Sword Art Online: Hollow Realization Deluxe Edition coming this spring to the west.
Are they just handing the job of coming up with game titles off to those neural network generators now? That is a completely random salad of video game related words.
Still better than "Bravely Default."
Adverb verb works as a title pattern, imo. And the title makes sense in the context of the story.
The definition of "default" is "a selection made usually automatically or without active consideration due to lack of a viable alternative."
That can't happen bravely.
1. fail to fulfill an obligation, especially to repay a loan or to appear in a court of law.
Sword Art Online: Hollow Realization Deluxe Edition coming this spring to the west.
Are they just handing the job of coming up with game titles off to those neural network generators now? That is a completely random salad of video game related words.
Still better than "Bravely Default."
Adverb verb works as a title pattern, imo. And the title makes sense in the context of the story.
The definition of "default" is "a selection made usually automatically or without active consideration due to lack of a viable alternative."
That can't happen bravely.
Default, v. : to fail to fulfill a contract, agreement, or duty
Sword Art Online: Hollow Realization Deluxe Edition coming this spring to the west.
Are they just handing the job of coming up with game titles off to those neural network generators now? That is a completely random salad of video game related words.
Still better than "Bravely Default."
Adverb verb works as a title pattern, imo. And the title makes sense in the context of the story.
The definition of "default" is "a selection made usually automatically or without active consideration due to lack of a viable alternative."
That can't happen bravely.
It's used as a verb as Polaritie said. That definition is "to fail to fulfill a contract, agreement, or duty." While failing to do something is often thought of as easy and something that can happen automatically, if the consequences are dire and it's something you really could've done, then it might be something which requires bravery.
This is actually completely in line with the story of the game, like almost to a spoilery level.
Big game spoilers:
To get to the good endings, to actually make progress, you have to NOT do the thing you're being led around the world to do. It's been a while, but I believe it's awakening/absorbing the power of the crystals. At each one you have to tap a button to do so, and of course you do because that's what the game is all about, right? You have to do this thing to save the world like in every RPG. But if you just don't tap that button...if you hesitate long enough...you start getting chewed out...and eventually Shit Goes Down.
EDIT: I may have misremembered, it might be "tapping the button for TOO long" that equates to not fulfilling your duty.
...so the entire game is named after an unintuitive narrative mechanic you do exactly once?
That's like naming Startropics "Paper Soaker." Or Metal Gear Solid "Controller Swap."
There are multiple endings depending on what you do.
One option you have is to shatter a crystal, which breaks the big bad's plan, and leads to a decent ending.
Another option is to just keeping repeating the process long enough to complete the big bad's plan... and then kick his ass when he comes out of hiding. Unfortunately this is a slog in implementation.
...so the entire game is named after an unintuitive narrative mechanic you do exactly once?
That's like naming Startropics "Paper Soaker." Or Metal Gear Solid "Controller Swap."
No, it's themes explored throughout the plot. As one other example,
one of the main party members starts off trying to assassinate another of your party members because she has been tasked to do so by her father the king, but through circumstances they end up traveling together, she learns more about her, and she has to summon up the courage to confront her father and try to explain why she can't fulfill her duty, i.e. "bravely default."
There are other situations like this. A big part of the game is questioning the tropes that hold together most classic RPGs. Go collect the McGuffins, go kill the bad guy because he is bad. You might need to look closer, examine why you are doing that, and potentially fail to fulfill your orders blindly.
...so the entire game is named after an unintuitive narrative mechanic you do exactly once?
That's like naming Startropics "Paper Soaker." Or Metal Gear Solid "Controller Swap."
No, it's themes explored throughout the plot. As one other example,
one of the main characters starts off trying to kill another one because she has been tasked to by her father the king, but through circumstances they end up traveling together, she learns more about her, and she has to summon up the courage to confront her father and try to explain why she can't fulfill her duty, i.e. "bravely default."
