I feel like the PS2 games have slowed to a crawl, and there's a ton of games in their back catalog that they haven't brought to PS4.
Probably just due to the PS4 nearing retirement. Like how MS have ended the flow of Xbox & 360 games on the X1, as they've shifted their BC efforts over to Scarlett.
I don't think it's due to the PS4's age. They haven't released a PS2 game on PS4 since 2017, and they only did 4 that entire year (the Jak games, probably hoping to feed off some of that Naughty Dog nostalgia from the Crash trilogy that year).
I just think there's this narrative that Sony hates BC because they constantly pump out remakes/remasters, but they really chilled out on those.
Fair warning to anyone interested in Death Stranding: game is out in reviewers hands already and maybe some non-reviewers? So I would be especially wary of stepping in mine-fields (I had Persona 5 spoiled for me in a trending Gordon Ramsay video). Also review embargo is a week before launch so they are either really confident in this one or are automatons built by Kojima.
That second link is the Xbox One X's specs (PS4 Pro's MS counterpart), not the next gen one. The PS5 article you linked briefly goes over the next Xbox's specs in a paragraph below the PS5 bullet points, and they sound broadly comparable.
Descendant XSkyrim is my god now.Outpost 31Registered Userregular
I totally forgot that stream was this morning. Watching it now.
Mark Cerny looks and sounds like a child psychologist.
Garry: I know you gentlemen have been through a lot, but when you find the time I'd rather not spend the rest of the winter TIED TO THIS FUCKING COUCH!
The 3D audio tech seems interesting. I've had mixed experiences with it, but when it works, it's pretty cool. Sounds like the PS5 will have profiles like the Audeze Mobius software for different users.
That second link is the Xbox One X's specs (PS4 Pro's MS counterpart), not the next gen one. The PS5 article you linked briefly goes over the next Xbox's specs in a paragraph below the PS5 bullet points, and they sound broadly comparable.
Sadly tech specs for consoles doesn't really get me excited. Consoles are their own beast and it's hard to really quantify +X Teraflops into something tangible. Most of the important stuff was already released like SSD, HDMI 2.1, etc.
What I really want is some game play demo's. I'm trying to get back into God of War (not sure why I have trouble finishing those games) and it's just amazing to look at visually. I remember Horizon ZD was similar. So I'm curious to see what kind of jump we are talking about with next gen games. I have a sneaking suspicion that it's going to be pretty minor. Ray tracing seems like the big thing but we know from PC that it takes a huge toll on the hardware. What level of ray tracing will we be looking at for the PS5/XboxN? Can it be optimized for consoles to run full RT at 4K/120? Beyond that, are we going to see some improvements in AI or character modeling in general? Those are the things I'm pretty interested in. Hopefully we'll hear more around that this summer.
Also curious to see how supply ends up for the holidays. With the pandemic, I could see a reduced number of available consoles for holiday 2020.
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GnomeTankWhat the what?Portland, OregonRegistered Userregular
edited March 2020
I think 1440p/120 and 4K/60 are the big touch points for consoles this generation. Those were resoundingly the territory of PC-only last generation so It'll be cool to see consoles capable of it. Especially with modern high end TV's getting 120hz/VRR support. It also means that PC's will likely start pushing 4K/120 here pretty soon.
There is no way either console pushes 4K/120 in most games, with or without RT being involved. The 2080 Ti on the PC side can't even do that today without sacrificing a lot of visual fidelity and that's what both consoles basically have in them, something around a 2080 Ti equivalent GPU.
I am in full support of this "hey, fuck loading times" movement they've got going on
The N64 was ahead of its time.
3DS Friend Code: 4828-4410-2451
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GnomeTankWhat the what?Portland, OregonRegistered Userregular
Microsoft is also on the "fuck load times" train. I think this is a natural consequence of graphics tech reaching a point where graphical improvements are less and less flashy. They are starting to build power in to other parts of the system which I think is good. It's some of the primary places PC's have been ahead of the consoles for a while. Fast storage, more fast RAM, faster CPU cores etc. Consoles are starting to lasso in some of the same stuff because just pushing more polygons doesn't cut it anymore.
