Haven't played enough yet to proclaim DOOM, but I've seen a number of things that are... not encouraging.
Right off the top, I'm astonished that they completely removed any skill system whatsoever; I was expecting something like Skyrim where using pistols makes me better with pistols. Instead, there is... nothing. Everything is determined by perks, base stats, and whatever special stat-boosting items you find around. Seems like a great way to rip the guts out of any feeling of progression and get pretty much nothing back for it.
That's how Fallout always worked. Using skills don't make them better. Quests and killing stuff gives XP to level up to make them better. They did remove the skill system, but it never worked like that in the first place.
I keep trying to make my way to Diamond City (I'm level 17 and still haven't been), but then I see a building and wonder what's inside. Then I need to go back to Sanctuary to dump all the loot. I fast travel back to that location and oh look another building. I wonder what's inside.
That sounds exactly like me. My wife even joked "Aren't you like supposed to be doing something important?"
My wife spent, literally, two or so hours taking apart and rebuilding Sanctuary the moment she got back from Concord.
I always have a hard time finding copper for the wiring at my base. Also, it's pretty silly the materials aren't shared between bases, that would be high in the ' must fix' list for mods I want.
Played for many hours last night, and I can safely say I love the shit out of the game. Strong GOTY contender (barring any major bugs popping up). It's more Fallout with some pretty good quality of life improvements, and that's all I really need. I'm finding it hard to give a shit about the main quest... maybe if they spent a little more time establishing stuff at the very beginning of the game. I'll get to it eventually, but the wastes need explorin' and folks need some of my lead based diplomacy.
Also, I realized that the VA for the female player character is Jack from Mass Effect, and then I ran into a guy voiced by Garrus' VA as well. That was awesome. Except I had to kill the Garrus dude because he didn't lock his terminal and I read his journal.
Just about my only gripe with the game is the construction system. I cleared out a ruined house in Sanctuary, and wanted to build myself a new one on the foundation. The interface is pretty clunky and bad, and it's pretty much impossible for me to put a roof on it. Little disappointed in that =/
It's better to dump all your junk on the ground and scrap it in build mode, right? That way you get all the possible materials from each item?
Everyone has a price. Throw enough gold around and someone will risk disintegration.
Just about my only gripe with the game is the construction system. I cleared out a ruined house in Sanctuary, and wanted to build myself a new one on the foundation. The interface is pretty clunky and bad, and it's pretty much impossible for me to put a roof on it. Little disappointed in that =/
Yeah, I was hoping things would snap to the foundation. That looks like what it's there for!
+1
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FencingsaxIt is difficult to get a man to understand, when his salary depends upon his not understandingGNU Terry PratchettRegistered Userregular
Played for many hours last night, and I can safely say I love the shit out of the game. Strong GOTY contender (barring any major bugs popping up). It's more Fallout with some pretty good quality of life improvements, and that's all I really need. I'm finding it hard to give a shit about the main quest... maybe if they spent a little more time establishing stuff at the very beginning of the game. I'll get to it eventually, but the wastes need explorin' and folks need some of my lead based diplomacy.
Also, I realized that the VA for the female player character is Jack from Mass Effect, and then I ran into a guy voiced by Garrus' VA as well. That was awesome. Except I had to kill the Garrus dude because he didn't lock his terminal and I read his journal.
Just about my only gripe with the game is the construction system. I cleared out a ruined house in Sanctuary, and wanted to build myself a new one on the foundation. The interface is pretty clunky and bad, and it's pretty much impossible for me to put a roof on it. Little disappointed in that =/
It's better to dump all your junk on the ground and scrap it in build mode, right? That way you get all the possible materials from each item?
You get all items either way. Reddit was being Reddit with that one.
Has anyone had luck building a second or third floor? My attempt to build a boxy three story building went... poorly.
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Dr. ChaosPost nuclear nuisanceRegistered Userregular
I was actually pretty impressed with how simple it was to build stuff.
