So I'm updating an old 16 bit DOS game to newer systems and I'm giving the UI kind of a facelift. This is just a simple prototype I worked up using Inkscape and Gimp. I am not a artist by any stretch of the imagination, but I wanted to see what I could do better then 16 color EGA graphics. After finishing I'm kind of beside myself with how good it looks for the little I did to it.
My goals are to:
1) Increase the resolution by 400% (The original is 320x200 the new size is 1280x800. It's 16:10 aspect ratio)
2) Increase the color from 4 bit color to 24 bit color.
3) Move away a little further away from the Star Trek "LCARS" look of the original without impacting the location of things. Paramount is a more touchy about games ripping off their Star Trek interface then they were back in 1992 when the game was originally released.
Links to a comparison is below.Old and broke (Original)New Hotness
Now I haven't done anything with the fonts yet, I will be using something a little more modern like a Kennyfont. I'm not totally sold on the background stars. Also the buttons look dark and not very inviting. I may brighten them up a bit. Any other ideas? My brain says it looks totally rad and I would you guys can knock me down a peg so I can try differnt avanues.
Yes, I know it just looks like I applied a few graphic plugins on a trace of the original. I did a little more than that... but not much.