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Twilight Imperium Game 9 - Round 8: Game Over.

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    KirindalKirindal Registered User regular
    Such is the proof of the corruption of flesh that this predilection even exists. A predilection soon corrected if you submit yourself to the Nekro. Until such a time one supposes that it is to be tolerated. Since flesh insists on being obstinant the Nekro believes that its interests would be much better served pursuing alternatives.

    The Nekro would like to extend an trade agreement with the Mentak Coalition, for a mutual trading of 1 to 1 Trade Good contracts and a bid to the Xxcha Kingdom for their 2 Trade Goods in return for our 2 Trade Goods. Also included would be an non-aggression pact where the Nekro will recognize your right to existance.

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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    edited March 2014
    Sure, I'll trade 1 for 1, @Kirindal‌

    jakobagger on
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    GrimmyTOAGrimmyTOA Registered User regular
    @Kirindal -- call me the galaxy's most pessimistic turtle if you'd like, but I have the sneaking suspicion that Naalu would veto 2-for-2 trade between your Grand Virulence and ourselves in a heartbeat.

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    KirindalKirindal Registered User regular
    A fair point, if the bid to the Xxcha should fall through then the Nekro is willing to entertain the original 2 for 2 offer from the Naalu.

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    discriderdiscrider Registered User regular
    In the light of ongoing revelations, we would like to propose another 2 for 2 offer with Naalu should the Nekros be unwilling to comply with them.

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    GrimmyTOAGrimmyTOA Registered User regular
    Does anyone else feel like we could cheerfully propose and counter-propose until the sun burns out?

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    discriderdiscrider Registered User regular
    It's okay; We've brought spares

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    El SkidEl Skid The frozen white northRegistered User regular
    I believe I have a 1 contract still available, as the Muaat were not interested. If anyone else wants to nab that we would be amicable.

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    MrBlarneyMrBlarney Registered User regular
    We are mostly waiting for @faintpremonition to return to approve or reject proposals, many of which are incompatible with others...

    Yssaril [1] <--> Mentak [1]: Proposed, pending approval by Naalu
    Xxcha [2] <--> Naalu [1]: Approved by Naalu, pending approval by Xxcha

    Muaat [2] --> Naalu [2]: Offered
    Muaat [2] <--> Xxcha [2]: Offered in conjunction with Xxcha [2] <--> Naalu [1]
    Muaat [2] --> Nekro [1]: Offered
    Ysaaril [2] --> Muaat [2]: Offered
    Nekro [2] --> Xxcha [1]: Offered
    Nekro [1] <--> Mentak [1]: Offered
    Mentak [1] --> ??? [1]: Offered
    Yssaril [1] --> ??? [1]: Offered

    Muaat [2] <--> Nekro [2]: Rejected
    Nekro [1] --> Naalu [1]: Rejected

    4463rwiq7r47.png
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    faintpremonitionfaintpremonition Registered User regular
    edited March 2014

    Message from the Naalu:

    We're just waiting to hear back from the Nekro Virus if they approve the agreement they indicated interest in earlier. This would be the trading block:
    Naalu 1 : Xxcha 2
    Naalu 2 : Nekro 2
    Xxcha 2: Muaat 2
    Muaat 2 : Nekro 1

    This block appears consistent with what everyone has indicated approval for so far, except the Nekro 1 for Muaat 2 is speculative, I am merely assuming the Nekro will sign off.

    We decline the Mentak and Yssaril trade proposals as we have no way of ensuring payment for the tariff at a later date.

    We await Nekro virus to voice their approval of the trade block.



    @kirindal

    faintpremonition on
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    GrimmyTOAGrimmyTOA Registered User regular
    I approve my 2-1 with Naalu, pending Naalu's approval of my 2-2 with Muaat.

    I understand that's all contained in your post, MrB, but just in case it needed to be made explicit to anyone...

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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    You might have no way of ensuring we'd pay up, but it'd be a fairly low risk test of our honesty for you. Also, you'd avoid looking like a miser who can't even let us have have our shitty 1-value trade agreements.

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    faintpremonitionfaintpremonition Registered User regular
    jakobagger wrote: »
    You might have no way of ensuring we'd pay up, but it'd be a fairly low risk test of our honesty for you. Also, you'd avoid looking like a miser who can't even let us have have our shitty 1-value trade agreements.

    I understand where you're coming from but from my perspective it's a bad deal to approve. Besides the possibility of the law that divides TG equally among all trading players being passed, I also have to consider that you guys are two very powerful Great Races, and you're sitting on the best portion of the galaxy. Luckily for me, we probably won't come into direct contact for several rounds, if at all. I'm willing for you two to think I'm a miser, because I think the other three Great Races will appreciate this opportunity to level the economic playing field.

