He could be a support if you have an aggressive fast-push deathball type strat where you just knock down all their towers super quickly, but that's really the only way I can see it.
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MortiousThe Nightmare BeginsMove to New ZealandRegistered Userregular
And Pugna makes a great support! (He also does well in other roles, and where he's best depends on your and the enemy teams composition)
But he has a save/disable+slow with decrep against r-click carries. Ward is just great all the time.
And more people should use his ult to heal your team's carries. It's got good range, so you can stay safe at the back, and it heals so much.
Low, low hp, no stun and no heal. Dude is bait as a support.
His decrep can be used to shut down an enemy r-click carry, or protect its target. And it's a 50% slow. In my bracket it's not an uncommon site just to have the enemy carry sit there confused for 5 seconds.*
And his ult is a great heal. It heals a lot, much more than Omni, Mek, or Dazzle. (Though is more dangerous to use)
His int gain also means that he doesn't really run into mana problems once he has a couple of levels.
*I had a great game where I completely shut down the enemy Void doing that. He got almost nothing out of his ult if I was close.
EDIT: Earth Spirit, Oracle, and Terrorblade back into Captain's Mode, Riki, Faceless Void, Lone Druid, Doom, Wyvern, and Death Prophet out. Doom and Wyvern being removed is going to ensure a new meta, at the very least.
411Randle on
1) Silence 2) Books must be returned by the last date shown 3) Do not interfere with the nature of causality
Usually they're removed due to a change to the functionality of their abilities (as opposed to just changing damage or duration values) and added back in when enough time has passed and they're judged to be balanced. It prevents a newly changed hero from winning competitive matches because he hasn't gotten enough testing.
I assume the new big camp in the offlanes gives offlaners a way to get XP and also possibly pull the lanes, making the t1 offlane tower actually important
The new rune is semi-useful depending on who gets it
Way too many changes to absorb without seeing some games.
1) Silence 2) Books must be returned by the last date shown 3) Do not interfere with the nature of causality
Wow..so many changes it's hard to even absorb them all. Things that immediately jumped out at me: DP finally lost that retarded movement speed passive! So that's pretty great. Void's time dilation seems kind of insane and super not fun, though if I think about it it really only affects drawn out team fights against spell spammers. Hood active seemed pretty sweet at first but in retrospect is kind of worthless, I guess it's a nice benefit before you finish a pipe, but that's about it. Bottle gets nerfed yet again, wish he'd just remove the damn thing already, that item is so dumb.
Hard to really place the general theme of this one but it feels like a general push towards aggressive early strategies; more gold, more opportunities for for farm, early fighting items. Also feels like movement speed is being slowed across the board.
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3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
Damn, crazy changes. New Riki looks pretty nuts and gat damn that nerf to Wyvern is pretty nasty.
Some interesting changes that explain why the heroes are removed from captains mode.
Void, for example, is going to need a blink dagger, which is big. His new ability is neat, but would require counter-initiation (or stupidity) to be that useful. Until late game, where he's going to be a different kind of carry. Blink and Agh's rush, he'll need some evasion, and then just tank up--enough that he can take all the nukes, timewalk it off, and then use time dilation to clean up. Much weaker in 1v1s, but much better as a 2.
Prophet also gets mostly buffs to her early laning, but a nerf to her ult. The new ability means she's even more mana hungry than she already was, but being able to drain multiple heroes will make her better for team fights.
Doom got a whole lot more boring, but lvl? death tactics have been out of favour since dota 1, so it had to happen eventually.
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The Invoker change is what players have been asking for (so was the DP change).
Fuck Kunkka. Seriously.
Will be interesting to see how Earth Spirit plays out. A lot of pros hate him (for pubbing) and his only real nerf was to his mid-game utility and not his laning, which is where he's most obnoxious.
OD's changes mean he has to be levelled and played differently, which is something. Astral imprisonment is a 1 point skill, and orb has to be at least lvl 3. He has to figure out how to trade better, but till be more dominant against melee heroes.
Pudge got buffed without even needing Aghs, which is still a luxury. So that's nice.
Silencer was mode more of a pain in the ass to play against. Throwing his nuke and then arcane curse means 304 magic damage at level 2, if they cast a spell to break last word early. That's the damage of a level 4 nuke.
I declare Sand King the winner of the patch. The new Agh's is legit core on him, and Aether Lens, if it works like it says it does, is as well. That's 1300 range burrow strikes on an 11 second cooldown. He has more camps to farm, and everything he needs is cheaper.
Overall, the patch is about reducing move speeds, increasing attack speeds, and making it cheaper to be a support.
My biggest question of this patch: What is the purpose of Faerie fire?
It's sort of efficient damage, but it's so cheap that the slot is hardly worth it for the stats compared to branches.
As a burst heal, it's weak enough you can't confidently swing fights the same way e.g. a charged stick could.
