No other franchise gets the weird special treatment Smash got, where a nearly 20 year old game gets a spot alongside its newest game. Sucks for Melee as a community, but it was becoming an untenable situation for EVO from several angles.
It's debatable, but EVO had some iteration of Street Fighter II (originally released in 1991) every year up until 2011. So that's the original 'Battle by the Bay' tournament in 1996, & every year from 2000-2010, alongside successive versions of:
Alpha (A2 in 1996, A2 & A3 in 2000, & A3 in 2001)
III (2000, 2003-2009)
IV (2009-2015)
But that depends on whether you count the different iterations as being updates to the same game or true sequels (for example, the last two years used Super Street Fighter II Turbo HD Remix). For those not familiar with SF2's evolution:
(1991) Street Fighter II: The World Warrior - the original arcade game on Capcom's CPS1 cabinet hardware, later ported to the SNES. 8 playable characters (Ryu, Ken, Guile, Chun Li, Zangief, Dhalsim, E. Honda, Blanka) and 4 non-playable boss characters (Balrog, Vega, Sagat, and M. Bison). Interesting trivia, in Japan, the criminal boxer was named Mike Bison, the masked assassin was named Balrog, and the psychic warlord was named Vega, but for the international releases they swapped the names to avoid being sued by Mike Tyson. In international pro fighting they are sometimes referred to as Boxer, Claw, and Dictator for clarity.
(1992) Street Fighter II Championship Edition - an update of the arcade game which made the bosses playable, made mirror matches (two players picking the same character) possible for the first time, had some minor tweaks to characters, added palette swaps to each character's costume (for mirror matches), and was ported to the Sega Genesis
(1992) Street Fighter II Turbo: Hyper Fighting Edition - originally an upgrade kit for CE cabinets, this increased the speed of the game, added some new moves to some characters, and made further balance changes, also changed up the palette options for characters and was ported to the SNES
(1993) Super Street Fighter II: The New Challengers - the first version on the new CPS2 hardware allowing a minor graphics & sound update, this version added four new playable characters (Cammy, Fei Long, Dee Jay, and Thunderhawk), their stages, changed palettes up again, and made various balance changes. It was ported to the SNES.
(1994) Super Street Fighter II Turbo - yet another facelift, with new announcer (and some character voices), sound and music, also replaced the original intro sequence, changed the animations for some moves, added new victory animations, new portraits and HUD. Added the ability to select the game speed for the first time in an arcade installment (though operators could lock it to a speed instead of letting players choose). Added super combos and the super meter for the first time. Lastly, it introduced the hidden final boss fight with new character Akuma. This was originally ported to the 3DO.
(2003) Hyper Street Fighter II - originally designed for home consoles (initially the Sony Playstation 2), this installment was basically a port of SSF2T with the ability to play as different versions of each fighter (based on their previous SF2 movesets). A limited run of CPS2 units was also produced for arcades. I think this was the first version with a playable Akuma.
(2008) Super Street Fighter II Turbo HD Remix - a real labor of love, this HD facelift of SSF2T to port it to more modern platforms had significant balance changes put together by a North American team led by David Sirlin (a game designer focused on balanced competitive games who first made a name for himself in SF tournaments). New sprites were drawn by Udon Comics (who have made a long-running licensed Street Fighter comicbook series) and modern versions of the music were provided by the OCRemix community. Added a new and improved training mode, and support for online gameplay. Also has the ability to switch back to classic graphics and sound.
(2017) Ultra Street Fighter II - Originally developed for the Nintendo Switch, this is ostensibly a new update of SSF2T, but it's basically HD Remix with new modes, evil alternate versions of 2 characters (Evil Ryu, Violent Ken), a more powerful version of Akuma (Shin Akuma), a bunch of new game modes mostly derived from other Street Fighters (such as Alpha's two player co-op mode), a new gameplay mechanic (grapple breaks), yet more balance changes, the ability to create custom palette swaps for any character (!), the ability to play using the Japanese voice-acting from Street Fighter IV, new music remixes, an art gallery with over 1400 illustrations from an art book put out back on the 20th anniversary, and a first person fighting game with RPG mechanics where you play as Ryu.
Still, the point stands. For all the differences between SF2, SFA, SF3, SF4, and SF5 (@EVO from 2016 onward), and despite continued community interest in older Street Fighters, EVO stopped hosting older entries in 2011. I think it's perfectly reasonable to do the same with the Smash Bros series by retiring Melee.
Melee players just liked the smell of their own farts a little to much
And I say this as a marvel boi
The Cow King on
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
The controller thing absolutely does not matter unless you are one of the top 20 best players.
And Melee remains a unique fighting game. It would be interesting to see other high budget brawlers with that kind of movement tech.
Humor can be dissected as a frog can, but dies in the process.
Very few characters in this game scare me as much as fighting Isabelle as K. Rool. She can turn my crown traitor pretty much effortlessly, and she loves to disrespect the cannon as well.
I know Villager can do the same thing, but somehow Isabelle scares me more.