It's one of the reasons I still love consoles even though I have a top end PC. I think consoles still set the floor for what's possible in games and I think that floor is important. Adding these kinds of features to the base set of capabilities that gamers can expect is only good. Rising tide lifts all boats and all that.
Microsoft is also on the "fuck load times" train. I think this is a natural consequence of graphics tech reaching a point where graphical improvements are less and less flashy. They are starting to build power in to other parts of the system which I think is good. It's some of the primary places PC's have been ahead of the consoles for a while. Fast storage, more fast RAM, faster CPU cores etc. Consoles are starting to lasso in some of the same stuff because just pushing more polygons doesn't cut it anymore.
It's one of the reasons I still love consoles even though I have a top end PC. I think consoles still set the floor for what's possible in games and I think that floor is important. Adding these kinds of features to the base set of capabilities that gamers can expect is only good. Rising tide lifts all boats and all that.
The last two gens had certain games trying for unattainable features (4k) and skimping on bare necessities (framerate consistency, netcode, player count). I'd love it if the new consoles got console games running great again and PCs focused on stupid graphics bullshit instead (raytracing blah blah).
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
I see VR compatibility as a bigger thing for the next generation of consoles than I do shooting for 4k/120, or even 4k/60. For one thing, the jump from 720p/30 to 1080p/60 is way more visually evident than getting up to 4k, particularly since there are still loads of people who don't even have 4k monitors/TVs. For another thing, VR compatibility means being able to lock people into the hardware via the further purchase of VR gear, and the experience of VR is far more interesting and impressive than simply another step up in resolution and framerate (4k/120 looks great, but VR feels like a totally different experience than playing on a flat screen).
I would not be surprised to see a PS5 VR announcement soon, as well as something similar for whatever the next Xbox is called.
I see VR compatibility as a bigger thing for the next generation of consoles than I do shooting for 4k/120, or even 4k/60. For one thing, the jump from 720p/30 to 1080p/60 is way more visually evident than getting up to 4k, particularly since there are still loads of people who don't even have 4k monitors/TVs. For another thing, VR compatibility means being able to lock people into the hardware via the further purchase of VR gear, and the experience of VR is far more interesting and impressive than simply another step up in resolution and framerate (4k/120 looks great, but VR feels like a totally different experience than playing on a flat screen).
I would not be surprised to see a PS5 VR announcement soon, as well as something similar for whatever the next Xbox is called.
Good HDR is a way more obvious improvement than 4k.
I am in full support of this "hey, fuck loading times" movement they've got going on
The N64 was ahead of its time.
Yeah by like 4 million years to where we grow a 3rd hand...
i kid but i loved the n64 controller. It is literally the only controller that has the trigger where it should be instead of 2 inches higher like on everything else.
I don't remember seeing anything about wireless capability and wired internet. I hope one of them isn't going to faceplant into stupidville and make something wireless only.
Microsoft is also on the "fuck load times" train. I think this is a natural consequence of graphics tech reaching a point where graphical improvements are less and less flashy. They are starting to build power in to other parts of the system which I think is good. It's some of the primary places PC's have been ahead of the consoles for a while. Fast storage, more fast RAM, faster CPU cores etc. Consoles are starting to lasso in some of the same stuff because just pushing more polygons doesn't cut it anymore.
It's one of the reasons I still love consoles even though I have a top end PC. I think consoles still set the floor for what's possible in games and I think that floor is important. Adding these kinds of features to the base set of capabilities that gamers can expect is only good. Rising tide lifts all boats and all that.
This is why I tend to upgrade my video cards around the time new consoles come out or 1 year later. Since most games are multi-platform these days, the lowest platform is really dictating the base graphical options. Gone are the days of Crysis and building a multi million dollar game to push PC's to their limits.
