As much as I love boardgames, I'm having a hard time playing them these days. The wife hardly wants to play anything that requires more than a minute of set up or explanation and the pandemic and two small children have shut down any options of going out to meet others.
So the obvious solution was to play more boardgames digitally. I've looked through my stats and I've played thousands of games of Ascension and hundreds of games of One Deck Dungeon. The space saving and automation of set up and take down make my own desire to play boardgames far reduced. Of course, nothing can replace the face-to-face experience or the tactile feel of components, but the alternative is never playing them at all.
Please tell me I'm not the only one who feels this way.
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
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admanbunionize your workplaceSeattle, WARegistered Userregular
As much as I love boardgames, I'm having a hard time playing them these days. The wife hardly wants to play anything that requires more than a minute of set up or explanation and the pandemic and two small children have shut down any options of going out to meet others.
So the obvious solution was to play more boardgames digitally. I've looked through my stats and I've played thousands of games of Ascension and hundreds of games of One Deck Dungeon. The space saving and automation of set up and take down make my own desire to play boardgames far reduced. Of course, nothing can replace the face-to-face experience or the tactile feel of components, but the alternative is never playing them at all.
Please tell me I'm not the only one who feels this way.
O ya back when my social group was puny and I could never play all the games I bought I played a ton of digital games. I definitely have a few thousand games of Ascension logged and there were times when I was playing multiple asynchronous games of like, Le Havre, because it was the one Uwe game with a digital translation.
One of my favorite games that's been released in the past few years was Hero Realms.
The wife and I LOVED Star Realms and played it a lot. Fast set up, easy to understand, quick games. It was perfect for us. Hero Realms came out and I picked it up. Similar in design, but with enough tweaks to make it different. Again, we both loved it. But then she just...stopped playing physical games.
I bought us the Hero Realms second Kickstarter expansion stuff thinking it might rekindle interest. Nope. Sadly, it's all sitting on my shelf, still sealed.
So when I saw they were bringing Hero Realms to iOS I got both excited and sad at the same time. Happy to know I can play Hero Realms again, but sad that I'm reminded of what's left unplayed at home. Hopefully the UI for the game will be improved over the bland and slightly unwieldy Star Realms iOS game. It looks good from what I saw in the campaign.
Although I'm seriously worried about the pricing structure. The KS (which only lasted 9 days?!) had only two options; $25 or $99. The $25 included the base game and the 5 character packs, along with $30 in "gems" to buy cosmetics and tournaments (Uh oh...). The $99 version includes everything and anything being released in the future, including unlimited gems for cosmetics and tournaments. This is dangerously concerning, but I'll wait and see how it plays out.
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
As much as I love boardgames, I'm having a hard time playing them these days. The wife hardly wants to play anything that requires more than a minute of set up or explanation and the pandemic and two small children have shut down any options of going out to meet others.
So the obvious solution was to play more boardgames digitally. I've looked through my stats and I've played thousands of games of Ascension and hundreds of games of One Deck Dungeon. The space saving and automation of set up and take down make my own desire to play boardgames far reduced. Of course, nothing can replace the face-to-face experience or the tactile feel of components, but the alternative is never playing them at all.
Please tell me I'm not the only one who feels this way.
Tabletop Simulator has been a huge boon for me in this regard. I've ended up finding a group that we meet up to play games weekly. Games vary depending on how many show up basically. And because of TTS, I've played all sorts of games that I may not have played just because no one I know has them. Interestingly, there's basically no overlap between my in person gaming group and my online group.
As you said, it's not the same as playing in person, but it's better than not playing at all for sure.
I own TTS, but never played it (surprise, surprise!). I know it's basically just a boardgame engine, yet I'm concerned that I'll have to spend a lot of time figuring out add-ons or in-engine stuff. Is it intuitive?
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
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admanbunionize your workplaceSeattle, WARegistered Userregular
I own TTS, but never played it (surprise, surprise!). I know it's basically just a boardgame engine, yet I'm concerned that I'll have to spend a lot of time figuring out add-ons or in-engine stuff. Is it intuitive?