Slingshot is bad, yes. Fishing pole is also bad, because my usual "thing" is to recover to a ledge snap with the kopter, and she can just dangle the rod to grab.
Enlong on
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The Escape Goatincorrigible ruminantthey/themRegistered Userregular
edited March 2019
if anyone has any tips at all on how to deal with slingshot I'm all ears, it doesn't matter if I'm playing Dedede or Puff I can not not eat every goddamn pellet
Have you tried playing pac-man? I've heard eating pellets is good for him
My friend is working on a roguelike game you can play if you want to. (It has free demo)
+6
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The Escape Goatincorrigible ruminantthey/themRegistered Userregular
edited March 2019
I was lobbying with a friend and discovered I'm apparently a god at instinct rests? Like, if I had any conscious thought in my head about pressing down and b it was guaranteed to miss by a mile, but sometimes my fingers were just like "yes. now." I hit three out of four like that!
All of them were at like 20% so they survived and got a free smash in, but it's mostly the tilt factor it's useful for.
I don't know the details on exactly which brand, but there have been reports of a third-party gamecube adapter that doesn't connect well with the latest run of official GameCube controllers for Ultimate. It can basically get stuck in the port, and if you try to force it out, it can potentially rip out the connections. I had seen a picture of this on twitter, but we also had issues with them locally.
When searching reddit, the only similar info I could find was for an "Old Skool" brand of adapter, which apparently doesn't even work on the Switch despite claiming that it does.
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The Escape Goatincorrigible ruminantthey/themRegistered Userregular
I did these to a friend like a week ago and I still feel bad about it
* Wolf is an extremely opporessive opponent for K. Rool, if he gets in and starts doing big claw combos and hopping all over.
* It's still very hilarious when people fall for the cannon suck like 5 times in a row. It feels like people get impatient and sloppy when they want to make you just stop shooting.
Rules:
1. Tournament is double elimination, best of three. Finals (Winners', Losers', and Grand) will be best of five.
2. Matches will be set to three stocks at eight minutes.
3. Items are off; Smash Meters are off.
4. Stage Hazards are set to off.
4. Mii Fighters are allowed.
5. Stage of first match is chosen via stage strike, with the higher seeded player striking first.
6. Subsequent stages are chosen by the loser of the prior match after the winner of said match bans three stages.
7. You may not select a stage that you have previously won on in the set.
Stage Legality
Neutral: Final Destination*, Battlefield*, Smashville, Pokemon Stadium, Unova Pokemon League
Counterpick: Wily's Castle, Skyloft, Yoshi's Island, Lylat Cruise, WarioWare, Wuhu Island, Castle Siege, Mushroom Kingdom U, Frigate Orpheon, Brinstar
*Omega and BF configurations are legal, although a player reserves the right to ban any specific stages if the graphical effects interfere with their ability to play.
The Escape Goatincorrigible ruminantthey/themRegistered Userregular
Ahaha, I just saw a comparison of the animation and hitbox of Dedede's Sm4sh bair. In Smush they changed the animation to be some nonsense twirl to match the terrible hitbox instead of the other way around, the gits.
I'm discovering that Ganondorf has utterly broken how I expect slow characters to deal damage
Incineroar barely does anything unless you have Revenge going. And Incineror probably hits pretty hard!
Incidentally, I'm also discovering that Nairo drove the entire playerbase into Ganondorf's arms, because about 25% of the people I fought today (in non-Elite matches, because of Incineroar) were all rolling the evil wizard man! And that's great, more people should play Ganondorf because he's the best, but yowza it's so many. I ran into two Clouds and around half a dozen Ganondorfs.
Also fighting Ganondorf as Incineroar is the Smash equivalent of playing Heaven or Hell. You think you have a big lead on the big man? You do not. God. You do not ever.
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GreasyKidsStuffMOMMM!ROAST BEEF WANTS TO KISS GIRLS ON THE TITTIES!Registered Userregular
A little! It's pretty fun! Branching out is fun, but also so is the character
A bit too dependent on Revenge for my taste, but I like it! Incineroar has some real moxie. All the taunting is exactly what it needs but makes some moves unsafe on hit, which I'm not used to
+1
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H3KnucklesBut we decide which is rightand which is an illusion.Registered Userregular
A little! It's pretty fun! Branching out is fun, but also so is the character
A bit too dependent on Revenge for my taste, but I like it! Incineroar has some real moxie. All the taunting is exactly what it needs but makes some moves unsafe on hit, which I'm not used to
i dont think the taunting has anything to do with the move itself and recovery frames
you can cancel out of the taunts with literally anything once the recovery of the move in question is finished
incineroar just has buttons you shouldn't throw out unless you're really committed
Incineroar has a lot of buttons you shouldn't throw out unless you're really committed. Fighting the damn thing I always assumed that Ftilt was pretty safe since it comes out so fast but Incineroar's such a ham with how long it holds that pose
This character may suffer more than any other I've played from the variability of input lag that's introduced in online play. I just want to do sick Revenge clotheslines! I've lost a game or two because I bonked faces with someone when I should have obliterated them
when in doubt, do it early. even the flip puts them in a really bad position to chase them with up airs
+2
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Sometimes you do want the bonk in order to gimp their recovery.