There are other situations like this. A big part of the game is questioning the tropes that hold together most classic RPGs. Go collect the McGuffins, go kill the bad guy because he is bad. You might need to look closer, examine why you are doing that, and potentially fail to fulfill your orders blindly.
That makes it sound like a particularly poor translation of a concept from Japanese to English that needs reworking by an editor to make it more understandable/artful.
...so the entire game is named after an unintuitive narrative mechanic you do exactly once?
That's like naming Startropics "Paper Soaker." Or Metal Gear Solid "Controller Swap."
No, it's themes explored throughout the plot. As one other example,
one of the main characters starts off trying to kill another one because she has been tasked to by her father the king, but through circumstances they end up traveling together, she learns more about her, and she has to summon up the courage to confront her father and try to explain why she can't fulfill her duty, i.e. "bravely default."
There are other situations like this. A big part of the game is questioning the tropes that hold together most classic RPGs. Go collect the McGuffins, go kill the bad guy because he is bad. You might need to look closer, examine why you are doing that, and potentially fail to fulfill your orders blindly.
That makes it sound like a particularly poor translation of a concept from Japanese to English that needs reworking by an editor to make it more understandable/artful.
Eh, the title's awkward but it works. And really, awkward titles are a fairly minor sin.
Bravely Second does similar themes related to the title, but... it's not gramatically valid the same way. It makes it work... and the twist for the true ending was clever.
"Brave" and "Default" are the names of two central combat mechanics in the game, which you use in every single fight. "Brave" lets you spend a "Brave Point" to take an extra action during the current turn at the cost of skipping actions when your BPs go into the negatives. "Default" lets you block and generate a "Brave Point".
EDIT: I guess technically taking an extra action isn't called "Braving" or whatever, my apologies.
man Bravely Default was such an awesome game. I mean cut Chapter 5-8 and it'd be one of the best JRPGs ever. Bravely Default 2 was SO SO GOOD too with its twist and the way it builds it up.
The ratings on NMH are more mixed than anything. I've seen both high praise and negative opinions. People will have different tolerances for it, seemingly.
I saw a comment at reddit that said Travis Strikes Again is actually one of his higher rated games overall, which I completely believe.
Still making those punk rock games that few people like because they're not necessarily supposed to be liked.
I suppose there's an argument to be had about whether that sort of thinking justifies actually bad game design, but in the case of TSA, it's seems that 'bad' is not universally agreed upon by critics.
I saw a comment at reddit that said Travis Strikes Again is actually one of his higher rated games overall, which I completely believe.
Still making those punk rock games that few people like because they're not necessarily supposed to be liked.
I suppose there's an argument to be had about whether that sort of thinking justifies actually bad game design, but in the case of TSA, it's seems that 'bad' is not universally agreed upon by critics.
Bad game design was the basic theme of the first game. It was built to make you question playing terrible mini games in a terrible open world to get to 'the good parts', just as travis was willing to do all that terrible grunt work to get to eventually do some wonton violence and murder. I enjoyed it, but I don't know if I can really defend it. I think it worked for the first entry though.
I think im gonna grab it despite the uneven reviews. It seems what most of the previews were saying were true, and I'm OK with that. I'd like to keep supporting Suda because I'd like to see him keep making Nintendo games and making wierd stuff. Also I super dig his characters/aesthetics/music.
Was kinda bummed to find out TSA was a top down beat em up but I will still give it a chance.
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
man Bravely Default was such an awesome game. I mean cut Chapter 5-8 and it'd be one of the best JRPGs ever. Bravely Default 2 was SO SO GOOD too with its twist and the way it builds it up.
Bravely Default without those mid chapters would probably be my favorite JRPG in recent memory.
Bravely Second felt like it dialed up the slapstick way too much for me to enjoy playing.
I saw a comment at reddit that said Travis Strikes Again is actually one of his higher rated games overall, which I completely believe.
