So, after 100%ing this, I grabbed a subcription to FF14. I was struck by awe with that game's opening video again. There's an insane amount of detail visually and audibly. You could probably freeze any frame, and find something beautiful, meanwhile every chirp and action has a super rich sound effect tied to it. Seriously, grab some headphones and listen to this thing.
I want more aaa games to just completely go for it. I loved Shadow of Mordor, but nothing in that game ever got me as pumped as watching that opening 8 minute opening cinematic..
Indies can't blow that money but man, WB can give it a shot.
I'm hoping the sequel allows them to double their sound, and composition budget. As it was, SoM, made me smile at how clever and cheesy and nostalgic it was, but they can go harder than that. Some of the CG bits were there, but they felt short, distant, and audibly generic.
Shit never got real, so come on WB, bring me AWE.
Alternately I'd be totally psyched if AAA games never spent another cent on video that has nothing to do with the actual video game I am going to play
So, after 100%ing this, I grabbed a subcription to FF14. I was struck by awe with that game's opening video again. There's an insane amount of detail visually and audibly. You could probably freeze any frame, and find something beautiful, meanwhile every chirp and action has a super rich sound effect tied to it. Seriously, grab some headphones and listen to this thing.
I want more aaa games to just completely go for it. I loved Shadow of Mordor, but nothing in that game ever got me as pumped as watching that opening 8 minute opening cinematic..
Indies can't blow that money but man, WB can give it a shot.
I'm hoping the sequel allows them to double their sound, and composition budget. As it was, SoM, made me smile at how clever and cheesy and nostalgic it was, but they can go harder than that. Some of the CG bits were there, but they felt short, distant, and audibly generic.
Shit never got real, so come on WB, bring me AWE.
Alternately I'd be totally psyched if AAA games never spent another cent on video that has nothing to do with the actual video game I am going to play
That would make me super bummed, but I recognize some folk don't play games from the perspective of a consumer of art.
I think the video format itself, distracts from my call. I want them to put more production in it's music department. There were so many scenes in SOM where generic LOTR music swells and it just fell flat and artificial. Either there wasn't enough of a moment to justify the music, or it was shoehorned in by a storyboard director.
So, after 100%ing this, I grabbed a subcription to FF14. I was struck by awe with that game's opening video again. There's an insane amount of detail visually and audibly. You could probably freeze any frame, and find something beautiful, meanwhile every chirp and action has a super rich sound effect tied to it. Seriously, grab some headphones and listen to this thing.
I want more aaa games to just completely go for it. I loved Shadow of Mordor, but nothing in that game ever got me as pumped as watching that opening 8 minute opening cinematic..
Indies can't blow that money but man, WB can give it a shot.
I'm hoping the sequel allows them to double their sound, and composition budget. As it was, SoM, made me smile at how clever and cheesy and nostalgic it was, but they can go harder than that. Some of the CG bits were there, but they felt short, distant, and audibly generic.
Shit never got real, so come on WB, bring me AWE.
Alternately I'd be totally psyched if AAA games never spent another cent on video that has nothing to do with the actual video game I am going to play
That would make me super bummed, but I recognize some folk don't play games from the perspective of a consumer of art.
I think the video format itself, distracts from my call. I want them to put more production in it's music department. There were so many scenes in SOM where generic LOTR music swells and it just fell flat and artificial. Either there wasn't enough of a moment to justify the music, or it was shoehorned in by a storyboard director.
Better cutscene direction, music and sound design and all that stuff is great
A video that is not in the games engine, that is not representative of either gameplay and that doesn't fit into the normal narrative of the game?
The Black HunterThe key is a minimum of compromise, and a simple,unimpeachable reason to existRegistered Userregular
I love those videos for their artistic chops. It's hard to see as many ideas in so short a time and those videos are a great format to see designs from a game I like in action.
Today, we’re proud to announce the brand new FREE Power of Shadow DLC pack, including the playable Black Hand of Sauron skin, and three new Runes:
One with Nature – Immunity to Poison attacks from Uruk Captains or Ghuls.
Ascendant – Double Focus Time for slow motion Ranged combat.
Elven Grace – Increased defense which halves the damage of enemy strikes.
Prepare to put these to use in this weekend’s Test of Wisdom Challenge.
Download the Power of Shadow today for Xbox One, and soon for PlayStation 4 and Steam!
RankenphilePassersby were amazedby the unusually large amounts of blood.Registered User, Moderatormod
I've only had like 6 hours to play this game since I got it a couple weeks go, but I've been enjoying the shit out of it.
This article on Polygon, for those that haven't read it, was pretty enlightening and makes me more intrigued by the backstory and lore they drew on for the game. I assumed it was invented whole-cloth for the game, but it's nice to see they actually did their homework and found some pretty interesting ideas to work with. I've heard a lot of grumbling about how they deliver on it, but it's been alright so far (I'm suuuuper early in the story).
So, after 100%ing this, I grabbed a subcription to FF14. I was struck by awe with that game's opening video again. There's an insane amount of detail visually and audibly. You could probably freeze any frame, and find something beautiful, meanwhile every chirp and action has a super rich sound effect tied to it. Seriously, grab some headphones and listen to this thing.
I want more aaa games to just completely go for it. I loved Shadow of Mordor, but nothing in that game ever got me as pumped as watching that opening 8 minute opening cinematic..