Yah it's pretty intuitive. 90% of it is just selecting and dragging things, with some right-click context menu stuff for decks of cards. There's some module scripting stuff that can be a little tricky but that depends on the module and you can pretty much always play around it, it'll just be slower.
I played a fair number of games over TTS and the only one I probably wouldn't play again was Feast for Odin, but that was more a focus problem than a gameplay problem. Root felt smoother on TTS than in person.
I own TTS, but never played it (surprise, surprise!). I know it's basically just a boardgame engine, yet I'm concerned that I'll have to spend a lot of time figuring out add-ons or in-engine stuff. Is it intuitive?
Yah it's pretty intuitive. 90% of it is just selecting and dragging things, with some right-click context menu stuff for decks of cards. There's some module scripting stuff that can be a little tricky but that depends on the module and you can pretty much always play around it, it'll just be slower.
I played a fair number of games over TTS and the only one I probably wouldn't play again was Feast for Odin, but that was more a focus problem than a gameplay problem. Root felt smoother on TTS than in person.
With well-scripted modules, like the one for Lost Ruins of Arnak I was playing on Wednesday, it can flow pretty well. The click-and-drag style for direct interaction hurts some games (mostly ones with lots of cards or meeples) even if you're making good use of keyboard shortcuts, but your average game without a ton of parts you move directly works rather well.
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AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
I just saw that my local store got in Unfathomable, the remake/reskin of Battlestar Galactica.
Thinking about it this morning... I just can't. As much as I love both the Arkham games and BSG, I can't justify buying another board game right now. I rarely play the ones I do have, I'm out of space, and I have the original BSG complete and have no plans on getting rid of it.
Maybe someday? But... no. I was on the fence for a while anyways, but recent life events and thoughts and thought changes have really brought it into stark contrast that I just don't need it.
And besides, I can spend the money on the Terraforming Mars upgraded resource cubes, because I do enjoy getting bling for the board games I do have, and I just couldn't justify that cost yet.. but man are the base game cubes kind of wussy.
I own TTS, but never played it (surprise, surprise!). I know it's basically just a boardgame engine, yet I'm concerned that I'll have to spend a lot of time figuring out add-ons or in-engine stuff. Is it intuitive?
Yeah, it's ultimately just a "physics engine". Which means you can basically play anything but some of them can be a little "finnicky". Some depend on the mods as others said, some have really nice scripting while others you basically have to do everything yourself. I would also expect almost any game played on TTS to take at least an extra 30 minutes just due to controls. Having to drag stuff around and all that. It's overall really not bad once you get used to it though.
Getting games for it is as simple as just going on the steam workshop for it and searching for the games you want.
Important controls are fairly simple.
"R" rolls dice or shuffles a deck/bag.
"F" flips something over.
"alt" makes something bigger to read easier.
"alt-shift" looks at the back of something (great for hidden role games and such)
"L" can lock something so that you can't move it until you unlock it (same key)
"M" does a magnifying glass function.
"any number" over a deck of cards auto-draws that many cards to your hand. Need to draw 3 cards? Hit 3 and it pulls 3. Much faster than dragging individual cards from the deck to your hand.
AuralynxDarkness is a perspectiveWatching the ego workRegistered Userregular
edited November 2021
One addition:
Left click held + right click is "take 1 more" per right-click. Very helpful for tokens, they end up in your hand otherwise and become a pain to manage.
Auralynx on
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webguy20I spend too much time on the InternetRegistered Userregular
My local store has Food Chain Magnate in stock and on sale for $95. I'm very tempted, but It would just be another game in cellophane on my shelf. I have no idea when I would be able to play it.
webguy20I spend too much time on the InternetRegistered Userregular
I did pick up Mission:Red Planet for our game day on Thursday. Trying to find a 6 player game that isn't a card game or an all day game is a challenge. The store Clerk highly recommended it and it seemed to be fairly well rated on BGG.
Mission Red Planet is light, but fun. I don't play it too often but yeah that niche is hard to fill, so it is a reliable standby.
