@discrider, your orders would cause the 2 Fighters built with your last action to immediately be scuttled due to lack of support: you already have 3 Fighters supported by the Space Dock.
N'orr has 1 Exotrireme II, 1 Carrier II, and 3 Fighters (holding 1 Infantry)
Naalu has 1 Cruiser, 1 Destroyer, and 1 Hybrid Crystal Fighter II.
Naalu has 1 PDS unit in the system eligible for Space Cannon fire.
Naalu uses Anti-Fighter Barrage with their Destroyer.
(I probably should have rolled for Space Cannon Offense before this, but it shouldn't make a big difference.)
Geth roll 1d10t6 for Naalu Space Cannon
Geth roll 2d10t9 for Naalu Anti-Fighter Barrage
Posts
They are all currently in Tar'mann
Lucky Shot
Action: Destroy 1 dreadnought, cruiser, or destroyer in a system that contains a planet you control.
Destroy that pesky destroyer
@Ketar
Was thinking I should have moved that into the nebula, but it's not where I thought it was
@MrBody
Tactical action Naalu homeworld.
Move carrier + all fighters and infantry from Tequ'ran, dreadnought (gravity drive) + fighter from Mellon.
T/F/S: 0/4/0
AC/C/TG: 5/0/7
Pre-combat actions
N'orr has 1 Exotrireme II, 1 Carrier II, and 3 Fighters (holding 1 Infantry)
Naalu has 1 Cruiser, 1 Destroyer, and 1 Hybrid Crystal Fighter II.
Naalu has 1 PDS unit in the system eligible for Space Cannon fire.
Naalu uses Anti-Fighter Barrage with their Destroyer.
(I probably should have rolled for Space Cannon Offense before this, but it shouldn't make a big difference.)
Geth roll 1d10t6 for Naalu Space Cannon
Geth roll 2d10t9 for Naalu Anti-Fighter Barrage
The dreads are move 2. Gravity Drive gives one ship 1 extra movement.
What could possibly go wrong with using gravity drives to move large ships quickly?
Combat Round 1
N'orr has 1 Exotrireme II, 1 Carrier II, and 3 Fighters (holding 1 Infantry)
Naalu has 1 Cruiser, 1 Destroyer, and 1 Hybrid Crystal Fighter II.
Geth roll 1d10t4+1d10t8+3d10t8 for N'orr
Geth roll 1d10t7+1d10t9+1d10t8 for Naalu
Shields Holding
Before you assign hits to your ships during a space combat: Cancel up to 2 hits.
Pausing for reactions from N'orr.
https://www.youtube.com/watch?v=24sBaS4doz0
Combat Round 2
N'orr has 1 Exotrireme II, 1 Carrier II, and 3 Fighters (holding 1 Infantry)
Naalu has 1 Cruiser, 1 Destroyer, and 1 Hybrid Crystal Fighter II.
Geth roll 1d10t4+1d10t8+3d10t8 for N'orr
Geth roll 1d10t7+1d10t9+1d10t7 for Naalu
Naalu scores one hit; how will the hit be allocated, @MrBody?
Combat Round 3
N'orr has 1 Exotrireme II (damaged), 1 Carrier II, and 3 Fighters (holding 1 Infantry)
Naalu has 1 Cruiser.
Geth roll 1d10t4+1d10t8+3d10t8 for N'orr
Geth roll 1d10t7 for Naalu
@MrBody, your action continues.
Invade & bombard Maaluuk with both infantry