For you folks playing this already, I typically like to play a Chaotic Good Rogue. I'm not super fond of the Trickster because it seem more like a spellcaster+rogue.
Is my assessment accurate?
Is there a Mythic Path that fits a single classsed thief?
Do you get anything if you just go Legend? I'm not familiar with the Mythic Paths in tabletop. Or is it like Feats where you choose a Mythic Power on Mythic level up?
For you folks playing this already, I typically like to play a Chaotic Good Rogue. I'm not super fond of the Trickster because it seem more like a spellcaster+rogue.
Is my assessment accurate?
Is there a Mythic Path that fits a single classsed thief?
CG is Azata, and one of their abilities appears to be a scaling ranged touch attack. That is potentially quite strong if it's able to do sneak attack damage.
Do you get anything if you just go Legend? I'm not familiar with the Mythic Paths in tabletop. Or is it like Feats where you choose a Mythic Power on Mythic level up?
The tabletop mythic stuff is largely being left behind and they're forging this stuff on their own.
And this is largely a good thing. I played through the WotR campaign on tabletop and I'm here to tell you our GM was losing his fucking mind trying to find ways to challenge us, and basically ended the campaign because it was just a power fantasy for us and he was getting no enjoyment out of it. It gets extremely bullshit from the first level of Mythic, where the spellcasters grab paths that let them cast shit straight from the book as a swift action. That's the tip of the iceberg.
Do you get anything if you just go Legend? I'm not familiar with the Mythic Paths in tabletop. Or is it like Feats where you choose a Mythic Power on Mythic level up?
I believe your level cap goes up.
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Dr. ChaosPost nuclear nuisanceRegistered Userregular
Do you get anything if you just go Legend? I'm not familiar with the Mythic Paths in tabletop. Or is it like Feats where you choose a Mythic Power on Mythic level up?
The tabletop mythic stuff is largely being left behind and they're forging this stuff on their own.
And this is largely a good thing. I played through the WotR campaign on tabletop and I'm here to tell you our GM was losing his fucking mind trying to find ways to challenge us, and basically ended the campaign because it was just a power fantasy for us and he was getting no enjoyment out of it. It gets extremely bullshit from the first level of Mythic, where the spellcasters grab paths that let them cast shit straight from the book as a swift action. That's the tip of the iceberg.
I can imagine. Tricksters seem like they would be a lot of fun to fuck with GMs with.
Do you get anything if you just go Legend? I'm not familiar with the Mythic Paths in tabletop. Or is it like Feats where you choose a Mythic Power on Mythic level up?
The tabletop mythic stuff is largely being left behind and they're forging this stuff on their own.
And this is largely a good thing. I played through the WotR campaign on tabletop and I'm here to tell you our GM was losing his fucking mind trying to find ways to challenge us, and basically ended the campaign because it was just a power fantasy for us and he was getting no enjoyment out of it. It gets extremely bullshit from the first level of Mythic, where the spellcasters grab paths that let them cast shit straight from the book as a swift action. That's the tip of the iceberg.
I can imagine. Tricksters seem like they would be a lot of fun to fuck with GMs with.
Take a look at Inspired Spell from the Heirophant and Arcane Surge from the Archmage. That's something they get at their very first mythic level, should they so choose, and they are absolute game changers. Hey we'll just have our Cleric and our Wizard just dump their highest level spells all day long without remorse.
I see from the d20pfsrd that they changed them, kinda, via FAQ, but then also said they weren't officially changed yet, what a nightmare. But it looks like now it's a standard action instead of a swift action so that's at least something.
You can see from what the WotR devs are doing with mythic abilities that they mimic some of this stuff but it's considerably toned down. For instance, there's an ability to pick up 4 more spell uses per day. That's way better!
Hmm . Fey sorcerer -> arcane trickster that goes into (m) trickster . Seems like a fun character with lots of freedom to do whatever you want . Plus you could probably be friends with the lantern king and he is a pretty cool god.
EspantaPajaro on
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Dr. ChaosPost nuclear nuisanceRegistered Userregular
Yup . they added it with the rest of the archetypes . Cruoromancer or some such. I think its for wizard though.
My bad, you're right. Its wizard.
Its a toss up between Oread, Tiefling and Dhampir (for the archetype) for me as far as race goes.
I already was Half Orc in Kingmaker so looking for something different. Tieflings look awesome as usual but being an undead rockman also has a lot of appeal for me aswell.
