Such is the proof of the corruption of flesh that this predilection even exists. A predilection soon corrected if you submit yourself to the Nekro. Until such a time one supposes that it is to be tolerated. Since flesh insists on being obstinant the Nekro believes that its interests would be much better served pursuing alternatives.
The Nekro would like to extend an trade agreement with the Mentak Coalition, for a mutual trading of 1 to 1 Trade Good contracts and a bid to the Xxcha Kingdom for their 2 Trade Goods in return for our 2 Trade Goods. Also included would be an non-aggression pact where the Nekro will recognize your right to existance.
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jakobaggerLO THY DREAD EMPIRE CHAOS IS RESTOREDRegistered Userregular
@Kirindal -- call me the galaxy's most pessimistic turtle if you'd like, but I have the sneaking suspicion that Naalu would veto 2-for-2 trade between your Grand Virulence and ourselves in a heartbeat.
We're just waiting to hear back from the Nekro Virus if they approve the agreement they indicated interest in earlier. This would be the trading block:
Naalu 1 : Xxcha 2
Naalu 2 : Nekro 2
Xxcha 2: Muaat 2
Muaat 2 : Nekro 1
This block appears consistent with what everyone has indicated approval for so far, except the Nekro 1 for Muaat 2 is speculative, I am merely assuming the Nekro will sign off.
We decline the Mentak and Yssaril trade proposals as we have no way of ensuring payment for the tariff at a later date.
We await Nekro virus to voice their approval of the trade block.
I approve my 2-1 with Naalu, pending Naalu's approval of my 2-2 with Muaat.
I understand that's all contained in your post, MrB, but just in case it needed to be made explicit to anyone...
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jakobaggerLO THY DREAD EMPIRE CHAOS IS RESTOREDRegistered Userregular
You might have no way of ensuring we'd pay up, but it'd be a fairly low risk test of our honesty for you. Also, you'd avoid looking like a miser who can't even let us have have our shitty 1-value trade agreements.
You might have no way of ensuring we'd pay up, but it'd be a fairly low risk test of our honesty for you. Also, you'd avoid looking like a miser who can't even let us have have our shitty 1-value trade agreements.
I understand where you're coming from but from my perspective it's a bad deal to approve. Besides the possibility of the law that divides TG equally among all trading players being passed, I also have to consider that you guys are two very powerful Great Races, and you're sitting on the best portion of the galaxy. Luckily for me, we probably won't come into direct contact for several rounds, if at all. I'm willing for you two to think I'm a miser, because I think the other three Great Races will appreciate this opportunity to level the economic playing field.
The Nekro Virus is willing to agree to the plan currently set forward by the Naalu with a minor addendum where the Nekro will compensate the Muaat with 2 Trade Goods as soon as the Nekro receives them.
I spend a CC from my Command Pool to activate the VEGA system. Move in both cruisers and my carrier (which has onboard both of my ground forces, my PDS, and all three fighters). Put one GF on Vega Minor and one (and the PDS) on Vega Major, taking control of both planets.
SA/FS/CP
2/3/2
0
Options
El SkidThe frozen white northRegistered Userregular
jakobaggerLO THY DREAD EMPIRE CHAOS IS RESTOREDRegistered Userregular
Tactical action: spend 1 CC to activate Quann system to move all three cruisers, and a carrier with two ground forces there from Moll Primus and drop ground forces on Quann.
We have determined that the denizens of the Mellon-Zohbat system are an affront to our way of life and on general principle for being terrible singers will be sufficient grounds to have them exterminated. We'll spend a CC to activate the Mellon-Zohbat system and move both of our cruisers and a carrier bearing two ground forces there. One ground force will be deployed on both Mellon and Zohbat to commence xenocide.
The Naalu Collective: Play the Primary Ability of the (5) Trade II Strategy Card, collecting 3 Trade Goods (TG 0 --> 3) and opening trade negotiations.