I can only really see picking one up as insurance against one last autoattack killing you during a dive, but for that to be a good use you'd have to have an empty slot in your inventory with 75 gold left and not enough money to buy a stick (or just a circlet or stat item).
Maybe power creep has set in and made Arc Warden less relevant?
Anyway, even in the situation of a carry wanting to last hit right now, why not just get a QB? It's even useful for anti tango measures. E: I get that it's more expensive, but if you care about stats you could get other items too.
E: I get that you could get some stats+Faerie, but I feel like you could do better going all in on stats, regen, or last hitting.
My old argument would have been that sometimes you don't really care about or want branches, but you would absolutely looove a bit of extra regen.
Now that everyone's going to be a tree planting hippy, I'm not sure when I'd grab it. As usual, I'll play around with it and then probably see how the pros tackle it.
Arc Warden did things that other heroes still don't, so I don't think power creep has done anything. If anything, all the buffs to actives has only made him stronger.
I posted it over in the MOBA thread, but with how close we are to having all DotA 1 heroes ported to DotA 2, I'm kind of excited for whatever new heroes get (slowly) made for DotA 2. Having heroes designed from the ground up without the limitations of the WC3 engine will be interesting.
A lot of the changes fall in line with the last round of tree changes. They're there not to really change pathing, but to make it more obvious where you can go.
I posted it over in the MOBA thread, but with how close we are to having all DotA 1 heroes ported to DotA 2, I'm kind of excited for whatever new heroes get (slowly) made for DotA 2. Having heroes designed from the ground up without the limitations of the WC3 engine will be interesting.
There's been a desire to do certain things that wc3 dota couldn't. The very first new hero would have been a female strength hero, if not for the Legion Commander change. Not that she's any different in her abilities, but there were no options left in the wc3 model pool to make that sort of hero.
I'm glad that Icefrog is getting rid of a lot of the boring "increases the power of your other spells" passives, and maybe cutting down on multi passive heroes in general.
Maybe Wraith King can get crit combined with lifesteal like in Imba. A man can dream.
Aether Lens is the shit. Imma buy that on Rubick all the damn time.
Also, it's a small thing and correct me if I'm wrong, but has Atos just become a situational Windranger counter for supports?
Incidentally, to answer the previous page: "neck yourself" means "hang yourself".
I honestly cannot tell if the Atos thing means it gives you 40% less miss chance if you have a debuff/target has a buff, or if it gives you only a 40% chance to hit. I cannot parse the text.
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The Escape Goatincorrigible ruminantthey/themRegistered Userregular
I've heard it's: Roll 40%. If you win, you hit the target. If you fail, roll to hit normally.
Aether Lens is the shit. Imma buy that on Rubick all the damn time.
Also, it's a small thing and correct me if I'm wrong, but has Atos just become a situational Windranger counter for supports?
Incidentally, to answer the previous page: "neck yourself" means "hang yourself".
I honestly cannot tell if the Atos thing means it gives you 40% less miss chance if you have a debuff/target has a buff, or if it gives you only a 40% chance to hit. I cannot parse the text.
You know how Sniper had a 40% chance to have True Strike with headshot?
In all seriousness, the Atos change is actually a really clever way to fix two problems.
The first problem is that Atos isn't used that much; it's not flashy and it doesn't "counter" anybody for pubs, and it's not all that viable competitively.
The second problem is that there's been a huge rise in ease of access to evasion, especially due to solar crest, but there's no real counter for it.
So you make Atos into a cheap item that weakens evasion! This gives Atos some niche counters for pubs and makes it a much more solid competitive pickup.
I 100% want to see people carrying GG branches so that they can instantly drop down a line-of-sight blocker that they can get a juke with (surely after which they will declare in all chat, "GG"). Timbersaw carrying GG branches so that he can get a guaranteed pure damage Q in an open field. Windrunner suddenly making anybody chasing her back the hell off because there's a goddamn tree she can latch you with. People running into the woods and then blocking off pursuers with a tree and then TPing away. Being an invisible character and griefing an enemy jungle camp pulls by plopping a tree down in a crucial spot. Hiding near the trees for a gank by putting a tree to cover you while other units give you vision.
Being able to plop down trees is the best. I hope there's a way to stack a bunch of branches such that they don't give any bigger stat bonus but create a larger clump of tree.
Posts
He isn't really a carry, and he isn't really a support...
Weird little dude is probably the best way I've heard him described.
Low, low hp, no stun and no heal. Dude is bait as a support.
His decrep can be used to shut down an enemy r-click carry, or protect its target. And it's a 50% slow. In my bracket it's not an uncommon site just to have the enemy carry sit there confused for 5 seconds.*
And his ult is a great heal. It heals a lot, much more than Omni, Mek, or Dazzle. (Though is more dangerous to use)
His int gain also means that he doesn't really run into mana problems once he has a couple of levels.
*I had a great game where I completely shut down the enemy Void doing that. He got almost nothing out of his ult if I was close.