Yup . they added it with the rest of the archetypes . Cruoromancer or some such. I think its for wizard though.
My bad, you're right. Its wizard.
Its a toss up between Oread, Tiefling and Dhampir (for the archetype) for me as far as race goes.
I already was Half Orc in Kingmaker so looking for something different. Tieflings look awesome as usual but being an undead rockman also has a lot of appeal for me aswell.
I still really like playing Aasimar Infernal-blooded Sorcerers in Pathfinder and in Kingmaker and it's gonna be really next to impossible not to do so in WotR, given the setting.
Yup . they added it with the rest of the archetypes . Cruoromancer or some such. I think its for wizard though.
My bad, you're right. Its wizard.
Its a toss up between Oread, Tiefling and Dhampir (for the archetype) for me as far as race goes.
I already was Half Orc in Kingmaker so looking for something different. Tieflings look awesome as usual but being an undead rockman also has a lot of appeal for me aswell.
Yup . they added it with the rest of the archetypes . Cruoromancer or some such. I think its for wizard though.
My bad, you're right. Its wizard.
Its a toss up between Oread, Tiefling and Dhampir (for the archetype) for me as far as race goes.
I already was Half Orc in Kingmaker so looking for something different. Tieflings look awesome as usual but being an undead rockman also has a lot of appeal for me aswell.
Have you beaten kingmaker yet? Forget where you were at.
Yep. Finished it at a whopping..
*checks counter*
237 hours. Was a behemoth of an RPG.
So the main question then is how did you fare in thateot and the ruined capital on your way to the lantern king? I’m always curious about people experiences in those dungeons. Most people get frustrated by the wild hunt.
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Dr. ChaosPost nuclear nuisanceRegistered Userregular
Yup . they added it with the rest of the archetypes . Cruoromancer or some such. I think its for wizard though.
My bad, you're right. Its wizard.
Its a toss up between Oread, Tiefling and Dhampir (for the archetype) for me as far as race goes.
I already was Half Orc in Kingmaker so looking for something different. Tieflings look awesome as usual but being an undead rockman also has a lot of appeal for me aswell.
Have you beaten kingmaker yet? Forget where you were at.
Yep. Finished it at a whopping..
*checks counter*
237 hours. Was a behemoth of an RPG.
So the main question then is how did you fare in thateot and the ruined capital on your way to the lantern king? I’m always curious about people experiences in those dungeons. Most people get frustrated by the wild hunt.
The wild hunt were a pain in the ass at first but thankfully freedom of movement took away most of the frustration/made them bearable.
The ruined capital could have been much worse with the curse but actually turned out to be pretty easy as long as you do each area in the right order, I think.
I was expecting the worst but I thought they were okay. I was expecting the House at the edge of time to be an annoying hell maze of portal puzzles but like that one first world dungeon before, it was actually pretty easy to understand well enough.
For you folks playing this already, I typically like to play a Chaotic Good Rogue. I'm not super fond of the Trickster because it seem more like a spellcaster+rogue.
Is my assessment accurate?
Is there a Mythic Path that fits a single classsed thief?
CG is Azata, and one of their abilities appears to be a scaling ranged touch attack. That is potentially quite strong if it's able to do sneak attack damage.
Woo Hoo! If it does Sneak Damage this is the route I will go. Is this in the Beta?
For you folks playing this already, I typically like to play a Chaotic Good Rogue. I'm not super fond of the Trickster because it seem more like a spellcaster+rogue.
Is my assessment accurate?
Is there a Mythic Path that fits a single classsed thief?
CG is Azata, and one of their abilities appears to be a scaling ranged touch attack. That is potentially quite strong if it's able to do sneak attack damage.
Woo Hoo! If it does Sneak Damage this is the route I will go. Is this in the Beta?
For you folks playing this already, I typically like to play a Chaotic Good Rogue. I'm not super fond of the Trickster because it seem more like a spellcaster+rogue.
Is my assessment accurate?
Is there a Mythic Path that fits a single classsed thief?
CG is Azata, and one of their abilities appears to be a scaling ranged touch attack. That is potentially quite strong if it's able to do sneak attack damage.
Woo Hoo! If it does Sneak Damage this is the route I will go. Is this in the Beta?
Azata is definitely in the Beta.
My bad, my question should have been "Can you sneak attack with the ranged touch in the Beta?"