I'd love to see the PS6 and next Xbox include a dedicated AI processor, something like PhysX tried years back. As we're reaching the slower limits on graphics, it would be nice if someone would come up with an Unreal Engine of sorts for AI.
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GnomeTankWhat the what?Portland, OregonRegistered Userregular
I see VR compatibility as a bigger thing for the next generation of consoles than I do shooting for 4k/120, or even 4k/60. For one thing, the jump from 720p/30 to 1080p/60 is way more visually evident than getting up to 4k, particularly since there are still loads of people who don't even have 4k monitors/TVs. For another thing, VR compatibility means being able to lock people into the hardware via the further purchase of VR gear, and the experience of VR is far more interesting and impressive than simply another step up in resolution and framerate (4k/120 looks great, but VR feels like a totally different experience than playing on a flat screen).
I would not be surprised to see a PS5 VR announcement soon, as well as something similar for whatever the next Xbox is called.
Good HDR is a way more obvious improvement than 4k.
We'll finally get true 10-bit HDR at high framerates too since both consoles support HDMI 2.1. I expect next gen games to actually ship their assets in high-bit HDR formats and tone map down to SDR rather than the other way around which is common today.
I'm curious to see if they both ship with a 48gbps HDMI cable since currently full bandwidth cables are stupidly expensive.
Have they said if PS4 backwards compatibility extends to digital purchases just carrying over? I'm like 90% download-only thanks to the complete lack of physical stores anywhere near me, so this is gonna be a deal-breaker. If I'm just carrying the whole library across, that's close to a day-one purchase just for the load times.
As far as I'm aware, there's next to no difference between a disc and digital version of a game once the files are all installed on the HDD. A game will check if the disc in in the machine when you start, but then 2 minutes later stops spinning it entirely. Heck, I don't think any PS4 disc games do any disc streaming, they're all just glorified install discs in the end. Basically this is a longabout way of saying I'm entirely confident that digital games will carry over.
The real wild card is this "top 100 games" list. That suggests BC isn't going to be 100%. Or maybe it'll be "We can't guarantee this game won't act all hinkey on you, so buyer beware" Y'know, the whole 99.999% thing because saying 100% would make them technically liable. My gut reaction is... don't immediately toss your PS4 in case there are some games that aren't going to make the jump or until we're sure it's a 99.999% deal.
"The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
Yeah, I'm more wary of IP crap getting in the way of digital carryover than I am of whether or not it can be done. The carryover is as simple as checking your account to see if you've bought the game, but we all know that most publishers are greedy to the point of happily screwing over consumers so it would be pretty likely that some of them are going to go "no, you have to rebuy that game on a new system, even if it's identical".
Yeah, I'm more wary of IP crap getting in the way of digital carryover than I am of whether or not it can be done. The carryover is as simple as checking your account to see if you've bought the game, but we all know that most publishers are greedy to the point of happily screwing over consumers so it would be pretty likely that some of them are going to go "no, you have to rebuy that game on a new system, even if it's identical".
I hope that by this point game developers, publishers, and console makers have learned how to write licensing agreements that makes it harder to lose a game entirely. Not saying it is impossible but with video games being as big as they are there is no reason why IP law should prevent the carry over of digital purchases from console to console.
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
Yeah, I'm more wary of IP crap getting in the way of digital carryover than I am of whether or not it can be done. The carryover is as simple as checking your account to see if you've bought the game, but we all know that most publishers are greedy to the point of happily screwing over consumers so it would be pretty likely that some of them are going to go "no, you have to rebuy that game on a new system, even if it's identical".
I hope that by this point game developers, publishers, and console makers have learned how to write licensing agreements that makes it harder to lose a game entirely. Not saying it is impossible but with video games being as big as they are there is no reason why IP law should prevent the carry over of digital purchases from console to console.
No reasonable reason, yeah. But I can absolutely see most publishers digging in their heels and saying "just because you bought the game on one system doesn't mean you have a right to play it on the next system", particularly now that remakes and remasters have gained traction. Heck, if it were up to some publishers we'd have to pay per minute gameplay, but you would have to buy the minutes in preset chunks.
