Instead of spurs why not put some fun bells on your boots
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David_TA fashion yes-man is no good to me.Copenhagen, DenmarkRegistered Userregular
Ah, I remember my first horse in Red Dead.
I believe I accidentally shot him in the head while riding.
And the next three, Cougar Breakfast, Cougar Lunch and Cougar Dinner. Named posthumously.
And then there was Snowball. Snowball was never quite the same after watching a bandit ride his horse right in front of a moving train. And then I accidentally shot him in the head as well.
Yeah, having spurs probably aren't going right to the top of the list when Cowboy PETA comes for me.
Metzger MeisterIt Gets Worsebefore it gets any better.Registered Userregular
most spurs aren't sharp! in fact a lot of spurs, even in the period, were just rattly wheels of round-edged brass or maybe steel, and you'd nudge the horse with them and if they were trained right you could even do special movements with your ankles and spurs that the horse would specifically respond to!
only huge dickholes use sharpened spurs
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JacobkoshGamble a stamp.I can show you how to be a real man!Moderatormod
Mexico goes on a bit too long, and everyone you meet down there is awful, and by the end I was so tired and done with all of their problems
Which, I suppose, was the intended effect
This is all very true and bugged me too - even if it was meant to be intentional - but what really sticks in my craw about Mexico is how criminally underused about, like, 80% of the beautiful landscape is. You spend a ton of it in that one town and on/around the train line and almost none of it in the beautiful reacreation of Monument Valley or the old mission in the middle of the map or the fort off to the east.
This is a consistent problem of mine with a lot of Rockstar games. You get to know your starting environs (Grove Street, Broker, etc) extremely well, to the point where you have interesting memories/associations with all the landmarks ("there's Big Smoke's house," "look, it's Roman's cab stand," "here's the meadow where I drove all those cattle") and then the story just fuckin' zooms you through the other 3/4 of the landscape and often the story seems to set missions in the least interesting corners of the map.
Like in RDR, that seedy Mos Eisley-vibing swamp town between Mexico and New Austin only plays host to a couple of bounties and random missions and is totally unused otherwise. Or that awesome shoreside resort town in the upper left of the GTAV map. I keep wishing the story took me to those places and told me about them and instead I'm in another shitty parking garage somewhere.
Mexico goes on a bit too long, and everyone you meet down there is awful, and by the end I was so tired and done with all of their problems
Which, I suppose, was the intended effect
This is all very true and bugged me too - even if it was meant to be intentional - but what really sticks in my craw about Mexico is how criminally underused about, like, 80% of the beautiful landscape is. You spend a ton of it in that one town and on/around the train line and almost none of it in the beautiful reacreation of Monument Valley or the old mission in the middle of the map or the fort off to the east.
This is a consistent problem of mine with a lot of Rockstar games. You get to know your starting environs (Grove Street, Broker, etc) extremely well, to the point where you have interesting memories/associations with all the landmarks ("there's Big Smoke's house," "look, it's Roman's cab stand," "here's the meadow where I drove all those cattle") and then the story just fuckin' zooms you through the other 3/4 of the landscape and often the story seems to set missions in the least interesting corners of the map.
Like in RDR, that seedy Mos Eisley-vibing swamp town between Mexico and New Austin only plays host to a couple of bounties and random missions and is totally unused otherwise. Or that awesome shoreside resort town in the upper left of the GTAV map. I keep wishing the story took me to those places and told me about them and instead I'm in another shitty parking garage somewhere.
Rockstar has sort of solved this problem with GTA Online, which does make greater use of the entire map. The problem is, I played and had fun with GTA Online for a couple hours, but I have no desire to go back. The same will most likely be true of RDR's online mode.
Mexico goes on a bit too long, and everyone you meet down there is awful, and by the end I was so tired and done with all of their problems
Which, I suppose, was the intended effect
This is all very true and bugged me too - even if it was meant to be intentional - but what really sticks in my craw about Mexico is how criminally underused about, like, 80% of the beautiful landscape is. You spend a ton of it in that one town and on/around the train line and almost none of it in the beautiful reacreation of Monument Valley or the old mission in the middle of the map or the fort off to the east.
This is a consistent problem of mine with a lot of Rockstar games. You get to know your starting environs (Grove Street, Broker, etc) extremely well, to the point where you have interesting memories/associations with all the landmarks ("there's Big Smoke's house," "look, it's Roman's cab stand," "here's the meadow where I drove all those cattle") and then the story just fuckin' zooms you through the other 3/4 of the landscape and often the story seems to set missions in the least interesting corners of the map.
Like in RDR, that seedy Mos Eisley-vibing swamp town between Mexico and New Austin only plays host to a couple of bounties and random missions and is totally unused otherwise. Or that awesome shoreside resort town in the upper left of the GTAV map. I keep wishing the story took me to those places and told me about them and instead I'm in another shitty parking garage somewhere.
All games suffer from this to an extent. The division actually kind of "solved" this a little bit when they put in their survival mode which is like a BG pve hybrid, by forcing players to scrounge and starting randomly on the map you literally find things and areas you never went in during normal play.
I would like some money because these are artisanal nuggets of wisdom philistine.
Yeah, this is probably going to be the first game I buy day 1 in a very long time. I might even pre-order and I've never pre-ordered a game before. I have major issues with some elements in Rockstar Games but I just love being in the worlds they create too much.
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webguy20I spend too much time on the InternetRegistered Userregular
I'm hoping there will be an Xbox1 bundle for this and if so I'll probably bite the bullet.
What's a hundred gigs look like in discs, like five or what
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MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
The import they've placed on building a relationship with your horse, not even joking here, legitimately has me worried
Because I can't count how many horses of mine in RDR1 went careening off cliffs
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SnicketysnickThe Greatest Hype Man inWesterosRegistered Userregular
Triple layer discs can hold 100gb, but most are only 50 in a dual layer configuration. I for one welcome a return to the days when games came on 6 or more floppies
Like, Im gonna have to uninstall 90% of my games to play this bullshit, and if I want to play my other games Ill have to uninstall and redownload and THIS ENTIRE SYSTEM CAN LICK MY NUTS
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MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
edited September 2018
Looks like it's time to toss my 2tb hdd back into my PS4 (It's still sitting in a drawer from when I sold my old PS4 to get my Pro)
Finished my RDR replaythrough, man that ending is so ballsy considering the usual character arc in like a modern story. Just the time they spend letting the story breathe.
I'm really wondering where they'll take RDR 2's story I super hope they don't try and redo the first game, we had that style of story I don't really want to replay it with new characters.
I would like some money because these are artisanal nuggets of wisdom philistine.
Posts
I believe I accidentally shot him in the head while riding.
And the next three, Cougar Breakfast, Cougar Lunch and Cougar Dinner. Named posthumously.
And then there was Snowball. Snowball was never quite the same after watching a bandit ride his horse right in front of a moving train. And then I accidentally shot him in the head as well.
Yeah, having spurs probably aren't going right to the top of the list when Cowboy PETA comes for me.
pleasepaypreacher.net
only huge dickholes use sharpened spurs
This is all very true and bugged me too - even if it was meant to be intentional - but what really sticks in my craw about Mexico is how criminally underused about, like, 80% of the beautiful landscape is. You spend a ton of it in that one town and on/around the train line and almost none of it in the beautiful reacreation of Monument Valley or the old mission in the middle of the map or the fort off to the east.
This is a consistent problem of mine with a lot of Rockstar games. You get to know your starting environs (Grove Street, Broker, etc) extremely well, to the point where you have interesting memories/associations with all the landmarks ("there's Big Smoke's house," "look, it's Roman's cab stand," "here's the meadow where I drove all those cattle") and then the story just fuckin' zooms you through the other 3/4 of the landscape and often the story seems to set missions in the least interesting corners of the map.
Like in RDR, that seedy Mos Eisley-vibing swamp town between Mexico and New Austin only plays host to a couple of bounties and random missions and is totally unused otherwise. Or that awesome shoreside resort town in the upper left of the GTAV map. I keep wishing the story took me to those places and told me about them and instead I'm in another shitty parking garage somewhere.
Rockstar has sort of solved this problem with GTA Online, which does make greater use of the entire map. The problem is, I played and had fun with GTA Online for a couple hours, but I have no desire to go back. The same will most likely be true of RDR's online mode.
I feel the need to impart the cursed knowledge I have, that some people refer to wearing your jeans tucked into your boots as "goatfucking."
All games suffer from this to an extent. The division actually kind of "solved" this a little bit when they put in their survival mode which is like a BG pve hybrid, by forcing players to scrounge and starting randomly on the map you literally find things and areas you never went in during normal play.
pleasepaypreacher.net
The largest game on my PS4 is like half that size
PSN- AHermano
Some of it might be the 4k texture pack.
Steam ID XBL: JohnnyChopsocky PSN:Stud_Beefpile WiiU:JohnnyChopsocky
3DS: 1521-4165-5907
PS3: KayleSolo
Live: Kayle Solo
WiiU: KayleSolo
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
Just let me put the fucking disc in my fucking thing and play the damn game.
Because I can't count how many horses of mine in RDR1 went careening off cliffs
D3 Steam #TeamTangent STO
I'm expecting a big fat download
I hope not. Ill have to pack my console up and take it to a friend's house with fiber.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
100 gig downloads will not stand in my way. It will not even slow me down.
Knowing the state of PSN and how popular this game will be...
I'm really wondering where they'll take RDR 2's story I super hope they don't try and redo the first game, we had that style of story I don't really want to replay it with new characters.
pleasepaypreacher.net
I was thinking I would go with new Fist of the North Star game, but I think I need a break from the open world genre.
Any suggestions?