Usually not, though.
Humor can be dissected as a frog can, but dies in the process.
Posts
It's debatable, but EVO had some iteration of Street Fighter II (originally released in 1991) every year up until 2011. So that's the original 'Battle by the Bay' tournament in 1996, & every year from 2000-2010, alongside successive versions of:
- Alpha (A2 in 1996, A2 & A3 in 2000, & A3 in 2001)
- III (2000, 2003-2009)
- IV (2009-2015)
But that depends on whether you count the different iterations as being updates to the same game or true sequels (for example, the last two years used Super Street Fighter II Turbo HD Remix). For those not familiar with SF2's evolution:Still, the point stands. For all the differences between SF2, SFA, SF3, SF4, and SF5 (@EVO from 2016 onward), and despite continued community interest in older Street Fighters, EVO stopped hosting older entries in 2011. I think it's perfectly reasonable to do the same with the Smash Bros series by retiring Melee.
And I say this as a marvel boi
And Melee remains a unique fighting game. It would be interesting to see other high budget brawlers with that kind of movement tech.
I know Villager can do the same thing, but somehow Isabelle scares me more.
slingshot is probably the bigger issue
All of them were at like 20% so they survived and got a free smash in, but it's mostly the tilt factor it's useful for.
I expected to get embarrassed but not publicly
I did however get someone with up throw to copter and just stared at my opponent, smiling
my dog chewed through my GC adapter
and apparently nintendo doesn't really make them anymore?! they're like seventy fucking dollars on amazon
there's lots of cheaper third party ones, does anyone know if there are brands i need to avoid?
http://www.audioentropy.com/
Best Buy has a knockoff version for $15
When searching reddit, the only similar info I could find was for an "Old Skool" brand of adapter, which apparently doesn't even work on the Switch despite claiming that it does.
https://youtu.be/w5jfW0FLwsA
* Wolf is an extremely opporessive opponent for K. Rool, if he gets in and starts doing big claw combos and hopping all over.
* It's still very hilarious when people fall for the cannon suck like 5 times in a row. It feels like people get impatient and sloppy when they want to make you just stop shooting.
Whoah this is a pg13 forum.
We're having a dang old tournament on Saturday. It's easy to coordinate in the Discord!
Just to repeat, this tournament is taking place on Saturday, March the 16th, at 7PM Eastern.
Sign-ups start now! Check-ins begin an hour before the matches start!
Get signed up so you can participate! Do it! Sign up!
Rules:
1. Tournament is double elimination, best of three. Finals (Winners', Losers', and Grand) will be best of five.
2. Matches will be set to three stocks at eight minutes.
3. Items are off; Smash Meters are off.
4. Stage Hazards are set to off.
4. Mii Fighters are allowed.
5. Stage of first match is chosen via stage strike, with the higher seeded player striking first.
6. Subsequent stages are chosen by the loser of the prior match after the winner of said match bans three stages.
7. You may not select a stage that you have previously won on in the set.
Stage Legality
Neutral: Final Destination*, Battlefield*, Smashville, Pokemon Stadium, Unova Pokemon League
Counterpick: Wily's Castle, Skyloft, Yoshi's Island, Lylat Cruise, WarioWare, Wuhu Island, Castle Siege, Mushroom Kingdom U, Frigate Orpheon, Brinstar
*Omega and BF configurations are legal, although a player reserves the right to ban any specific stages if the graphical effects interfere with their ability to play.
No moveset, no stages, nothing
And he comes out in like, a month?
I look forward to punching you in the head
The tournament starts in two and a half hours
Deadzipper has taken something like their fourth straight win
Can anyone stop them? Will anyone stop them? Find out next week!
Incineroar barely does anything unless you have Revenge going. And Incineror probably hits pretty hard!
Incidentally, I'm also discovering that Nairo drove the entire playerbase into Ganondorf's arms, because about 25% of the people I fought today (in non-Elite matches, because of Incineroar) were all rolling the evil wizard man! And that's great, more people should play Ganondorf because he's the best, but yowza it's so many. I ran into two Clouds and around half a dozen Ganondorfs.
Also fighting Ganondorf as Incineroar is the Smash equivalent of playing Heaven or Hell. You think you have a big lead on the big man? You do not. God. You do not ever.
A bit too dependent on Revenge for my taste, but I like it! Incineroar has some real moxie. All the taunting is exactly what it needs but makes some moves unsafe on hit, which I'm not used to
https://www.youtube.com/watch?v=yL-I14B5Vcc
i dont think the taunting has anything to do with the move itself and recovery frames
you can cancel out of the taunts with literally anything once the recovery of the move in question is finished
incineroar just has buttons you shouldn't throw out unless you're really committed
This character may suffer more than any other I've played from the variability of input lag that's introduced in online play. I just want to do sick Revenge clotheslines! I've lost a game or two because I bonked faces with someone when I should have obliterated them
Usually not, though.