The following trade agreements are established:
Naalu [2] <--> Nekro [2]
Naalu [1] <--> Xxcha [2]
Nekro [1] <--> Muaat [2]
Muaat [2] <--> Xxcha [2] The Xxcha Kingdom: Activate the Vega system. (CP 3 --> 2)
Move in 2 Cruisers, 1 Carrier, 3 Fighters, 2 Ground Forces, and 1 PDS.
Land 1 Ground Force on Vega Minor and 1 Ground Force and 1 PDS on Vega Major. The Mentak Coalition: Activate the Quann system. (CP 3 --> 2)
Move in 3 Cruisers, 1 Carrier, and 2 Ground Forces from Moll Primus.
Land 2 Ground Forces on Quann. The Nekro Virus: Activate the Mellon-Zohbat system. (CP 3 --> 2)
Move in 2 Cruisers, 1 Carrier, and 2 Ground Forces from Mordai II.
Land 1 Ground Force on each of Mellon and Zohbat.
Worlds: R - Archon Ren (2R, 3I) R - Archon Tau (1R, 1I) X - Vega Major (2R, 1I) X - Vega Minor (1R, 2I, B)
Neutral Worlds
N - Mecatol Rex (1R, 6I)
N - Arcturus (1R, 1I)
N - Arinam (1R, 2I, B)
N - Bellatrix (0R, 1I, R)
N - Dal Bootha (0R, 2I, R)
N - Garbozia (2R, 1I, G)
N - Hercalor (1R, 0I, Y)
N - Industrex (2R, 0I, R (x2))
N - Lazar (1R, 0I)
N - Lisis (2R, 2I)
N - Lodor (3R, 1I, G)
N - Mallice (0R, 3I)
N - Meer (0R, 4I)
N - Perimiter (2R, 2I)
N - Primor (2R, 1I, GF (x2))
N - Sakulag (2R, 1I)
N - Saudor (2R, 2I)
N - Sumerian (2R, 2I, TG (x2))
N - Tequ'ran (2R, 0I, R)
N - Thibah (1R, 1I)
N - Tiamat (1R, 2I, Y)
N - Torkan (0R, 3I, B)
N - Tsion (2R, 2I, TG (x2))
N - Velnor (2R, 0I, R)
N - Xxehan (1R, 1I, G)
Order of Play
The Naalu Collective: (0) Trade II The Xxcha Kingdom: (1) Leadership The Mentak Coalition: (3) Assembly The Nekro Virus: (4) Production The Embers of Muaat: (6) Warfare II Current Player The Yssaril Tribes: (7) Technology
You may play or pass on the following Secondary Ability, and then it will be jakobagger's turn to act: Masterful Tactician You may spend influence to purchase up to 3 Command Counters from your reinforcements. You receive 1 Command Counter for every 2 influence you spend.
Hey y'all. discrider seems to have activated the primary ability of the (6) Warfare II strategy card to place his high alert token in his home system. Everyone needs to declare a play or pass on its secondary ability.
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El SkidThe frozen white northRegistered Userregular
edited March 2014
Secondary Ability: Reinforce Spend 1 Command Counter from your Strategy Allocation area to move up to two of your ships from unactivated systems into any adjacent systems you control. This does not activate the destination systems.
So...does anyone actually qualify for this? I just assumed nobody qualified and continued on, and double checking I can't see anyone who qualifies
e- I think you're confusing game 8's modified rules with this ones' non-modified ones?
The Embers of Muaat: Play the primary ability of the (6) Warfare Strategy Card, placing the High Alert token in the Muaat Home System.
No player plays on the secondary ability. The Yssaril Tribes: Use racial ability to skip turn. The Naalu Collective: Activate the Primor system. (CP 3 --> 2)
Move in 1 Cruiser, 1 Destroyer, 1 Carrier, 1 Fighter, 3 Ground Forces, and 1 PDS from the Naalu Home System.