Had my first house built and decorated in just a few minutes. Took me awhile to figure out that you need a specific wall for doors to fit in but other than that, smooth sailing so far.
And also, HOLY SHIT are feral ghouls super terrifying in this game... Stumbled upon a trainyard that was lousy with em, and got the biggest non-scripted jump scare ever. Thought it was just one ghoul, and then they "clever girl'd" me and I got flanked by another one who made me piss myself... then they all came out of the woodwork and Dogmeat got swarmed and I ran away. "He'll be fiiiiine" I said as I booked it through the woods.
Everyone has a price. Throw enough gold around and someone will risk disintegration.
And also, HOLY SHIT are feral ghouls super terrifying in this game... Stumbled upon a trainyard that was lousy with em, and got the biggest non-scripted jump scare ever. Thought it was just one ghoul, and then they "clever girl'd" me and I got flanked by another one who made me piss myself... then they all came out of the woodwork and Dogmeat got swarmed and I ran away. "AAAAAAAAAAAAAAAAHHH!" I said as I booked it through the woods.
I always have a hard time finding copper for the wiring at my base. Also, it's pretty silly the materials aren't shared between bases, that would be high in the ' must fix' list for mods I want.
I've had ghouls coming in through fucking windows and shit. That stuff is scary as hell, and not something I expected to see in this game.
I make it a point to put a bullet into the head of any vaguely ghoul-like being on the ground the moment I spot it. The joy of seing one of them stagger up with half health only to go down to my hail of bullets a second later is well worth the occasional wasted bullety.
Of course, that only works for the ones I see before they see me.
I picked up my third companion yesterday, in a manner I wasn't quite expecting.
The Combat Zone somehow appeared on my map, and having spoiled myself of the location names where companions can be recruited, I decided to give it a look. The entrance made the rules of the place pretty clear; the important one being no fighting outside the ring. I shrugged, stepped inside, and walked over towards the bar.
At that point someone screamed, and twelve raiders opened fire on me.
I'm still not sure exactly why this happened, for all I knew I looked just like a regular wastelander. Perhaps they'd heard of me, or perhaps it was just a very exclusive club. Either way, it made recruiting Cait a lot easier than I had expected.
I'm still not sure what to think of her. So far her dislike of my do-goodery has been balanced by her approval of my trauma-induced alcoholism, but she has yet to prove actually useful in a fight.
I'm a little annoyed how it feels like if you don't have 6 Charisma for Local Leader, you're wasting your time with the settlement aspect of the game.
I can't build any vendors or supply lines until I have Local Leader at all, which kind of makes me wonder why I'm making new settlements. Who cares? What's the benefit for me besides having an extra town of demanding people who want food/water/beds every time I leave a dungeon?
I keep trying to make my way to Diamond City (I'm level 17 and still haven't been), but then I see a building and wonder what's inside. Then I need to go back to Sanctuary to dump all the loot. I fast travel back to that location and oh look another building. I wonder what's inside.
That sounds exactly like me. My wife even joked "Aren't you like supposed to be doing something important?"
Yeah, in real life if my kid as missing, finding him would be the only thing I did, all day every day.
I made a roughly 6x5 4 story high building with the metal pre-fab blocks. Got me 2 levels worth of xp.
Moved all the beds in there, and storage and fiddled a bit with electricity but didn't have the copper to properly light it.
My settlement isn't attracting new people though, it has 15 beds 12 food 18 water 20 defense and 66 happyness. And the beacon is on. Only thing I don't have is shops because perks.
I always have a hard time finding copper for the wiring at my base. Also, it's pretty silly the materials aren't shared between bases, that would be high in the ' must fix' list for mods I want.
Copper isn't (in my experience) necessarily listed as a material you will get from breaking junk down but it is in a bunch of stuff like lightbulbs, phones and hot plates. In the workshop interface pin copper and the game will put a little magnifying glass next to anything that might have copper in it.