For you folks playing this already, I typically like to play a Chaotic Good Rogue. I'm not super fond of the Trickster because it seem more like a spellcaster+rogue.
Is my assessment accurate?
Is there a Mythic Path that fits a single classsed thief?
CG is Azata, and one of their abilities appears to be a scaling ranged touch attack. That is potentially quite strong if it's able to do sneak attack damage.
Woo Hoo! If it does Sneak Damage this is the route I will go. Is this in the Beta?
Azata is definitely in the Beta.
My bad, my question should have been "Can you sneak attack with the ranged touch in the Beta?"
Well, you could with ranged touch in Kingmaker, (which along with the extremely generous flanking rules is what IMO saves Octavia and her one level in Rogue; take the feat that increases Sneak Attack die to qualify her for Arcane Trickster without having to invest in another Rogue level and go nuts with ray spells) so I don't see why it wouldn't be the case with the Azata ability so long as there is a die roll.
I got up to chapter 3 I think in the beta but think I will have to call it here. Ran into a bug it seems makes it really hard to impossible to progess, bug is story related so I will put it in spoilers.
Story/gameplay related bug:
Got to the point where you can build stuff after retaking the city, but it won't actually let me build anything which will make progressing the crusade way harder
Also ran into one where if you respec you lose your mythic path points which made it literally impossible to progress in the story at one point.
Its been really fun to play and I am enjoying how to companions interact and banter during conversations in quests.
I got up to chapter 3 I think in the beta but think I will have to call it here. Ran into a bug it seems makes it really hard to impossible to progess, bug is story related so I will put it in spoilers.
Story/gameplay related bug:
Got to the point where you can build stuff after retaking the city, but it won't actually let me build anything which will make progressing the crusade way harder
Also ran into one where if you respec you lose your mythic path points which made it literally impossible to progress in the story at one point.
Its been really fun to play and I am enjoying how to companions interact and banter during conversations in quests.
Side-eyeing that spoiler a bit, as someone who hasn't played the beta.
Are they trying to sneak the kingdom building stuff from Kingmaker back in? I'd hoped they'd ditched that...
I got up to chapter 3 I think in the beta but think I will have to call it here. Ran into a bug it seems makes it really hard to impossible to progess, bug is story related so I will put it in spoilers.
Story/gameplay related bug:
Got to the point where you can build stuff after retaking the city, but it won't actually let me build anything which will make progressing the crusade way harder
Also ran into one where if you respec you lose your mythic path points which made it literally impossible to progress in the story at one point.
Its been really fun to play and I am enjoying how to companions interact and banter during conversations in quests.
Side-eyeing that spoiler a bit, as someone who hasn't played the beta.
Are they trying to sneak the kingdom building stuff from Kingmaker back in? I'd hoped they'd ditched that...
They aren't sneaking it in, AFAIK they've been upfront that it's in there while also trying not to spoil a section of the game.
light spoilers from the adventure path the game is based on:
In the adventure path, you claim a city for the crusade and kinda just make it your base of operations. It's kinda a beacon in the darkness, and though this is in spoilers, I don't want to say much more than that about it.
There is some mass combat in the adventure path and you will have an army to maintain. My hope is that while they add the kingdom builder stuff in there for maintaining your base, that it's not a fucking time trial to King Solomon your way through a bunch of fucking requests and shit and just do fun shit instead.
So like I said I haven't played much since I hit that part and found out it was bugged, but some gameplay spoilers:
it seemed to be alot like the first game's? Like as soon as I opened it up I got hit with like 15 different event cards I have to deal with.
ffffffffffffffffffffffuck.
That's super disappointing to hear.
To be fair like I said I haven't played much with that section since its broken so I can't actually say how similar it is. Just logged in to double check and further spoilers on the game mechanics:
I can't see any staff spots like treasurer in the game, and everything seems to just be based off the stats of your crusade/kingdom. So it has like Leadership as a stat and the events look like they cost a certain amount of the stat to do.
That's fair, but goddammit it was so stressful in Kingmaker to have to ignore well over 50% of the shit hitting me because I didn't have enough advisors, and constantly dealing with scary language about how badly I was fucking up by not being omnipresent.
When you say
there were like 15 events right away, like, there is no good context that erases how painful that is to hear. Dealing with 15 things and having time for 3 is my fucking day job I just wanna have fun playing a video game.