Land 3 Ground Forces on Primor. The Xxcha Kingdom: Play the primary ability of the (1) Leadership Strategy Card, placing 2 counters into Strategy Allocation and 1 counter into Command Pool. (SA 2 --> 4, CP 2 --> 3)
Naalu plays on the secondary, exhausting Maaluuk (2I) and discarding Political Cards "Incentive Program" and "Limits to Individual Power" (PC 2 --> 0) to place 1 counter in each of Strategy Allocation and Command Pool. (SA 2 --> 3, CP 2 --> 3)
Yssaril plays on the secondary, exhausting Shalloq (2I) to place a counter into Fleet Supply. (FS 3 --> 4)
Worlds: R - Archon Ren (2R, 3I) R - Archon Tau (1R, 1I) X - Vega Major (2R, 1I) X - Vega Minor (1R, 2I, B)
Neutral Worlds
N - Mecatol Rex (1R, 6I)
N - Arcturus (1R, 1I)
N - Arinam (1R, 2I, B)
N - Bellatrix (0R, 1I, R)
N - Dal Bootha (0R, 2I, R)
N - Garbozia (2R, 1I, G)
N - Hercalor (1R, 0I, Y)
N - Industrex (2R, 0I, R (x2))
N - Lazar (1R, 0I)
N - Lisis (2R, 2I)
N - Lodor (3R, 1I, G)
N - Mallice (0R, 3I)
N - Meer (0R, 4I)
N - Perimiter (2R, 2I)
N - Sakulag (2R, 1I)
N - Saudor (2R, 2I)
N - Sumerian (2R, 2I, TG (x2))
N - Tequ'ran (2R, 0I, R)
N - Thibah (1R, 1I)
N - Tiamat (1R, 2I, Y)
N - Torkan (0R, 3I, B)
N - Tsion (2R, 2I, TG (x2))
N - Velnor (2R, 0I, R)
N - Xxehan (1R, 1I, G)
Order of Play
The Naalu Collective: (0) Trade II The Xxcha Kingdom: (1) Leadership The Mentak Coalition: (3) Assembly Current Player The Nekro Virus: (4) Production The Embers of Muaat: (6) Warfare II The Yssaril Tribes: (7) Technology
MrBlarney on
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jakobaggerLO THY DREAD EMPIRE CHAOS IS RESTOREDRegistered Userregular
Tactical action: production. Exhaust Moll Primus to build a carrier and two fighters there.
Posts
The Nekro would like to extend an trade agreement with the Mentak Coalition, for a mutual trading of 1 to 1 Trade Good contracts and a bid to the Xxcha Kingdom for their 2 Trade Goods in return for our 2 Trade Goods. Also included would be an non-aggression pact where the Nekro will recognize your right to existance.
Yssaril [1] <--> Mentak [1]: Proposed, pending approval by Naalu
Xxcha [2] <--> Naalu [1]: Approved by Naalu, pending approval by Xxcha
Muaat [2] --> Naalu [2]: Offered
Muaat [2] <--> Xxcha [2]: Offered in conjunction with Xxcha [2] <--> Naalu [1]
Muaat [2] --> Nekro [1]: Offered
Ysaaril [2] --> Muaat [2]: Offered
Nekro [2] --> Xxcha [1]: Offered
Nekro [1] <--> Mentak [1]: Offered
Mentak [1] --> ??? [1]: Offered
Yssaril [1] --> ??? [1]: Offered
Muaat [2] <--> Nekro [2]: Rejected
Nekro [1] --> Naalu [1]: Rejected
Message from the Naalu:
We're just waiting to hear back from the Nekro Virus if they approve the agreement they indicated interest in earlier. This would be the trading block:
Naalu 1 : Xxcha 2
Naalu 2 : Nekro 2
Xxcha 2: Muaat 2
Muaat 2 : Nekro 1
This block appears consistent with what everyone has indicated approval for so far, except the Nekro 1 for Muaat 2 is speculative, I am merely assuming the Nekro will sign off.
We decline the Mentak and Yssaril trade proposals as we have no way of ensuring payment for the tariff at a later date.
We await Nekro virus to voice their approval of the trade block.
@kirindal
I understand that's all contained in your post, MrB, but just in case it needed to be made explicit to anyone...
I understand where you're coming from but from my perspective it's a bad deal to approve. Besides the possibility of the law that divides TG equally among all trading players being passed, I also have to consider that you guys are two very powerful Great Races, and you're sitting on the best portion of the galaxy. Luckily for me, we probably won't come into direct contact for several rounds, if at all. I'm willing for you two to think I'm a miser, because I think the other three Great Races will appreciate this opportunity to level the economic playing field.