Still making those punk rock games that few people like because they're not necessarily supposed to be liked.
I suppose there's an argument to be had about whether that sort of thinking justifies actually bad game design, but in the case of TSA, it's seems that 'bad' is not universally agreed upon by critics.
Bad game design was the basic theme of the first game. It was built to make you question playing terrible mini games in a terrible open world to get to 'the good parts', just as travis was willing to do all that terrible grunt work to get to eventually do some wonton violence and murder. I enjoyed it, but I don't know if I can really defend it. I think it worked for the first entry though.
I must be kind of broken inside, because I kind of enjoyed the grind to get the money together for the next big fight.
What I disliked was fighting through waves of dudes before getting to the boss, who was actually fun to fight. So I liked how the later levels got shorter and shorter and had less fighting in them.
+1
Options
Werewolf2000adSuckers, I know exactly what went wrong.Registered Userregular
I saw a comment at reddit that said Travis Strikes Again is actually one of his higher rated games overall, which I completely believe.
Still making those punk rock games that few people like because they're not necessarily supposed to be liked.
I suppose there's an argument to be had about whether that sort of thinking justifies actually bad game design, but in the case of TSA, it's seems that 'bad' is not universally agreed upon by critics.
Bad game design was the basic theme of the first game. It was built to make you question playing terrible mini games in a terrible open world to get to 'the good parts', just as travis was willing to do all that terrible grunt work to get to eventually do some wonton violence and murder. I enjoyed it, but I don't know if I can really defend it. I think it worked for the first entry though.
Problem is, it's one of those jokes you can only tell once, because after you've told it, there's nowhere for it to go. (See also: Kane & Lynch, Hotline Miami, and various other games whose sequel has nothing to do.)
guys. The Pro Controller is too good for this world. I'm having a hard time going back to the olde DS4. I think it even makes the Wii U controller feel bad.
Hey guys! Anyone else experiencing "drift" with their joycons? Every now and again, my cursor/character will start to just move in one direction without my input (usually left or up). It only seems to last for a little while, but it's annoying enough to be noticeable. Do I just need to hard-reset my switch to recalibrate or is there a more serious problem going on?
3DS FC: 1547-5210-6531
+1
Options
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Hey guys! Anyone else experiencing "drift" with their joycons? Every now and again, my cursor/character will start to just move in one direction without my input (usually left or up). It only seems to last for a little while, but it's annoying enough to be noticeable. Do I just need to hard-reset my switch to recalibrate or is there a more serious problem going on?
Yeah, I've heard about similar issues and the culprit is a faulty component inside the joycon.
IIRC it's a small, rubber strip.
Munkus Beaver on
Humor can be dissected as a frog can, but dies in the process.
Hey guys! Anyone else experiencing "drift" with their joycons? Every now and again, my cursor/character will start to just move in one direction without my input (usually left or up). It only seems to last for a little while, but it's annoying enough to be noticeable. Do I just need to hard-reset my switch to recalibrate or is there a more serious problem going on?
That's a pretty common problem (and complaint). It's caused by dirt or grime getting underneath the control stick.
It's not really a serious problem, but it is an annoying one.
Hey guys! Anyone else experiencing "drift" with their joycons? Every now and again, my cursor/character will start to just move in one direction without my input (usually left or up). It only seems to last for a little while, but it's annoying enough to be noticeable. Do I just need to hard-reset my switch to recalibrate or is there a more serious problem going on?
That's a pretty common problem (and complaint). It's caused by dirt or grime getting underneath the control stick.
It's not really a serious problem, but it is an annoying one.
Try the canned air method of dust removal, as that's your best bet to fix the problem. If it gets worse (in my case I simply couldn't play games anymore because it was constantly drifting) your options are send it in for repair (free if still under warranty, 40 bucks if not) or repair it yourself by replacing the thumbstick.