It's tethered unavoidably in my head with Onward to Venus, which I got at around the same time and is a nice, medium-light 4x that goes up to 5, so it too holds a relatively unique and probably permanent place on the shelf.
I did pick up Mission:Red Planet for our game day on Thursday. Trying to find a 6 player game that isn't a card game or an all day game is a challenge. The store Clerk highly recommended it and it seemed to be fairly well rated on BGG.
Between 2 Castles of Mad King Ludwig
Medici
Paris Connection
Northern Pacific
Went to the dutch board game con and we played a couple of games there (didn't buy anything as I didn't want to drag them around and nothing was "a must buy this right now")
We played
- Unmatched: We had fun, but we did a 2 vs. 2 and the other side had all ranged attackers and we were melee only, so we got a lot of hits before we even closed in on their team. Fun, pretty short game and with a lot of room for expansions by adding different characters.
- Game with name I have forgotten, basically The Crew with some small changes.
- Star Wars Escape Room game: we had fun, but it's a "play this once for each scenario"
- Villainous Marvel: Didn't gel well. We liked the idea, but it was frustrating to play (Hela was never really getting momentum. Ultron was moving forward with no real way to block him, just slowly gaining every turn. I played Killmonger and never got the Explosives till my last turn).
I did pick up Mission:Red Planet for our game day on Thursday. Trying to find a 6 player game that isn't a card game or an all day game is a challenge. The store Clerk highly recommended it and it seemed to be fairly well rated on BGG.
Flashpoint fire rescue plays 6.
Sidereal confluence also plays 6 and is playable in 2 hours.
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Powerpuppiesdrinking coffee in themountain cabinRegistered Userregular
I did pick up Mission:Red Planet for our game day on Thursday. Trying to find a 6 player game that isn't a card game or an all day game is a challenge. The store Clerk highly recommended it and it seemed to be fairly well rated on BGG.
Flashpoint fire rescue plays 6.
Sidereal confluence also plays 6 and is playable in 2 hours.
How easily? It's listed as 120-180min on bgg so i haven't bought it for my group. Wingspan is listed as 40-70 and takes 2 hours, so i figured something listed at 120-180 would regularly hit the 4 hour mark
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webguy20I spend too much time on the InternetRegistered Userregular
I did pick up Mission:Red Planet for our game day on Thursday. Trying to find a 6 player game that isn't a card game or an all day game is a challenge. The store Clerk highly recommended it and it seemed to be fairly well rated on BGG.
Flashpoint fire rescue plays 6.
Sidereal confluence also plays 6 and is playable in 2 hours.
How easily? It's listed as 120-180min on bgg so i haven't bought it for my group. Wingspan is listed as 40-70 and takes 2 hours, so i figured something listed at 120-180 would regularly hit the 4 hour mark
I always mentally add 20 minutes per game for each player I know who doesn't grasp rules well, or takes a bit to get the flow of things.
I did pick up Mission:Red Planet for our game day on Thursday. Trying to find a 6 player game that isn't a card game or an all day game is a challenge. The store Clerk highly recommended it and it seemed to be fairly well rated on BGG.
Flashpoint fire rescue plays 6.
Sidereal confluence also plays 6 and is playable in 2 hours.
How easily? It's listed as 120-180min on bgg so i haven't bought it for my group. Wingspan is listed as 40-70 and takes 2 hours, so i figured something listed at 120-180 would regularly hit the 4 hour mark
I always mentally add 20 minutes per game for each player I know who doesn't grasp rules well, or takes a bit to get the flow of things.
I had previously assumed sidereal confluence was like GWT or Core Worlds with the expansions - for experienced players who know the rules well, doesn't really fit in a weeknight. Brass Birmingham fits, kind of, if we hurry.
Wingspan is proving a real hit with my flatmate and I. Lots of back and forth on who's winning - right now the streak is mine, but previously she was on a 4~5 game tear.
Also did my first crack at 3 player Oceans yesterday, which was fun. I ended up winning but also having The Most Obnoxious Ecosystem.