That's fair, but goddammit it was so stressful in Kingmaker to have to ignore well over 50% of the shit hitting me because I didn't have enough advisors, and constantly dealing with scary language about how badly I was fucking up by not being omnipresent.
When you say
there were like 15 events right away, like, there is no good context that erases how painful that is to hear. Dealing with 15 things and having time for 3 is my fucking day job I just wanna have fun playing a video game.
Ok so
I've skipped a month of ingame time and I haven't seen any requests expire. Over half are council meeting requests and ones that give you a choice of equipment. It seems important stuff pops up as events that you just give choices on instead of a timed event so far.
That's fair, but goddammit it was so stressful in Kingmaker to have to ignore well over 50% of the shit hitting me because I didn't have enough advisors, and constantly dealing with scary language about how badly I was fucking up by not being omnipresent.
When you say
there were like 15 events right away, like, there is no good context that erases how painful that is to hear. Dealing with 15 things and having time for 3 is my fucking day job I just wanna have fun playing a video game.
Ok so
I've skipped a month of ingame time and I haven't seen any requests expire. Over half are council meeting requests and ones that give you a choice of equipment. It seems important stuff pops up as events that you just give choices on instead of a timed event so far.
I have quickly toggled from disappointment to joy. Thank you.
That's fair, but goddammit it was so stressful in Kingmaker to have to ignore well over 50% of the shit hitting me because I didn't have enough advisors, and constantly dealing with scary language about how badly I was fucking up by not being omnipresent.
When you say
there were like 15 events right away, like, there is no good context that erases how painful that is to hear. Dealing with 15 things and having time for 3 is my fucking day job I just wanna have fun playing a video game.
Ok so
I've skipped a month of ingame time and I haven't seen any requests expire. Over half are council meeting requests and ones that give you a choice of equipment. It seems important stuff pops up as events that you just give choices on instead of a timed event so far.
I have quickly toggled from disappointment to joy. Thank you.
No problem. I cant really interact with it much since its either bugged or not fully implemented yet, but if theres any other questions you, or anyone else, has i can try to answer them.
[SIGPIC][/SIGPIC]
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Dr. ChaosPost nuclear nuisanceRegistered Userregular
That's fair, but goddammit it was so stressful in Kingmaker to have to ignore well over 50% of the shit hitting me because I didn't have enough advisors, and constantly dealing with scary language about how badly I was fucking up by not being omnipresent.
When you say
there were like 15 events right away, like, there is no good context that erases how painful that is to hear. Dealing with 15 things and having time for 3 is my fucking day job I just wanna have fun playing a video game.
With the caveat that I've mostly played earlier betas and not the most recent version, which broke my old saves even though it wasn't supposed to (never change, Owlcat!), here's some details about the "management" mode in WotR (gameplay spoilers):
-I don't think it's possible to get to the part of the game where management mode is introduced without having all your advisors. At the very least, you'd have to purposefully skip content.
More detailed, non-story spoilers:
Management mode advisors are, as in KM, mostly your companions. You meet all your companions in the Intro, Act 1, and Act 2. Management mode starts in Act 3.
-Management mode events are mostly about crafting gear from resources obtained during the game.
More detailed, non-story spoilers:
You acquire various artifacts during gameplay. For each one, you get management mode events that let you choose what sort of usable item it can be crafted into.
-There's an analog to Kingmaker's town-building mini-game in management mode, but it's mostly about upgrading the unit types in your army. Buildings are not an expense, and they don't influence management mode events.
More detailed, non-story spoilers:
Instead of towns, you build forts at various locations on the overworld map. You can build buildings in these forts that improve the unit types in your army.
Hmm all my old save files run extremely slow , thought my gpu was dying or something. But it turns out new files run fine . That’s a really weird bug , apparently it happens from not clearing out every area you go in.
Posts
https://pathfinderwrathoftherighteous.wiki.fextralife.com/Mythic+Path
I'd just choose whichever seems the most interesting. For instance, I'm rolling a tanky character but still going Lich.
CG is Azata, and one of their abilities appears to be a scaling ranged touch attack. That is potentially quite strong if it's able to do sneak attack damage.
The tabletop mythic stuff is largely being left behind and they're forging this stuff on their own.
And this is largely a good thing. I played through the WotR campaign on tabletop and I'm here to tell you our GM was losing his fucking mind trying to find ways to challenge us, and basically ended the campaign because it was just a power fantasy for us and he was getting no enjoyment out of it. It gets extremely bullshit from the first level of Mythic, where the spellcasters grab paths that let them cast shit straight from the book as a swift action. That's the tip of the iceberg.