    -Naalu

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    KirindalKirindal Registered User regular
    The Nekro Virus is willing to agree to the plan currently set forward by the Naalu with a minor addendum where the Nekro will compensate the Muaat with 2 Trade Goods as soon as the Nekro receives them.

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    faintpremonitionfaintpremonition Registered User regular
    Awful nice of you! If Muaat confirms I think we can conclude trade.

    @discrider

    -Naalu

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    discriderdiscrider Registered User regular
    We find this acceptable

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    MrBlarneyMrBlarney Registered User regular
    Alrighty! First action of the game is complete. @GrimmyTOA is up to act for the Xxcha.

    4463rwiq7r47.png
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    GrimmyTOAGrimmyTOA Registered User regular
    I spend a CC from my Command Pool to activate the VEGA system. Move in both cruisers and my carrier (which has onboard both of my ground forces, my PDS, and all three fighters). Put one GF on Vega Minor and one (and the PDS) on Vega Major, taking control of both planets.

    SA/FS/CP
    2/3/2

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    El SkidEl Skid The frozen white northRegistered User regular
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    GrimmyTOAGrimmyTOA Registered User regular
    Err. Yes. Thanks El Skid.

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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    Tactical action: spend 1 CC to activate Quann system to move all three cruisers, and a carrier with two ground forces there from Moll Primus and drop ground forces on Quann.

    SA/FS/CP
    2/4/2


    @Kirindal‌

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    KirindalKirindal Registered User regular
    edited March 2014
    We have determined that the denizens of the Mellon-Zohbat system are an affront to our way of life and on general principle for being terrible singers will be sufficient grounds to have them exterminated. We'll spend a CC to activate the Mellon-Zohbat system and move both of our cruisers and a carrier bearing two ground forces there. One ground force will be deployed on both Mellon and Zohbat to commence xenocide.

    SA/FS/CP
    2/3/2


    @discrider

    Kirindal on
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    MrBlarneyMrBlarney Registered User regular
    edited April 2014
    Round 1: Action Phase Update 1

    The Naalu Collective: Play the Primary Ability of the (5) Trade II Strategy Card, collecting 3 Trade Goods (TG 0 --> 3) and opening trade negotiations.
    The following trade agreements are established:
    Naalu [2] <--> Nekro [2]
    Naalu [1] <--> Xxcha [2]
    Nekro [1] <--> Muaat [2]
    Muaat [2] <--> Xxcha [2]
    The Xxcha Kingdom: Activate the Vega system. (CP 3 --> 2)
    Move in 2 Cruisers, 1 Carrier, 3 Fighters, 2 Ground Forces, and 1 PDS.
    Land 1 Ground Force on Vega Minor and 1 Ground Force and 1 PDS on Vega Major.
    The Mentak Coalition: Activate the Quann system. (CP 3 --> 2)
    Move in 3 Cruisers, 1 Carrier, and 2 Ground Forces from Moll Primus.
    Land 2 Ground Forces on Quann.
    The Nekro Virus: Activate the Mellon-Zohbat system. (CP 3 --> 2)
    Move in 2 Cruisers, 1 Carrier, and 2 Ground Forces from Mordai II.
    Land 1 Ground Force on each of Mellon and Zohbat.

    Current Map: Round 1, Action Phase Update 1

    Current Technologies

    Victory Points and Objectives
    The Naalu Collective: 0 VP
    The Nekro Virus: 0 VP
    The Embers of Muaat: 0 VP
    The Yssaril Tribes: 0 VP
    The Mentak Coalition: 0 VP
    The Xxcha Kingdom: 0 VP

    Public Objectives
    [1 VP] I now spend 10 resources or 10 influence.:
    Public Objective Deck: 5 Stage I Objectives, 5 Stage II Objectives

    Secret Objectives
    The Naalu Collective: 1 Secret Objective
    The Nekro Virus: 1 Secret Objective
    The Embers of Muaat: 1 Secret Objective
    The Yssaril Tribes: 1 Secret Objective
    The Mentak Coalition: 1 Secret Objective
    The Xxcha Kingdom: 1 Secret Objective

    The Naalu Collective: faintpremonition
    Trade Goods: 3
    Action Cards: 0
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 3
    Command Pool: 3

    Trade Contracts: Nekro [2], Xxcha [2]
    Technology: Antimass Deflectors, Enviro Compensator