My final boardstate ended up being a Chitinous Maw, a parasite leeching off that (Hooray for reading the rules and discovering you can have the same type of effects fire in any order you wish), then two symbionts, one each side flanking a Tentacled, Warm-Blooded Cavitation bullet critter. Also i'd had a Parasite leeching off one of my flatmate's stuff forever (She eventually caused it to die, the jerk).
Net upshot of all of this though was that i was scooping up a bunch of points on my turn, often by stealing food off other player's critters thanks to Caviation bullet... but at the end of my turn, i'd have zero food left on any of my critters, rendering attacking me a futile effort. Most Obnoxious Eco-system, go!
I did pick up Mission:Red Planet for our game day on Thursday. Trying to find a 6 player game that isn't a card game or an all day game is a challenge. The store Clerk highly recommended it and it seemed to be fairly well rated on BGG.
Flashpoint fire rescue plays 6.
Sidereal confluence also plays 6 and is playable in 2 hours.
How easily? It's listed as 120-180min on bgg so i haven't bought it for my group. Wingspan is listed as 40-70 and takes 2 hours, so i figured something listed at 120-180 would regularly hit the 4 hour mark
2 hours was not at all my experience with SC, but we only played it a few times. Maybe you could get there if your group played it all the time, but the amount of info to parse in that game is ridiculous and I think getting fluent in it would be a herculean undertaking.
In all cases, everyone had played before, but I needed to give mild rules explanation/reminders before starting.
In theory, if you enforce the time limit in all trading phases and then people can independently manage their producers quickly and then don't dillydally on the bidding sequences, then you should be able to knock a game out in about two hours.
I did pick up Mission:Red Planet for our game day on Thursday. Trying to find a 6 player game that isn't a card game or an all day game is a challenge. The store Clerk highly recommended it and it seemed to be fairly well rated on BGG.
Flashpoint fire rescue plays 6.
Sidereal confluence also plays 6 and is playable in 2 hours.
How easily? It's listed as 120-180min on bgg so i haven't bought it for my group. Wingspan is listed as 40-70 and takes 2 hours, so i figured something listed at 120-180 would regularly hit the 4 hour mark
We play it on the regular. I asked my friends and they said its three hours.
Apparently I am bad at observing play time...
I did pick up Mission:Red Planet for our game day on Thursday. Trying to find a 6 player game that isn't a card game or an all day game is a challenge. The store Clerk highly recommended it and it seemed to be fairly well rated on BGG.
Flashpoint fire rescue plays 6.
Sidereal confluence also plays 6 and is playable in 2 hours.
How easily? It's listed as 120-180min on bgg so i haven't bought it for my group. Wingspan is listed as 40-70 and takes 2 hours, so i figured something listed at 120-180 would regularly hit the 4 hour mark
We play it on the regular. I asked my friends and they said its three hours.
Apparently I am bad at observing play time...
I got my Mythic Hero Quest box today. I popped a little mini-unbox on my Insta if anyone wants to flip through. I'll dig deeper into the minis when I'm not cooking dinner and corralling a 5 year old.
Has anyone played Monsterpocalypse? The giant kaiju battle with supporting units look has always appealed to me, but 1st ed. was blind bag pre-paints and 2nd ed. on first release was expensive resin. The current Kickstarter for the traditional KS giant box of plastic is thus quite tempting.
I got my Mythic Hero Quest box today. I popped a little mini-unbox on my Insta if anyone wants to flip through. I'll dig deeper into the minis when I'm not cooking dinner and corralling a 5 year old.
I got my Mythic Hero Quest box today. I popped a little mini-unbox on my Insta if anyone wants to flip through. I'll dig deeper into the minis when I'm not cooking dinner and corralling a 5 year old.
Mine comes today or tomorrow. I'm excited!
Spoilers: it's awesome. The minis are nice, and I really dig the addition of female characters (the female Orcs just might be my favorite). All the furniture now is solid plastic instead of cardboard mix. I had forgotten we were getting three additional quest books too, so between that, the base game, and the expansions, that's a whole lot of questin' right there.