I've had no luck syncing up my ipad and my PS4. It (the ipad) just tells me it can't find the game and I should turn the option on and restart.
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Dr. ChaosPost nuclear nuisanceRegistered Userregular
Looks like companions still notice when you're stealing even if you tell them to wait in the middle of town while you go burglaring in houses.
I didn't care about finding my father in Fallout 3; I was more worried about dealing with everyone else, who seemed desperate.
In Fallout 4, finding my kid was immediately THE ONLY thing I cared about, and I carried that thread of 'family is the only thing that matters' right the way through the game. The other factions all seemed to be doing pretty well without me, other than maybe the Minutemen I guess? I didn't get the immediate impression anyone else needed me like I did in 3.
I see what people mean when they say Fallout 4 is a bit more post-post apocalypse. I like it.
Now if only I could decide what build to make for the second playthrough. First time was fairly balanced and that made things hard. I kinda want to go heavy Charisma but I also want to be good at fighting... and I'm ALSO tempted to try going Endurance 9 from the outset and see if I can just monster my way through every encounter.
I always have a hard time finding copper for the wiring at my base. Also, it's pretty silly the materials aren't shared between bases, that would be high in the ' must fix' list for mods I want.
Materials are shared after you set up a caravan between based.
Played for many hours last night, and I can safely say I love the shit out of the game. Strong GOTY contender (barring any major bugs popping up). It's more Fallout with some pretty good quality of life improvements, and that's all I really need. I'm finding it hard to give a shit about the main quest... maybe if they spent a little more time establishing stuff at the very beginning of the game. I'll get to it eventually, but the wastes need explorin' and folks need some of my lead based diplomacy.
Also, I realized that the VA for the female player character is Jack from Mass Effect, and then I ran into a guy voiced by Garrus' VA as well. That was awesome. Except I had to kill the Garrus dude because he didn't lock his terminal and I read his journal.
Was that the guy at the
excavation site that you could help drain? If so, yeah, I was going to go on my merry way until I came across that terminal and saw what he had planned, and was like "sir Mr. 10mm has some concerns about your plans he would like to discuss with you."
I've had ghouls coming in through fucking windows and shit. That stuff is scary as hell, and not something I expected to see in this game.
I make it a point to put a bullet into the head of any vaguely ghoul-like being on the ground the moment I spot it.
Oh yeah... that was fucking (not)awesome. "Well I'm just going to loot this here bod-OH GOD NO!"
Everyone has a price. Throw enough gold around and someone will risk disintegration.
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Casually HardcoreOnce an Asshole. Trying to be better.Registered Userregular
4 hours into the game.
-Crappy Dialogue
-Crappy RPG system
-Crappy fetch quests
+crafting system is good.
+much better combat from previous entries. Though this comes at a cost of FO is now officially a FPS first, RPG last.
I mean the introduction doesn't make sense. Sign some papers and then 2 minutes later you're in a vault? 30 minutes later you went from 'OMG am I the last man on Earth?' to 'YEAH FUCKERS MINI-FUCKING-GUN!' ? 60 minutes later you're running a town? Yeah, I know, video games. But I would appreciate some moment of reflection.
Like I said, a game of 'Good Enough'.
Good news is that the metacritic is in the 80s. Maybe this'll force Bethesda to actually try on their next game.
I don't have this game yet, Amazon says I might get it the 19th. I'm fine with that, I didn't get 1 day shipping or anything. I don't need stuff day one.
One of the things I always enjoyed in 3 and NV were the unexpected little bonus perks from doing random quests, stuff like Moira's Wasteland Survival Guide and Ant Sight/Ant Might from Those! Stuff relevant to the quest you did, not super OP but just nice additions above regular leveling and such. Does there seem to be anything like that in this game?
I don't have this game yet, Amazon says I might get it the 19th. I'm fine with that, I didn't get 1 day shipping or anything. I don't need stuff day one.