I'm happy Sony's finally catching up with 3D audio. Despite having support for it on bluray films (not UHD, because no PS4 plays UHD, which kind of takes some of the steam out from that), Sony never brought Dolby Atmos or any other 3D audio solution over to actual Playstation 4 games. Xbox One got this years ago, much less PC.
Actually owning a PS4, I was hoping Dolby Atmos would come over to games eventually, but at least they haven't completely forgotten it for the future.
Have they said if PS4 backwards compatibility extends to digital purchases just carrying over? I'm like 90% download-only thanks to the complete lack of physical stores anywhere near me, so this is gonna be a deal-breaker. If I'm just carrying the whole library across, that's close to a day-one purchase just for the load times.
They haven't said it, but for example if you had Journey on the PS3, when it came out for PS4 it was automatically added to your PS4 library. This of course was a decision from the developer, but the capability for the store to automatically give the license does exist, even when they are actually two different games.
So I guess we will just see our PS4 library automatically, as a PS4 game. I do know some devs have already said that if they release a PS5 version of a PS4 game, you'll get an upgrade to it for free, but that's developer specific too.
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reVerseAttack and Dethrone GodRegistered Userregular
All your digital PS4, PS3, PSP and PSVita games are tied to your PSN account, so there shouldn't be any problems in the back end. So, in theory, it should work such that any supported PS4 game will simply appear in your PS5's owned game library.
All your digital PS4, PS3, PSP and PSVita games are tied to your PSN account, so there shouldn't be any problems in the back end. So, in theory, it should work such that any supported PS4 game will simply appear in your PS5's owned game library.
Ps1 too
Since I had a PSP Go I have an absolute ton of digital ps1 and psp titles as well as my entire vita library. I’d love if thatbstuff became compatible, but I’m not holding my breath or anything
There's no reason the PS1 catalogue shouldn't be compatible. Emulation was trivial years ago.
There's no reason the PS1 catalog shouldn't be compatible with the PS4, but it is. I mean, shit, it was playable on a PSP and yet somehow not on a PS4?
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I don't think it's due to the PS4's age. They haven't released a PS2 game on PS4 since 2017, and they only did 4 that entire year (the Jak games, probably hoping to feed off some of that Naughty Dog nostalgia from the Crash trilogy that year).
I just think there's this narrative that Sony hates BC because they constantly pump out remakes/remasters, but they really chilled out on those.
That second link is the Xbox One X's specs (PS4 Pro's MS counterpart), not the next gen one. The PS5 article you linked briefly goes over the next Xbox's specs in a paragraph below the PS5 bullet points, and they sound broadly comparable.
Mark Cerny looks and sounds like a child psychologist.
I think that's what you want in your broad-reaching video game ecosystem head.
Also, immersive audio sounds like it would be great for VR, if Sony want to couture down that venue.
Updated, Thanks.
What I really want is some game play demo's. I'm trying to get back into God of War (not sure why I have trouble finishing those games) and it's just amazing to look at visually. I remember Horizon ZD was similar. So I'm curious to see what kind of jump we are talking about with next gen games. I have a sneaking suspicion that it's going to be pretty minor. Ray tracing seems like the big thing but we know from PC that it takes a huge toll on the hardware. What level of ray tracing will we be looking at for the PS5/XboxN? Can it be optimized for consoles to run full RT at 4K/120? Beyond that, are we going to see some improvements in AI or character modeling in general? Those are the things I'm pretty interested in. Hopefully we'll hear more around that this summer.
Also curious to see how supply ends up for the holidays. With the pandemic, I could see a reduced number of available consoles for holiday 2020.
There is no way either console pushes 4K/120 in most games, with or without RT being involved. The 2080 Ti on the PC side can't even do that today without sacrificing a lot of visual fidelity and that's what both consoles basically have in them, something around a 2080 Ti equivalent GPU.