-Naalu
@discrider
-Naalu
SA/FS/CP
2/3/2
SA/FS/CP
2/4/2
@Kirindal
SA/FS/CP
2/3/2
@discrider
The Naalu Collective: Play the Primary Ability of the (5) Trade II Strategy Card, collecting 3 Trade Goods (TG 0 --> 3) and opening trade negotiations.
The following trade agreements are established:
Naalu [2] <--> Nekro [2]
Naalu [1] <--> Xxcha [2]
Nekro [1] <--> Muaat [2]
Muaat [2] <--> Xxcha [2]
The Xxcha Kingdom: Activate the Vega system. (CP 3 --> 2)
Move in 2 Cruisers, 1 Carrier, 3 Fighters, 2 Ground Forces, and 1 PDS.
Land 1 Ground Force on Vega Minor and 1 Ground Force and 1 PDS on Vega Major.
The Mentak Coalition: Activate the Quann system. (CP 3 --> 2)
Move in 3 Cruisers, 1 Carrier, and 2 Ground Forces from Moll Primus.
Land 2 Ground Forces on Quann.
The Nekro Virus: Activate the Mellon-Zohbat system. (CP 3 --> 2)
Move in 2 Cruisers, 1 Carrier, and 2 Ground Forces from Mordai II.
Land 1 Ground Force on each of Mellon and Zohbat.
Current Map: Round 1, Action Phase Update 1
Current Technologies
Victory Points and Objectives
The Nekro Virus: 0 VP
The Embers of Muaat: 0 VP
The Yssaril Tribes: 0 VP
The Mentak Coalition: 0 VP
The Xxcha Kingdom: 0 VP
Public Objectives
[1 VP] I now spend 10 resources or 10 influence.:
Public Objective Deck: 5 Stage I Objectives, 5 Stage II Objectives
Secret Objectives
The Naalu Collective: 1 Secret Objective
The Nekro Virus: 1 Secret Objective
The Embers of Muaat: 1 Secret Objective
The Yssaril Tribes: 1 Secret Objective
The Mentak Coalition: 1 Secret Objective
The Xxcha Kingdom: 1 Secret Objective
The Naalu Collective: faintpremonition
Action Cards: 0
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 3
Command Pool: 3
Trade Contracts: Nekro [2], Xxcha [2]
Technology: Antimass Deflectors, Enviro Compensator
Worlds:
R - Maaluuk (0R, 2I)
R - Druaa (3R, 1I)
Action Cards: 0
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 3
Command Pool: 2
Trade Contracts: Naalu [2], Muaat [2]
Technology: Hylar V Assault Laser, Gen Synthesis, Dacxive Animators
Worlds:
R - Mordai II (4R, 0I)
X - Mellon (0R, 2I)
X - Zohbat (3R, 1I, B)
Action Cards: 0
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 3
Command Pool: 3
Trade Contracts: Nekro [1], Xxcha [2]
Technology: Enviro Compensator, Sarween Tools, War Sun
Worlds:
R - Muaat (4R, 1I)
Action Cards: 0
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 3
Command Pool: 3
Trade Contracts: (Yssaril [1], Yssaril [2])
Technology: Antimass Deflectors, XRD Transporter
Worlds:
R - Retillion (2R, 3I)
R - Shalloq (1R, 2I)
Action Cards: 0
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 4
Command Pool: 2
Trade Contracts: (Mentak [1], Mentak [1])
Technology: Hylar V Assault Laser, Enviro Compensator
Worlds:
R - Moll Primus (4R, 1I)