One of the things I always enjoyed in 3 and NV were the unexpected little bonus perks from doing random quests, stuff like Moira's Wasteland Survival Guide and Ant Sight/Ant Might from Those! Stuff relevant to the quest you did, not super OP but just nice additions above regular leveling and such. Does there seem to be anything like that in this game?
Yes. There are both bobbleheads and magazines that give perks that are otherwise unattainable. They are always collectibles in the environment, but I'd be shocked if there arent ones you can only get by finishing a particular quest.
I don't have this game yet, Amazon says I might get it the 19th. I'm fine with that, I didn't get 1 day shipping or anything. I don't need stuff day one.
One of the things I always enjoyed in 3 and NV were the unexpected little bonus perks from doing random quests, stuff like Moira's Wasteland Survival Guide and Ant Sight/Ant Might from Those! Stuff relevant to the quest you did, not super OP but just nice additions above regular leveling and such. Does there seem to be anything like that in this game?
Yes. There are both bobbleheads and magazines that give perks that are otherwise unattainable. They are always collectibles in the environment, but I'd be shocked if there arent ones you can only get by finishing a particular quest.
Yeah I've read about those, I meant specifically quest reward perks, or permanent character buffs, that sort of thing. Not just environmental finds.
Not a big deal I guess because the new systems have so many perks already.
Posts
That's how Fallout always worked. Using skills don't make them better. Quests and killing stuff gives XP to level up to make them better. They did remove the skill system, but it never worked like that in the first place.
My wife spent, literally, two or so hours taking apart and rebuilding Sanctuary the moment she got back from Concord.
"Wasn't your son kidnapped?"
"Fuck that kid!"
It's OK. Fallout is about finding yourself.
And some adhesive.
Just lasers, booze and a nice chunk of change from bartering away the wedding rings.
The apocalypse is the best thing to ever happen to my Survivor.
I'm freeee!
Charbroiled hi-five, me too!
I also found my first Vault.
It was messed up.
Also, I realized that the VA for the female player character is Jack from Mass Effect, and then I ran into a guy voiced by Garrus' VA as well. That was awesome. Except I had to kill the Garrus dude because he didn't lock his terminal and I read his journal.
Just about my only gripe with the game is the construction system. I cleared out a ruined house in Sanctuary, and wanted to build myself a new one on the foundation. The interface is pretty clunky and bad, and it's pretty much impossible for me to put a roof on it. Little disappointed in that =/
It's better to dump all your junk on the ground and scrap it in build mode, right? That way you get all the possible materials from each item?
Yeah, I was hoping things would snap to the foundation. That looks like what it's there for!
You get all items either way. Reddit was being Reddit with that one.
Had my first house built and decorated in just a few minutes. Took me awhile to figure out that you need a specific wall for doors to fit in but other than that, smooth sailing so far.
And also, HOLY SHIT are feral ghouls super terrifying in this game... Stumbled upon a trainyard that was lousy with em, and got the biggest non-scripted jump scare ever. Thought it was just one ghoul, and then they "clever girl'd" me and I got flanked by another one who made me piss myself... then they all came out of the woodwork and Dogmeat got swarmed and I ran away. "He'll be fiiiiine" I said as I booked it through the woods.
Fixed
There is a charisma perk that does this.
About settlement defense - do people I give guns to and assign to defense get magical ammo, or do I need to keep them supplied with that too?
I make it a point to put a bullet into the head of any vaguely ghoul-like being on the ground the moment I spot it. The joy of seing one of them stagger up with half health only to go down to my hail of bullets a second later is well worth the occasional wasted bullety.
Of course, that only works for the ones I see before they see me.
I picked up my third companion yesterday, in a manner I wasn't quite expecting.
At that point someone screamed, and twelve raiders opened fire on me.
I'm still not sure exactly why this happened, for all I knew I looked just like a regular wastelander. Perhaps they'd heard of me, or perhaps it was just a very exclusive club. Either way, it made recruiting Cait a lot easier than I had expected.