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38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
Are there multiple gargoyles? Are the dice bizarrely light weight?
Has anyone played Monsterpocalypse? The giant kaiju battle with supporting units look has always appealed to me, but 1st ed. was blind bag pre-paints and 2nd ed. on first release was expensive resin. The current Kickstarter for the traditional KS giant box of plastic is thus quite tempting.
I haven't played since those first edition days, but I remember it being a lot of fun. It was very good at capturing the big, meaty, wrestly kaiju fights from Godzilla, Gamera, Pacific Rim, etc.
I moved on from it for a variety of reasons, some to do with their business model at the time, some to do with how it didn't really handle more than 2 players very well, but it was a heck of a bunch of fun.
We played Escape from Flat Earth last night. It's...not a very good game. Like, it's possible to eliminate a player on the first turn. It's technically possible, in a three-player game, for the first player to eliminate the second player, almost eliminate the 3rd player, and then have the 3rd player eliminated by the game on their turn.
It's also possible, as we discovered in our second (of two) games, to reach a game state in which no one can win or lose and the game continues forever.
The card art is cute and it's sort of fun to identify all the TV and movie sci-fi referenced by the cards but I don't believe I will ever play it again by choice.
CptHamilton on
PSN,Steam,Live | CptHamiltonian
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AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
I know we're in the middle of an enormous shipping apocalypse, but man it sucks to know that it'll be nearly a year for one of my kickstarters to come in. And that at least 1 or 2 others are literally in ships waiting to offload.
BigPointyTeethrun away! run away!MinnesotaRegistered Userregular
I hit up one of my local shops a couple days ago and picked up Mad Titan's Shadow and Nebula. When I went to check out, he told me he just got in War Machine, so now I'm caught up again. Now I just need to find time to play.
I have a friend I need to play with some more. He bought it and got rid of it. Then I brought it to a game day and we played a couple games of it, so then he bought it again. Playing with someone is way more satisfying than two handing it.
I know we're in the middle of an enormous shipping apocalypse, but man it sucks to know that it'll be nearly a year for one of my kickstarters to come in. And that at least 1 or 2 others are literally in ships waiting to offload.
Return to Dark Tower looks like it's ultimately going to end up being a year late. But at least it's going to show up...which is not something that can be said for every kickstarter that went through this pandemic.
I got my Mythic Hero Quest box today. I popped a little mini-unbox on my Insta if anyone wants to flip through. I'll dig deeper into the minis when I'm not cooking dinner and corralling a 5 year old.
Mine comes today or tomorrow. I'm excited!
I missed out on getting it because well of the low pay I got last year
I see it's up on ebay for 600/700 and I will wait and see if it comes down or they reissue it
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So the obvious solution was to play more boardgames digitally. I've looked through my stats and I've played thousands of games of Ascension and hundreds of games of One Deck Dungeon. The space saving and automation of set up and take down make my own desire to play boardgames far reduced. Of course, nothing can replace the face-to-face experience or the tactile feel of components, but the alternative is never playing them at all.
Please tell me I'm not the only one who feels this way.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
O ya back when my social group was puny and I could never play all the games I bought I played a ton of digital games. I definitely have a few thousand games of Ascension logged and there were times when I was playing multiple asynchronous games of like, Le Havre, because it was the one Uwe game with a digital translation.
The wife and I LOVED Star Realms and played it a lot. Fast set up, easy to understand, quick games. It was perfect for us. Hero Realms came out and I picked it up. Similar in design, but with enough tweaks to make it different. Again, we both loved it. But then she just...stopped playing physical games.
I bought us the Hero Realms second Kickstarter expansion stuff thinking it might rekindle interest. Nope. Sadly, it's all sitting on my shelf, still sealed.
So when I saw they were bringing Hero Realms to iOS I got both excited and sad at the same time. Happy to know I can play Hero Realms again, but sad that I'm reminded of what's left unplayed at home. Hopefully the UI for the game will be improved over the bland and slightly unwieldy Star Realms iOS game. It looks good from what I saw in the campaign.
Although I'm seriously worried about the pricing structure. The KS (which only lasted 9 days?!) had only two options; $25 or $99. The $25 included the base game and the 5 character packs, along with $30 in "gems" to buy cosmetics and tournaments (Uh oh...). The $99 version includes everything and anything being released in the future, including unlimited gems for cosmetics and tournaments. This is dangerously concerning, but I'll wait and see how it plays out.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
Tabletop Simulator has been a huge boon for me in this regard. I've ended up finding a group that we meet up to play games weekly. Games vary depending on how many show up basically. And because of TTS, I've played all sorts of games that I may not have played just because no one I know has them. Interestingly, there's basically no overlap between my in person gaming group and my online group.
As you said, it's not the same as playing in person, but it's better than not playing at all for sure.
Steam ID
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
Yah it's pretty intuitive. 90% of it is just selecting and dragging things, with some right-click context menu stuff for decks of cards. There's some module scripting stuff that can be a little tricky but that depends on the module and you can pretty much always play around it, it'll just be slower.
I played a fair number of games over TTS and the only one I probably wouldn't play again was Feast for Odin, but that was more a focus problem than a gameplay problem. Root felt smoother on TTS than in person.
With well-scripted modules, like the one for Lost Ruins of Arnak I was playing on Wednesday, it can flow pretty well. The click-and-drag style for direct interaction hurts some games (mostly ones with lots of cards or meeples) even if you're making good use of keyboard shortcuts, but your average game without a ton of parts you move directly works rather well.
Thinking about it this morning... I just can't. As much as I love both the Arkham games and BSG, I can't justify buying another board game right now. I rarely play the ones I do have, I'm out of space, and I have the original BSG complete and have no plans on getting rid of it.
Maybe someday? But... no. I was on the fence for a while anyways, but recent life events and thoughts and thought changes have really brought it into stark contrast that I just don't need it.
And besides, I can spend the money on the Terraforming Mars upgraded resource cubes, because I do enjoy getting bling for the board games I do have, and I just couldn't justify that cost yet.. but man are the base game cubes kind of wussy.
Yeah, it's ultimately just a "physics engine". Which means you can basically play anything but some of them can be a little "finnicky". Some depend on the mods as others said, some have really nice scripting while others you basically have to do everything yourself. I would also expect almost any game played on TTS to take at least an extra 30 minutes just due to controls. Having to drag stuff around and all that. It's overall really not bad once you get used to it though.
Getting games for it is as simple as just going on the steam workshop for it and searching for the games you want.
Important controls are fairly simple.
"R" rolls dice or shuffles a deck/bag.
"F" flips something over.
"alt" makes something bigger to read easier.
"alt-shift" looks at the back of something (great for hidden role games and such)
"L" can lock something so that you can't move it until you unlock it (same key)
"M" does a magnifying glass function.
"any number" over a deck of cards auto-draws that many cards to your hand. Need to draw 3 cards? Hit 3 and it pulls 3. Much faster than dragging individual cards from the deck to your hand.
Steam ID
Left click held + right click is "take 1 more" per right-click. Very helpful for tokens, they end up in your hand otherwise and become a pain to manage.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
It's tethered unavoidably in my head with Onward to Venus, which I got at around the same time and is a nice, medium-light 4x that goes up to 5, so it too holds a relatively unique and probably permanent place on the shelf.
Between 2 Castles of Mad King Ludwig
Medici
Paris Connection
Northern Pacific
If you're looking for more to check out
Welcome To and Seven Wonders and Love Letter and For Sale probably count as card games
Sticheln is amazing but is clearly a card game.
Maybe Not Alone or Resistance or Captain Sonar or Ladies and Gentlemen
We played
- Unmatched: We had fun, but we did a 2 vs. 2 and the other side had all ranged attackers and we were melee only, so we got a lot of hits before we even closed in on their team. Fun, pretty short game and with a lot of room for expansions by adding different characters.
- Game with name I have forgotten, basically The Crew with some small changes.