I believe your level cap goes up.
Take a look at Inspired Spell from the Heirophant and Arcane Surge from the Archmage. That's something they get at their very first mythic level, should they so choose, and they are absolute game changers. Hey we'll just have our Cleric and our Wizard just dump their highest level spells all day long without remorse.
I see from the d20pfsrd that they changed them, kinda, via FAQ, but then also said they weren't officially changed yet, what a nightmare. But it looks like now it's a standard action instead of a swift action so that's at least something.
You can see from what the WotR devs are doing with mythic abilities that they mimic some of this stuff but it's considerably toned down. For instance, there's an ability to pick up 4 more spell uses per day. That's way better!
Mortismal Gaming has a few short videos that cover the new subclasses by main class if that'll help.
Seemed pretty awesome, was focused on blood and necromancy. You could go full dracula.
Its a toss up between Oread, Tiefling and Dhampir (for the archetype) for me as far as race goes.
I already was Half Orc in Kingmaker so looking for something different. Tieflings look awesome as usual but being an undead rockman also has a lot of appeal for me aswell.
https://youtu.be/OtaPUXp7sn0
Have you beaten kingmaker yet? Forget where you were at.
*checks counter*
237 hours. Was a behemoth of an RPG.
So the main question then is how did you fare in thateot and the ruined capital on your way to the lantern king? I’m always curious about people experiences in those dungeons. Most people get frustrated by the wild hunt.
The ruined capital could have been much worse with the curse but actually turned out to be pretty easy as long as you do each area in the right order, I think.
I was expecting the worst but I thought they were okay. I was expecting the House at the edge of time to be an annoying hell maze of portal puzzles but like that one first world dungeon before, it was actually pretty easy to understand well enough.
Woo Hoo! If it does Sneak Damage this is the route I will go. Is this in the Beta?
Azata is definitely in the Beta.
My bad, my question should have been "Can you sneak attack with the ranged touch in the Beta?"
Well, you could with ranged touch in Kingmaker, (which along with the extremely generous flanking rules is what IMO saves Octavia and her one level in Rogue; take the feat that increases Sneak Attack die to qualify her for Arcane Trickster without having to invest in another Rogue level and go nuts with ray spells) so I don't see why it wouldn't be the case with the Azata ability so long as there is a die roll.
Remembering hearing something about Swarm that walks being in the final beta but I could be wrong.
Story/gameplay related bug:
Also ran into one where if you respec you lose your mythic path points which made it literally impossible to progress in the story at one point.
Its been really fun to play and I am enjoying how to companions interact and banter during conversations in quests.
Side-eyeing that spoiler a bit, as someone who hasn't played the beta.
They aren't sneaking it in, AFAIK they've been upfront that it's in there while also trying not to spoil a section of the game.
light spoilers from the adventure path the game is based on:
In the adventure path, you claim a city for the crusade and kinda just make it your base of operations. It's kinda a beacon in the darkness, and though this is in spoilers, I don't want to say much more than that about it.
There is some mass combat in the adventure path and you will have an army to maintain. My hope is that while they add the kingdom builder stuff in there for maintaining your base, that it's not a fucking time trial to King Solomon your way through a bunch of fucking requests and shit and just do fun shit instead.
ffffffffffffffffffffffuck.
That's super disappointing to hear.
To be fair like I said I haven't played much with that section since its broken so I can't actually say how similar it is. Just logged in to double check and further spoilers on the game mechanics:
When you say
Ok so
I have quickly toggled from disappointment to joy. Thank you.
No problem. I cant really interact with it much since its either bugged or not fully implemented yet, but if theres any other questions you, or anyone else, has i can try to answer them.
Getting on the ground floor for this. Give me all those juicy bugs that didn't get to be beta tested.
With the caveat that I've mostly played earlier betas and not the most recent version, which broke my old saves even though it wasn't supposed to (never change, Owlcat!), here's some details about the "management" mode in WotR (gameplay spoilers):
More detailed, non-story spoilers:
-Management mode events are mostly about crafting gear from resources obtained during the game.
More detailed, non-story spoilers:
-There's an analog to Kingmaker's town-building mini-game in management mode, but it's mostly about upgrading the unit types in your army. Buildings are not an expense, and they don't influence management mode events.
More detailed, non-story spoilers: