Options

Twilight Imperium 4e - Game 3: Round 6 - Status Phase / Game End

1363739414273

Posts

  • Options
    mindflare77mindflare77 OhioRegistered User regular
    Not at the moment, unfortunately.

    8BFpSWC.png


    PSN/Steam: mindflare77
  • Options
    BrodyBrody The Watch The First ShoreRegistered User regular
    No sab

    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson

    Steam: Korvalain
  • Options
    mindflare77mindflare77 OhioRegistered User regular
    Action is on @38thDoe then.

    8BFpSWC.png


    PSN/Steam: mindflare77
  • Options
    38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    @mindflare77 Do you have any cards that generate resources/ships/etc?

    38thDoE on steam
    πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€
    
  • Options
    mindflare77mindflare77 OhioRegistered User regular
    We do not. We could... Well. See an incoming communique. But it would be more expensive than the last we showed.

    8BFpSWC.png


    PSN/Steam: mindflare77
  • Options
    38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    More expensive! Hmm, we hope we could afford it.

    38thDoE on steam
    πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€
    
  • Options
    mindflare77mindflare77 OhioRegistered User regular
    You should have received the communique by now. What are your thoughts?

    8BFpSWC.png


    PSN/Steam: mindflare77
  • Options
    38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    More useful to us probably. But unlikely to get our trade goods. What cards can I give you?

    38thDoE on steam
    πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€
    
  • Options
    mindflare77mindflare77 OhioRegistered User regular
    edited May 2018
    Our trade agreement. We are in want of trade goods. If you have other cards you think may otherwise satisfy us, feel free to offer.

    mindflare77 on
    8BFpSWC.png


    PSN/Steam: mindflare77
  • Options
    38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    edited May 2018
    Activate Jol-Nar
    Tap Zubat and Lazar.
    Build 4 Destroyees and 2 Infantry

    @El Skid

    38thDoe on
    38thDoE on steam
    πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€
    
  • Options
    El SkidEl Skid The frozen white northRegistered User regular
    Play technology Primary

    Exhaust Bereg (3R) and Starpoint (3R) and destroy a cruiser in Home System and a carrier in starpoint/new albion system

    Gain Fleet Logistics and Exotrireme II

    @Brody @mindflare77 @Zombie Hero @Lykouragh @38thDoe for secondary declarations

  • Options
    Zombie HeroZombie Hero Registered User regular
    Exhaust Nestphar and gral, spend a strategy counter.

    Research Letani Warrior II

    Tfs: 1/3/0

    Steam
    Nintendo ID: Pastalonius
    Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
    3ds: 3282-2248-0453
  • Options
    Zombie HeroZombie Hero Registered User regular
    Destroy a cruiser in nestphar. Glare at the maniacs that voted for this crazy law.

    Steam
    Nintendo ID: Pastalonius
    Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
    3ds: 3282-2248-0453
  • Options
    38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    edited May 2018
    Destroy a cruiser in nestphar. Glare at the maniacs that voted for this crazy law.

    We are confused. Are we supposed to feel bad that you destroyed your free ship? Some of us have to work for a living you know? Also how does a plant even glare?

    38thDoe on
    38thDoE on steam
    πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€
    
  • Options
    mindflare77mindflare77 OhioRegistered User regular
    edited May 2018
    Pay 1 strategy token. Research Fleet Logistics. Scrap the Destroyee to pay for it. Exhaust Resculon and Tequ'Ran for the 4 resources.

    3/3/1

    1/0/7

    mindflare77 on
    8BFpSWC.png


    PSN/Steam: mindflare77
  • Options
    mindflare77mindflare77 OhioRegistered User regular
    Also, lore for the Arborec is, I think, that they just infect other race corpses with spores. So, it's really just humans, Hacan, N'orr, and Hylar bodies glaring at you.

    8BFpSWC.png


    PSN/Steam: mindflare77
  • Options
    Zombie HeroZombie Hero Registered User regular
    38thDoe wrote: Β»
    Destroy a cruiser in nestphar. Glare at the maniacs that voted for this crazy law.

    We are confused. Are we supposed to feel bad that you destroyed your free ship? Some of us have to work for a living you know? Also how does a plant even glare?

    We did lose 2 resources, or an action card. Much rather have lost a destroyer like everyone else, but all my production centers have been shut down

    Steam
    Nintendo ID: Pastalonius
    Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
    3ds: 3282-2248-0453
  • Options
    LykouraghLykouragh Registered User regular
    Pass Tech 2ndary

  • Options
    mindflare77mindflare77 OhioRegistered User regular
    Waiting on tech from @38thDoe and @Brody. Presumably, they'll need to discuss to get on the same page.

    8BFpSWC.png


    PSN/Steam: mindflare77
  • Options
    BrodyBrody The Watch The First ShoreRegistered User regular
    Yeah, I guess I'd mentioned to Doe the techs I'm interested in, and based on what he picks I'll see what I grab. Sorry.

    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson

    Steam: Korvalain
  • Options
    MrBlarneyMrBlarney Registered User regular
    Keep in mind that you can't pick a technology that requires a prerequisite that the Jol-Nar Research Agreement might provide since, based on order of play (clockwise from the primary player) they will gain techs after you do.

    4463rwiq7r47.png
  • Options
    El SkidEl Skid The frozen white northRegistered User regular
    Brody wrote: Β»
    Yeah, I guess I'd mentioned to Doe the techs I'm interested in, and based on what he picks I'll see what I grab. Sorry.

    Technically you play first, so he can choose to tell you what he’s taking but you would choose before him

  • Options
    BrodyBrody The Watch The First ShoreRegistered User regular
    edited May 2018
    Sarween Tools. Exhaust Creuss. Pop a the destroyee in Creuss

    0/4/1


    Brody on
    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson

    Steam: Korvalain
  • Options
    38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    edited May 2018
    Nfssnqy.png + 8pTFbbc.png = ?

    Or maybe some bacteria or the Assault Cannon.
    38thDoe wrote: Β»
    Destroy a cruiser in nestphar. Glare at the maniacs that voted for this crazy law.

    We are confused. Are we supposed to feel bad that you destroyed your free ship? Some of us have to work for a living you know? Also how does a plant even glare?

    We did lose 2 resources, or an action card. Much rather have lost a destroyer like everyone else, but all my production centers have been shut down

    Couldn't you have grown two destroyees in the system you tried to put the cruiser in??

    38thDoe on
    38thDoE on steam
    πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€
    
  • Options
    BrodyBrody The Watch The First ShoreRegistered User regular
    Bacteria would be my preference. Or Cruiser II.

    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson

    Steam: Korvalain
  • Options
    Zombie HeroZombie Hero Registered User regular
    38thDoe wrote: Β»
    Nfssnqy.png + 8pTFbbc.png = ?

    Or maybe some bacteria or the Assault Cannon.
    38thDoe wrote: Β»
    Destroy a cruiser in nestphar. Glare at the maniacs that voted for this crazy law.

    We are confused. Are we supposed to feel bad that you destroyed your free ship? Some of us have to work for a living you know? Also how does a plant even glare?

    We did lose 2 resources, or an action card. Much rather have lost a destroyer like everyone else, but all my production centers have been shut down

    Couldn't you have grown two destroyees in the system you tried to put the cruiser in??

    Nope.

    I needed the tech before I produced anything. Didn’t have luxury of extra production step when I have only a few tactics counters and a superior force bearing down on me

    Steam
    Nintendo ID: Pastalonius
    Smite\LoL:Gremlidin \ WoW & Overwatch & Hots: Gremlidin#1734
    3ds: 3282-2248-0453
  • Options
    38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    Tap Sakulag and 4 Trade Goods, destroy two Destroyees and get Bacterial Weapon and Assault Cannon.

    38thDoE on steam
    πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€
    
  • Options
    38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    38thDoE on steam
    πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€
    
  • Options
    BrodyBrody The Watch The First ShoreRegistered User regular
    Bacterial Weapons

    @MrBlarney is the trigger receiving tech, or researching tech?

    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson

    Steam: Korvalain
  • Options
    mindflare77mindflare77 OhioRegistered User regular
    edited May 2018
    Activate Corneeq/Resculon, move in Dreadnought and 1 Fighter. No second action from Fleet Logistics.

    @Brody for next, presumably after he gets an answer.

    mindflare77 on
    8BFpSWC.png


    PSN/Steam: mindflare77
  • Options
    El SkidEl Skid The frozen white northRegistered User regular
    Just to confirm, no second action from fleet logistics for me either

  • Options
    MrBlarneyMrBlarney Registered User regular
    Brody wrote: Β»
    MrBlarney: is the trigger receiving tech, or researching tech?

    Anti-Intellectual Revolution triggers on researching tech, which is a defined term (rules reference 79.9). As Jol-Nar's Research Agreement triggers a technology gain rather than a research, it does not trigger Anti-Intellectual Revolution. (I couldn't find a second reference for this, so this is my best judgment.) As such, I'll take this as you playing the Research Agreement card?

    Game state update will be posted in a little bit.

    4463rwiq7r47.png
  • Options
    38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    Well now I'm jealous of everyone who is not me and gets my note.

    38thDoE on steam
    πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€
    
  • Options
    mindflare77mindflare77 OhioRegistered User regular
    Solution: only give your research note to us! Or nobody.

    8BFpSWC.png


    PSN/Steam: mindflare77
  • Options
    BrodyBrody The Watch The First ShoreRegistered User regular
    @MrBlarney correct.

    Play Leadership. 3 tokens to Tactics.

    @El Skid @Zombie Hero @mindflare77 @38thDoe @Lykouragh

    "I will write your name in the ruin of them. I will paint you across history in the color of their blood."

    The Monster Baru Cormorant - Seth Dickinson

    Steam: Korvalain
  • Options
    MrBlarneyMrBlarney Registered User regular
    edited May 2018
    Round 4: Action Phase Update 3

    Federation of Sol: Activate the Sol Home System. (TP 1 --> 0)
    Exhaust Jord (4R) to produce 2 Destroyers (2R), 2 Fighters (1R), and 2 Infantry (1R) at Jord.
    Federation of Sol: Use Fleet Logistics to take a second action.
    Play the primary ability of the (2) Diplomacy Strategy Card to place one counter from each other players' reinforcements into the Qucen'n-Rarron system.
    No players play on the secondary ability.
    The Arborec: Play Action Card "War Effort", gaining a Cruiser at the Arborec Home System. (AC 7 --> 6)
    Universities of Jol-Nar: Activate the Jol-Nar Home System. (TP 3 --> 2)
    Exhaust Lazar (1R), Zohbat (3R), +1R from Sarween Tools to build 2 Destroyers and 1 Infantry at each of Jol and Nar (4R + 1R).
    Sardakk N'orr: Play the primary ability of the (7) Technology Strategy Card, exhausting Bereg (3R), Starpoint (3R), and destroying 1 Cruiser in the N'orr Home System and 1 Carrier in New Albion-Starpoint to gain Fleet Logistics and racial technology Exotrireme II.
    Creuss plays on the secondary (SP 2 --> 1), exhausting Creuss (4R) and destroying 1 Destroyer in the Creuss system to gain Sarween Tools.
    Hacan plays on the secondary (SP 2 --> 1), exhausting Resculon (2R), Tequ'ran (2R), and destroying 1 Destroyer in the Beta Wormhole system to gain Fleet Logistics.
    Arborec plays on the secondary (SP 1 --> 0), exhausting Nestphar (3R), Gral (1R), and destroying 1 Cruiser in the Arborec Home System to gain racial technology Letani Warrior II.
    Jol-Nar plays on the secondary (SP 5 --> 4), exhausting Sakulag (2R), 4 Trade Goods (TG 12 --> 8), destroying 2 Destroyers in the Jol-Nar Home System, and using racial abilities "Brilliant" and "Analytical" to gain X-89 Bacterial Weapon and Assault Cannon.
    Creuss plays Jol-Nar's Research Agreement racial promissory note to gain X-89 Bacterial Weapon.
    The Emirates of Hacan: Activate the Coorneeq-Resculon system. (TP 3 --> 2)
    Move in 1 Dreadnought and 1 Fighter from the Hacan Home System.

    Current Map: Round 4, Action Phase Update 3

    Current Technologies

    Victory Points and Objectives
    The Emirates of Hacan - 5 VP
    Federation of Sol - 4 VP
    Universities of Jol-Nar - 3 VP
    The Arborec - 2 VP
    Sardakk N'orr - 2 VP
    The Ghosts of Creuss - 0 VP

    Public Objectives
    Develop Weaponry (1 VP): Own 2 unit upgrade technologies.: Sol, Jol-Nar, N'orr
    Lead from the Front (1 VP): Spend a total of 3 tokens from your Tactic and/or Strategy pools.: Jol-Nar, Sol
    Corner the Market (1 VP): Control 4 planets that each have the same planet trait.: Hacan, Arborec, N'orr
    Sway the Council (1 VP): Spend 8 influence.: Hacan
    Negotiate Trade Routes (1 VP): Spend 5 Trade Goods.
    5 Stage II Objectives remain in the deck.

    Secret Objectives
    The Emirates of Hacan: Learn Secrets of the Cosmos (Status Phase, 1 VP): Have one or more ships in 3 systems that are each adjacent to an anomaly.
    1 unfulfilled secret objective in hand.
    The Arborec: Monopolize Production (Status Phase, 1 VP): Control 4 industrial planets.
    1 unfulfilled secret objective in hand.
    Federation of Sol: 1 unfulfilled secret objective in hand.
    Universities of Jol-Nar: 1 unfulfilled secret objective in hand.
    Sardakk N'orr: 2 unfulfilled secret objectives in hand.
    The Ghosts of Creuss: 2 unfulfilled secret objectives in hand.

    Special Objectives
    Custodians of Mecatol Rex (1 VP): Claimed by Hacan.
    Imperial Primary Ability (1 VP): Claimed by Sol once (Round 2).
    Hacan's Support for the Throne (1 VP): Held by Sol.
    Creuss' Support for the Throne (1 VP): Held by Jol-Nar.
    Imperial Rider (1 VP): Successful prediction by Hacan.

    The Emirates of Hacan (mindflare77)
    Commodities: 0 / 6
    Trade Goods: 1
    Action Cards: 6

    Tactic Pool: 2
    Fleet Pool: 3
    Strategy Pool: 1

    Promissory Notes: Arborec's Ceasefire (Ceasefire, Political Secret, Trade Convoys)
    Technology: Antimass Deflectors, Gravity Drive, Fleet Logistics, Sarween Tools, Duranium Armor, Dreadnought II, Carrier II

    Worlds:
    R - Arretze (2R, 0I)
    R - Hercant (1R, 1I)
    R - Kamdorn (0R, 1I)
    R - Coorneeq (Cultural, 1R, 2I)
    R - Mehar Xull (Hazardous, 1R, 3I, R)
    X - Resculon (Cultural, 2R, 0I)
    X - Tequ'ran (Hazardous, 2R, 0I)
    R - Torkan (Cultural, 0R, 3I)

    Other Racial Data:
    - Flagship: Wrath of Kenara: Combat Value 7 (x2), Movement 1, Carry Capacity 3. Sustain Damage. After you roll a die during a Space Combat in this system, you may spend 1 Trade Good to apply +1 to the result.
    - Racial Technology: Production Biomes (Green, requires 2 Green): Action: Exhaust this card and spend 1 token from your Strategy pool to gain 4 Trade Goods and choose 1 other player; that player gains 2 Trade Goods.
    - Racial Technology: Quantum Datahub Node (Yellow, requires 3 Yellow): At the end of the Strategy Phase, you may spend 1 token from your Strategy pool and give another player 3 of your Trade Goods. If you do, give 1 of your Strategy cards to that player and take 1 of his Strategy cards.
    - Masters of Trade: You do not have to spend a Command token to resolve the secondary ability of the Trade Strategy card.
    - Guild Ships: You can negotiate transactions with players who are not your neighbor.
    - Arbiters: When negotiating a transaction, Action Cards can be exchanged as part of that transaction.
    - Racial Promissory Note: Trade Convoys: Action: Place this card faceup in your play area. While this card is in your play area, you may negotiate transactions with players who are not your neighbor. If you activate a system that contains 1 or more of the Hacan player's units, return this card to the Hacan player.

    The Arborec (Zombie Hero) SPEAKER
    Commodities: 0 / 3
    Trade Goods: 2
    Action Cards: 6

    Tactic Pool: 1
    Fleet Pool: 3
    Strategy Pool: 0

    Promissory Notes: (Trade Agreement, Political Secret, Support for the Throne, Stymie)
    Technology: Magen Defense Grid, Sarween Tools, Neural Motivator, Dacxive Animators, Letani Warrior II

    Worlds:
    X - Nestphar (3R, 2I)
    R - Centauri (Cultural, 1R, 3I)
    R - Dal Bootha (Cultural, 0R, 2I)
    X - Gral (Industrial, 1R, 1I, B)
    R - Lodor (Cultural, 3R, 1I)
    R - Lor (Industrial, 1R, 2I)
    R - Meer (Hazardous, 0R, 4I, R)
    R - Xxehan (Cultural, 1R, 1I)

    Other Racial Data:
    - Racial Unit: Letani Warrior (Infantry): As Infantry, but Production 1.
    - Flagship: Duha Menaimon: Combat Value 7 (x2), Movement 1, Carry Capacity 5. Sustain Damage. After you activate this system, you may produce up to 5 units in this system.
    - Racial Technology: Bioplasmosis (Green, requires 2 Green): At the end of the Status Phase, you may remove any number of Infantry from planets you control and place them on 1 or more planets you control in the same or adjacent systems.
    - Racial Technology: Letani Warrior II (unit upgrade, requires 2 Green): As Infantry, but Combat Value 7. Production 2. After this unit is destroyed, roll 1 die. If the result is 5 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system.
    - Mitosis: Your Space Docks cannot produce Infantry. At the start of the Status Phase, place 1 Infantry from your reinforcements on any planet you control.
    - Racial Promissory Note: Stymie: Action: Place this card faceup in your play area. While this card is in your play area, the Arborec player cannot produce units in or adjacent to non-home systems that contain 1 or more of your units. If you activate a system that contains 1 or more of the Arborec player's units, return this card to the Arborec player.

    Federation of Sol (Lykouragh)
    Commodities: 0 / 4
    Trade Goods: 0
    Action Cards: 3

    Tactic Pool: 0
    Fleet Pool: 3
    Strategy Pool: 2

    Promissory Notes: Jol-Nar's Ceasefire, Hacan's Support for the Throne (Trade Agreement, Political Secret, Support for the Throne, Military Support)
    Technology: Neural Motivator, Antimass Deflectors, Gravity Drive, Fleet Logistics, Advanced Carrier II, Fighter II

    Worlds:
    X - Jord (4R, 2I)
    R - Mecatol Rex (1R, 6I)
    X - Arinam (Industrial, 1R, 2I)
    X - Arnor (Industrial, 2R, 1I)
    R - Qucen'n (Industrial, 1R, 2I)
    R - Rarron (Cultural, 0R, 3I)

    Other Racial Data:
    - Racial Unit: Advanced Carrier (Carrier): As Carrier, but Carry Capacity 6.
    - Racial Unit: Spec Ops (Infantry): As Infantry, but Combat Value 7.
    - Flagship: Genesis: Combat Value 5 (x2), Movement 1, Carry Capacity 12. Sustain Damage. At the end of the Status Phase, place 1 Infantry from your reinforcements in this system's space area.
    - Starting Technologies: Neural Motivator, Antimass Deflectors
    - Racial Technology: Spec Ops II (unit upgrade, requires 2 Green): As Infantry, but Combat Value 6. After this unit is destroyed, roll 1 die. If the result is 5 or greater, place the unit on this card. At the start of your next turn, place each unit that is on this card on a planet you control in your home system.
    - Racial Technology: Advanced Carrier II (unit upgrade, requires 2 Blue): As Carrier, but Movement 2, Capacity 8. Sustain Damage.
    - Orbital Drop: Action: Spend 1 token from your Strategy pool to place 2 Infantry from your reinforcements on 1 planet you control.
    - Versatile: When you gain command tokens during the Status Phase, gain 1 additional command token.
    - Racial Promissory Note: Military Support: At the start of the Sol player's turn: Remove 1 token from the Sol player's Strategy pool, if able, and return it to his reinforcements. Then, you may place 2 Infantry from your reinforcements on any planet you control. Then, return this card to the Sol player.

    Universities of Jol-Nar (38thDoe)
    Commodities: 0 / 4
    Trade Goods: 8
    Action Cards: 5

    Tactic Pool: 2
    Fleet Pool: 4
    Strategy Pool: 4

    Promissory Notes: Sol's Ceasefire, Hacan's Trade Agreement, Creuss' Trade Agreement, Creuss' Support for the Throne, N'orr's Tekklar Legion, Hacan's Trade Convoys (Trade Agreement, Political Secret, Support for the Throne, Research Agreement)
    Technology: Neural Motivator, Hyper Metabolism, X-89 Bacterial Weapon, Antimass Deflectors, Gravity Drive, Sarween Tools, Plasma Scoring, Magen Defense Grid, Duranium Armor, Assault Cannon, PDS II, Dreadnought II

    Worlds:
    R - Jol (1R, 2I)
    R - Nar (2R, 3I)
    X - Lazar (Industrial, 1R, 0I, Y)
    R - Mellon (Cultural, 0R, 2I)
    X - Quann (Cultural, 2R, 1I)
    X - Sakulag (Hazardous, 2R, 1I)
    R - Wellon (Industrial, 1R, 2I, Y)
    X - Zohbat (Hazardous, 3R, 1I)

    Other Racial Data:
    - Flagship: J.N.S. Hylarim: Combat Value 6 (x2), Movement 1, Carry Capacity 3. Sustain Damage. When making a combat roll for this ship, each (pre-modified) roll of 9 or 10 produces 2 additional hits.
    - Racial Technology: Spacial Conduit Cylinder (Blue, requires 2 Blue): You may exhaust this card after you ativate a system that contains 1 or more of your units; that system is adjacent to all other systems that contain 1 or more of your units during this activation.
    - Racial Technology: E-Res Siphons (Yellow, requires 2 Yellow): After another player activates a system that contains 1 or more of your ships, gain 4 Trade Goods.
    - Fragile: Apply -1 to the result of each of your units' combat rolls.
    - Brilliant: When you spend a command token to resolve the secondary ability of the Technology Strategy card, you may resolve the primary ability instead.
    - Analytical: When you research a technology that is not a unit upgrade technology, you may ignore 1 prerequisite.
    - Racial Promissory Note: Research Agreement: After the Jol-Nar researches a technology that is not a faction technology: Gain that technology. Then, return this card to the Jol-Nar player.

    Sardakk N'orr (El Skid)
    Commodities: 0 / 3
    Trade Goods: 0
    Action Cards: 5

    Tactic Pool: 1
    Fleet Pool: 3
    Strategy Pool: 1

    Promissory Notes: (Ceasefire, Trade Agreement, Political Secret, Support for the Throne)
    Technology: Hyper Metabolism, Sarween Tools, Plasma Scoring, Antimass Deflectors, Gravity Drive, Fleet Logistics, Cruiser II, Fighter II, Exotrireme II

    Worlds:
    R - Tren'lak (1R, 0I)
    R - Quinarra (3R, 1I)
    R - Abyz (Hazardous, 3R, 0I)
    X - Bereg (Hazardous, 3R, 1I)
    R - Fria (Hazardous, 2R, 0I)
    R - Lirta IV (Hazardous, 2R, 3I)
    R - New Albion (Industrial, 1R, 1I, G)
    R - Saudor (Industrial, 2R, 2I)
    X - Starpoint (Hazardous, 3R, 1I)

    Other Racial Data:
    - Racial Unit: Exotrireme (Dreadnought): As Dreadought, but Bombardment 4 (x2).
    - Flagship: C'morran N'orr: Combat Value 6 (x2), Movement 1, Carry Capacity 3. Sustain Damage. Apply +1 to the result of each of your other ships' combat rolls in this system.
    - Racial Technology: Valkyrie Particle Weave (Red, requires 2 Red): After making combat rolls during a round of Ground Combat, if your opponent produced 1 or more hits, you produce 1 additional hit.
    - Racial Technology: Exotrireme II (unit upgrade, requires 2 Blue and 1 Yellow): As Dreadnought, but Movement 2, Bombardment 4 (x2). This unit cannot be destroyed by "Direct Hit" action cards. After a round of Space Combat, you may destroy this unit to destroy up to 2 ships in this system.
    - Unrelenting: Apply +1 to the result of each of your units' combat rolls.
    - Racial Promissory Note: Tekklar Legion: At the start of an Invasion Combat: Apply +1 to the result of each of your units' combat rolls during this combat. If your opponent is the N'orr player, apply -1 to the result of each of his unit's combat rolls during this combat. Then, return this card to the N'orr player.

    The Ghosts of Creuss (Brody)
    Commodities: 0 / 4
    Trade Goods: 0
    Action Cards: 2

    Tactic Pool: 0
    Fleet Pool: 4
    Strategy Pool: 1

    Promissory Notes: (Ceasefire, Political Secret, Creuss IFF)
    Technology: Gravity Drive, Antimass Deflectors, Wormhole Generator, Sarween Tools, X-89 Bacterial Weapon

    Worlds:
    X - Creuss (4R, 2I)
    R - Tar'mann (Industrial, 1R, 1I, G)

    Other Racial Data:
    - Flagship: Hil Colish: Combat Value 5, Movement 1, Carry Capacity 3. Sustain Damage. This ship's system contains a Delta wormhole. During movement, this ship may move before or after your other ships.
    - Racial Technology: Dimensional Splicer (Red, requires 1 Red): At the start of Space Combat in a system that contains a wormhole and 1 or more of your ships, you may produce 1 hit and assign it to 1 of your opponent's ships.
    - Racial Technology: Wormhole Generator (Blue, requires 2 Blue): At the start of the Status Phase, place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home system that does not contain another player's ships.
    - Quantum Entanglement: You treat all systems that contain either an Alpha or Beta wormhole as adjacent to each other. Game effects cannot prevent you from using this ability.
    - Slipstream: During your Tactical Actions, apply +1 to the movement value of each of your ships that starts its movement in your home system or in a system that contains either an Alpha or Beta wormhole.
    - Creuss Gate: When the board is created, the Creuss Gate is placed where your home system would normally be placed. The Creuss Gate system is not a home system; your home system is placed in your play area.
    - Racial Promissory Note: Creuss IFF: At the start of your turn during the Action Phase: Place or move a Creuss wormhole token into either a system that contains a planet you control or a non-home system that does not contain another player's ships. Then, return this card to the Creuss player.

    Agenda Effects
    Anti-Intellectual Revolution - After a player researches a technology, they must destroy 1 of their non-fighter ships.

    Order of Play
    The Ghosts of Creuss (Brody): (1) Leadership Current Player
    Federation of Sol (Lykouragh): (2) Diplomacy
    The Arborec (Zombie Hero): (3) Politics
    Universities of Jol-Nar (38thDoe): (5) Trade
    Sardakk N'orr (El Skid): (7) Technology
    The Emirates of Hacan (mindflare77): (8) Imperial

    MrBlarney on
    4463rwiq7r47.png
  • Options
    38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    edited May 2018
    Tap Wellon, Mellon, Jol, Nar for 9.
    2 in tactics, 1 in fleet.
    Solution: only give your research note to us! Or nobody.

    If you wish to vacate our space we will certainly consider it. Got some great stuff cooking in the lab.

    38thDoe on
    38thDoE on steam
    πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€
    
  • Options
    mindflare77mindflare77 OhioRegistered User regular
    Exhaust Torkan, Mehar'Xul, Kamdorn, and Corneeq for 3 CC.

    3/3/3.

    While we are currently locked down, we will vacate at our next available opportunity in exchange for a research agreement, aye.

    8BFpSWC.png


    PSN/Steam: mindflare77
  • Options
    38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    Exhaust Torkan, Mehar'Xul, Kamdorn, and Corneeq for 3 CC.

    3/3/3.

    While we are currently locked down, we will vacate at our next available opportunity in exchange for a research agreement, aye.

    It is a good start, but we need trade goods to pay our researchers.

    38thDoE on steam
    πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€πŸ¦‘πŸ¦€
    
  • Options
    LykouraghLykouragh Registered User regular
    We view with alarm the Jol'nar research into biological weapons! Do you wish to unleash a plague on the galaxy???

    Play leadership secondary, tapping Rarron to put 1 counter in strategy. T/F/S->0/3/3

Sign In or Register to comment.