It’s not a very important country most of the time
http://steamcommunity.com/id/mortious
dota2.com/balanceofpower
EDIT: Earth Spirit, Oracle, and Terrorblade back into Captain's Mode, Riki, Faceless Void, Lone Druid, Doom, Wyvern, and Death Prophet out. Doom and Wyvern being removed is going to ensure a new meta, at the very least.
Steam: adamjnet
So they get some time in other modes to figure out balance/bugs.
Edit2: You can read captains mode as pro scene.
I'm gonna watch canada cup in a bit, see how it looks.
Steam: adamjnet
I assume the new big camp in the offlanes gives offlaners a way to get XP and also possibly pull the lanes, making the t1 offlane tower actually important
The new rune is semi-useful depending on who gets it
Way too many changes to absorb without seeing some games.
Hard to really place the general theme of this one but it feels like a general push towards aggressive early strategies; more gold, more opportunities for for farm, early fighting items. Also feels like movement speed is being slowed across the board.
Aether Lens seems insanely strong.
Void, for example, is going to need a blink dagger, which is big. His new ability is neat, but would require counter-initiation (or stupidity) to be that useful. Until late game, where he's going to be a different kind of carry. Blink and Agh's rush, he'll need some evasion, and then just tank up--enough that he can take all the nukes, timewalk it off, and then use time dilation to clean up. Much weaker in 1v1s, but much better as a 2.
Prophet also gets mostly buffs to her early laning, but a nerf to her ult. The new ability means she's even more mana hungry than she already was, but being able to drain multiple heroes will make her better for team fights.
Doom got a whole lot more boring, but lvl? death tactics have been out of favour since dota 1, so it had to happen eventually.
---
The Invoker change is what players have been asking for (so was the DP change).
Fuck Kunkka. Seriously.
Will be interesting to see how Earth Spirit plays out. A lot of pros hate him (for pubbing) and his only real nerf was to his mid-game utility and not his laning, which is where he's most obnoxious.
OD's changes mean he has to be levelled and played differently, which is something. Astral imprisonment is a 1 point skill, and orb has to be at least lvl 3. He has to figure out how to trade better, but till be more dominant against melee heroes.
Pudge got buffed without even needing Aghs, which is still a luxury. So that's nice.
Silencer was mode more of a pain in the ass to play against. Throwing his nuke and then arcane curse means 304 magic damage at level 2, if they cast a spell to break last word early. That's the damage of a level 4 nuke.
I declare Sand King the winner of the patch. The new Agh's is legit core on him, and Aether Lens, if it works like it says it does, is as well. That's 1300 range burrow strikes on an 11 second cooldown. He has more camps to farm, and everything he needs is cheaper.
Overall, the patch is about reducing move speeds, increasing attack speeds, and making it cheaper to be a support.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
It's sort of efficient damage, but it's so cheap that the slot is hardly worth it for the stats compared to branches.
As a burst heal, it's weak enough you can't confidently swing fights the same way e.g. a charged stick could.
I can only really see picking one up as insurance against one last autoattack killing you during a dive, but for that to be a good use you'd have to have an empty slot in your inventory with 75 gold left and not enough money to buy a stick (or just a circlet or stat item).
Also, the new hero being added without any nerfs is going to be a party. He was pretty stupid in dota 1.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
Anyway, even in the situation of a carry wanting to last hit right now, why not just get a QB? It's even useful for anti tango measures. E: I get that it's more expensive, but if you care about stats you could get other items too.
E: I get that you could get some stats+Faerie, but I feel like you could do better going all in on stats, regen, or last hitting.
Now that everyone's going to be a tree planting hippy, I'm not sure when I'd grab it. As usual, I'll play around with it and then probably see how the pros tackle it.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
Terrain Changes
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
Only 1 left, Pit Lord (aka Abyssal Underlord).
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
Maybe Wraith King can get crit combined with lifesteal like in Imba. A man can dream.
Also, it's a small thing and correct me if I'm wrong, but has Atos just become a situational Windranger counter for supports?
Incidentally, to answer the previous page: "neck yourself" means "hang yourself".
hAmmONd IsnT A mAin TAnk
I honestly cannot tell if the Atos thing means it gives you 40% less miss chance if you have a debuff/target has a buff, or if it gives you only a 40% chance to hit. I cannot parse the text.
You know how Sniper had a 40% chance to have True Strike with headshot?
It's like that.
The first problem is that Atos isn't used that much; it's not flashy and it doesn't "counter" anybody for pubs, and it's not all that viable competitively.
The second problem is that there's been a huge rise in ease of access to evasion, especially due to solar crest, but there's no real counter for it.
So you make Atos into a cheap item that weakens evasion! This gives Atos some niche counters for pubs and makes it a much more solid competitive pickup.
The happy tree has a short lifetime, they expire in a couple seconds.
You just need to be really quick about replanting them.
Being able to plop down trees is the best. I hope there's a way to stack a bunch of branches such that they don't give any bigger stat bonus but create a larger clump of tree.