heart, I didn't get that at first.
this whole bit was the best part of GK
"I'm not even mad" sealed it