Is there any way to know what sort of level/job level I should be for content? I'm fighting for the merchant class at the moment and its hard to feel if the 300 spike damage is something I should be able to deal with or something I'm not ready for.
When you enter a dungeon, on the bottom screen, there's a recommended level range. That should give you a feel for the right level.
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett
Is there any way to know what sort of level/job level I should be for content? I'm fighting for the merchant class at the moment and its hard to feel if the 300 spike damage is something I should be able to deal with or something I'm not ready for.
When you enter a dungeon, on the bottom screen, there's a recommended level range. That should give you a feel for the right level.
That indicator will also change color. If it's blue you're over-leveled. If it's white you're in range. If it's red you're in trouble.
That's for Bravely Second, yeah. Can't remember what level I fought the Merchant in Default, but I recall only one or two of my characters having more than 600 Max HP and pretty much resigned myself to having to revive the ones that didn't if he hit them with a double Takeover. Otherwise didn't have much trouble with that fight or the rest of the game, and I didn't do any of the game breaking set-ups I've read about.
Fake edit: Actually, I did have trouble with certain late game optional fights due to not using said strategies, never got around to going back and fighting them after beating the game.
In Florem now, getting very frustrated with what seems like a sudden difficulty spike. I'm supposed to be in the proper level range for these dungeons (level 39 in Twilight Ruins/Sagitta Forest), but these enemies keep going first and dish out so much damage. I was doing the first side-mission and I kept dying on the way through the dungeon because my healer is spending like 40 MP after every fight just to heal up the party. And if I forget even once, well, that's a game over, because the stupid minotaurs or whatever just brave and start one shotting. I'm not underleveled, my equipment isn't fantastic but it's far from terrible... I don't know what I'm doing wrong. Maybe the problem is I decided to play on Normal difficulty, like some foolish idiot.
I had it spoiled that I get a second chance to go back and get the other asterisks later, so I've been choosing Edea's judgments based on the ones I thought were worse story-wise. So I've got
Red Mage, Swordmaster, Merchant, Black Mage, Knight, and Monk.
My build is thus:
Tiz as Hawkeye/Fencer
Edea as Swordmaster/Freelancer
Magnolia as Patissier/Bishop
Yew as Black Mage/Astrologian
Thanks to Aspir I don't have much trouble keeping Yew's MP useable, but Magnolia goes through her MP like Kleenex at a snot party.
I don't know if you have if you have Hawkeye yet, but if you do, get it to level 5 on everyone you plan to attack with ASAP.
As it turns out, being able to have every character say "All my attacks ignore physical defense for one cast of 16 MP" is kind of busted.
Apparently I'm doing it wrong, because I tried that ability and gained about 50 extra damage. Actually, Edea is barely doing any damage at all as Swordmaster against a lot of these enemies (and the ones she does hit just hit back way harder or steal her weapons), so something definitely is very wrong. She has the best and second-best katanas I've found equipped, so it's not her weapons.
uhhh well ninja is pretty crazily op in this game, but catmancer is a good alternative. probably monk too I didn't use it
edea doesn't do any damage because swordmaster isn't a damage class. it's a defensive class that really benefits from provoke+red mulata, which you don't have yet. dual wielding without dual wield is pretty crappy too, two handed is better.
I don't know if you have if you have Hawkeye yet, but if you do, get it to level 5 on everyone you plan to attack with ASAP.
As it turns out, being able to have every character say "All my attacks ignore physical defense for one cast of 16 MP" is kind of busted.
Apparently I'm doing it wrong, because I tried that ability and gained about 50 extra damage. Actually, Edea is barely doing any damage at all as Swordmaster against a lot of these enemies (and the ones she does hit just hit back way harder or steal her weapons), so something definitely is very wrong. She has the best and second-best katanas I've found equipped, so it's not her weapons.
This might have found the problem. Unless you have Dual Wield set as a support ability set (and you definitely don't, since you don't have Ninja yet), you're probably cutting your damage output by dual-wielding this early in the game. Bravely Second has this weird damage model where dropping your attack power disproportionately lowers your damage after it goes through the damage formula, and katanas are already the "low power, high crit rate" weapons of the Bravely series, so they don't like getting their power cut in half. If you haven't already, try going back to single-wielding, and since you've got the Knight class, try throwing Two-Handed on it.
