I thought the N'orr were amazing when I looked at them, but I'm noticing a stealth nerf now: almost zero combat objectives in the game. Meanwhile about one-third of them are tech related that roughly require you to have 6 different techs. That's bad news when you start with zero compared to everyone's 2.
Well, it's more like a little less than half of the factions that start with two or more techs; the rest start with one, excepting the N'orr's zero. The N'orr's aggressive capacities could be useful for gaining enough control to take the other, non-tech objectives, though!
I thought the N'orr were amazing when I looked at them, but I'm noticing a stealth nerf now: almost zero combat objectives in the game. Meanwhile about one-third of them are tech related that roughly require you to have 6 different techs. That's bad news when you start with zero compared to everyone's 2.
Well, it's more like a little less than half of the factions that start with two or more techs; the rest start with one, excepting the N'orr's zero. The N'orr's aggressive capacities could be useful for gaining enough control to take the other, non-tech objectives, though!
KetarCome on upstairswe're having a partyRegistered Userregular
We have selected Politics because we are tired of having the strategy cards we really want selected before us. So the price to make someone else Speaker would be...exorbitant.
Yep, everything looks good. All other players to play or pass on the Construction secondary. Sorry I wasn't able to finish a status post before leaving for work this morning!
Activate the Saudor system and move my war sun 4 fighters and 2 ground troops in move my carrier and 2 fighters 2 ground troops in as that adjacent dreadnought does not appear to be going anywhere.
Sardakk N'orr: Select the (7) Technology Strategy Card. The Embers of Muaat: Select the (1) Leadership Strategy Card. The L1z1x Mindnet: Select the (3) Politics Strategy Card, gaining 1 Trade Good. (TG 5 --> 6) The Winnu: Select the (6) Warfare Strategy Card. The Emirates of Hacan: Select the (5) Trade Strategy Card. The Naalu Collective: Select the (4) Construction Strategy Card.
Trade Goods are placed on the unselected Strategy Cards, (2) Diplomacy and (8) Imperial. Order of Play The Naalu Collective: (0) Construction Current Player The Embers of Muaat: (1) Leadership The L1z1x Mindnet: (3) Politics The Emirates of Hacan: (5) Trade The Winnu: (6) Warfare Sardakk N'orr: (7) Technology
Yeah, sorry for any confusion. It's my usual MO to have an update directly at the start of the Action Phase; I'll have all of the stuff in the current Action Phase in the next update.
L1z1x draws 2 cards from the Agenda deck, returning one on top and one on the bottom.
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jakobaggerLO THY DREAD EMPIRE CHAOS IS RESTOREDRegistered Userregular
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Well, it's more like a little less than half of the factions that start with two or more techs; the rest start with one, excepting the N'orr's zero. The N'orr's aggressive capacities could be useful for gaining enough control to take the other, non-tech objectives, though!
@MrBody, strategy card selection starts with you.
I'm not seeing any of the "hold 6 planets of X type" objectives happening with this map, no matter how good at combat someone is.
We are starved for more Technology (7)
@discrider
@Phyphor
I nominate Naalu for speaker!
What would the L1z1x consider worth passing us the Speaker's mantle?
While we're waiting for Phyphor
Quann for me and Meer for you? Yeah, that's cool.
Pick Construction.
If it is my action and I'm not being silly, Activate Construction and build a space dock and a PDS on Starpoint.
1/3/2
@jakobagger @discrider
...
Arnor Lor looks activated now.
Activate the Saudor system and move my war sun 4 fighters and 2 ground troops in move my carrier and 2 fighters 2 ground troops in as that adjacent dreadnought does not appear to be going anywhere.
2/3/2 T/F/S
@Ketar
@discrider @Phyphor @Lykouragh @jakobagger @MrBody to play or pass on the Politics secondary (one strategy token for 2 action cards).
That was what the discussion surrounding the speaker token would have regarded.
2/3/1 T/F/S
Give the L1Z1X our ceasefire note
*snort*
Sardakk N'orr: Select the (7) Technology Strategy Card.
The Embers of Muaat: Select the (1) Leadership Strategy Card.
The L1z1x Mindnet: Select the (3) Politics Strategy Card, gaining 1 Trade Good. (TG 5 --> 6)
The Winnu: Select the (6) Warfare Strategy Card.
The Emirates of Hacan: Select the (5) Trade Strategy Card.
The Naalu Collective: Select the (4) Construction Strategy Card.
Trade Goods are placed on the unselected Strategy Cards, (2) Diplomacy and (8) Imperial.
Order of Play
The Naalu Collective: (0) Construction Current Player
The Embers of Muaat: (1) Leadership
The L1z1x Mindnet: (3) Politics
The Emirates of Hacan: (5) Trade
The Winnu: (6) Warfare
Sardakk N'orr: (7) Technology
L1z1x draws 2 cards from the Agenda deck, returning one on top and one on the bottom.
@jakobagger has the next action for Hacan.