But to give a real answer, I think it’s because the OW lootbox is actually called a “Loot Box” instead of a crate or supply drop or whatever, and it also had a very distinct look compared to the boxes that other games use. While it wasn’t the first, it was one of the most popular boxes to be shown, and now that image has become shorthand for All Lootboxes (much like how you can show a picture of Mickey Mouse and you know the article will be about Disney)
I bought Dishonored 2 (and Death of the Outsider) when it was on sale recently. There was a loading screen tip saying there's no wrong way to play, but the high chaos ending kind of felt like a bad ending. Towards the end Emily's dialogue started to get real murder happy.
Then again, I did kind of not really bother with stealth and murdered everyone that got in my way.
So Die, the fantastic hot new Image comic book from Kieron Gillen (formerly of Rock, Paper Shotgun) and Stephanie Hans came back today and the issue had some...very pointed commentary on game development and how it is widely reported
For context, the book follows a group of adults who were sucked into a homebrew RPG as teenagers, Jumanji style, and got out after being gone for months (years in the game world) and carrying some hefty psychological and physical scars.
Then they get sucked back in 30 years later.
The back cover features a lone quote
" 'There's a tendency among the press to attribute the creation of a game to a single person,' says Warren Sector, creator of Thief and Deus Ex." - IGN
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BroloBroseidonLord of the BroceanRegistered Userregular
man
I agree that crunch is bad and the video game industry is fucked
but i can't think of any context where writing like that isn't horribly stilted and out of place
like you're inside of a nightmare world with skeletons and giant awful spider mechs
and you're talking about not getting into the credits of a video game?
I agree that crunch is bad and the video game industry is fucked
but i can't think of any context where writing like that isn't horribly stilted and out of place
like you're inside of a nightmare world with skeletons and giant awful spider mechs
and you're talking about not getting into the credits of a video game?
The whole book is exploring their personal traumas they experienced in the 30 years between games through the lens of being brought back to the world they spent years of their lives in as teenagers
Like she segues into
how being at the office led to her having an affair with a co-worker and led to a divorce and her kids lashing out at her for both cheating and being bi
It is pretty well justified in the book, I just only included the specific game dev stuff cause that's what this thread is relevant for
I fell into a stick-figure shaped hole over the last couple of days - I played a bunch of West of Loathing. That game is supercharming and actually funny (which is really hard in games imo). I'm a silly-walking, bean-slinging lady with smelly shoes and I love it
e: also I have a friendly goblin named Gary with me
I just started playing Heat Signature and wow, what a neat game.
I can't quite manage my dream rescue of swapping with the prisoner and then catching them with my pod on remote... I keep accidentally spacing people. But it's so fun how willing the game is to generate both super-hard stealth-action puzzles and to let you come up with a super clever plan that bypasses all that work.
Edit: Also it just took me a month or so to finish playing Two Point Hospital which is another very neat game, so based on that I will just barely maybe finish the games I bought last Steam sale before the next one, and I was trying hard to keep it in check.
I don't like exclusives because they're annoying but I also need to reckon with the fact that they're not that annoying since I have 500% more media available than I have the ability to actually engage with.
Kieron Gillen wrote a then-somewhat-famous PC Gamer UK review of the original Deus Ex that was just him exhaustively recounting like six or eight different ways that he approached a particular level in the game, and he also did a long thinkpiece about the Shalebridge Cradle level in Thief 3; that kind of deep dive was an almost unheard-of novelty back in 2004. He's super in the tank for the Origin/Looking Glass/Ion Storm/Irrational bloodline of games and I think used to post in the TTLG community back in the day.
Jacobkosh on
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BroloBroseidonLord of the BroceanRegistered Userregular
PiptheFairFrequently not in boats.Registered Userregular
Games are bad
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JedocIn the scupperswith the staggers and jagsRegistered Userregular
edited August 2019
No, that's accurate. I used to skip lunch to play the Star Wars CCG in the library, so the fact that I've done nothing but play Slay the Spire for the last three days is pretty well depicted in that image.
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wonder if that will change how lootboxes are incorporated into games in the future...
look at this fake gamer forumer over here...
What's this internet I keep hearing about?
A huge mistake.
You can go buy a OW Lootbox piggy bank or capsule toy
fortnite pretty much invented videogames though
it is known
Then again, I did kind of not really bother with stealth and murdered everyone that got in my way.
For context, the book follows a group of adults who were sucked into a homebrew RPG as teenagers, Jumanji style, and got out after being gone for months (years in the game world) and carrying some hefty psychological and physical scars.
Then they get sucked back in 30 years later.
The back cover features a lone quote
" 'There's a tendency among the press to attribute the creation of a game to a single person,' says Warren Sector, creator of Thief and Deus Ex." - IGN
I agree that crunch is bad and the video game industry is fucked
but i can't think of any context where writing like that isn't horribly stilted and out of place
like you're inside of a nightmare world with skeletons and giant awful spider mechs
and you're talking about not getting into the credits of a video game?
Like she segues into
It is pretty well justified in the book, I just only included the specific game dev stuff cause that's what this thread is relevant for
those panels did not make me want to read that book
e: also I have a friendly goblin named Gary with me
I can't quite manage my dream rescue of swapping with the prisoner and then catching them with my pod on remote... I keep accidentally spacing people. But it's so fun how willing the game is to generate both super-hard stealth-action puzzles and to let you come up with a super clever plan that bypasses all that work.
Edit: Also it just took me a month or so to finish playing Two Point Hospital which is another very neat game, so based on that I will just barely maybe finish the games I bought last Steam sale before the next one, and I was trying hard to keep it in check.
I don't like exclusives because they're annoying but I also need to reckon with the fact that they're not that annoying since I have 500% more media available than I have the ability to actually engage with.
Oh also check out the Ode to a Moon demo it's awesome. https://store.steampowered.com/app/1056680/Ode_to_a_Moon/ it releases next blood moon. So... January 10 2020, maybe.
Kieron Gillen wrote a then-somewhat-famous PC Gamer UK review of the original Deus Ex that was just him exhaustively recounting like six or eight different ways that he approached a particular level in the game, and he also did a long thinkpiece about the Shalebridge Cradle level in Thief 3; that kind of deep dive was an almost unheard-of novelty back in 2004. He's super in the tank for the Origin/Looking Glass/Ion Storm/Irrational bloodline of games and I think used to post in the TTLG community back in the day.
Bullshit
I sit with no one.
The GTAV table is there on the right.