Kupi on
My favorite musical instrument is the air-raid siren.
get two catmancer/monks with hawkeye secondary, the +accuracy from hawkeye skill with multitask buffed by physical boon mist and punch the shit out of everything. it should work fairly well
I looked away from the screen for a second and I think I missed it, what is Magnolia's real name? And what is the false God Providence? Is it literally the organization called the Illuminati? Despair given form, and the form it chose is an Illuminati symbol because the whole new world order conspiracy is incredibly grim and depressing, if it were true? Or is it supposed to represent money? I had a big gap between 80 percent of the game and the ending, and I feel like I forgot something.
Finished the game (no bonus stuff yet) last week while on vacation, some thoughts:
1) I'm still annoyed that I didn't get the "Bravely Second" hint until running through the chapters a second time. It was annoying to say the least, but I thought it was just the way that they did it to get let me get all the jobs I didn't choose the first time around. I didn't know there were opportunities the next time.
2) After breaking the cycle, the story certainly did pick up, but unfortunately (with no extra effort), vastly overleveled the content. This was with me just turning off the encounters for about 2/3rds of the second run through of chapters 1-3. This made most of the content waaay too easy.
3) Now that I'm trying to level up some of the jobs to do the bonus dungeons, the 999 jp cap is just plain silly. After I realized that even the JP up ability doesn't break that cap, I'm just stuck doing 3 battle streaks at a time in Grapp Keep to hit the cap, then talking to Deneb every so often to replenish mp. Pretty annoying.
Overall, I feel that because they have jobs obtained in this game, its hard to design battles to really push compositions until end game when they can assume all jobs have been acquired. So far, the only bosses I've actually had to worry about composition/strategy are some of the Demon job (the ones to unlock the summons for the job you get from Yoko), and a dragon you fight from a chest in the one bonus dungeon I've ventured into so far.
Also, what does the lvl 11 ability for summoner actually do? It says something about "add the summons strength to the summoner", but I had one character learn it, ... and I didn't notice anything different when they summoned something.
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it. ~ Terry Pratchett
I looked away from the screen for a second and I think I missed it, what is Magnolia's real name? And what is the false God Providence? Is it literally the organization called the Illuminati? Despair given form, and the form it chose is an Illuminati symbol because the whole new world order conspiracy is incredibly grim and depressing, if it were true? Or is it supposed to represent money? I had a big gap between 80 percent of the game and the ending, and I feel like I forgot something.
Providence is simply a sadistic god who comes from the celestial realm.
I looked away from the screen for a second and I think I missed it, what is Magnolia's real name? And what is the false God Providence? Is it literally the organization called the Illuminati? Despair given form, and the form it chose is an Illuminati symbol because the whole new world order conspiracy is incredibly grim and depressing, if it were true? Or is it supposed to represent money? I had a big gap between 80 percent of the game and the ending, and I feel like I forgot something.
Providence is simply a sadistic god who comes from the celestial realm.
Providence's name and Illuminati aesthetics are just that. Aesthetics.
Magnolia whispered her real name exclusively to Yew. Its still unknown.
In the end of NG1, Sylvia and her Matriarch have some very dire prophecies for Edea if you missed them.
Neat. I hope it's another game.
So, something about the summons in this series that I can't believe I just now realized (endgame spoilers)
I already realized that they all have a theme of modern technology or infrastructure to them, which makes sense as being mythical and strange to a fantasy world. But then I realized that it also refers to the fact that the godly Celesial Realm is, in this series, mostly a metaphor for our world. So of course the summons are powerful; they're imports from the celestial realm. A neat little thing, I think.
I'm playing through Bravely Second, just about to start heading to Florem
So this isn't the same universe as the party you played in the first game. A bunch of cities just assumed to exist that clearly didn't. A bunch of Asterisk users that explicitly died in the first game alive. The north area for the bonus dungeon is now a Baa'l crater/obvious bottom of the floating diamond warship. I have a sneaking suspicion Qada is still alive and fuck if my party didn't pull a Pacific Rim check for a pulse.