Steam ID XBL: JohnnyChopsocky PSN:Stud_Beefpile WiiU:JohnnyChopsocky
The N64 was ahead of its time.
It's one of the reasons I still love consoles even though I have a top end PC. I think consoles still set the floor for what's possible in games and I think that floor is important. Adding these kinds of features to the base set of capabilities that gamers can expect is only good. Rising tide lifts all boats and all that.
The last two gens had certain games trying for unattainable features (4k) and skimping on bare necessities (framerate consistency, netcode, player count). I'd love it if the new consoles got console games running great again and PCs focused on stupid graphics bullshit instead (raytracing blah blah).
I would not be surprised to see a PS5 VR announcement soon, as well as something similar for whatever the next Xbox is called.
Where did you preorder this?
Good HDR is a way more obvious improvement than 4k.
Yeah by like 4 million years to where we grow a 3rd hand...
i kid but i loved the n64 controller. It is literally the only controller that has the trigger where it should be instead of 2 inches higher like on everything else.
I don't remember seeing anything about wireless capability and wired internet. I hope one of them isn't going to faceplant into stupidville and make something wireless only.
Steam: https://steamcommunity.com/profiles/76561198004484595
I'm in Sweden, placed preorder at www.webhallen.com
Damn Swiss. First they get good Health Care. Then they make Ikea. And now this!?
This is why I tend to upgrade my video cards around the time new consoles come out or 1 year later. Since most games are multi-platform these days, the lowest platform is really dictating the base graphical options. Gone are the days of Crysis and building a multi million dollar game to push PC's to their limits.
I'd love to see the PS6 and next Xbox include a dedicated AI processor, something like PhysX tried years back. As we're reaching the slower limits on graphics, it would be nice if someone would come up with an Unreal Engine of sorts for AI.
We'll finally get true 10-bit HDR at high framerates too since both consoles support HDMI 2.1. I expect next gen games to actually ship their assets in high-bit HDR formats and tone map down to SDR rather than the other way around which is common today.
I'm curious to see if they both ship with a 48gbps HDMI cable since currently full bandwidth cables are stupidly expensive.
The real wild card is this "top 100 games" list. That suggests BC isn't going to be 100%. Or maybe it'll be "We can't guarantee this game won't act all hinkey on you, so buyer beware" Y'know, the whole 99.999% thing because saying 100% would make them technically liable. My gut reaction is... don't immediately toss your PS4 in case there are some games that aren't going to make the jump or until we're sure it's a 99.999% deal.
I hope that by this point game developers, publishers, and console makers have learned how to write licensing agreements that makes it harder to lose a game entirely. Not saying it is impossible but with video games being as big as they are there is no reason why IP law should prevent the carry over of digital purchases from console to console.
PSN:Furlion
No reasonable reason, yeah. But I can absolutely see most publishers digging in their heels and saying "just because you bought the game on one system doesn't mean you have a right to play it on the next system", particularly now that remakes and remasters have gained traction. Heck, if it were up to some publishers we'd have to pay per minute gameplay, but you would have to buy the minutes in preset chunks.
Actually owning a PS4, I was hoping Dolby Atmos would come over to games eventually, but at least they haven't completely forgotten it for the future.
They haven't said it, but for example if you had Journey on the PS3, when it came out for PS4 it was automatically added to your PS4 library. This of course was a decision from the developer, but the capability for the store to automatically give the license does exist, even when they are actually two different games.
So I guess we will just see our PS4 library automatically, as a PS4 game. I do know some devs have already said that if they release a PS5 version of a PS4 game, you'll get an upgrade to it for free, but that's developer specific too.
Ps1 too
Since I had a PSP Go I have an absolute ton of digital ps1 and psp titles as well as my entire vita library. I’d love if thatbstuff became compatible, but I’m not holding my breath or anything
Do... Re... Mi... So... Fa.... Do... Re.... Do...
Forget it...
There's no reason the PS1 catalog shouldn't be compatible with the PS4, but it is. I mean, shit, it was playable on a PSP and yet somehow not on a PS4?