I'm still not sure what to think of her. So far her dislike of my do-goodery has been balanced by her approval of my trauma-induced alcoholism, but she has yet to prove actually useful in a fight.
I can't build any vendors or supply lines until I have Local Leader at all, which kind of makes me wonder why I'm making new settlements. Who cares? What's the benefit for me besides having an extra town of demanding people who want food/water/beds every time I leave a dungeon?
Yeah, in real life if my kid as missing, finding him would be the only thing I did, all day every day.
In Fallout I'm like "Oh, a shack!"
Moved all the beds in there, and storage and fiddled a bit with electricity but didn't have the copper to properly light it.
My settlement isn't attracting new people though, it has 15 beds 12 food 18 water 20 defense and 66 happyness. And the beacon is on. Only thing I don't have is shops because perks.
Copper isn't (in my experience) necessarily listed as a material you will get from breaking junk down but it is in a bunch of stuff like lightbulbs, phones and hot plates. In the workshop interface pin copper and the game will put a little magnifying glass next to anything that might have copper in it.
I've had no luck syncing up my ipad and my PS4. It (the ipad) just tells me it can't find the game and I should turn the option on and restart.
Psychic companions. Well, thats kind of bullshit.
In Fallout 4, finding my kid was immediately THE ONLY thing I cared about, and I carried that thread of 'family is the only thing that matters' right the way through the game. The other factions all seemed to be doing pretty well without me, other than maybe the Minutemen I guess? I didn't get the immediate impression anyone else needed me like I did in 3.
I see what people mean when they say Fallout 4 is a bit more post-post apocalypse. I like it.
Now if only I could decide what build to make for the second playthrough. First time was fairly balanced and that made things hard. I kinda want to go heavy Charisma but I also want to be good at fighting... and I'm ALSO tempted to try going Endurance 9 from the outset and see if I can just monster my way through every encounter.
Yep, it's kinda dumb. How would you ever use a persuade option with a reasonable amount of charisma is beyond me, I fail half the time with 10.
CHA 6 is really important for base building.
Penny Arcade Rockstar Social Club / This is why I despise cyclists
I've seen bribe but no threaten or anything like that yet.
Yellow is the lowest difficulty. It goes yellow, orange, red.
Was that the guy at the
Oh yeah... that was fucking (not)awesome. "Well I'm just going to loot this here bod-OH GOD NO!"
-Crappy Dialogue
-Crappy RPG system
-Crappy fetch quests
+crafting system is good.
+much better combat from previous entries. Though this comes at a cost of FO is now officially a FPS first, RPG last.
I mean the introduction doesn't make sense. Sign some papers and then 2 minutes later you're in a vault? 30 minutes later you went from 'OMG am I the last man on Earth?' to 'YEAH FUCKERS MINI-FUCKING-GUN!' ? 60 minutes later you're running a town? Yeah, I know, video games. But I would appreciate some moment of reflection.
Like I said, a game of 'Good Enough'.
Good news is that the metacritic is in the 80s. Maybe this'll force Bethesda to actually try on their next game.
One of the things I always enjoyed in 3 and NV were the unexpected little bonus perks from doing random quests, stuff like Moira's Wasteland Survival Guide and Ant Sight/Ant Might from Those! Stuff relevant to the quest you did, not super OP but just nice additions above regular leveling and such. Does there seem to be anything like that in this game?
Bumping up the difficulty was the right idea.
The setting, the combat, the scrap the world mentality all feel awesome.
The menus leave something to be desired but I'm already getting more than I could have hoped for from the game so I'll deal.
Yes. There are both bobbleheads and magazines that give perks that are otherwise unattainable. They are always collectibles in the environment, but I'd be shocked if there arent ones you can only get by finishing a particular quest.
Yeah I've read about those, I meant specifically quest reward perks, or permanent character buffs, that sort of thing. Not just environmental finds.
Not a big deal I guess because the new systems have so many perks already.