So far the moral choices have been very clear black and white. Side with a character that's sympathetic at all, or a character that is explicitly evil from the first game on some scheme to Save The World Just You See!. But fuck now I have to choose between Dual Wield and Two hands? If Dual Wield works with Quad Wield so things in your head/chest slots are not half-damage I have to side with that, but if it doesn't Knight is the true option here.
I'm playing through Bravely Second, just about to start heading to Florem
So this isn't the same universe as the party you played in the first game. A bunch of cities just assumed to exist that clearly didn't. A bunch of Asterisk users that explicitly died in the first game alive. The north area for the bonus dungeon is now a Baa'l crater/obvious bottom of the floating diamond warship. I have a sneaking suspicion Qada is still alive and fuck if my party didn't pull a Pacific Rim check for a pulse.
So far the moral choices have been very clear black and white. Side with a character that's sympathetic at all, or a character that is explicitly evil from the first game on some scheme to Save The World Just You See!. But fuck now I have to choose between Dual Wield and Two hands? If Dual Wield works with Quad Wield so things in your head/chest slots are not half-damage I have to side with that, but if it doesn't Knight is the true option here.
I'm playing through Bravely Second, just about to start heading to Florem
So this isn't the same universe as the party you played in the first game. A bunch of cities just assumed to exist that clearly didn't. A bunch of Asterisk users that explicitly died in the first game alive. The north area for the bonus dungeon is now a Baa'l crater/obvious bottom of the floating diamond warship. I have a sneaking suspicion Qada is still alive and fuck if my party didn't pull a Pacific Rim check for a pulse.
So far the moral choices have been very clear black and white. Side with a character that's sympathetic at all, or a character that is explicitly evil from the first game on some scheme to Save The World Just You See!. But fuck now I have to choose between Dual Wield and Two hands? If Dual Wield works with Quad Wield so things in your head/chest slots are not half-damage I have to side with that, but if it doesn't Knight is the true option here.
Well, the new cities thing could be explained the same way all other direct sequels/prequels that take place in the same setting as the previous work explain it: they were there, but they just didn't mention them for whatever reason. About the Asterisk users: there are a few hints to what's really going on with them if you talk to some of them, but the big hint/reveal doesn't happen until after you beat the final boss. Also, I didn't do this myself but apparently in Default you could go back to where Qada was after Kamiizumi killed him to see that he became a ghost like Barbarosa did when you beat him, so it's kinda like a death confirmation.
I was disappointed Dual Shields didn't with work Quad Wield to make a character into a one-person-phalanx. :P
I'm playing through Bravely Second, just about to start heading to Florem
So this isn't the same universe as the party you played in the first game. A bunch of cities just assumed to exist that clearly didn't. A bunch of Asterisk users that explicitly died in the first game alive. The north area for the bonus dungeon is now a Baa'l crater/obvious bottom of the floating diamond warship. I have a sneaking suspicion Qada is still alive and fuck if my party didn't pull a Pacific Rim check for a pulse.
So far the moral choices have been very clear black and white. Side with a character that's sympathetic at all, or a character that is explicitly evil from the first game on some scheme to Save The World Just You See!. But fuck now I have to choose between Dual Wield and Two hands? If Dual Wield works with Quad Wield so things in your head/chest slots are not half-damage I have to side with that, but if it doesn't Knight is the true option here.
Well, the new cities thing could be explained the same way all other direct sequels/prequels that take place in the same setting as the previous work explain it: they were there, but they just didn't mention them for whatever reason. About the Asterisk users: there are a few hints to what's really going on with them if you talk to some of them, but the big hint/reveal doesn't happen until after you beat the final boss. Also, I didn't do this myself but apparently in Default you could go back to where Qada was after Kamiizumi killed him to see that he became a ghost like Barbarosa did when you beat him, so it's kinda like a death confirmation.
And yet, one of the late-game choices (chapter 4) shows you
that Barbarossa is alive.
Hell, Crowe and Holly are alive. That makes no sense.
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When you enter a dungeon, on the bottom screen, there's a recommended level range. That should give you a feel for the right level.
That indicator will also change color. If it's blue you're over-leveled. If it's white you're in range. If it's red you're in trouble.