X - Quann (2R, 1I, G)
Action Cards: 0
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 3
Command Pool: 2
Trade Contracts: Naalu [1], Muaat [2]
Technology: Antimass Deflectors, Enviro Compensator
Worlds:
R - Archon Ren (2R, 3I)
R - Archon Tau (1R, 1I)
X - Vega Major (2R, 1I)
X - Vega Minor (1R, 2I, B)
Neutral Worlds
N - Arcturus (1R, 1I)
N - Arinam (1R, 2I, B)
N - Bellatrix (0R, 1I, R)
N - Dal Bootha (0R, 2I, R)
N - Garbozia (2R, 1I, G)
N - Hercalor (1R, 0I, Y)
N - Industrex (2R, 0I, R (x2))
N - Lazar (1R, 0I)
N - Lisis (2R, 2I)
N - Lodor (3R, 1I, G)
N - Mallice (0R, 3I)
N - Meer (0R, 4I)
N - Perimiter (2R, 2I)
N - Primor (2R, 1I, GF (x2))
N - Sakulag (2R, 1I)
N - Saudor (2R, 2I)
N - Sumerian (2R, 2I, TG (x2))
N - Tequ'ran (2R, 0I, R)
N - Thibah (1R, 1I)
N - Tiamat (1R, 2I, Y)
N - Torkan (0R, 3I, B)
N - Tsion (2R, 2I, TG (x2))
N - Velnor (2R, 0I, R)
N - Xxehan (1R, 1I, G)
Order of Play
The Naalu Collective: (0) Trade II
The Xxcha Kingdom: (1) Leadership
The Mentak Coalition: (3) Assembly
The Nekro Virus: (4) Production
The Embers of Muaat: (6) Warfare II Current Player
The Yssaril Tribes: (7) Technology
(And I really have no idea what these numbers are)
Strategic Action/Fleet Supply/Command Points
2/3/2?
Perhaps?
S/F/C
2/3/3
(Also Muatt, you're at 2/3/3- it's in the spoilers in Blarney's post)
Naalu activate Primor. Move Carrier, Cruiser and Destroyer into system. Bring 3 GF, 1 PDS, and 1 Fighter. Annex Primor.
SFC
2/3/2
TAP
3/0/2
@GrimmyTOA
Play (1) Leadership - I receive 3 Command Counters from my reinforcements. I place two in SA and one in CP. I PASS on the Secondary.
SA/FS/CP
4/3/3
@faintpremonition
@discrider
@""El Skid"
@Kirindal
@jakobagger
You may play or pass on the following Secondary Ability, and then it will be jakobagger's turn to act:
Masterful Tactician You may spend influence to purchase up to 3 Command Counters from your reinforcements. You receive 1 Command Counter for every 2 influence you spend.
So...does anyone actually qualify for this? I just assumed nobody qualified and continued on, and double checking I can't see anyone who qualifies
e- I think you're confusing game 8's modified rules with this ones' non-modified ones?
OK, so we're on the secondary for Leadership now. Still need people to play or pass on that one.
SFC
3/3/3
TAP
3/0/0
SA/FS/CP
2/4/3
The Embers of Muaat: Play the primary ability of the (6) Warfare Strategy Card, placing the High Alert token in the Muaat Home System.
No player plays on the secondary ability.
The Yssaril Tribes: Use racial ability to skip turn.
The Naalu Collective: Activate the Primor system. (CP 3 --> 2)
Move in 1 Cruiser, 1 Destroyer, 1 Carrier, 1 Fighter, 3 Ground Forces, and 1 PDS from the Naalu Home System.
Land 3 Ground Forces on Primor.