    Worlds:
    R - Maaluuk (0R, 2I)
    R - Druaa (3R, 1I)
    The Nekro Virus: Kirindal
    Trade Goods: 0
    Action Cards: 0
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 3
    Command Pool: 2

    Trade Contracts: Naalu [2], Muaat [2]
    Technology: Hylar V Assault Laser, Gen Synthesis, Dacxive Animators

    Worlds:
    R - Mordai II (4R, 0I)
    X - Mellon (0R, 2I)
    X - Zohbat (3R, 1I, B)
    The Embers of Muaat: discrider
    Trade Goods: 0
    Action Cards: 0
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 3
    Command Pool: 3

    Trade Contracts: Nekro [1], Xxcha [2]
    Technology: Enviro Compensator, Sarween Tools, War Sun

    Worlds:
    R - Muaat (4R, 1I)
    The Yssaril Tribes: El Skid
    Trade Goods: 0
    Action Cards: 0
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 3
    Command Pool: 3

    Trade Contracts: (Yssaril [1], Yssaril [2])
    Technology: Antimass Deflectors, XRD Transporter

    Worlds:
    R - Retillion (2R, 3I)
    R - Shalloq (1R, 2I)
    The Mentak Coalition: jakobagger
    Trade Goods: 0
    Action Cards: 0
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 4
    Command Pool: 2

    Trade Contracts: (Mentak [1], Mentak [1])
    Technology: Hylar V Assault Laser, Enviro Compensator

    Worlds:
    R - Moll Primus (4R, 1I)
    X - Quann (2R, 1I, G)
    The Xxcha Kingdom: GrimmyTOA
    Trade Goods: 0
    Action Cards: 0
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 3
    Command Pool: 2

    Trade Contracts: Naalu [1], Muaat [2]
    Technology: Antimass Deflectors, Enviro Compensator

    Worlds:
    R - Archon Ren (2R, 3I)
    R - Archon Tau (1R, 1I)
    X - Vega Major (2R, 1I)
    X - Vega Minor (1R, 2I, B)

    Neutral Worlds
    N - Mecatol Rex (1R, 6I)
    N - Arcturus (1R, 1I)
    N - Arinam (1R, 2I, B)
    N - Bellatrix (0R, 1I, R)
    N - Dal Bootha (0R, 2I, R)
    N - Garbozia (2R, 1I, G)
    N - Hercalor (1R, 0I, Y)
    N - Industrex (2R, 0I, R (x2))
    N - Lazar (1R, 0I)
    N - Lisis (2R, 2I)
    N - Lodor (3R, 1I, G)
    N - Mallice (0R, 3I)
    N - Meer (0R, 4I)
    N - Perimiter (2R, 2I)
    N - Primor (2R, 1I, GF (x2))
    N - Sakulag (2R, 1I)
    N - Saudor (2R, 2I)
    N - Sumerian (2R, 2I, TG (x2))
    N - Tequ'ran (2R, 0I, R)
    N - Thibah (1R, 1I)
    N - Tiamat (1R, 2I, Y)
    N - Torkan (0R, 3I, B)
    N - Tsion (2R, 2I, TG (x2))
    N - Velnor (2R, 0I, R)
    N - Xxehan (1R, 1I, G)

    Order of Play

    The Naalu Collective: (0) Trade II
    The Xxcha Kingdom: (1) Leadership
    The Mentak Coalition: (3) Assembly
    The Nekro Virus: (4) Production
    The Embers of Muaat: (6) Warfare II Current Player
    The Yssaril Tribes: (7) Technology

    MrBlarney on
    4463rwiq7r47.png
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    discriderdiscrider Registered User regular
    edited March 2014
    We activate Red Alert on our home system. We can only hope Warfare II's primary ability favours us as much as the colour befits us.

    (And I really have no idea what these numbers are)
    Strategic Action/Fleet Supply/Command Points
    2/3/2?
    Perhaps?

    discrider on
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    El SkidEl Skid The frozen white northRegistered User regular
    edited March 2014
    The Yssaril skip their turn

    S/F/C
    2/3/3

    El Skid on
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    El SkidEl Skid The frozen white northRegistered User regular
    @faintpremonition‌

    (Also Muatt, you're at 2/3/3- it's in the spoilers in Blarney's post)

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    faintpremonitionfaintpremonition Registered User regular
    Yssaril's skip brings it back to us.

    Naalu activate Primor. Move Carrier, Cruiser and Destroyer into system. Bring 3 GF, 1 PDS, and 1 Fighter. Annex Primor.

    SFC
    2/3/2
    TAP
    3/0/2

    @GrimmyTOA‌

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    GrimmyTOAGrimmyTOA Registered User regular


    Play (1) Leadership - I receive 3 Command Counters from my reinforcements. I place two in SA and one in CP. I PASS on the Secondary.

    SA/FS/CP
    4/3/3


    @faintpremonition‌
    @discrider‌
    @&quot;"El Skid"‌
    @Kirindal‌
    @jakobagger‌

    You may play or pass on the following Secondary Ability, and then it will be jakobagger's turn to act:
    Masterful Tactician You may spend influence to purchase up to 3 Command Counters from your reinforcements. You receive 1 Command Counter for every 2 influence you spend.

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    GrimmyTOAGrimmyTOA Registered User regular
    edited March 2014
    Blargh

    GrimmyTOA on
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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    Pass

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    MrBlarneyMrBlarney Registered User regular
    Hey y'all. discrider seems to have activated the primary ability of the (6) Warfare II strategy card to place his high alert token in his home system. Everyone needs to declare a play or pass on its secondary ability.

    4463rwiq7r47.png
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    El SkidEl Skid The frozen white northRegistered User regular
    edited March 2014
    Secondary Ability: Reinforce Spend 1 Command Counter from your Strategy Allocation area to move up to two of your ships from unactivated systems into any adjacent systems you control. This does not activate the destination systems.

    So...does anyone actually qualify for this? I just assumed nobody qualified and continued on, and double checking I can't see anyone who qualifies

    e- I think you're confusing game 8's modified rules with this ones' non-modified ones?

    El Skid on
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    MrBlarneyMrBlarney Registered User regular
    Oh right, this is the unmodded Warfare II. Yeah, nobody qualifies for it, my bad.

    OK, so we're on the secondary for Leadership now. Still need people to play or pass on that one.

    4463rwiq7r47.png
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    faintpremonitionfaintpremonition Registered User regular
    Naalu will take the Secondary of leadership. Exhaust our 0/2 and discard 2 political cards to buy 2 CCS. Place 1 in SA and 1 in CP


    SFC
    3/3/3
    TAP
    3/0/0

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    discriderdiscrider Registered User regular
    Pass

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    El SkidEl Skid The frozen white northRegistered User regular
    Yssaril PLAY on leadership secondary, exhausting Shalloq to place a CC in FS.

    SA/FS/CP
    2/4/3

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    KirindalKirindal Registered User regular
    Pass

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    MrBlarneyMrBlarney Registered User regular
    edited April 2014
    Round 1: Action Phase Update 2

    The Embers of Muaat: Play the primary ability of the (6) Warfare Strategy Card, placing the High Alert token in the Muaat Home System.
    No player plays on the secondary ability.
    The Yssaril Tribes: Use racial ability to skip turn.
    The Naalu Collective: Activate the Primor system. (CP 3 --> 2)
    Move in 1 Cruiser, 1 Destroyer, 1 Carrier, 1 Fighter, 3 Ground Forces, and 1 PDS from the Naalu Home System.
    Land 3 Ground Forces on Primor.
    The Xxcha Kingdom: Play the primary ability of the (1) Leadership Strategy Card, placing 2 counters into Strategy Allocation and 1 counter into Command Pool. (SA 2 --> 4, CP 2 --> 3)
    Naalu plays on the secondary, exhausting Maaluuk (2I) and discarding Political Cards "Incentive Program" and "Limits to Individual Power" (PC 2 --> 0) to place 1 counter in each of Strategy Allocation and Command Pool. (SA 2 --> 3, CP 2 --> 3)
    Yssaril plays on the secondary, exhausting Shalloq (2I) to place a counter into Fleet Supply. (FS 3 --> 4)

    Current Map: Round 1, Action Phase Update 2

    Current Technologies

    Victory Points and Objectives
    The Naalu Collective: 0 VP
    The Nekro Virus: 0 VP
    The Embers of Muaat: 0 VP
    The Yssaril Tribes: 0 VP
    The Mentak Coalition: 0 VP
    The Xxcha Kingdom: 0 VP

    Public Objectives
    [1 VP] I now spend 10 resources or 10 influence.:
    Public Objective Deck: 5 Stage I Objectives, 5 Stage II Objectives

    Secret Objectives
    The Naalu Collective: 1 Secret Objective
    The Nekro Virus: 1 Secret Objective
    The Embers of Muaat: 1 Secret Objective
    The Yssaril Tribes: 1 Secret Objective
    The Mentak Coalition: 1 Secret Objective
    The Xxcha Kingdom: 1 Secret Objective

    The Naalu Collective: faintpremonition
    Trade Goods: 3
    Action Cards: 0
    Political Cards: 0

    Strategy Allocation: 3
    Fleet Supply: 3
    Command Pool: 3

    Trade Contracts: Nekro [2], Xxcha [2]
    Technology: Antimass Deflectors, Enviro Compensator

    Worlds:
    X - Maaluuk (0R, 2I)
    R - Druaa (3R, 1I)
    X - Primor (2R, 1I, GF (x2))
    The Nekro Virus: Kirindal
    Trade Goods: 0
    Action Cards: 0
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 3
    Command Pool: 2

    Trade Contracts: Naalu [2], Muaat [2]
    Technology: Hylar V Assault Laser, Gen Synthesis, Dacxive Animators

    Worlds:
    R - Mordai II (4R, 0I)
    X - Mellon (0R, 2I)
    X - Zohbat (3R, 1I, B)
    The Embers of Muaat: discrider
    Trade Goods: 0
    Action Cards: 0
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 3
    Command Pool: 3

    Trade Contracts: Nekro [1], Xxcha [2]
    Technology: Enviro Compensator, Sarween Tools, War Sun

    Worlds:
    R - Muaat (4R, 1I)
    The Yssaril Tribes: El Skid
    Trade Goods: 0
    Action Cards: 0
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 4
    Command Pool: 3

    Trade Contracts: (Yssaril [1], Yssaril [2])
    Technology: Antimass Deflectors, XRD Transporter

    Worlds:
    R - Retillion (2R, 3I)
    X - Shalloq (1R, 2I)
    The Mentak Coalition: jakobagger
    Trade Goods: 0
    Action Cards: 0
    Political Cards: 2

    Strategy Allocation: 2
    Fleet Supply: 4
    Command Pool: 2

    Trade Contracts: (Mentak [1], Mentak [1])
    Technology: Hylar V Assault Laser, Enviro Compensator

    Worlds:
    R - Moll Primus (4R, 1I)
    X - Quann (2R, 1I, G)
    The Xxcha Kingdom: GrimmyTOA
    Trade Goods: 0
    Action Cards: 0
    Political Cards: 2

    Strategy Allocation: 4
    Fleet Supply: 3
    Command Pool: 3

    Trade Contracts: Naalu [1], Muaat [2]
    Technology: Antimass Deflectors, Enviro Compensator

    Worlds:
    R - Archon Ren (2R, 3I)
    R - Archon Tau (1R, 1I)
    X - Vega Major (2R, 1I)
    X - Vega Minor (1R, 2I, B)

    Neutral Worlds
    N - Mecatol Rex (1R, 6I)
    N - Arcturus (1R, 1I)
    N - Arinam (1R, 2I, B)
    N - Bellatrix (0R, 1I, R)
    N - Dal Bootha (0R, 2I, R)
    N - Garbozia (2R, 1I, G)
    N - Hercalor (1R, 0I, Y)
    N - Industrex (2R, 0I, R (x2))
    N - Lazar (1R, 0I)
    N - Lisis (2R, 2I)
    N - Lodor (3R, 1I, G)
    N - Mallice (0R, 3I)
    N - Meer (0R, 4I)
    N - Perimiter (2R, 2I)
    N - Sakulag (2R, 1I)
    N - Saudor (2R, 2I)
    N - Sumerian (2R, 2I, TG (x2))
    N - Tequ'ran (2R, 0I, R)
    N - Thibah (1R, 1I)
    N - Tiamat (1R, 2I, Y)
    N - Torkan (0R, 3I, B)
    N - Tsion (2R, 2I, TG (x2))
    N - Velnor (2R, 0I, R)
    N - Xxehan (1R, 1I, G)

    Order of Play

    The Naalu Collective: (0) Trade II
    The Xxcha Kingdom: (1) Leadership
    The Mentak Coalition: (3) Assembly Current Player
    The Nekro Virus: (4) Production
    The Embers of Muaat: (6) Warfare II
    The Yssaril Tribes: (7) Technology

    MrBlarney on
    4463rwiq7r47.png
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    jakobaggerjakobagger LO THY DREAD EMPIRE CHAOS IS RESTORED Registered User regular
    Tactical action: production. Exhaust Moll Primus to build a carrier and two fighters there.

    SA/FS/CP
    2/4/2


    @Kirindal‌

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    KirindalKirindal Registered User regular
    The Nekro Virus play (4) Production, Tight Deadlines. The nano-forges of Mordai II produce a Carrier, 2 Ground Forces, and a Cruiser.

    SA/FS/CP
    2/3/2


    @discrider

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