Fake edit: Actually, I did have trouble with certain late game optional fights due to not using said strategies, never got around to going back and fighting them after beating the game.
Didn't get one.
Red Mage, Swordmaster, Merchant, Black Mage, Knight, and Monk.
My build is thus:
Tiz as Hawkeye/Fencer
Edea as Swordmaster/Freelancer
Magnolia as Patissier/Bishop
Yew as Black Mage/Astrologian
Thanks to Aspir I don't have much trouble keeping Yew's MP useable, but Magnolia goes through her MP like Kleenex at a snot party.
As it turns out, being able to have every character say "All my attacks ignore physical defense for one cast of 16 MP" is kind of busted.
Apparently I'm doing it wrong, because I tried that ability and gained about 50 extra damage. Actually, Edea is barely doing any damage at all as Swordmaster against a lot of these enemies (and the ones she does hit just hit back way harder or steal her weapons), so something definitely is very wrong. She has the best and second-best katanas I've found equipped, so it's not her weapons.
edea doesn't do any damage because swordmaster isn't a damage class. it's a defensive class that really benefits from provoke+red mulata, which you don't have yet. dual wielding without dual wield is pretty crappy too, two handed is better.
This might have found the problem. Unless you have Dual Wield set as a support ability set (and you definitely don't, since you don't have Ninja yet), you're probably cutting your damage output by dual-wielding this early in the game. Bravely Second has this weird damage model where dropping your attack power disproportionately lowers your damage after it goes through the damage formula, and katanas are already the "low power, high crit rate" weapons of the Bravely series, so they don't like getting their power cut in half. If you haven't already, try going back to single-wielding, and since you've got the Knight class, try throwing Two-Handed on it.
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
One shot of boon mist will get you to +90%. One blast... not so much.
Blast is really not that useful imo - mist is SO MUCH BETTER.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
I'd also suggest good measure and group cast all, though that last one is endgame stuff.
added the following:
@darkmayo
@Grape Ape
@Magic Pink
@strummer72
@Axen
@Enlong
@Polaritie
Got these from the op list, not sure if there's a new sheet for Second.
3DSFF: 5026-4429-6577
If you want to do any bonus stuff:
And... Providence has no origin given really, same as Ouroboros.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
2) After breaking the cycle, the story certainly did pick up, but unfortunately (with no extra effort), vastly overleveled the content. This was with me just turning off the encounters for about 2/3rds of the second run through of chapters 1-3. This made most of the content waaay too easy.
3) Now that I'm trying to level up some of the jobs to do the bonus dungeons, the 999 jp cap is just plain silly. After I realized that even the JP up ability doesn't break that cap, I'm just stuck doing 3 battle streaks at a time in Grapp Keep to hit the cap, then talking to Deneb every so often to replenish mp. Pretty annoying.
Overall, I feel that because they have jobs obtained in this game, its hard to design battles to really push compositions until end game when they can assume all jobs have been acquired. So far, the only bosses I've actually had to worry about composition/strategy are some of the Demon job (the ones to unlock the summons for the job you get from Yoko), and a dragon you fight from a chest in the one bonus dungeon I've ventured into so far.
Also, what does the lvl 11 ability for summoner actually do? It says something about "add the summons strength to the summoner", but I had one character learn it, ... and I didn't notice anything different when they summoned something.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Magnolia whispered her real name exclusively to Yew. Its still unknown.
In the end of NG1, Sylvia and her Matriarch have some very dire prophecies for Edea if you missed them.
I changed his special attack catch phrases to various Venture references.
Oooh yeah, I remember that
So, something about the summons in this series that I can't believe I just now realized (endgame spoilers)
It is..but probably for smartphones.
So far the moral choices have been very clear black and white. Side with a character that's sympathetic at all, or a character that is explicitly evil from the first game on some scheme to Save The World Just You See!. But fuck now I have to choose between Dual Wield and Two hands? If Dual Wield works with Quad Wield so things in your head/chest slots are not half-damage I have to side with that, but if it doesn't Knight is the true option here.
I was disappointed Dual Shields didn't with work Quad Wield to make a character into a one-person-phalanx. :P
And yet, one of the late-game choices (chapter 4) shows you
Hell, Crowe and Holly are alive. That makes no sense.