Hey guys! Anyone else experiencing "drift" with their joycons? Every now and again, my cursor/character will start to just move in one direction without my input (usually left or up). It only seems to last for a little while, but it's annoying enough to be noticeable. Do I just need to hard-reset my switch to recalibrate or is there a more serious problem going on?
others have replied but just to add that there are a few videos on how to repair it if you search left joycon drift.
The song titles are one of my favorite parts of the original NMH. Music that goes by the name "Mach 13 Elephant Explosion", "Pleather For Breakfast", or "We Are Finally Cowboys" is great on those grounds alone..
Because I am the kind of person who jumps into a game on brand loyalty alone, I plan to get the new one, and with my track record I'll probably enjoy it even if it's objectively mediocre.
My favorite musical instrument is the air-raid siren.
The song titles are one of my favorite parts of the original NMH. Music that goes by the name "Mach 13 Elephant Explosion", "Pleather For Breakfast", or "We Are Finally Cowboys" is great on those grounds alone..
Because I am the kind of person who jumps into a game on brand loyalty alone, I plan to get the new one, and with my track record I'll probably enjoy it even if it's objectively mediocre.
I've already pre-ordered my copy and I fully intend to get the Shinobu DLC even if the game does turn out to be kind of crap. So at least you're not alone.
guys. The Pro Controller is too good for this world. I'm having a hard time going back to the olde DS4. I think it even makes the Wii U controller feel bad.
I am in the camp that the joy-cons are not as bad as people make them out to be (build quality issues aside), but now that I have my pro controller I've even started using it in situations where just playing handheld switch technically makes more sense. Playing a few rounds of smash in bed before I go to sleep? Prop the Switch up on a pillow and use the Pro Controller!
Is there any other entertainment where the consumers are okay with spending $40 - $60 to support a company in order to get something in the future that may or may not happen? I know I've done it before, but never again. TSA looks like a shitty indie game that is even more repetitive. If Suda51's name wasn't on it then we'd all be shitting over it if it were $12 lol.
I don't think anyone considers the game a Kickstarter.
Suda just always makes terrible experimental/weird games that some people like anyway for their uniqueness.
Like Flower, Sun and Rain, where the unlockables are based on how many steps the character has taken, with everything being unlocked after about 51 hours of walking (in an 8 hour game), because Suda 51.
Full disclosure: I assumed the game was $60 in my initial rage. It's tempered a bit now that I realize it's $40. It doesn't change my initial impression of the game though.
Also note I fully enjoyed NMH1 and 2 (other than the final bosses were hot garbage).
Posts
1. fail to fulfill an obligation, especially to repay a loan or to appear in a court of law.
Default, v. : to fail to fulfill a contract, agreement, or duty
That's the first definition (for the verb usage)
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
It's used as a verb as Polaritie said. That definition is "to fail to fulfill a contract, agreement, or duty." While failing to do something is often thought of as easy and something that can happen automatically, if the consequences are dire and it's something you really could've done, then it might be something which requires bravery.
This is actually completely in line with the story of the game, like almost to a spoilery level.
Big game spoilers:
EDIT: I may have misremembered, it might be "tapping the button for TOO long" that equates to not fulfilling your duty.
That's like naming Startropics "Paper Soaker." Or Metal Gear Solid "Controller Swap."
I like to imagine it is a reference to Frieddie Mercury himself.
It’s not but I like to imagine it is.
There are multiple endings depending on what you do.
Another option is to just keeping repeating the process long enough to complete the big bad's plan... and then kick his ass when he comes out of hiding. Unfortunately this is a slog in implementation.
Arguably you are defaulting either way.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
No, it's themes explored throughout the plot. As one other example,
There are other situations like this. A big part of the game is questioning the tropes that hold together most classic RPGs. Go collect the McGuffins, go kill the bad guy because he is bad. You might need to look closer, examine why you are doing that, and potentially fail to fulfill your orders blindly.