The Xxcha Kingdom: Play the primary ability of the (1) Leadership Strategy Card, placing 2 counters into Strategy Allocation and 1 counter into Command Pool. (SA 2 --> 4, CP 2 --> 3)
Naalu plays on the secondary, exhausting Maaluuk (2I) and discarding Political Cards "Incentive Program" and "Limits to Individual Power" (PC 2 --> 0) to place 1 counter in each of Strategy Allocation and Command Pool. (SA 2 --> 3, CP 2 --> 3)
Yssaril plays on the secondary, exhausting Shalloq (2I) to place a counter into Fleet Supply. (FS 3 --> 4)
Current Map: Round 1, Action Phase Update 2
Current Technologies
Victory Points and Objectives
The Nekro Virus: 0 VP
The Embers of Muaat: 0 VP
The Yssaril Tribes: 0 VP
The Mentak Coalition: 0 VP
The Xxcha Kingdom: 0 VP
Public Objectives
[1 VP] I now spend 10 resources or 10 influence.:
Public Objective Deck: 5 Stage I Objectives, 5 Stage II Objectives
Secret Objectives
The Naalu Collective: 1 Secret Objective
The Nekro Virus: 1 Secret Objective
The Embers of Muaat: 1 Secret Objective
The Yssaril Tribes: 1 Secret Objective
The Mentak Coalition: 1 Secret Objective
The Xxcha Kingdom: 1 Secret Objective
The Naalu Collective: faintpremonition
Action Cards: 0
Political Cards: 0
Strategy Allocation: 3
Fleet Supply: 3
Command Pool: 3
Trade Contracts: Nekro [2], Xxcha [2]
Technology: Antimass Deflectors, Enviro Compensator
Worlds:
X - Maaluuk (0R, 2I)
R - Druaa (3R, 1I)
X - Primor (2R, 1I, GF (x2))
Action Cards: 0
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 3
Command Pool: 2
Trade Contracts: Naalu [2], Muaat [2]
Technology: Hylar V Assault Laser, Gen Synthesis, Dacxive Animators
Worlds:
R - Mordai II (4R, 0I)
X - Mellon (0R, 2I)
X - Zohbat (3R, 1I, B)
Action Cards: 0
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 3
Command Pool: 3
Trade Contracts: Nekro [1], Xxcha [2]
Technology: Enviro Compensator, Sarween Tools, War Sun
Worlds:
R - Muaat (4R, 1I)
Action Cards: 0
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 4
Command Pool: 3
Trade Contracts: (Yssaril [1], Yssaril [2])
Technology: Antimass Deflectors, XRD Transporter
Worlds:
R - Retillion (2R, 3I)
X - Shalloq (1R, 2I)
Action Cards: 0
Political Cards: 2
Strategy Allocation: 2
Fleet Supply: 4
Command Pool: 2
Trade Contracts: (Mentak [1], Mentak [1])
Technology: Hylar V Assault Laser, Enviro Compensator
Worlds:
R - Moll Primus (4R, 1I)
X - Quann (2R, 1I, G)
Action Cards: 0
Political Cards: 2
Strategy Allocation: 4
Fleet Supply: 3
Command Pool: 3
Trade Contracts: Naalu [1], Muaat [2]
Technology: Antimass Deflectors, Enviro Compensator
Worlds:
R - Archon Ren (2R, 3I)
R - Archon Tau (1R, 1I)
X - Vega Major (2R, 1I)
X - Vega Minor (1R, 2I, B)
Neutral Worlds
N - Arcturus (1R, 1I)
N - Arinam (1R, 2I, B)
N - Bellatrix (0R, 1I, R)
N - Dal Bootha (0R, 2I, R)
N - Garbozia (2R, 1I, G)
N - Hercalor (1R, 0I, Y)
N - Industrex (2R, 0I, R (x2))
N - Lazar (1R, 0I)
N - Lisis (2R, 2I)
N - Lodor (3R, 1I, G)
N - Mallice (0R, 3I)
N - Meer (0R, 4I)
N - Perimiter (2R, 2I)
N - Sakulag (2R, 1I)
N - Saudor (2R, 2I)
N - Sumerian (2R, 2I, TG (x2))
N - Tequ'ran (2R, 0I, R)
N - Thibah (1R, 1I)
N - Tiamat (1R, 2I, Y)
N - Torkan (0R, 3I, B)
N - Tsion (2R, 2I, TG (x2))
N - Velnor (2R, 0I, R)
N - Xxehan (1R, 1I, G)
Order of Play
The Naalu Collective: (0) Trade II
The Xxcha Kingdom: (1) Leadership
The Mentak Coalition: (3) Assembly Current Player
The Nekro Virus: (4) Production
The Embers of Muaat: (6) Warfare II
The Yssaril Tribes: (7) Technology
SA/FS/CP
2/4/2
@Kirindal
SA/FS/CP
2/3/2
@discrider