Indies can't blow that money but man, WB can give it a shot.
I'm hoping the sequel allows them to double their sound, and composition budget. As it was, SoM, made me smile at how clever and cheesy and nostalgic it was, but they can go harder than that. Some of the CG bits were there, but they felt short, distant, and audibly generic.
Shit never got real, so come on WB, bring me AWE.
Alternately I'd be totally psyched if AAA games never spent another cent on video that has nothing to do with the actual video game I am going to play
That would make me super bummed, but I recognize some folk don't play games from the perspective of a consumer of art.
I think the video format itself, distracts from my call. I want them to put more production in it's music department. There were so many scenes in SOM where generic LOTR music swells and it just fell flat and artificial. Either there wasn't enough of a moment to justify the music, or it was shoehorned in by a storyboard director.
Better cutscene direction, music and sound design and all that stuff is great
A video that is not in the games engine, that is not representative of either gameplay and that doesn't fit into the normal narrative of the game?
I could not possibly be less interested
Bullocks to that. You wanna put a short film in your videogame? Go for it.
Like, there are plenty of godawful cinematics in video games, and there are definitely a bunch of games that could have skimped on the videos to shore up the rest of their game, but as a hard/fast rule?
WeaverWho are you?What do you want?Registered Userregular
You know I'm not! But yeah games do that all the time. Another big offender is games with cinematic trailers and then it's just like, 1996 level isometric view graphics.
+1
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RankenphilePassersby were amazedby the unusually large amounts of blood.Registered User, Moderatormod
straight up, the cg cinematic for Dawn of War was half the reason I bought the game
I find Blizzard games find a great balance with gorgeous CG cutscenes/great gameplay, even if it totally has nothing to do with the gameplay graphics.
There was a big push with StarCraft II to try and make the in-engine cut-scenes as good as the pre-rendered shit, and they ended up with the really neat half-way case of putting all the inter-mission stuff in-engine with a lot of highly detailed game units and a lot of smoke and mirrors. It's not "zoom in to Jim Raynor on the battle field and you can see the tracks of his tears over Kerrigan" exactly, but it's pretty neat tech all the same.
The cinematic trailer for Assassins Creed Brotherhood was completely representative of the actual gameplay experience, and is one of the best CG trailers I think i've ever seen.
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LuvTheMonkeyHigh Sierra SerenadeRegistered Userregular
Posts
oh and also you can play as the Black Hand now
Alternately I'd be totally psyched if AAA games never spent another cent on video that has nothing to do with the actual video game I am going to play
Im not seeing it
That would make me super bummed, but I recognize some folk don't play games from the perspective of a consumer of art.
I think the video format itself, distracts from my call. I want them to put more production in it's music department. There were so many scenes in SOM where generic LOTR music swells and it just fell flat and artificial. Either there wasn't enough of a moment to justify the music, or it was shoehorned in by a storyboard director.
Better cutscene direction, music and sound design and all that stuff is great
A video that is not in the games engine, that is not representative of either gameplay and that doesn't fit into the normal narrative of the game?
I could not possibly be less interested
Found it on their site
http://shadowofmordor.wikia.com/wiki/User_blog:MonolithAndy/Return_to_Mordor_More_Powerful_Than_Ever
This article on Polygon, for those that haven't read it, was pretty enlightening and makes me more intrigued by the backstory and lore they drew on for the game. I assumed it was invented whole-cloth for the game, but it's nice to see they actually did their homework and found some pretty interesting ideas to work with. I've heard a lot of grumbling about how they deliver on it, but it's been alright so far (I'm suuuuper early in the story).
Bullocks to that. You wanna put a short film in your videogame? Go for it.
Go nuts, man.
If you do, fuck you
Don't get me all interested in your game by way of this fancy trailer and then not show me what the actual game looks like
https://www.youtube.com/watch?v=HMsbMK9Odoc
This trailer was the best part of AC Revelations
I don't care about cg in games
It doesn't matter
If it somehow affect the game I'm playing them cool but I don't know how they'd do that
8-bit block graphic game
I mean I'm just talking about it being used in trailers
how many games just switch to CG mid-game?
You best not be dissing Minecraft.
A bunch
a lot of games still use it for like the big story beats
Oh, yeah, totally. Cinematics are icing, not a proper, well balanced meal.
Okay.
Me, I like pretty moving pictures and accompanying sounds.
So if you wanna put those things in your video game
I mean, yeah, okay. Do it, man.
For a good reason:
most people fucking love that shit.
"I just beat the boss. Time to take a breather and watch some cool shit."
It is a well-worn but very effective cap on a gameplay cycle.
https://www.youtube.com/watch?v=7F78Dhi3V40
https://www.youtube.com/watch?v=fycZ8EOPKsc
Wouldn't have been nearly as effective using in-engine graphics
In the case of that second one, probably not even possible
All the Dawn of War cinematics are fantastic
https://www.youtube.com/watch?v=rApDcMcqX4w
I'm ok with either.
CG usually looks better though so I prefer that.
Satans..... hints.....
this is why i like platinum games
the cg trailer does look like what the game looks like
WoW
Dear Satan.....
Oh yes this will do nicely.
Ughhhhhhhhhhh.
It's gonna be a huge hassle, I'll bet