- Star Wars Escape Room game: we had fun, but it's a "play this once for each scenario"
- Villainous Marvel: Didn't gel well. We liked the idea, but it was frustrating to play (Hela was never really getting momentum. Ultron was moving forward with no real way to block him, just slowly gaining every turn. I played Killmonger and never got the Explosives till my last turn).
Flashpoint fire rescue plays 6.
Sidereal confluence also plays 6 and is playable in 2 hours.
How easily? It's listed as 120-180min on bgg so i haven't bought it for my group. Wingspan is listed as 40-70 and takes 2 hours, so i figured something listed at 120-180 would regularly hit the 4 hour mark
I always mentally add 20 minutes per game for each player I know who doesn't grasp rules well, or takes a bit to get the flow of things.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
I had previously assumed sidereal confluence was like GWT or Core Worlds with the expansions - for experienced players who know the rules well, doesn't really fit in a weeknight. Brass Birmingham fits, kind of, if we hurry.
Also did my first crack at 3 player Oceans yesterday, which was fun. I ended up winning but also having The Most Obnoxious Ecosystem.
My final boardstate ended up being a Chitinous Maw, a parasite leeching off that (Hooray for reading the rules and discovering you can have the same type of effects fire in any order you wish), then two symbionts, one each side flanking a Tentacled, Warm-Blooded Cavitation bullet critter. Also i'd had a Parasite leeching off one of my flatmate's stuff forever (She eventually caused it to die, the jerk).
Net upshot of all of this though was that i was scooping up a bunch of points on my turn, often by stealing food off other player's critters thanks to Caviation bullet... but at the end of my turn, i'd have zero food left on any of my critters, rendering attacking me a futile effort. Most Obnoxious Eco-system, go!
Steam: https://steamcommunity.com/id/TheZombiePenguin
Stream: https://www.twitch.tv/thezombiepenguin/
Switch: 0293 6817 9891
2 hours was not at all my experience with SC, but we only played it a few times. Maybe you could get there if your group played it all the time, but the amount of info to parse in that game is ridiculous and I think getting fluent in it would be a herculean undertaking.
3:48 (4 players)
3:23 (4 players)
3:42 (5 players)
In all cases, everyone had played before, but I needed to give mild rules explanation/reminders before starting.
In theory, if you enforce the time limit in all trading phases and then people can independently manage their producers quickly and then don't dillydally on the bidding sequences, then you should be able to knock a game out in about two hours.
We play it on the regular. I asked my friends and they said its three hours.
Apparently I am bad at observing play time...
dude i am so bad at estimating anything, ever
don't tell anyone 🤫
Mine comes today or tomorrow. I'm excited!
Selling Board Games for Medical Bills
Spoilers: it's awesome. The minis are nice, and I really dig the addition of female characters (the female Orcs just might be my favorite). All the furniture now is solid plastic instead of cardboard mix. I had forgotten we were getting three additional quest books too, so between that, the base game, and the expansions, that's a whole lot of questin' right there.
I haven't played since those first edition days, but I remember it being a lot of fun. It was very good at capturing the big, meaty, wrestly kaiju fights from Godzilla, Gamera, Pacific Rim, etc.
I moved on from it for a variety of reasons, some to do with their business model at the time, some to do with how it didn't really handle more than 2 players very well, but it was a heck of a bunch of fun.
It's also possible, as we discovered in our second (of two) games, to reach a game state in which no one can win or lose and the game continues forever.
The card art is cute and it's sort of fun to identify all the TV and movie sci-fi referenced by the cards but I don't believe I will ever play it again by choice.
I have a friend I need to play with some more. He bought it and got rid of it. Then I brought it to a game day and we played a couple games of it, so then he bought it again. Playing with someone is way more satisfying than two handing it.
Return to Dark Tower looks like it's ultimately going to end up being a year late. But at least it's going to show up...which is not something that can be said for every kickstarter that went through this pandemic.
I missed out on getting it because well of the low pay I got last year
I see it's up on ebay for 600/700 and I will wait and see if it comes down or they reissue it