That makes it sound like a particularly poor translation of a concept from Japanese to English that needs reworking by an editor to make it more understandable/artful.
Eh, the title's awkward but it works. And really, awkward titles are a fairly minor sin.
Bravely Second does similar themes related to the title, but... it's not gramatically valid the same way. It makes it work... and the twist for the true ending was clever.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
EDIT: I guess technically taking an extra action isn't called "Braving" or whatever, my apologies.
You may be asking if that joke even works written out as opposed to being said verbally. The answer is... shut up.
Ugh.
I never did finish it.
Switch (JeffConser): SW-3353-5433-5137 Wii U: Skeldare - 3DS: 1848-1663-9345
PM Me if you add me!
So
"Screw you, bank! No money for you!"
PSN / Xbox / NNID: Fodder185
Still making those punk rock games that few people like because they're not necessarily supposed to be liked.
I suppose there's an argument to be had about whether that sort of thinking justifies actually bad game design, but in the case of TSA, it's seems that 'bad' is not universally agreed upon by critics.
Bad game design was the basic theme of the first game. It was built to make you question playing terrible mini games in a terrible open world to get to 'the good parts', just as travis was willing to do all that terrible grunt work to get to eventually do some wonton violence and murder. I enjoyed it, but I don't know if I can really defend it. I think it worked for the first entry though.
Was kinda bummed to find out TSA was a top down beat em up but I will still give it a chance.
INSTAGRAM
Man the opening guitar riff for Ogre Battle is such a fucking killer
https://www.youtube.com/watch?v=7p-5CgWP7Iw
Bravely Default without those mid chapters would probably be my favorite JRPG in recent memory.
Bravely Second felt like it dialed up the slapstick way too much for me to enjoy playing.
I must be kind of broken inside, because I kind of enjoyed the grind to get the money together for the next big fight.
What I disliked was fighting through waves of dudes before getting to the boss, who was actually fun to fight. So I liked how the later levels got shorter and shorter and had less fighting in them.
Problem is, it's one of those jokes you can only tell once, because after you've told it, there's nowhere for it to go. (See also: Kane & Lynch, Hotline Miami, and various other games whose sequel has nothing to do.)
EVERYBODY WANTS TO SIT IN THE BIG CHAIR, MEG!
Yeah, I've heard about similar issues and the culprit is a faulty component inside the joycon.
IIRC it's a small, rubber strip.
That's a pretty common problem (and complaint). It's caused by dirt or grime getting underneath the control stick.
It's not really a serious problem, but it is an annoying one.
Try the canned air method of dust removal, as that's your best bet to fix the problem. If it gets worse (in my case I simply couldn't play games anymore because it was constantly drifting) your options are send it in for repair (free if still under warranty, 40 bucks if not) or repair it yourself by replacing the thumbstick.
others have replied but just to add that there are a few videos on how to repair it if you search left joycon drift.
Blizzard: Pailryder#1101
GoG: https://www.gog.com/u/pailryder
Because I am the kind of person who jumps into a game on brand loyalty alone, I plan to get the new one, and with my track record I'll probably enjoy it even if it's objectively mediocre.
I've already pre-ordered my copy and I fully intend to get the Shinobu DLC even if the game does turn out to be kind of crap. So at least you're not alone.
I am in the camp that the joy-cons are not as bad as people make them out to be (build quality issues aside), but now that I have my pro controller I've even started using it in situations where just playing handheld switch technically makes more sense. Playing a few rounds of smash in bed before I go to sleep? Prop the Switch up on a pillow and use the Pro Controller!
Let's Plays of Japanese Games
Suda just always makes terrible experimental/weird games that some people like anyway for their uniqueness.
Like Flower, Sun and Rain, where the unlockables are based on how many steps the character has taken, with everything being unlocked after about 51 hours of walking (in an 8 hour game), because Suda 51.
Also note I fully enjoyed NMH1 and 2 (other than the final bosses were hot garbage).